@Black_Elk:
I favor the 1:1 unit pairing suggested here.
Also the suggestion to allow u boats to dive after the first round of combat. My friends and I always thought that the Destroyer really neutered subs when it was first introduced with that ability to hold the sub for the duration of combat. We used to really enjoy Classic and Revised rules that allowed submarines to wage some form of economic warfare. Usually in the form of a modified strat bombing or rocket mechanic (these always seemed the simplest and most effective way to make subs useful outside of opening strike combat or fodder.) But we also used to use rules similar to how convoys are treated. We’d do subs 2 spaces out from an IC and things of that sort. Then the new rules and price structure were introduced… I felt they were pretty successful in establishing DD as the fodder preference, but also made subs rather weaker despite the cost drop. Basically since aa50 retaining the sub as basically only valued in a combat role.
Convoy disruption was a good attempt, but again I wish this stuff would be introduced on a core board instead of just the advanced one like the 1940 maps.
Some kind of baseline economic role for the sub, paired off against destroyers 1:1.
Although the new cost at six is pretty damn cheap. Something to encourage wolf packing would be nice. But also a reason to fan out across the atlantic.
To date I’ve never been truly satisfied with implementation of subs absent some HR to correct them. Going back to Classic they are always problematic. But also iconic, and thus necessary :)
It would be nice to get something functional and handle their interaction with destroyers, air, and production once and for all. I would definitely prefer a scheme that could work across multiple boards.
The opening post seems looking for an economic warfare role for submarine.
This thing should be explored and your ideas (working as Strategic Bombing IC, or even the old way of classic when an SBR meant loosing directly IPCs) or a convoy disruption tactic should be examined for the core game (1942.2).
About subs combat role, I can follow you and DK for the 1 Destroyer blocks 1 Submarine principle.
However, this imply that to determine how many first strike submarines get, each combat round the number of subs and destroyers must be calculated and revised.
It adds an annoying procedure before a lot of naval combat round.
For my part, I would rather prefer to let destroyers block the submarine submerge 1 on 1, but needs only 1 destroyers to protect against first strike.
Once this said, I have a real game changer for submarines to submit and let everyone think about it. The idea is based on 2 things, submarines weren’t playing a role of cannon fodder for surface vessel during the war.
They were much slower (so cannot follow them) and far more elusive than DDs, Cruisers, Carriers and Battleships.
Actually, the rules evolves in a way that transports and submarines can no more control a given Sea-Zone and cannot block warships.
But submarines kept the interdiction capacity to forbid unescorted transport to unload for an amphibious assault.
Transport are taken last because of their non-combat capacity.
Why not does something similar to submarines lesser combat role compared to surface warships?
How?
By introducing this point about picking submarines as casualty:
A submarine unit can be choose as casualty when there is no other elligible surface warships (DD, CA, CV, BB).
In other way, submarines will be the last casualty amongst warships.
-Planes need no more Destroyers to hit submarines.
(Throwing into garbage the many difficult situations involving planes with transports, subs with/without destroyers).
Fgs, TcBs and StBs can hit submarine anytime now, inside the limit of given rule on Subs casualty.
-Submarines keep Surprise strike and Submerge, Cannot hit air and so forth. -1 Destroyer unit protects against all subs surprise strikes but only prevents 1 submarine submerge and for 1 combat round only. However, I will allow a special retreat move for both Submarines and Destroyers:
Retreat Move Option for DD and Subs: even if there is no more enemy ships in a once embattled Sea-Zone, attacking Subs and Destroyers can retreat 1 SZ from where they came.
So, a Submarine unit : Attack 2 Defense 1 Move 2 Cost 6
will be cheap and far more difficult to spot and destroy. Hence, have a better survivability.
However submarines will no more serve as a cheap fodder for any big warships, and this make them less interesting for some kind of naval investments and strategies.
3 Forseeable consequences on combat:
Attacker will have to balance whether sacrifying his damaged costlier units (CV and BB) to finish off an enemy by using his last standing submarines or retreat with his costlier damaged warships and his cortege of sub units.
It will remain possible to make an attack with submarines and planes only, in which case submarines can be taken as casualties before planes.
When 2 large fleets with DDs and Subs collides, the first side to lose all his destroyers becomes vulnerable to the surprise strike of enemy’s submarines.
So, submarines will more often use their first strike ability in combat.