@Ragnell804 down to +8 CP now…
G40 Cyanight(Axis) vs AeV(Allies +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from 112 Sea Zone to Western Germany
2 fighters moved from United Kingdom to Western Germany
1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 armour moved from Egypt to Syria
British take Trans-Jordan from Italians
British take Syria from Italians
1 infantry moved from Kenya to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Burma to India
5 fighters moved from Yunnan to India
2 tactical_bombers moved from Yunnan to IndiaCombat - British
Battle in Western Germany
British attack with 3 artilleries, 2 fighters and 3 infantry
Germans defend with 1 aaGun, 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
British converts factory_major into different units
British win, taking Western Germany from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 24
Casualties for Germans: 1 aaGun, 2 bombers, 1 fighter and 4 infantry
Casualties for British: 2 artilleries, 1 fighter and 3 infantry
Battle in India
British attack with 5 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
British win, taking India from Japanese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Japanese: 2 armour and 1 mech_infantry
Casualties for British: 1 fighter and 1 tactical_bomberNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Holland Belgium from Germans to British
EDIT: Adding units owned by British to Holland Belgium: 1 infantry
EDIT: Removing units owned by British from Normandy Bordeaux: 1 infantry
EDIT: Turning off Edit Mode
4 fighters moved from India to Yunnan
1 tactical_bomber moved from India to Yunnan
1 infantry moved from Yunnan to Burma
1 artillery moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Western Germany to Southern France
1 infantry moved from Scotland to United KingdomPlace Units - British
1 fighter placed in Normandy Bordeaux
1 artillery and 1 infantry placed in Normandy Bordeaux
1 artillery and 2 infantry placed in United Kingdom
British undo move 3.
1 artillery and 2 infantry placed in EgyptTurn Complete - British
British collect 38 PUs; end with 38 PUs totalTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
UK_Pacific collect 2 PUs (2 lost to blockades); end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from 39 Sea Zone to IndiaCombat - Italians
Battle in India
Italians attack with 1 fighter
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Italians win with 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from India to 39 Sea ZonePlace Units - Italians
1 armour and 2 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Changing ownership of Belgian Congo from British to Italians
EDIT: Removing units owned by Italians from French Central Africa: 1 armour
EDIT: Adding units owned by Italians to Belgian Congo: 1 armour
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2
Italians collect 13 PUs (2 lost to blockades); end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from South Australia to Queensland
2 artilleries, 1 fighter and 5 infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in Queensland
ANZAC attack with 2 artilleries, 1 fighter and 6 infantry
Japanese defend with 1 airfield, 2 armour, 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
ANZAC roll dice for 2 artilleries, 1 fighter and 6 infantry in Queensland, round 2 : 1/9 hits
Japanese roll dice for 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Queensland, round 2 : 2/7 hits
2 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Queensland
ANZAC roll dice for 2 artilleries, 1 fighter and 4 infantry in Queensland, round 3 : 2/7 hits
Japanese roll dice for 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Queensland, round 3 : 1/6 hits
1 infantry owned by the ANZAC, 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Queensland
ANZAC roll dice for 2 artilleries, 1 fighter and 3 infantry in Queensland, round 4 : 3/6 hits
Japanese roll dice for 2 armour and 2 artilleries in Queensland, round 4 : 2/4 hits
2 infantry owned by the ANZAC, 1 armour owned by the Japanese and 2 artilleries owned by the Japanese lost in Queensland
ANZAC roll dice for 2 artilleries, 1 fighter and 1 infantry in Queensland, round 5 : 0/4 hits
Japanese roll dice for 1 armour in Queensland, round 5 : 0/1 hits
ANZAC roll dice for 2 artilleries, 1 fighter and 1 infantry in Queensland, round 6 : 1/4 hits
Japanese roll dice for 1 armour in Queensland, round 6 : 1/1 hits
1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Queensland
ANZAC win, taking Queensland from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 12
Casualties for Japanese: 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Casualties for ANZAC: 6 infantryNon Combat Move - ANZAC
1 fighter moved from Queensland to New South Wales
2 submarines moved from 63 Sea Zone to 56 Sea ZonePlace Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,4,5,6,4,6,6,3,2,1,2,6,3,1,3,6
ANZAC collect 6 PUs (2 lost to blockades); end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from Italians
2 infantry moved from United Kingdom to 110 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 54 PUs;
Germans buy 3 armour, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
2 bombers and 1 fighter moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to Smolensk
5 mech_infantrys moved from Bryansk to Rostov
3 armour moved from Ukraine to Rostov
2 infantry moved from Bryansk to Tambov
1 armour moved from Bryansk to Tambov
3 artilleries and 3 infantry moved from Northern Italy to Southern France
1 tactical_bomber moved from Northern Italy to Southern France
1 tactical_bomber moved from Southern Italy to Western Germany
4 infantry moved from Denmark to Western GermanyCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 125 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 submarine
1 submarine owned by the Germans Submerged
1 submarine owned by the Russians Submerged
Battle in Western Germany
Germans attack with 4 infantry and 1 tactical_bomber
British defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Germans winRussians win with no units remaining, taking Western Germany from British with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Battle in Tambov
Germans attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 3 armour and 5 mech_infantrys
Russians defend with 3 infantry
Germans win, taking Rostov from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Southern France
Germans attack with 3 artilleries, 3 infantry and 1 tactical_bomber
British defend with 1 fighter; Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Southern France from Americans with 2 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 1 artillery and 3 infantry
Casualties for British: 1 fighter
Casualties for Americans: 2 artilleries and 2 infantry
Air Battle in Russia -
Interceptors? You have 2 fighters and I have 2 bombers and 1 fighter.
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No interceptor on my side.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 54 PUs;
Germans buy 3 armour, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
2 bombers and 1 fighter moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to Smolensk
5 mech_infantrys moved from Bryansk to Rostov
3 armour moved from Ukraine to Rostov
2 infantry moved from Bryansk to Tambov
1 armour moved from Bryansk to Tambov
3 artilleries and 3 infantry moved from Northern Italy to Southern France
1 tactical_bomber moved from Northern Italy to Southern France
1 tactical_bomber moved from Southern Italy to Western Germany
4 infantry moved from Denmark to Western GermanyCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 125 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 submarine
1 submarine owned by the Germans Submerged
1 submarine owned by the Russians Submerged
Battle in Western Germany
Germans attack with 4 infantry and 1 tactical_bomber
British defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Germans winRussians win with no units remaining, taking Western Germany from British with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Battle in Tambov
Germans attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 3 armour and 5 mech_infantrys
Russians defend with 3 infantry
Germans win, taking Rostov from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Southern France
Germans attack with 3 artilleries, 3 infantry and 1 tactical_bomber
British defend with 1 fighter; Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Southern France from Americans with 2 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 1 artillery and 3 infantry
Casualties for British: 1 fighter
Casualties for Americans: 2 artilleries and 2 infantry
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 8,6 and causes: 14 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total.
Cleaning up after air battlesNon Combat Move - Germans
1 fighter moved from Russia to Bryansk
2 bombers moved from Russia to Bryansk
1 tactical_bomber moved from Smolensk to Bryansk
1 fighter moved from Bryansk to Ukraine
1 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk
1 artillery and 3 infantry moved from Belarus to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
1 aaGun moved from Denmark to Western Germany
1 aaGun moved from Northern Italy to Western Germany
1 tactical_bomber moved from Western Germany to Germany
1 tactical_bomber moved from Southern France to Southern ItalyPlace Units - Germans
3 armour placed in Ukraine
4 infantry and 6 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5,6,1,2,1,3,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
Germans collect 53 PUs (5 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair 7 damage on 1 factory_major; Remaining resources: 18 PUs;
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
7 infantry moved from Jehol to Shantung
2 infantry moved from Volgograd to Tambov
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
2 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
1 bomber moved from Russia to SmolenskCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Shantung
Russians attack with 7 infantry
Japanese defend with 1 artillery, 1 factory_minor and 7 infantry
Japanese win with 1 artillery and 5 infantry remaining. Battle score for attacker is -15
Casualties for Japanese: 2 infantry
Casualties for Russians: 7 infantry
Battle in Tambov
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 armour and 2 infantry
Germans win with 1 armour remaining. Battle score for attacker is -13
Casualties for Germans: 2 infantry
Casualties for Russians: 1 fighter and 3 infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 bomber, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Smolensk from Germans with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Germans SubmergedNon Combat Move - Russians
1 fighter moved from Vologda to Russia
1 tactical_bomber moved from Smolensk to Russia
1 bomber moved from Smolensk to Russia
1 aaGun and 5 infantry moved from Manchuria to Jehol
2 infantry moved from Korea to Manchuria
2 infantry moved from Amur to ManchuriaPlace Units - Russians
3 infantry placed in Volgograd
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 5 armour, 3 destroyers and 7 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
Japanese captures 2PUs while taking UK_Pacific capital
1 bomber moved from New Guinea to New South Wales
1 destroyer moved from 54 Sea Zone to 56 Sea Zone
1 tactical_bomber moved from New Guinea to 56 Sea Zone
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery and 5 infantry moved from Shantung to Kiangsu
3 armour moved from Kiangsi to Kiangsu
1 mech_infantry moved from Kiangsi to Kwangsi
1 mech_infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Yunnan
3 armour and 1 infantry moved from French Indo China to Yunnan
3 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
1 armour and 2 mech_infantrys moved from Malaya to Yunnan
1 armour moved from Eastern Persia to India
Japanese take India from UK_Pacific
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery moved from Shan State to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 fighter and 1 tactical_bomber moved from West India to Yunnan
3 tactical_bombers moved from 54 Sea Zone to Queensland
2 fighters moved from 54 Sea Zone to New South Wales
1 fighter moved from 54 Sea Zone to QueenslandCombat - Japanese
Battle in Kiangsu
Japanese attack with 3 armour, 1 artillery and 5 infantry
Chinese defend with 8 infantry
Japanese win, taking Kiangsu from Chinese with 3 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 4 infantry
Casualties for Chinese: 8 infantry
Battle in Queensland
Japanese attack with 1 fighter, 1 infantry and 3 tactical_bombers
ANZAC defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 artilleries
Battle in Yunnan
Japanese attack with 4 armour, 4 fighters, 2 infantry, 3 mech_infantrys and 3 tactical_bombers
British defend with 2 aaGuns, 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber; Chinese defend with 1 infantry; Americans defend with 2 bombers
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 4 armour, 4 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
Casualties for British: 2 aaGuns, 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber
Casualties for Chinese: 1 infantry
Casualties for Americans: 2 bombers
Battle in 56 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
ANZAC defend with 2 submarines
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 2 submarines
Air Battle in New South Wales -
Interceptors and I need to edit queensland. I wanted to take a TB as a casualty instead of the inf.
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Do you want to intercept on the bombing raid in New South Wales?
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No interception.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 5 armour, 3 destroyers and 7 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
Japanese captures 2PUs while taking UK_Pacific capital
1 bomber moved from New Guinea to New South Wales
1 destroyer moved from 54 Sea Zone to 56 Sea Zone
1 tactical_bomber moved from New Guinea to 56 Sea Zone
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery and 5 infantry moved from Shantung to Kiangsu
3 armour moved from Kiangsi to Kiangsu
1 mech_infantry moved from Kiangsi to Kwangsi
1 mech_infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Yunnan
3 armour and 1 infantry moved from French Indo China to Yunnan
3 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
1 armour and 2 mech_infantrys moved from Malaya to Yunnan
1 armour moved from Eastern Persia to India
Japanese take India from UK_Pacific
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery moved from Shan State to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 fighter and 1 tactical_bomber moved from West India to Yunnan
3 tactical_bombers moved from 54 Sea Zone to Queensland
2 fighters moved from 54 Sea Zone to New South Wales
1 fighter moved from 54 Sea Zone to QueenslandCombat - Japanese
Battle in Kiangsu
Japanese attack with 3 armour, 1 artillery and 5 infantry
Chinese defend with 8 infantry
Japanese win, taking Kiangsu from Chinese with 3 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 4 infantry
Casualties for Chinese: 8 infantry
Battle in Queensland
Japanese attack with 1 fighter, 1 infantry and 3 tactical_bombers
ANZAC defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 artilleries
Battle in Yunnan
Japanese attack with 4 armour, 4 fighters, 2 infantry, 3 mech_infantrys and 3 tactical_bombers
British defend with 2 aaGuns, 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber; Chinese defend with 1 infantry; Americans defend with 2 bombers
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 4 armour, 4 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
Casualties for British: 2 aaGuns, 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber
Casualties for Chinese: 1 infantry
Casualties for Americans: 2 bombers
Battle in 56 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
ANZAC defend with 2 submarines
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 2 submarines
Air Battle in New South Wales
Japanese attacks with 3 units heading to New South Wales
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in New South Wales
Bombing raid in New South Wales rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in New South Wales causes 5 damage total.
Cleaning up after air battlesNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Queensland: 1 tactical_bomber
EDIT: Changing ownership of Queensland from ANZAC to Japanese
EDIT: Adding units owned by Japanese to Queensland: 1 infantry
EDIT: Turning off Edit Mode
2 fighters moved from New South Wales to 54 Sea Zone
2 tactical_bombers moved from Queensland to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 bomber moved from New South Wales to Western Australia
1 tactical_bomber moved from 56 Sea Zone to Western Australia
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 46 Sea Zone
1 artillery moved from 46 Sea Zone to New Guinea
1 transport moved from 43 Sea Zone to 36 Sea Zone
1 transport moved from 43 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from Yunnan to French Indo ChinaPlace Units - Japanese
1 armour and 1 infantry placed in Malaya
1 destroyer placed in 37 Sea Zone
1 destroyer placed in 36 Sea Zone
1 armour and 1 infantry placed in French Indo China
3 armour placed in West India
1 destroyer placed in 6 Sea Zone
5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 58 PUs; end with 60 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 2 fighters, 4 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 30 Sea Zone to 46 Sea Zone
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Morocco to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Southern France
2 fighters moved from Gibraltar to Southern France
2 fighters moved from 93 Sea Zone to Southern France
1 bomber moved from Normandy Bordeaux to Southern France
1 bomber moved from United Kingdom to Southern France
1 cruiser moved from 91 Sea Zone to 93 Sea ZoneCombat - Americans
Battle in 46 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Southern France
Americans attack with 1 armour, 2 bombers, 4 fighters and 1 infantry
Germans defend with 2 artilleries, 1 factory_minor and 1 harbour
Americans win, taking Southern France from Germans with 1 armour, 2 bombers, 4 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleriesNon Combat Move - Americans
2 bombers moved from Southern France to Normandy Bordeaux
4 infantry moved from French Guiana to 88 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
2 battleships, 1 carrier, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 16 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 cruisers, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 5 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Southern France to Gibraltar
2 fighters moved from Southern France to 93 Sea Zone
4 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 aaGun, 1 artillery, 1 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
2 infantry placed in Western United States
4 submarines and 1 transport placed in 10 Sea Zone
1 bomber and 1 fighter placed in Western United States
1 fighter and 2 infantry placed in BrazilTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
2 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 fighter moved from Jehol to KiangsiCombat - Chinese
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - Chinese
1 fighter moved from Kiangsi to ChaharPlace Units - Chinese
6 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 19 PUs; end with 20 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - British
3 transports moved from 112 Sea Zone to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 5 infantry moved from 112 Sea Zone to Western Germany
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 infantry moved from Holland Belgium to Western Germany
1 artillery and 2 infantry moved from Egypt to 98 Sea Zone
1 artillery moved from Trans-Jordan to 98 Sea Zone
1 armour moved from Syria to Iraq
British take Iraq from Japanese
1 armour moved from Iraq to Trans-Jordan
2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 cruiser moved from 98 Sea Zone to 99 Sea Zone
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
British take 80 Sea Zone from Italians
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
2 artilleries and 2 infantry moved from 99 Sea Zone to GreeceCombat - British
Battle in Belgian Congo
British attack with 1 artillery and 1 infantry
Italians defend with 1 armour
British win, taking Belgian Congo from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Western Germany
British attack with 1 artillery, 6 infantry and 1 mech_infantry
Germans defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
British win, taking Western Germany from Germans with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 aaGuns and 3 infantry
Casualties for British: 3 infantry
Battle in Greece
Battle in 125 Sea Zone
British attack with 1 destroyer; Russians loiter and taunt with
Germans defend with 1 submarine
British win, taking Greece from Germans with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
1 fighter moved from Normandy Bordeaux to Southern FrancePlace Units - British
1 artillery, 1 fighter and 1 infantry placed in Normandy Bordeaux
2 infantry placed in Egypt
5 infantry placed in United KingdomTurn Complete - British
British collect 42 PUs; end with 42 PUs totalTurn Complete - UK_Pacific
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I clicked one time to often the first timeon UK’s turn ,so I wasn’t able to let you see what I did on my UK turn.
I repeated my UK turn. (minor diffrence was the purchase and the battles went a little bit diffrent)
Feel free to use the file you prefer. Both are the same in the outcome cyanight. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Place Units - Italians
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3
Italians collect 10 PUs (3 lost to blockades); end with 10 PUs total