Game History
Round: 4 Purchase Units - Russians Note to players Russians: <body><b>All powers can now produce tank units!<b></body> Condition TankProductionRussians: Russians has their production frontier changed to: lateWarProduction Russians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Karelia to Moscow Combat - Russians Combat Move - Russians Place Units - Russians 5 infantry placed in Moscow Turn Complete - Russians Russians collect 5 PUs; end with 5 PUsG40 Cyanight(Axis) vs AeV(Allies +12)
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No, thank you.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 destroyer, 1 factory_minor, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Shan State to Yunnan
Japanese take Yunnan from Chinese
1 bomber moved from Western Australia to New South Wales
1 fighter moved from 54 Sea Zone to New South Wales
1 tactical_bomber moved from Western Australia to Queensland
2 fighters moved from 54 Sea Zone to Queensland
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
Japanese take 35 Sea Zone from Americans
1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to Queensland
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to QueenslandCombat - Japanese
Battle in Queensland
Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Japanese win, taking Queensland from ANZAC with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 2 infantry
Battle in 46 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Air Battle in New South Wales
Japanese attacks with 2 units heading to New South Wales
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in New South Wales
Bombing raid in New South Wales rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in New South Wales causes 4 damage total.
Cleaning up after air battlesNon Combat Move - Japanese
1 bomber moved from New South Wales to Northern Territory
1 fighter moved from New South Wales to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 tactical_bomber moved from Queensland to 54 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from French Indo China to 54 Sea Zone
1 armour, 1 artillery and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 39 Sea Zone to 55 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
1 armour and 1 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 55 Sea Zone
1 armour and 1 infantry moved from 55 Sea Zone to Northern Territory
1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 55 Sea Zone
1 armour and 1 infantry moved from 55 Sea Zone to Northern Territory
1 tactical_bomber moved from French Indo China to Kiangsu
1 destroyer moved from 37 Sea Zone to 54 Sea Zone
3 fighters moved from Japan to Kiangsu
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 armour moved from West India to India
2 transports moved from 54 Sea Zone to 55 Sea Zone
2 transports moved from 55 Sea Zone to 42 Sea ZonePlace Units - Japanese
2 infantry placed in West India
1 artillery placed in India
3 mech_infantrys placed in Malaya
3 armour placed in French Indo China
1 destroyer placed in 6 Sea Zone
1 fighter placed in Japan
1 factory_minor placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
Japanese collect 54 PUs; end with 54 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 armour, 1 battleship, 1 bomber, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Americans converts factory_major into different units
Americans converts factory_major into different units
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
1 armour moved from Southern France to 93 Sea Zone
1 armour and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 2 infantry moved from Morocco to 92 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
3 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour, 1 artillery and 5 infantry moved from 95 Sea Zone to Southern Italy
2 fighters moved from Gibraltar to Southern Italy
2 fighters moved from 93 Sea Zone to Southern Italy
2 bombers moved from Normandy Bordeaux to Southern Italy
1 battleship moved from 93 Sea Zone to 95 Sea Zone
1 cruiser moved from 93 Sea Zone to 95 Sea Zone
1 destroyer moved from 93 Sea Zone to 95 Sea Zone
1 artillery, 5 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
1 artillery, 2 battleships, 2 carriers, 2 cruisers, 5 infantry, 2 mech_infantrys, 1 submarine and 4 transports moved from 26 Sea Zone to 17 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 bomber moved from Chahar to JapanCombat - Americans
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Any scramble in Sz 95 and sz 6? OR
Do you want to send an Interceptor for the Bmb raid in Japan? -
No scramble in either seazone
Intercept in Japan, please.
Thanks
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 armour, 1 battleship, 1 bomber, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Americans converts factory_major into different units
Americans converts factory_major into different units
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
1 armour moved from Southern France to 93 Sea Zone
1 armour and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 2 infantry moved from Morocco to 92 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
3 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour, 1 artillery and 5 infantry moved from 95 Sea Zone to Southern Italy
2 fighters moved from Gibraltar to Southern Italy
2 fighters moved from 93 Sea Zone to Southern Italy
2 bombers moved from Normandy Bordeaux to Southern Italy
1 battleship moved from 93 Sea Zone to 95 Sea Zone
1 cruiser moved from 93 Sea Zone to 95 Sea Zone
1 destroyer moved from 93 Sea Zone to 95 Sea Zone
1 artillery, 5 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
1 artillery, 2 battleships, 2 carriers, 2 cruisers, 5 infantry, 2 mech_infantrys, 1 submarine and 4 transports moved from 26 Sea Zone to 17 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 bomber moved from Chahar to JapanCombat - Americans
Air Battle in Japan
Americans attacks with 1 units heading to Japan
Japanese launches 1 interceptors out of Japan
Air Battle is over, the remaining bombers go on to their targets
Battle in 6 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern Italy
Americans attack with 1 armour, 1 artillery, 2 bombers, 4 fighters and 5 infantry
Germans defend with 3 aaGuns and 10 infantry; Italians defend with 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
4 fighters owned by the Americans and 2 bombers owned by the Americans retreated
Italians win with 1 armour, 1 fighter and 8 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 3 aaGuns and 5 infantry
Casualties for Americans: 1 armour, 1 artillery and 5 infantry
Strategic bombing raid in Japan
Bombing raid in Japan rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Japan causes 4 damage total.
Cleaning up after air battlesNon Combat Move - Americans
1 bomber moved from Japan to Korea
2 fighters moved from 6 Sea Zone to Korea
2 fighters moved from 16 Sea Zone to 17 Sea Zone
1 bomber moved from 16 Sea Zone to Korea
2 infantry moved from Western United States to 10 Sea Zone
2 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Wake Island
2 bombers moved from Southern Italy to Southern France
1 carrier moved from 93 Sea Zone to 95 Sea Zone
2 fighters moved from Southern Italy to 95 Sea Zone
2 fighters moved from Southern Italy to Southern France
1 transport moved from 110 Sea Zone to 88 Sea Zone
2 infantry moved from Brazil to Suriname
1 fighter moved from Brazil to Gibraltar
1 submarine moved from 91 Sea Zone to 112 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
3 armour placed in Southern France
1 battleship, 2 submarines and 1 transport placed in 10 Sea Zone
2 infantry placed in Eastern United States
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kiangsi to Kwangsi
Chinese take Kwangsi from Japanese
5 infantry moved from Kiangsi to Kwangtung
Chinese take Kwangtung from Japanese
5 infantry moved from Burma to Yunnan
2 artilleries moved from Burma to Yunnan
1 fighter moved from Chahar to Yunnan
1 infantry moved from Shantung to AnhweCombat - Chinese
Battle in Yunnan
Chinese attack with 2 artilleries, 1 fighter and 5 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 2 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
1 infantry placed in Kwangsi
5 infantry placed in KwangtungTurn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 armour, 1 artillery, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Greece to Albania
British take Albania from Italians
1 artillery moved from Greece to Albania
1 artillery moved from Greece to Bulgaria
British take Bulgaria from Germans
1 infantry moved from Greece to Bulgaria
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern Persia
1 armour moved from Trans-Jordan to Persia
British take Persia from Japanese
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
1 cruiser moved from 99 Sea Zone to 81 Sea Zone
1 transport moved from 99 Sea Zone to 81 Sea Zone
1 transport moved from 99 Sea Zone to 81 Sea Zone
1 destroyer moved from 99 Sea Zone to 81 Sea Zone
3 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 5 infantry moved from 112 Sea Zone to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
1 fighter moved from Southern France to Western Germany
1 artillery and 1 infantry moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Italians
1 destroyer moved from 125 Sea Zone to 112 Sea ZoneCombat - British
Battle in Eastern Persia
Battle in Western Germany
British attack with 1 artillery, 2 fighters and 5 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 4 mech_infantrys
British win, taking Eastern Persia from Japanese, taking Western Germany from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry and 4 mech_infantrys
Casualties for British: 3 infantryNon Combat Move - British
2 fighters moved from Western Germany to Southern FrancePlace Units - British
2 transports placed in 109 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Egypt
British undo move 2.
2 armour placed in Normandy Bordeaux
1 artillery and 2 infantry placed in Egypt
2 infantry placed in United KingdomTurn Complete - British
British collect 47 PUs; end with 47 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 carrier moved from 39 Sea Zone to 55 Sea Zone
1 fighter moved from 39 Sea Zone to 55 Sea ZonePlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
Italians collect 4 PUs (3 lost to blockades); end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 infantry moved from Tobruk to Alexandria
British take Alexandria from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 cruiser moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from Germany to 112 Sea Zone
1 tactical_bomber moved from Germany to 112 Sea Zone
1 tactical_bomber moved from Germany to 112 Sea Zone
2 bombers moved from Germany to 112 Sea Zone
2 mech_infantrys moved from Germany to Northern Italy
1 armour moved from Germany to Northern Italy
2 infantry moved from Germany to Western Germany
2 artilleries moved from Germany to Western Germany
1 armour moved from Germany to Western Germany
3 armour moved from Russia to Samara
3 armour moved from Russia to Tambov
3 armour moved from Russia to Rostov
3 armour moved from Russia to Smolensk
Germans take Smolensk from Russians
3 armour moved from Smolensk to Belarus
3 armour moved from Russia to Vologda
Germans take Vologda from Russians
3 armour moved from Vologda to Archangel
1 infantry moved from Novgorod to Archangel
1 armour moved from Russia to Novosibirsk
Germans take Novosibirsk from Russians
1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 artillery moved from Germany to Western GermanyCombat - Germans
Battle in Archangel
Germans attack with 3 armour and 1 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 3 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 3 armour
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 2 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Western Germany
Germans attack with 1 armour, 3 artilleries and 2 infantry
British defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Western Germany from British with 1 armour and 3 artilleries remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Tambov
Germans attack with 3 armour
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 3 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 112 Sea Zone
Germans attack with 2 bombers, 1 cruiser, 1 fighter and 2 tactical_bombers
Russians defend with 1 submarine; British defend with 1 cruiser, 1 destroyer and 3 transports; Americans defend with 2 submarines
2 submarines owned by the Americans and 1 submarine owned by the Russians Submerged
Germans win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 29
Casualties for Germans: 1 cruiser
Casualties for British: 1 cruiser, 1 destroyer and 3 transports
Battle in Rostov
Germans attack with 3 armour
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 3 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 3 armour
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 3 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northern Italy
Germans attack with 1 armour and 2 mech_infantrys
Americans defend with 1 factory_minor and 1 infantry
Germans win, taking Northern Italy from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Ukraine to Southern Italy
1 armour moved from Ukraine to Eastern Poland
2 infantry moved from Ukraine to Bessarabia
12 armour moved from Russia to Western Ukraine
2 tactical_bombers moved from 112 Sea Zone to Germany
2 bombers moved from 112 Sea Zone to Germany
1 fighter moved from 112 Sea Zone to GermanyPlace Units - Germans
9 fighters and 1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
Germans collect 58 PUs (1 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
Non Combat Move - Russians
4 infantry moved from Jehol to ShantungTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory_major; Remaining resources: 0 SuicideAttackTokens; 60 PUs;
Japanese buy 20 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Japanese captures 6PUs while taking ANZAC capital
1 armour moved from Northern Territory to South Australia
Japanese take South Australia from ANZAC
1 armour moved from South Australia to New South Wales
Japanese take New South Wales from ANZAC
1 armour moved from Northern Territory to Victoria
Japanese take Victoria from ANZAC
1 armour, 1 artillery, 1 bomber and 3 infantry moved from Northern Territory to Queensland
3 mech_infantrys moved from Malaya to Shan State
1 armour moved from French Indo China to Shan State
2 armour moved from French Indo China to Kwangsi
1 armour and 2 infantry moved from West India to Eastern Persia
1 armour moved from India to Eastern Persia
1 armour moved from India to Eastern Persia
2 fighters moved from Kiangsu to Japan
1 tactical_bomber moved from Kiangsu to Kwangsi
1 fighter moved from Kiangsu to KwangsiCombat - Japanese
Battle in Eastern Persia
Japanese attack with 3 armour and 2 infantry
British defend with 2 infantry
Japanese win, taking Eastern Persia from British with 3 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Queensland
Japanese attack with 1 armour, 1 artillery, 1 bomber and 3 infantry
ANZAC defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Japanese win, taking Queensland from ANZAC with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 2 infantry
Battle in Shan State
Japanese attack with 1 armour and 3 mech_infantrys
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangsi
Japanese attack with 2 armour, 1 fighter and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Kwangsi from Chinese with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsu
2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 transport moved from 55 Sea Zone to 37 Sea Zone
2 transports moved from 55 Sea Zone to 37 Sea Zone
1 transport moved from 55 Sea Zone to 37 Sea Zone
1 destroyer moved from 46 Sea Zone to 42 Sea Zone
1 bomber moved from Queensland to MalayaPlace Units - Japanese
10 infantry placed in Japan
3 infantry placed in Kiangsu
3 infantry placed in India
2 infantry placed in Malaya
2 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 52 PUs; end with 58 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 aaGun, 1 artillery, 2 carriers, 2 fighters and 6 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Southern France to Northern Italy
2 fighters moved from Southern France to Northern Italy
2 bombers moved from Southern France to Northern Italy
2 fighters moved from 95 Sea Zone to Northern Italy
1 fighter moved from Gibraltar to Northern Italy
1 submarine moved from 16 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 artillery, 2 battleships, 2 carriers, 2 cruisers, 2 fighters, 5 infantry, 2 mech_infantrys, 1 submarine and 4 transports moved from 17 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 artillery, 2 fighters, 5 infantry and 2 mech_infantrys moved from 19 Sea Zone to Kiangsu
2 bombers and 2 fighters moved from Korea to Kiangsu
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to ShantungCombat - Americans
Battle in Kiangsu
Americans attack with 1 artillery, 2 bombers, 4 fighters, 5 infantry and 2 mech_infantrys
Japanese defend with 3 armour, 1 artillery, 1 factory_minor, 1 fighter, 4 infantry and 1 tactical_bomber
Americans win, taking Kiangsu from Japanese with 1 artillery, 2 bombers and 4 fighters remaining. Battle score for attacker is 32
Casualties for Japanese: 3 armour, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Casualties for Americans: 5 infantry and 2 mech_infantrys
Battle in Northern Italy
Americans attack with 1 armour, 2 bombers and 5 fighters
Germans defend with 1 armour and 1 mech_infantry; Italians defend with 1 factory_minor
Americans win, taking Northern Italy from Italians with 1 armour, 2 bombers and 4 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Americans: 1 fighter
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Americans
2 fighters moved from Northern Italy to Southern France
2 fighters moved from Northern Italy to Southern France
2 bombers moved from Northern Italy to Gibraltar
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 4 transports moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
2 bombers moved from Kiangsu to Shantung
1 fighter moved from Kiangsu to Shantung
3 fighters moved from Kiangsu to 19 Sea Zone
1 fighter moved from Wake Island to 19 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 transport moved from 101 Sea Zone to 11 Sea ZonePlace Units - Americans
1 aaGun, 1 artillery and 1 infantry placed in Southern France
2 carriers placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
4 infantry placed in Eastern United States
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 artilleries moved from Yunnan to Kwangsi
5 infantry moved from Kwangtung to Kwangsi
1 fighter moved from Szechwan to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Anhwe to KiangsuCombat - Chinese
Battle in Kwangsi
Chinese attack with 2 artilleries, 1 fighter and 6 infantry
Japanese defend with 2 armour
Chinese win, taking Kwangsi from Japanese with 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 armour
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to KiangsuPlace Units - Chinese
3 infantry placed in Kiangsu
5 infantry placed in KwangtungTurn Complete - Chinese
Chinese collect 26 PUs; end with 27 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 carrier, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Italians
1 artillery moved from French Equatorial Africa to Nigeria
British take Nigeria from Italians
1 artillery and 2 infantry moved from Egypt to 81 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 2 infantry moved from 80 Sea Zone to Eastern Persia
1 armour moved from Persia to Eastern Persia
1 cruiser and 1 destroyer moved from 81 Sea Zone to 80 Sea ZoneCombat - British
Battle in Eastern Persia
British attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 3 armour and 1 infantry
Japanese win with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 2 armour and 1 infantry
Casualties for British: 1 armour, 1 artillery and 2 infantryNon Combat Move - British
1 artillery and 1 infantry moved from Bulgaria to Greece
1 artillery and 1 infantry moved from Albania to Greece
1 aaGun and 3 infantry moved from United Kingdom to 109 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 109 Sea Zone to 105 Sea Zone
1 aaGun and 3 infantry moved from 105 Sea Zone to Normandy BordeauxPlace Units - British
1 carrier placed in 105 Sea Zone
1 fighter placed in Normandy Bordeaux
British undo move 2.
1 fighter placed in 105 Sea Zone
1 infantry placed in Normandy Bordeaux
3 infantry placed in United Kingdom
3 infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Southern France: 1 fighter
EDIT: Adding units owned by British to 105 Sea Zone: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - British
British collect 44 PUs; end with 44 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from 55 Sea Zone to New South Wales
1 carrier moved from 55 Sea Zone to 42 Sea ZoneNon Combat Move - Italians
Place Units - Italians
1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2
Italians collect 3 PUs (2 lost to blockades); end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 infantry moved from Holland Belgium to Normandy BordeauxTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 67 PUs;
Germans buy 2 armour, 2 artilleries, 1 factory_upgrade and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 armour moved from Caucasus to Northwest Persia
Germans take Northwest Persia from Russians
1 armour moved from Tambov to Volgograd
Germans take Volgograd from Russians
1 armour moved from Novosibirsk to Suiyuyan
Germans take Kansu from Chinese
Germans take Suiyuyan from Chinese
1 armour moved from Samara to Timguska
Germans take Timguska from Russians
1 mech_infantry moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
2 armour moved from Samara to Tsinghai
Germans take Kazakhstan from Russians
Germans take Tsinghai from Chinese
2 armour moved from Rostov to Northwest Persia
2 armour moved from Tambov to Rostov
2 armour moved from Rostov to Caucasus
1 artillery moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
2 infantry moved from Southern Italy to Northern Italy
1 fighter and 1 tactical_bomber moved from Southern Italy to Northern Italy
2 fighters and 2 tactical_bombers moved from Germany to Northern Italy
8 fighters moved from Germany to Northern Italy
1 bomber moved from Germany to Normandy Bordeaux
1 bomber moved from Germany to Normandy BordeauxCombat - Germans
Battle in Northern Italy
Germans attack with 11 fighters, 2 infantry and 3 tactical_bombers
Americans defend with 1 armour and 1 factory_minor
Germans win, taking Northern Italy from Americans with 11 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Strategic bombing raid in Normandy Bordeaux
Bombing raid in Normandy Bordeaux rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux rolls: 5 and causes: 5 damage to unit: harbour
Bombing raid in Normandy Bordeaux causes 9 damage total. Damaged units is as follows: factory_minor = 4, harbour = 5Non Combat Move - Germans
2 bombers moved from Normandy Bordeaux to Western Germany
1 infantry moved from Germany to Western Germany
2 artilleries moved from Germany to Western Germany
4 fighters moved from Northern Italy to Western Germany
3 fighters moved from Northern Italy to Southern Italy
1 armour moved from Eastern Poland to Germany
12 armour moved from Western Ukraine to Poland
2 armour moved from Belarus to Romania
2 infantry moved from Bessarabia to Romania
3 armour moved from Archangel to Eastern Poland
1 infantry moved from Archangel to Novgorod
1 transport moved from 113 Sea Zone to 115 Sea Zone
3 tactical_bombers moved from Northern Italy to Germany
4 fighters moved from Northern Italy to Southern ItalyPlace Units - Germans
Units in Western Germany being upgraded or consumed: 1 factory_minor
1 factory_upgrade placed in Western Germany
Germans undo move 1.
2 armour and 1 artillery placed in Western Germany
Units in Western Germany being upgraded or consumed: 1 factory_minor
1 factory_upgrade placed in Western Germany
1 artillery and 9 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6
Germans collect 72 PUs; end with 72 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
1 submarine moved from 112 Sea Zone to 125 Sea ZoneNon Combat Move - Russians
5 infantry moved from Shantung to Jehol
4 infantry moved from Shantung to Anhwe
1 aaGun moved from Shantung to Jehol
1 aaGun moved from Shantung to AnhweTurn Complete - Russians