@Daaras test thread
G40 Cyanight(Axis) vs AeV(Allies +12)
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No interception.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 5 armour, 3 destroyers and 7 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
Japanese captures 2PUs while taking UK_Pacific capital
1 bomber moved from New Guinea to New South Wales
1 destroyer moved from 54 Sea Zone to 56 Sea Zone
1 tactical_bomber moved from New Guinea to 56 Sea Zone
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery and 5 infantry moved from Shantung to Kiangsu
3 armour moved from Kiangsi to Kiangsu
1 mech_infantry moved from Kiangsi to Kwangsi
1 mech_infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Yunnan
3 armour and 1 infantry moved from French Indo China to Yunnan
3 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
1 armour and 2 mech_infantrys moved from Malaya to Yunnan
1 armour moved from Eastern Persia to India
Japanese take India from UK_Pacific
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery moved from Shan State to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 fighter and 1 tactical_bomber moved from West India to Yunnan
3 tactical_bombers moved from 54 Sea Zone to Queensland
2 fighters moved from 54 Sea Zone to New South Wales
1 fighter moved from 54 Sea Zone to QueenslandCombat - Japanese
Battle in Kiangsu
Japanese attack with 3 armour, 1 artillery and 5 infantry
Chinese defend with 8 infantry
Japanese win, taking Kiangsu from Chinese with 3 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 4 infantry
Casualties for Chinese: 8 infantry
Battle in Queensland
Japanese attack with 1 fighter, 1 infantry and 3 tactical_bombers
ANZAC defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 artilleries
Battle in Yunnan
Japanese attack with 4 armour, 4 fighters, 2 infantry, 3 mech_infantrys and 3 tactical_bombers
British defend with 2 aaGuns, 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber; Chinese defend with 1 infantry; Americans defend with 2 bombers
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 4 armour, 4 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
Casualties for British: 2 aaGuns, 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber
Casualties for Chinese: 1 infantry
Casualties for Americans: 2 bombers
Battle in 56 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
ANZAC defend with 2 submarines
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 2 submarines
Air Battle in New South Wales
Japanese attacks with 3 units heading to New South Wales
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in New South Wales
Bombing raid in New South Wales rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in New South Wales causes 5 damage total.
Cleaning up after air battlesNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Queensland: 1 tactical_bomber
EDIT: Changing ownership of Queensland from ANZAC to Japanese
EDIT: Adding units owned by Japanese to Queensland: 1 infantry
EDIT: Turning off Edit Mode
2 fighters moved from New South Wales to 54 Sea Zone
2 tactical_bombers moved from Queensland to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 bomber moved from New South Wales to Western Australia
1 tactical_bomber moved from 56 Sea Zone to Western Australia
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 46 Sea Zone
1 artillery moved from 46 Sea Zone to New Guinea
1 transport moved from 43 Sea Zone to 36 Sea Zone
1 transport moved from 43 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from Yunnan to French Indo ChinaPlace Units - Japanese
1 armour and 1 infantry placed in Malaya
1 destroyer placed in 37 Sea Zone
1 destroyer placed in 36 Sea Zone
1 armour and 1 infantry placed in French Indo China
3 armour placed in West India
1 destroyer placed in 6 Sea Zone
5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 58 PUs; end with 60 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 2 fighters, 4 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 30 Sea Zone to 46 Sea Zone
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Morocco to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Southern France
2 fighters moved from Gibraltar to Southern France
2 fighters moved from 93 Sea Zone to Southern France
1 bomber moved from Normandy Bordeaux to Southern France
1 bomber moved from United Kingdom to Southern France
1 cruiser moved from 91 Sea Zone to 93 Sea ZoneCombat - Americans
Battle in 46 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Southern France
Americans attack with 1 armour, 2 bombers, 4 fighters and 1 infantry
Germans defend with 2 artilleries, 1 factory_minor and 1 harbour
Americans win, taking Southern France from Germans with 1 armour, 2 bombers, 4 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleriesNon Combat Move - Americans
2 bombers moved from Southern France to Normandy Bordeaux
4 infantry moved from French Guiana to 88 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
2 battleships, 1 carrier, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 16 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 cruisers, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 5 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Southern France to Gibraltar
2 fighters moved from Southern France to 93 Sea Zone
4 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 aaGun, 1 artillery, 1 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
2 infantry placed in Western United States
4 submarines and 1 transport placed in 10 Sea Zone
1 bomber and 1 fighter placed in Western United States
1 fighter and 2 infantry placed in BrazilTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
2 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 fighter moved from Jehol to KiangsiCombat - Chinese
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - Chinese
1 fighter moved from Kiangsi to ChaharPlace Units - Chinese
6 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 19 PUs; end with 20 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - British
3 transports moved from 112 Sea Zone to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 5 infantry moved from 112 Sea Zone to Western Germany
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 infantry moved from Holland Belgium to Western Germany
1 artillery and 2 infantry moved from Egypt to 98 Sea Zone
1 artillery moved from Trans-Jordan to 98 Sea Zone
1 armour moved from Syria to Iraq
British take Iraq from Japanese
1 armour moved from Iraq to Trans-Jordan
2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 cruiser moved from 98 Sea Zone to 99 Sea Zone
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
British take 80 Sea Zone from Italians
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
2 artilleries and 2 infantry moved from 99 Sea Zone to GreeceCombat - British
Battle in Belgian Congo
British attack with 1 artillery and 1 infantry
Italians defend with 1 armour
British win, taking Belgian Congo from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Western Germany
British attack with 1 artillery, 6 infantry and 1 mech_infantry
Germans defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
British win, taking Western Germany from Germans with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 aaGuns and 3 infantry
Casualties for British: 3 infantry
Battle in Greece
Battle in 125 Sea Zone
British attack with 1 destroyer; Russians loiter and taunt with
Germans defend with 1 submarine
British win, taking Greece from Germans with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
1 fighter moved from Normandy Bordeaux to Southern FrancePlace Units - British
1 artillery, 1 fighter and 1 infantry placed in Normandy Bordeaux
2 infantry placed in Egypt
5 infantry placed in United KingdomTurn Complete - British
British collect 42 PUs; end with 42 PUs totalTurn Complete - UK_Pacific
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I clicked one time to often the first timeon UK’s turn ,so I wasn’t able to let you see what I did on my UK turn.
I repeated my UK turn. (minor diffrence was the purchase and the battles went a little bit diffrent)
Feel free to use the file you prefer. Both are the same in the outcome cyanight. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Place Units - Italians
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3
Italians collect 10 PUs (3 lost to blockades); end with 10 PUs total -
That’s fine, no problems
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC repair 2 damage on 1 factory_minor; Remaining resources: 3 PUs;
ANZAC buy 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to QueenslandCombat - ANZAC
Battle in Queensland
ANZAC attack with 1 fighter and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
ANZAC win, taking Queensland from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Queensland to New South WalesPlace Units - ANZAC
1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,6,4,6,3,6,2,1,6,1,6,3,2
ANZAC collect 6 PUs (2 lost to blockades); end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from ItaliansCombat - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Holland BelgiumTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 5 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
24 armour, 3 artilleries, 2 bombers, 8 infantry, 23 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
1 armour moved from Tambov to Russia
3 armour and 3 mech_infantrys moved from Rostov to Russia
3 armour and 1 fighter moved from Ukraine to RussiaCombat - Germans
Battle in Russia
Germans attack with 31 armour, 3 artilleries, 2 bombers, 1 fighter, 8 infantry, 26 mech_infantrys and 1 tactical_bomber
Russians defend with 4 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 bomber, 1 factory_major, 1 fighter, 57 infantry and 1 tactical_bomber -
Do you want to max defense and lose the bomber or keep it?
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Max Defence, please.
Thank you. -
I’m going to have to edit after the Russia battle. I totally forgot the western front. Must be my tunnel vision, hehe
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 5 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
24 armour, 3 artilleries, 2 bombers, 8 infantry, 23 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
1 armour moved from Tambov to Russia
3 armour and 3 mech_infantrys moved from Rostov to Russia
3 armour and 1 fighter moved from Ukraine to RussiaCombat - Germans
Battle in Russia
Germans attack with 31 armour, 3 artilleries, 2 bombers, 1 fighter, 8 infantry, 26 mech_infantrys and 1 tactical_bomber
Russians defend with 4 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 bomber, 1 factory_major, 1 fighter, 57 infantry and 1 tactical_bomber
Germans captures 25PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 28 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 92
Casualties for Germans: 3 armour, 3 artilleries, 8 infantry and 26 mech_infantrys
Casualties for Russians: 4 aaGuns, 1 armour, 5 artilleries, 1 bomber, 1 fighter, 57 infantry and 1 tactical_bomberNon Combat Move - Germans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 5 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 tactical_bomber moved from Germany to Western Germany
1 tactical_bomber moved from Southern Italy to Western Germany
4 infantry and 4 mech_infantrys moved from Germany to Western GermanyCombat - Germans
Battle in Western Germany
Germans attack with 4 infantry, 4 mech_infantrys and 2 tactical_bombers
British defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Germans win, taking Western Germany from British with 1 infantry, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 3 infantry
Casualties for British: 1 artillery, 3 infantry and 1 mech_infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 tactical_bombers moved from Western Germany to Germany
2 bombers moved from Bryansk to Germany
1 tactical_bomber moved from Bryansk to UkrainePlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Ukraine: 3 armour
EDIT: Removing units owned by Germans from Bryansk: 24 armour
EDIT: Removing units owned by Germans from Bryansk: 23 mech_infantrys
EDIT: Removing units owned by Germans from Bryansk: 8 infantry
EDIT: Removing units owned by Germans from Bryansk: 3 artilleries
EDIT: Removing units owned by Germans from Rostov: 3 armour and 3 mech_infantrys
EDIT: Removing units owned by Germans from Tambov: 1 armour
EDIT: Removing units owned by Russians from Russia: 4 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 bomber, 1 factory_major, 1 fighter, 57 infantry and 1 tactical_bomber
EDIT: Changing ownership of Russia from Russians to Germans
EDIT: Adding units owned by Germans to Russia: 28 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Germans from 0 to 25
EDIT: Changing PUs for Russians from 25 to 0
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Nenetsia: 1 mech_infantry
EDIT: Changing ownership of Urals from Russians to Germans
EDIT: Adding units owned by Germans to Urals: 1 mech_infantry
EDIT: Turning off Edit Mode
3 armour, 5 artilleries, 1 fighter and 1 infantry placed in Germany
Germans undo move 1.
2 armour, 5 artilleries, 1 fighter and 2 infantry placed in Germany
1 armour and 2 infantry placed in Ukraine
1 infantry placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6
Germans collect 53 PUs (2 lost to blockades); end with 78 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Volgograd to Tambov
Russians take Tambov from Germans
1 infantry moved from Volgograd to Rostov
Russians take Rostov from Germans
5 infantry moved from Jehol to Shantung
4 infantry moved from Manchuria to Jehol
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 infantry moved from Volgograd to SamaraCombat - Russians
Non Combat Move - Russians
2 aaGuns moved from Jehol to ShantungTurn Complete - Russians
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 destroyer, 1 factory_minor, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Shan State to Yunnan
Japanese take Yunnan from Chinese
1 bomber moved from Western Australia to New South Wales
1 fighter moved from 54 Sea Zone to New South Wales
1 tactical_bomber moved from Western Australia to Queensland
2 fighters moved from 54 Sea Zone to Queensland
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
Japanese take 35 Sea Zone from Americans
1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to Queensland
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to QueenslandCombat - Japanese
Battle in Queensland
Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Japanese win, taking Queensland from ANZAC with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 2 infantry
Battle in 46 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Air Battle in New South Wales -
Intercept in NSW?