G40 Cyanight(Axis) vs AeV(Allies +12)


  • No interception.

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 5 armour, 3 destroyers and 7 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                    Japanese captures 2PUs while taking UK_Pacific capital
                1 bomber moved from New Guinea to New South Wales
                1 destroyer moved from 54 Sea Zone to 56 Sea Zone
                1 tactical_bomber moved from New Guinea to 56 Sea Zone
                1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 artillery and 5 infantry moved from Shantung to Kiangsu
                3 armour moved from Kiangsi to Kiangsu
                1 mech_infantry moved from Kiangsi to Kwangsi
                1 mech_infantry moved from Kwangsi to Yunnan
                1 infantry moved from Kwangsi to Yunnan
                3 armour and 1 infantry moved from French Indo China to Yunnan
                3 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
                1 armour and 2 mech_infantrys moved from Malaya to Yunnan
                1 armour moved from Eastern Persia to India
                      Japanese take India from UK_Pacific
                1 transport moved from 39 Sea Zone to 38 Sea Zone
                1 artillery moved from Shan State to 38 Sea Zone
                1 infantry moved from Shan State to 38 Sea Zone
                1 transport moved from 39 Sea Zone to 38 Sea Zone
                1 artillery, 1 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to India
                1 fighter and 1 tactical_bomber moved from West India to Yunnan
                3 tactical_bombers moved from 54 Sea Zone to Queensland
                2 fighters moved from 54 Sea Zone to New South Wales
                1 fighter moved from 54 Sea Zone to Queensland

    Combat - Japanese
                Battle in Kiangsu
                    Japanese attack with 3 armour, 1 artillery and 5 infantry
                    Chinese defend with 8 infantry
                    Japanese win, taking Kiangsu from Chinese with 3 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Japanese: 4 infantry
                    Casualties for Chinese: 8 infantry
                Battle in Queensland
                    Japanese attack with 1 fighter, 1 infantry and 3 tactical_bombers
                    ANZAC defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
                    Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 2 artilleries
                Battle in Yunnan
                    Japanese attack with 4 armour, 4 fighters, 2 infantry, 3 mech_infantrys and 3 tactical_bombers
                    British defend with 2 aaGuns, 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber; Chinese defend with 1 infantry; Americans defend with 2 bombers
                    Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 5
                    Casualties for Japanese: 4 armour, 4 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Casualties for British: 2 aaGuns, 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber
                    Casualties for Chinese: 1 infantry
                    Casualties for Americans: 2 bombers
                Battle in 56 Sea Zone
                    Japanese attack with 1 destroyer and 1 tactical_bomber
                    ANZAC defend with 2 submarines
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 2 submarines
                Air Battle in New South Wales
                    Japanese attacks with 3 units heading to New South Wales
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in New South Wales
                    Bombing raid in New South Wales rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in New South Wales causes 5 damage total.
                Cleaning up after air battles

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Queensland: 1 tactical_bomber
                EDIT: Changing ownership of Queensland from ANZAC to Japanese
                EDIT: Adding units owned by Japanese to Queensland: 1 infantry
                EDIT: Turning off Edit Mode
                2 fighters moved from New South Wales to 54 Sea Zone
                2 tactical_bombers moved from Queensland to 54 Sea Zone
                1 fighter moved from Queensland to 54 Sea Zone
                1 bomber moved from New South Wales to Western Australia
                1 tactical_bomber moved from 56 Sea Zone to Western Australia
                1 artillery moved from Kwangtung to 20 Sea Zone
                1 artillery and 1 transport moved from 20 Sea Zone to 46 Sea Zone
                1 artillery moved from 46 Sea Zone to New Guinea
                1 transport moved from 43 Sea Zone to 36 Sea Zone
                1 transport moved from 43 Sea Zone to 37 Sea Zone
                2 tactical_bombers moved from Yunnan to French Indo China

    Place Units - Japanese
                1 armour and 1 infantry placed in Malaya
                1 destroyer placed in 37 Sea Zone
                1 destroyer placed in 36 Sea Zone
                1 armour and 1 infantry placed in French Indo China
                3 armour placed in West India
                1 destroyer placed in 6 Sea Zone
                5 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 58 PUs; end with 60 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 bomber, 2 fighters, 4 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 30 Sea Zone to 46 Sea Zone
                1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 armour and 1 infantry moved from Morocco to 92 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 armour and 1 infantry moved from 93 Sea Zone to Southern France
                2 fighters moved from Gibraltar to Southern France
                2 fighters moved from 93 Sea Zone to Southern France
                1 bomber moved from Normandy Bordeaux to Southern France
                1 bomber moved from United Kingdom to Southern France
                1 cruiser moved from 91 Sea Zone to 93 Sea Zone

    Combat - Americans
                Battle in 46 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Southern France
                    Americans attack with 1 armour, 2 bombers, 4 fighters and 1 infantry
                    Germans defend with 2 artilleries, 1 factory_minor and 1 harbour
                    Americans win, taking Southern France from Germans with 1 armour, 2 bombers, 4 fighters and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 artilleries

    Non Combat Move - Americans
                2 bombers moved from Southern France to Normandy Bordeaux
                4 infantry moved from French Guiana to 88 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun moved from Eastern United States to 101 Sea Zone
                2 battleships, 1 carrier, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 16 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
                1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 artillery, 2 cruisers, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 artillery, 5 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from Southern France to Gibraltar
                2 fighters moved from Southern France to 93 Sea Zone
                4 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
                4 infantry moved from 91 Sea Zone to Morocco
                1 aaGun, 1 artillery, 1 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun, 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                2 infantry placed in Western United States
                4 submarines and 1 transport placed in 10 Sea Zone
                1 bomber and 1 fighter placed in Western United States
                1 fighter and 2 infantry placed in Brazil

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 6 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                2 infantry moved from Anhwe to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 fighter moved from Jehol to Kiangsi

    Combat - Chinese
                Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung

    Non Combat Move - Chinese
                1 fighter moved from Kiangsi to Chahar

    Place Units - Chinese
                6 infantry placed in Kiangsi

    Turn Complete - Chinese
                Chinese collect 19 PUs; end with 20 PUs total


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 transports moved from 112 Sea Zone to 110 Sea Zone
                3 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 artillery, 5 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
                1 artillery and 5 infantry moved from 112 Sea Zone to Western Germany
                1 destroyer moved from 112 Sea Zone to 125 Sea Zone
                1 mech_infantry moved from Normandy Bordeaux to Western Germany
                1 infantry moved from Holland Belgium to Western Germany
                1 artillery and 2 infantry moved from Egypt to 98 Sea Zone
                1 artillery moved from Trans-Jordan to 98 Sea Zone
                1 armour moved from Syria to Iraq
                      British take Iraq from Japanese
                1 armour moved from Iraq to Trans-Jordan
                2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
                1 cruiser moved from 98 Sea Zone to 99 Sea Zone
                1 destroyer moved from 81 Sea Zone to 99 Sea Zone
                1 destroyer moved from 81 Sea Zone to 80 Sea Zone
                      British take 80 Sea Zone from Italians
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                2 artilleries and 2 infantry moved from 99 Sea Zone to Greece

    Combat - British
                Battle in Belgian Congo
                    British attack with 1 artillery and 1 infantry
                    Italians defend with 1 armour
                    British win, taking Belgian Congo from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                Battle in Western Germany
                    British attack with 1 artillery, 6 infantry and 1 mech_infantry
                    Germans defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    British win, taking Western Germany from Germans with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
                    Casualties for Germans: 2 aaGuns and 3 infantry
                    Casualties for British: 3 infantry
                Battle in Greece
                Battle in 125 Sea Zone
                    British attack with 1 destroyer; Russians loiter and taunt with
                    Germans defend with 1 submarine
                    British win, taking Greece from Germans with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - British
                1 fighter moved from Normandy Bordeaux to Southern France

    Place Units - British
                1 artillery, 1 fighter and 1 infantry placed in Normandy Bordeaux
                2 infantry placed in Egypt
                5 infantry placed in United Kingdom

    Turn Complete - British
                British collect 42 PUs; end with 42 PUs total

    Turn Complete - UK_Pacific


  • I clicked one time to often the first timeon UK’s turn ,so I wasn’t able to let you see what I did on my UK turn.
    I repeated my UK turn. (minor diffrence was the purchase and the battles went a little bit diffrent)
    Feel free to use the file you prefer. Both are the same in the outcome cyanight.

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Place Units - Italians
                1 fighter and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3
                Italians collect 10 PUs (3 lost to blockades); end with 10 PUs total

  • '14 Customizer

    That’s fine, no problems


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC repair 2 damage on 1 factory_minor; Remaining resources: 3 PUs;
                ANZAC buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from New South Wales to Queensland
                1 fighter moved from New South Wales to Queensland

    Combat - ANZAC
                Battle in Queensland
                    ANZAC attack with 1 fighter and 2 infantry
                    Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    ANZAC win, taking Queensland from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                1 fighter moved from Queensland to New South Wales

    Place Units - ANZAC
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,6,4,6,3,6,2,1,6,1,6,3,2
                ANZAC collect 6 PUs (2 lost to blockades); end with 6 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French
                1 infantry moved from Libya to Tobruk
                      French take Tobruk from Italians

    Combat - French

    Non Combat Move - French
                2 infantry moved from 110 Sea Zone to Holland Belgium

    Turn Complete - French

  • '14 Customizer

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 5 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                24 armour, 3 artilleries, 2 bombers, 8 infantry, 23 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
                1 armour moved from Tambov to Russia
                3 armour and 3 mech_infantrys moved from Rostov to Russia
                3 armour and 1 fighter moved from Ukraine to Russia

    Combat - Germans
                Battle in Russia
                    Germans attack with 31 armour, 3 artilleries, 2 bombers, 1 fighter, 8 infantry, 26 mech_infantrys and 1 tactical_bomber
                    Russians defend with 4 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 bomber, 1 factory_major, 1 fighter, 57 infantry and 1 tactical_bomber

  • '14 Customizer

    Do you want to max defense and lose the bomber or keep it?


  • Max Defence, please.
    Thank you.

  • '14 Customizer

    I’m going to have to edit after the Russia battle. I totally forgot the western front.  Must be my tunnel vision, hehe

  • '14 Customizer

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 5 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                24 armour, 3 artilleries, 2 bombers, 8 infantry, 23 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
                1 armour moved from Tambov to Russia
                3 armour and 3 mech_infantrys moved from Rostov to Russia
                3 armour and 1 fighter moved from Ukraine to Russia

    Combat - Germans
                Battle in Russia
                    Germans attack with 31 armour, 3 artilleries, 2 bombers, 1 fighter, 8 infantry, 26 mech_infantrys and 1 tactical_bomber
                    Russians defend with 4 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 bomber, 1 factory_major, 1 fighter, 57 infantry and 1 tactical_bomber
                    Germans captures 25PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 28 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 92
                    Casualties for Germans: 3 armour, 3 artilleries, 8 infantry and 26 mech_infantrys
                    Casualties for Russians: 4 aaGuns, 1 armour, 5 artilleries, 1 bomber, 1 fighter, 57 infantry and 1 tactical_bomber

    Non Combat Move - Germans

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 5 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 tactical_bomber moved from Germany to Western Germany
                1 tactical_bomber moved from Southern Italy to Western Germany
                4 infantry and 4 mech_infantrys moved from Germany to Western Germany

    Combat - Germans
                Battle in Western Germany
                    Germans attack with 4 infantry, 4 mech_infantrys and 2 tactical_bombers
                    British defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
                    Germans win, taking Western Germany from British with 1 infantry, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Germans: 3 infantry
                    Casualties for British: 1 artillery, 3 infantry and 1 mech_infantry

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 tactical_bombers moved from Western Germany to Germany
                2 bombers moved from Bryansk to Germany
                1 tactical_bomber moved from Bryansk to Ukraine

    Place Units - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Ukraine: 3 armour
                EDIT: Removing units owned by Germans from Bryansk: 24 armour
                EDIT: Removing units owned by Germans from Bryansk: 23 mech_infantrys
                EDIT: Removing units owned by Germans from Bryansk: 8 infantry
                EDIT: Removing units owned by Germans from Bryansk: 3 artilleries
                EDIT: Removing units owned by Germans from Rostov: 3 armour and 3 mech_infantrys
                EDIT: Removing units owned by Germans from Tambov: 1 armour
                EDIT: Removing units owned by Russians from Russia: 4 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 bomber, 1 factory_major, 1 fighter, 57 infantry and 1 tactical_bomber
                EDIT: Changing ownership of Russia from Russians to Germans
                EDIT: Adding units owned by Germans to Russia: 28 armour
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing PUs for Germans from 0 to 25
                EDIT: Changing PUs for Russians from 25 to 0
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Nenetsia: 1 mech_infantry
                EDIT: Changing ownership of Urals from Russians to Germans
                EDIT: Adding units owned by Germans to Urals: 1 mech_infantry
                EDIT: Turning off Edit Mode
                3 armour, 5 artilleries, 1 fighter and 1 infantry placed in Germany
                Germans undo move 1.
                2 armour, 5 artilleries, 1 fighter and 2 infantry placed in Germany
                1 armour and 2 infantry placed in Ukraine
                1 infantry placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6
                Germans collect 53 PUs (2 lost to blockades); end with 78 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Smolensk to Belarus
                      Russians take Belarus from Germans
                1 infantry moved from Volgograd to Tambov
                      Russians take Tambov from Germans
                1 infantry moved from Volgograd to Rostov
                      Russians take Rostov from Germans
                5 infantry moved from Jehol to Shantung
                4 infantry moved from Manchuria to Jehol
                1 submarine moved from 125 Sea Zone to 112 Sea Zone
                1 infantry moved from Volgograd to Samara

    Combat - Russians

    Non Combat Move - Russians
                2 aaGuns moved from Jehol to Shantung

    Turn Complete - Russians

  • '14 Customizer

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 artillery, 1 destroyer, 1 factory_minor, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Shan State to Yunnan
                      Japanese take Yunnan from Chinese
                1 bomber moved from Western Australia to New South Wales
                1 fighter moved from 54 Sea Zone to New South Wales
                1 tactical_bomber moved from Western Australia to Queensland
                2 fighters moved from 54 Sea Zone to Queensland
                1 destroyer moved from 36 Sea Zone to 46 Sea Zone
                      Japanese take 35 Sea Zone from Americans
                1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
                1 tactical_bomber moved from 54 Sea Zone to Queensland
                1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 artillery moved from New Guinea to 46 Sea Zone
                1 artillery and 1 transport moved from 46 Sea Zone to 54 Sea Zone
                1 artillery moved from 54 Sea Zone to Queensland

    Combat - Japanese
                Battle in Queensland
                    Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers
                    ANZAC defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Japanese win, taking Queensland from ANZAC with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -5
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for ANZAC: 2 infantry
                Battle in 46 Sea Zone
                    Japanese attack with 1 destroyer and 1 tactical_bomber
                    Americans defend with 1 submarine
                    Japanese win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Air Battle in New South Wales

  • '14 Customizer

    Intercept in NSW?

Suggested Topics

  • 3
  • 32
  • 18
  • 72
  • 79
  • 727
  • 162
  • 132
Axis & Allies Boardgaming Custom Painted Miniatures

14

Online

17.7k

Users

40.3k

Topics

1.7m

Posts