@simon33 No worries
G40 Cyanight(Axis) vs AeV(Allies +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - British
3 transports moved from 112 Sea Zone to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 5 infantry moved from 112 Sea Zone to Western Germany
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 infantry moved from Holland Belgium to Western Germany
1 artillery and 2 infantry moved from Egypt to 98 Sea Zone
1 artillery moved from Trans-Jordan to 98 Sea Zone
1 armour moved from Syria to Iraq
British take Iraq from Japanese
1 armour moved from Iraq to Trans-Jordan
2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 cruiser moved from 98 Sea Zone to 99 Sea Zone
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
British take 80 Sea Zone from Italians
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
2 artilleries and 2 infantry moved from 99 Sea Zone to GreeceCombat - British
Battle in Belgian Congo
British attack with 1 artillery and 1 infantry
Italians defend with 1 armour
British win, taking Belgian Congo from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Western Germany
British attack with 1 artillery, 6 infantry and 1 mech_infantry
Germans defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
British win, taking Western Germany from Germans with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 aaGuns and 3 infantry
Casualties for British: 3 infantry
Battle in Greece
Battle in 125 Sea Zone
British attack with 1 destroyer; Russians loiter and taunt with
Germans defend with 1 submarine
British win, taking Greece from Germans with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
1 fighter moved from Normandy Bordeaux to Southern FrancePlace Units - British
1 artillery, 1 fighter and 1 infantry placed in Normandy Bordeaux
2 infantry placed in Egypt
5 infantry placed in United KingdomTurn Complete - British
British collect 42 PUs; end with 42 PUs totalTurn Complete - UK_Pacific
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I clicked one time to often the first timeon UK’s turn ,so I wasn’t able to let you see what I did on my UK turn.
I repeated my UK turn. (minor diffrence was the purchase and the battles went a little bit diffrent)
Feel free to use the file you prefer. Both are the same in the outcome cyanight. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Place Units - Italians
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3
Italians collect 10 PUs (3 lost to blockades); end with 10 PUs total -
That’s fine, no problems
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC repair 2 damage on 1 factory_minor; Remaining resources: 3 PUs;
ANZAC buy 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to QueenslandCombat - ANZAC
Battle in Queensland
ANZAC attack with 1 fighter and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
ANZAC win, taking Queensland from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Queensland to New South WalesPlace Units - ANZAC
1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,6,4,6,3,6,2,1,6,1,6,3,2
ANZAC collect 6 PUs (2 lost to blockades); end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from ItaliansCombat - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Holland BelgiumTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 5 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
24 armour, 3 artilleries, 2 bombers, 8 infantry, 23 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
1 armour moved from Tambov to Russia
3 armour and 3 mech_infantrys moved from Rostov to Russia
3 armour and 1 fighter moved from Ukraine to RussiaCombat - Germans
Battle in Russia
Germans attack with 31 armour, 3 artilleries, 2 bombers, 1 fighter, 8 infantry, 26 mech_infantrys and 1 tactical_bomber
Russians defend with 4 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 bomber, 1 factory_major, 1 fighter, 57 infantry and 1 tactical_bomber -
Do you want to max defense and lose the bomber or keep it?
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Max Defence, please.
Thank you. -
I’m going to have to edit after the Russia battle. I totally forgot the western front. Must be my tunnel vision, hehe
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 5 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
24 armour, 3 artilleries, 2 bombers, 8 infantry, 23 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
1 armour moved from Tambov to Russia
3 armour and 3 mech_infantrys moved from Rostov to Russia
3 armour and 1 fighter moved from Ukraine to RussiaCombat - Germans
Battle in Russia
Germans attack with 31 armour, 3 artilleries, 2 bombers, 1 fighter, 8 infantry, 26 mech_infantrys and 1 tactical_bomber
Russians defend with 4 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 bomber, 1 factory_major, 1 fighter, 57 infantry and 1 tactical_bomber
Germans captures 25PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 28 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 92
Casualties for Germans: 3 armour, 3 artilleries, 8 infantry and 26 mech_infantrys
Casualties for Russians: 4 aaGuns, 1 armour, 5 artilleries, 1 bomber, 1 fighter, 57 infantry and 1 tactical_bomberNon Combat Move - Germans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 5 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 tactical_bomber moved from Germany to Western Germany
1 tactical_bomber moved from Southern Italy to Western Germany
4 infantry and 4 mech_infantrys moved from Germany to Western GermanyCombat - Germans
Battle in Western Germany
Germans attack with 4 infantry, 4 mech_infantrys and 2 tactical_bombers
British defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Germans win, taking Western Germany from British with 1 infantry, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 3 infantry
Casualties for British: 1 artillery, 3 infantry and 1 mech_infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 tactical_bombers moved from Western Germany to Germany
2 bombers moved from Bryansk to Germany
1 tactical_bomber moved from Bryansk to UkrainePlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Ukraine: 3 armour
EDIT: Removing units owned by Germans from Bryansk: 24 armour
EDIT: Removing units owned by Germans from Bryansk: 23 mech_infantrys
EDIT: Removing units owned by Germans from Bryansk: 8 infantry
EDIT: Removing units owned by Germans from Bryansk: 3 artilleries
EDIT: Removing units owned by Germans from Rostov: 3 armour and 3 mech_infantrys
EDIT: Removing units owned by Germans from Tambov: 1 armour
EDIT: Removing units owned by Russians from Russia: 4 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 bomber, 1 factory_major, 1 fighter, 57 infantry and 1 tactical_bomber
EDIT: Changing ownership of Russia from Russians to Germans
EDIT: Adding units owned by Germans to Russia: 28 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Germans from 0 to 25
EDIT: Changing PUs for Russians from 25 to 0
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Nenetsia: 1 mech_infantry
EDIT: Changing ownership of Urals from Russians to Germans
EDIT: Adding units owned by Germans to Urals: 1 mech_infantry
EDIT: Turning off Edit Mode
3 armour, 5 artilleries, 1 fighter and 1 infantry placed in Germany
Germans undo move 1.
2 armour, 5 artilleries, 1 fighter and 2 infantry placed in Germany
1 armour and 2 infantry placed in Ukraine
1 infantry placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6
Germans collect 53 PUs (2 lost to blockades); end with 78 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Volgograd to Tambov
Russians take Tambov from Germans
1 infantry moved from Volgograd to Rostov
Russians take Rostov from Germans
5 infantry moved from Jehol to Shantung
4 infantry moved from Manchuria to Jehol
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 infantry moved from Volgograd to SamaraCombat - Russians
Non Combat Move - Russians
2 aaGuns moved from Jehol to ShantungTurn Complete - Russians
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 destroyer, 1 factory_minor, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Shan State to Yunnan
Japanese take Yunnan from Chinese
1 bomber moved from Western Australia to New South Wales
1 fighter moved from 54 Sea Zone to New South Wales
1 tactical_bomber moved from Western Australia to Queensland
2 fighters moved from 54 Sea Zone to Queensland
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
Japanese take 35 Sea Zone from Americans
1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to Queensland
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to QueenslandCombat - Japanese
Battle in Queensland
Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Japanese win, taking Queensland from ANZAC with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 2 infantry
Battle in 46 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Air Battle in New South Wales -
Intercept in NSW?
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No, thank you.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 destroyer, 1 factory_minor, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Shan State to Yunnan
Japanese take Yunnan from Chinese
1 bomber moved from Western Australia to New South Wales
1 fighter moved from 54 Sea Zone to New South Wales
1 tactical_bomber moved from Western Australia to Queensland
2 fighters moved from 54 Sea Zone to Queensland
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
Japanese take 35 Sea Zone from Americans
1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to Queensland
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to QueenslandCombat - Japanese
Battle in Queensland
Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Japanese win, taking Queensland from ANZAC with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 2 infantry
Battle in 46 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Air Battle in New South Wales
Japanese attacks with 2 units heading to New South Wales
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in New South Wales
Bombing raid in New South Wales rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in New South Wales causes 4 damage total.
Cleaning up after air battlesNon Combat Move - Japanese
1 bomber moved from New South Wales to Northern Territory
1 fighter moved from New South Wales to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 tactical_bomber moved from Queensland to 54 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from French Indo China to 54 Sea Zone
1 armour, 1 artillery and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 39 Sea Zone to 55 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
1 armour and 1 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 55 Sea Zone
1 armour and 1 infantry moved from 55 Sea Zone to Northern Territory
1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 55 Sea Zone
1 armour and 1 infantry moved from 55 Sea Zone to Northern Territory
1 tactical_bomber moved from French Indo China to Kiangsu
1 destroyer moved from 37 Sea Zone to 54 Sea Zone
3 fighters moved from Japan to Kiangsu
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 armour moved from West India to India
2 transports moved from 54 Sea Zone to 55 Sea Zone
2 transports moved from 55 Sea Zone to 42 Sea ZonePlace Units - Japanese
2 infantry placed in West India
1 artillery placed in India
3 mech_infantrys placed in Malaya
3 armour placed in French Indo China
1 destroyer placed in 6 Sea Zone
1 fighter placed in Japan
1 factory_minor placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
Japanese collect 54 PUs; end with 54 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 armour, 1 battleship, 1 bomber, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Americans converts factory_major into different units
Americans converts factory_major into different units
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
1 armour moved from Southern France to 93 Sea Zone
1 armour and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 2 infantry moved from Morocco to 92 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
3 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour, 1 artillery and 5 infantry moved from 95 Sea Zone to Southern Italy
2 fighters moved from Gibraltar to Southern Italy
2 fighters moved from 93 Sea Zone to Southern Italy
2 bombers moved from Normandy Bordeaux to Southern Italy
1 battleship moved from 93 Sea Zone to 95 Sea Zone
1 cruiser moved from 93 Sea Zone to 95 Sea Zone
1 destroyer moved from 93 Sea Zone to 95 Sea Zone
1 artillery, 5 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
1 artillery, 2 battleships, 2 carriers, 2 cruisers, 5 infantry, 2 mech_infantrys, 1 submarine and 4 transports moved from 26 Sea Zone to 17 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 bomber moved from Chahar to JapanCombat - Americans
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Any scramble in Sz 95 and sz 6? OR
Do you want to send an Interceptor for the Bmb raid in Japan? -
No scramble in either seazone
Intercept in Japan, please.
Thanks