@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
G40 2nd edition - Slovenehero (Axis) vs Caesar1 (Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 58 PUs;
Germans buy 3 armour, 3 artilleries, 2 bombers and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 fighters moved from Gibraltar to 98 Sea Zone
1 tactical_bomber moved from Gibraltar to 98 Sea Zone
1 destroyer moved from 93 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 carrier moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
12 infantry moved from Belarus to Bryansk
3 artilleries moved from Belarus to Bryansk
1 armour and 1 mech_infantry moved from Novgorod to Bryansk
2 armour moved from Belarus to Bryansk
21 armour moved from Rostov to Bryansk
5 artilleries moved from Rostov to Bryansk
2 mech_infantrys moved from Belarus to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
1 armour moved from Ukraine to Western UkraineCombat - Germans
Battle in 98 Sea Zone
Germans attack with 1 carrier, 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 carrier, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the British
Germans roll dice for 1 carrier, 2 destroyers, 4 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 6/7 hits
British roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 1/6 hits
2 submarines owned by the British, 1 carrier owned by the British, 3 destroyers owned by the British and 1 submarine owned by the Germans lost in 98 Sea Zone
Germans roll dice for 1 carrier, 2 destroyers, 4 fighters and 1 tactical_bomber in 98 Sea Zone, round 3 : 4/7 hits
British roll dice for 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 3 : 2/2 hits
1 tactical_bomber owned by the British, 1 fighter owned by the British and 2 fighters owned by the Germans lost in 98 Sea Zone
Germans win, taking 98 Sea Zone from Neutral with 1 carrier, 2 destroyers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 47
Casualties for Germans: 2 fighters and 1 submarine
Casualties for British: 1 carrier, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
Battle in Western Ukraine
Germans attack with 1 armour, 1 artillery and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Western Ukraine, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 24 armour, 8 artilleries, 12 infantry and 1 mech_infantry
Russians defend with 2 aaGuns and 3 infantry
Germans roll dice for 24 armour, 8 artilleries, 12 infantry and 1 mech_infantry in Bryansk, round 2 : 23/45 hits
Russians roll dice for 2 aaGuns and 3 infantry in Bryansk, round 2 : 1/3 hits
3 infantry owned by the Russians, 1 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 24 armour, 8 artilleries, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 16
Casualties for Germans: 1 infantry
Casualties for Russians: 2 aaGuns and 3 infantryNon Combat Move - Germans
1 tactical_bomber moved from 98 Sea Zone to Syria
1 armour and 1 infantry moved from Greece to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Syria
1 infantry moved from 98 Sea Zone to Syria
2 armour moved from Ukraine to Bryansk
2 aaGuns moved from Belarus to Bryansk
1 aaGun moved from Rostov to Caucasus
1 mech_infantry moved from Rostov to Caucasus
28 infantry moved from Rostov to BryanskPlace Units - Germans
3 artilleries placed in Ukraine
3 armour placed in Novgorod
1 mech_infantry placed in Yugoslavia
2 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Germans :
Gibraltar : 2 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 armour, 1 infantry and 1 tactical_bomber
France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 3 mech_infantrys
Germany : 1 factory_major
Belarus : 1 flag
Karelia : 1 flag
Bryansk : 1 flag, 2 aaGuns, 26 armour, 8 artilleries, 39 infantry and 1 mech_infantry
Rostov : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Ukraine : 1 flag, 3 artilleries and 1 factory_minor
Western Ukraine : 1 flag, 1 armour, 1 artillery and 2 mech_infantrys
Volgograd : 1 flag, 1 factory_minor and 1 infantry
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 1 infantry
Caucasus : 1 aaGun and 1 mech_infantry
93 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 flag
115 Sea Zone : 1 cruiser and 1 submarine
Yugoslavia : 1 flag, 1 factory_minor and 1 mech_infantry
98 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 2 fighters and 1 transport
Finland : 1 flag, 1 artillery and 2 infantryProduction/PUs Summary :
Germans : 57 / 77
Russians : 22 / 41
Japanese : 53 / 77
Americans : 52 / 72
Chinese : 7 / 10
British : 30 / 30
UK_Pacific : 16 / 22
Italians : 20 / 24
ANZAC : 5 / 0
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 18 times
2 was rolled 14 times
3 was rolled 16 times
4 was rolled 13 times
5 was rolled 9 times
6 was rolled 8 times
Average roll : 3,064
Median : 3,000
Variance : 0,987
Standard Deviation : 0,993
Total rolls : 78Germans Combat
1 was rolled 16 times
2 was rolled 13 times
3 was rolled 11 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 2,984
Median : 3,000
Variance : 1,143
Standard Deviation : 1,069
Total rolls : 64Russians Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3,250
Median : 3,500
Variance : 1,333
Standard Deviation : 1,155
Total rolls : 4British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3,500
Median : 3,000
Variance : 1,111
Standard Deviation : 1,054
Total rolls : 10 -
Can you please edit NCM 1 inf from Novgorod to Belarus. Thanks.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 8 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Sakha
Russians take Sakha from Japanese
1 armour moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to British Somaliland
British take British Somaliland from Italians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Kazakhstan to Caucasus
2 fighters and 1 tactical_bomber moved from Russia to Caucasus
1 infantry moved from Samara to Volgograd
1 artillery moved from Tambov to Volgograd
1 infantry moved from Samara to Volgograd
1 infantry moved from Tambov to Rostov
Russians take Rostov from GermansCombat - Russians
Battle in Volgograd
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 4 : 1/3 hits
Germans roll dice for 1 infantry in Volgograd, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 aaGun and 1 mech_infantry; Italians defend with 2 armour
AA fire in Caucasus : 0/3 hits
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/4 hits
Italians roll dice for 1 aaGun, 2 armour and 1 mech_infantry in Caucasus, round 2 : 2/3 hits
1 infantry owned by the Russians, 1 tactical_bomber owned by the Russians and 1 aaGun owned by the Germans lost in Caucasus
retreated to Caucasus
Italians win with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Germans: 1 aaGun
Casualties for Russians: 1 infantry and 1 tactical_bomberNon Combat Move - Russians
12 artilleries and 58 infantry moved from Tambov to Russia
1 infantry moved from Samara to Tambov
2 aaGuns and 6 infantry moved from Samara to Russia
1 infantry moved from Urals to Novosibirsk
1 armour moved from Kenya to Egypt
2 fighters moved from Caucasus to IraqPlace Units - Russians
1 armour, 8 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 43 PUsTerritory Summary for Russians :
Sikang : 6 infantry
Sakha : 1 infantry
British Somaliland : 1 armour
Egypt : 1 armour
Tobruk : 1 flag
Libya : 1 flag, 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Rostov : 1 infantry
Archangel : 1 infantry
Russia : 2 aaGuns, 1 airfield, 1 armour, 28 artilleries, 1 factory_major and 65 infantry
Tambov : 1 infantry
Novosibirsk : 1 infantry
Volgograd : 1 artillery, 1 factory_minor and 2 infantry
Smolensk : 1 infantry
113 Sea Zone : 1 submarine
Iraq : 1 flag, 2 fightersProduction/PUs Summary :
Germans : 52 / 77
Russians : 28 / 43
Japanese : 52 / 77
Americans : 52 / 72
Chinese : 7 / 10
British : 30 / 30
UK_Pacific : 16 / 22
Italians : 20 / 24
ANZAC : 5 / 0
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3,545
Median : 4,000
Variance : 0,286
Standard Deviation : 0,535
Total rolls : 22Germans Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3,167
Median : 2,500
Variance : 1,200
Standard Deviation : 1,095
Total rolls : 6Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 4,077
Median : 4,000
Variance : 0,583
Standard Deviation : 0,764
Total rolls : 13Italians Combat
1 was rolled 2 times
4 was rolled 1 times
Average roll : 2,000
Median : 1,000
Variance : 2,500
Standard Deviation : 1,581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 3 bombers, 1 factory_minor and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kansu to Novosibirsk
1 fighter and 1 tactical_bomber moved from Shensi to Novosibirsk
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 mech_infantry moved from Java to 42 Sea Zone
1 mech_infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 mech_infantry moved from 37 Sea Zone to Malaya
1 carrier moved from 41 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Malaya
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 battleship and 1 cruiser moved from 42 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 mech_infantry moved from 20 Sea Zone to Kwangtung
3 infantry moved from 20 Sea Zone to Kwangtung
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Marshall Islands to 30 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to Amur
2 fighters moved from 6 Sea Zone to Amur
2 fighters moved from 6 Sea Zone to Amur
2 fighters moved from 6 Sea Zone to Amur
2 fighters moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to Kwangtung
1 battleship and 1 cruiser moved from 6 Sea Zone to 20 Sea ZoneCombat - Japanese
Battle in 30 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber in 30 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 30 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Malaya
Japanese attack with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 2/2 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangtung
Japanese attack with 2 fighters, 3 infantry and 1 mech_infantry
British defend with 1 armour; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 battleship and 1 cruiser in Kwangtung, round 2 : 0/2 hits
Japanese roll dice for 2 fighters, 3 infantry and 1 mech_infantry in Kwangtung, round 2 : 2/6 hits
UK_Pacific roll dice for 1 armour in Kwangtung, round 2 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Novosibirsk
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Amur
Japanese attack with 6 fighters and 2 tactical_bombers
Americans defend with 1 bomber and 1 infantry
Japanese roll dice for 6 fighters and 2 tactical_bombers in Amur, round 2 : 4/8 hits
Russians roll dice for 1 bomber and 1 infantry in Amur, round 2 : 0/2 hits
1 infantry owned by the Americans and 1 bomber owned by the Americans lost in Amur
Japanese win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Americans: 1 bomber and 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Marshall Islands to 6 Sea Zone
1 tactical_bomber moved from Amur to 6 Sea Zone
2 fighters moved from Kwangtung to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from Amur to 6 Sea Zone
5 fighters moved from Amur to 6 Sea Zone
1 fighter moved from Amur to Korea
1 bomber moved from 30 Sea Zone to Caroline Islands
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands
1 transport moved from 54 Sea Zone to 62 Sea Zone
2 carriers moved from 54 Sea Zone to 35 Sea Zone
1 transport moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Novosibirsk to Suiyuyan
1 mech_infantry moved from Shensi to Suiyuyan
9 infantry moved from Shensi to Hopei
6 artilleries moved from Shensi to Hopei
1 aaGun moved from Shensi to SuiyuyanPlace Units - Japanese
1 factory_minor placed in Kiangsu
2 artilleries and 2 infantry placed in Japan
Japanese undo move 2.
1 artillery and 1 infantry placed in Japan
1 artillery and 1 infantry placed in New South Wales
1 armour placed in New South Wales
3 infantry placed in Queensland
3 bombers placed in JapanTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 bomber, 1 fighter, 1 harbour and 1 tactical_bomber
Shantung : 1 flag
Korea : 1 fighter
Kiangsu : 1 flag, 1 factory_minor
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 3 bombers, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag
Suiyuyan : 1 flag, 1 aaGun, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Kansu : 1 flag
Hopei : 1 flag, 6 artilleries and 9 infantry
Chahar : 1 flag
Anhwe : 1 flag
Malaya : 1 flag, 1 armour, 1 harbour, 1 infantry and 1 mech_infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour, 2 infantry and 1 mech_infantry
Queensland : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
New South Wales : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Western Australia : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
33 Sea Zone : 1 destroyer
37 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
35 Sea Zone : 2 carriers and 1 transport
20 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 5 carriers, 7 fighters, 2 submarines, 3 tactical_bombers and 2 transports
62 Sea Zone : 1 flag, 1 transport
Novosibirsk : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 52 / 77
Russians : 27 / 43
Japanese : 59 / 69
Americans : 52 / 72
Chinese : 7 / 10
British : 30 / 30
UK_Pacific : 10 / 22
Italians : 20 / 24
ANZAC : 5 / 0
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3,375
Median : 4,000
Variance : 0,903
Standard Deviation : 0,950
Total rolls : 32Japanese Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3,280
Median : 3,000
Variance : 0,875
Standard Deviation : 0,935
Total rolls : 25Russians Combat
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5,000
Median : 5,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 3UK_Pacific Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2,500
Median : 2,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Americans Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2 -
Can you edit again NCM please 1 sub from SZ6 to SZ36. Thank you.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
3 submarines moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 armour, 2 fighters and 1 infantry moved from 91 Sea Zone to Gibraltar
3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 carrier, 2 fighters, 3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
2 fighters, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
3 submarines moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 armour, 2 fighters and 1 infantry moved from 91 Sea Zone to Gibraltar
3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 carrier, 2 fighters, 3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
2 fighters, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar -
waiting for scramble orders. Good game untill now. This game is really fun!
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Scramble both planes in sz33 please. Yeh good game so far really enjoying this :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
3 submarines moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 armour, 2 fighters and 1 infantry moved from 91 Sea Zone to Gibraltar
3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 carrier, 2 fighters, 3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
2 fighters, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Japanese scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 4 fighters, 7 infantry and 2 mech_infantrys
Germans defend with 2 infantry; Italians defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits
Americans roll dice for 1 armour, 1 artillery, 4 fighters, 7 infantry and 2 mech_infantrys in Gibraltar, round 2 : 5/15 hits
Italians roll dice for 4 infantry in Gibraltar, round 2 : 2/4 hits
2 infantry owned by the Germans, 2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 4 fighters, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Italians: 2 infantry
Casualties for Americans: 2 infantry
Battle in 33 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 2 : 2/3 hits
2 submarines owned by the Americans lost in 33 Sea Zone
Americans roll dice for 1 submarine in 33 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 3 : 0/3 hits
1 destroyer owned by the Japanese lost in 33 Sea Zone
1 submarine owned by the Americans retreated to 32 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer
Casualties for Americans: 2 submarines
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline IslandsNon Combat Move - Americans
1 fighter moved from 16 Sea Zone to Midway
1 fighter moved from 16 Sea Zone to Midway
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to New Zealand
1 artillery moved from 63 Sea Zone to New Zealand
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
4 fighters moved from Gibraltar to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 mech_infantry moved from Western United States to Central United StatesPlace Units - Americans
1 bomber placed in Western United States
1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
New Zealand : 1 artillery and 1 infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield, 2 fighters and 1 harbour
Midway : 1 airfield and 2 fighters
32 Sea Zone : 1 submarine
26 Sea Zone : 1 submarine
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier, 4 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
16 Sea Zone : 1 submarine
63 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 tactical_bombers and 1 transport
Central United States : 1 factory_major and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys
106 Sea Zone : 1 flag
93 Sea Zone : 1 submarine
Brazil : 1 flag
91 Sea Zone : 2 carriers, 1 cruiser, 4 destroyers, 4 fighters and 6 transportsProduction/PUs Summary :
Germans : 52 / 77
Russians : 27 / 43
Japanese : 59 / 69
Americans : 52 / 73
Chinese : 7 / 10
British : 30 / 30
UK_Pacific : 10 / 22
Italians : 20 / 24
ANZAC : 5 / 0
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 4 times
5 was rolled 9 times
6 was rolled 3 times
Average roll : 3,441
Median : 3,000
Variance : 0,970
Standard Deviation : 0,985
Total rolls : 34Japanese Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,714
Median : 4,000
Variance : 0,500
Standard Deviation : 0,707
Total rolls : 7Italians Combat
1 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,250
Median : 3,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 4Americans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 1 times
Average roll : 3,391
Median : 3,000
Variance : 1,409
Standard Deviation : 1,187
Total rolls : 23 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 fighter and 10 infantry moved from Sikang to SzechwanPlace Units - Chinese
2 infantry placed in Kwangsi
1 artillery placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsTerritory Summary for Chinese :
Kwangsi : 2 infantry
Shensi : 1 infantry
Kweichow : 1 infantry
Kansu : 1 infantry
Szechwan : 1 artillery, 1 fighter and 10 infantryProduction/PUs Summary :
Germans : 52 / 77
Russians : 27 / 43
Japanese : 57 / 69
Americans : 52 / 73
Chinese : 9 / 15
British : 30 / 30
UK_Pacific : 10 / 22
Italians : 20 / 24
ANZAC : 5 / 0
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 armour moved from Yunnan to Malaya
1 mech_infantry moved from Yunnan to Malaya
1 tactical_bomber moved from India to Malaya
1 fighter moved from Szechwan to Malaya
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 bomber moved from Egypt to 99 Sea ZoneCombat - British
Battle in 99 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Malaya
British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour, 1 harbour, 1 infantry and 1 mech_infantry
British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Malaya, round 2 : 2/4 hits
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Malaya, round 2 : 3/3 hits
1 tactical_bomber owned by the British, 1 armour owned by the British, 1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Malaya
British roll dice for 1 fighter in Malaya, round 3 : 0/1 hits
Japanese roll dice for 1 armour in Malaya, round 3 : 0/1 hits
British roll dice for 1 fighter in Malaya, round 4 : 1/1 hits
Japanese roll dice for 1 armour in Malaya, round 4 : 1/1 hits
1 armour owned by the Japanese and 1 fighter owned by the British lost in Malaya
Japanese win with no units remaining. Battle score for attacker is -18
Casualties for Japanese: 1 armour, 1 infantry and 1 mech_infantry
Casualties for British: 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomberNon Combat Move - British
1 infantry moved from Siam to Shan State
1 infantry moved from French Indo China to Shan State
2 aaGuns, 3 artilleries, 16 infantry and 1 mech_infantry moved from Szechwan to Yunnan
1 fighter moved from India to Iraq
1 aaGun and 8 infantry moved from India to Burma
1 infantry moved from Persia to Iraq
1 artillery moved from Persia to Iraq
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 bomber moved from 99 Sea Zone to Eastern PersiaPlace Units - British
2 fighters placed in Egypt
1 artillery and 2 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4,3,6,5,6
British collect 27 PUs (3 lost to blockades); end with 27 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 32 PUsPlace Units - UK_Pacific
1 armour, 4 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,1,4,2,5,6,4,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,5
UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs total
Some Units in India change ownership: 1 armour, 4 infantry and 1 mech_infantryTerritory Summary for British and UK_Pacific :
Kwangsi : 1 infantry
Kiangsi : 1 infantry
Siam : 1 flag
Yunnan : 2 aaGuns, 3 artilleries, 16 infantry and 1 mech_infantry
Anhwe : 1 infantry
Shan State : 2 infantry
Burma : 1 aaGun and 8 infantry
India : 1 airfield, 1 armour, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
French Indo China : 1 flag
Iceland : 1 airfield
Quebec : 1 armour, 1 factory_minor and 1 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Ontario : 1 artillery and 1 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 8 infantry
Libya : 1 artillery and 3 infantry
97 Sea Zone : 1 submarine
Iraq : 1 artillery, 1 fighter and 1 infantry
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag, 1 bomber
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
91 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 52 / 77
Russians : 27 / 43
Japanese : 55 / 69
Americans : 52 / 73
Chinese : 11 / 15
British : 30 / 32
UK_Pacific : 10 / 8
Italians : 20 / 24
ANZAC : 5 / 0
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 9 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 9 times
Average roll : 3,763
Median : 4,000
Variance : 0,757
Standard Deviation : 0,870
Total rolls : 38Null / Other
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3,750
Median : 4,000
Variance : 0,667
Standard Deviation : 0,816
Total rolls : 16Japanese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3,750
Median : 4,000
Variance : 0,667
Standard Deviation : 0,816
Total rolls : 16British Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,833
Median : 3,500
Variance : 0,400
Standard Deviation : 0,632
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 armour and 1 fighter; Remaining resources: 2 PUs;Combat Move - Italians
1 armour moved from Caucasus to Northwest Persia
1 armour moved from Caucasus to Rostov
1 tactical_bomber moved from Southern Italy to RostovCombat - Italians
Battle in Northwest Persia
Italians attack with 1 armour
British defend with 1 infantry
Italians roll dice for 1 armour in Northwest Persia, round 2 : 0/1 hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits
1 armour owned by the Italians lost in Northwest Persia
British win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Battle in Rostov
Italians attack with 1 armour and 1 tactical_bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 tactical_bomber in Rostov, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
Italians roll dice for 1 armour and 1 tactical_bomber in Rostov, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 tactical_bomber moved from Rostov to Bryansk
4 aaGuns, 1 artillery and 1 infantry moved from Northern Italy to Southern Italy
1 armour, 1 artillery and 1 infantry moved from Algeria to TunisiaPlace Units - Italians
2 armour and 1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3
Italians collect 16 PUs (6 lost to blockades); end with 18 PUs totalTerritory Summary for Italians :
Morocco : 1 flag
French Equatorial Africa : 1 flag
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag, 2 infantry
France : 1 artillery and 1 infantry
Tunisia : 1 flag, 1 armour, 1 artillery and 1 infantry
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry
Baltic States : 1 flag
Bryansk : 1 tactical_bomber
Rostov : 1 flag, 1 armour
Eastern Poland : 1 flag
Bessarabia : 1 flag
Caucasus : 1 flagProduction/PUs Summary :
Germans : 52 / 77
Russians : 25 / 43
Japanese : 55 / 69
Americans : 52 / 73
Chinese : 11 / 15
British : 30 / 32
UK_Pacific : 10 / 8
Italians : 22 / 18
ANZAC : 5 / 0
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.615
Median : 4.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13Null / Other
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Russians Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Italians Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.400
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - ANZAC
Turn Complete - ANZAC
Territory Summary for ANZAC :
New Zealand : 1 airfield and 1 harbour
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
Egypt : 2 infantry
Iraq : 1 fighterProduction/PUs Summary :
Germans : 52 / 77
Russians : 25 / 43
Japanese : 55 / 69
Americans : 52 / 73
Chinese : 11 / 15
British : 30 / 32
UK_Pacific : 10 / 8
Italians : 22 / 18
ANZAC : 5 / 0
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Combat - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 52 / 77
Russians : 25 / 43
Japanese : 55 / 69
Americans : 52 / 73
Chinese : 11 / 15
British : 30 / 32
UK_Pacific : 10 / 8
Italians : 22 / 18
ANZAC : 5 / 0
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries, 1 factory_minor, 2 fighters, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 destroyers moved from 98 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Bryansk to Volgograd
3 armour moved from Bryansk to Volgograd
1 infantry moved from Belarus to Archangel
1 infantry moved from Bryansk to Smolensk
1 bomber moved from Western Germany to Smolensk
1 bomber moved from Western Germany to Archangel
1 artillery moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Caucasus to VolgogradCombat - Germans
Battle in Archangel
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 1 infantry in Archangel, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 2/2 hits
Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 3 armour and 2 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 2 infantry
Germans roll dice for 3 armour and 2 mech_infantrys in Volgograd, round 2 : 1/5 hits
Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 3/3 hits
1 infantry owned by the Russians, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Volgograd
Germans roll dice for 2 armour in Volgograd, round 3 : 1/2 hits
Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Volgograd
Germans roll dice for 2 armour in Volgograd, round 4 : 0/2 hits
Russians roll dice for 1 artillery in Volgograd, round 4 : 0/1 hits
Germans roll dice for 2 armour in Volgograd, round 5 : 0/2 hits
Russians roll dice for 1 artillery in Volgograd, round 5 : 0/1 hits
Germans roll dice for 2 armour in Volgograd, round 6 : 2/2 hits
Russians roll dice for 1 artillery in Volgograd, round 6 : 0/1 hits
1 artillery owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 1 artillery and 2 infantry
Battle in 97 Sea Zone
Germans attack with 2 destroyers
British defend with 1 submarine
Germans roll dice for 2 destroyers in 97 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the British lost in 97 Sea Zone
Germans win with 2 destroyers remaining. Battle score for attacker is 6
Casualties for British: 1 submarineNon Combat Move - Germans
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from Syria to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Southern Italy
1 mech_infantry moved from Yugoslavia to Western Germany
1 aaGun moved from France to Western Germany
3 artilleries moved from Ukraine to Bryansk
1 armour moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Western Ukraine to Bryansk
1 artillery moved from Western Ukraine to Bryansk
1 bomber moved from Smolensk to Bryansk
1 bomber moved from Archangel to Bryansk
3 armour moved from Novgorod to Bryansk
2 fighters moved from 98 Sea Zone to Bryansk
1 tactical_bomber moved from Syria to Bryansk
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea ZonePlace Units - Germans
1 factory_minor placed in Western Ukraine
2 fighters placed in Western Germany
3 artilleries placed in Ukraine
1 artillery placed in Western Germany
1 transport placed in 113 Sea Zone
2 armour and 1 mech_infantry placed in Novgorod
2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 4 mech_infantrys
Germany : 1 factory_major
Southern Italy : 1 armour and 1 infantry
Belarus : 1 flag
Karelia : 1 flag
Bryansk : 1 flag, 2 aaGuns, 27 armour, 11 artilleries, 2 bombers, 2 fighters, 37 infantry, 2 mech_infantrys and 1 tactical_bomber
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Tambov : 1 flag, 1 artillery
Ukraine : 1 flag, 3 artilleries and 1 factory_minor
Western Ukraine : 1 flag, 1 factory_minor
Volgograd : 1 flag, 2 armour and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Smolensk : 1 flag, 1 infantry
113 Sea Zone : 1 cruiser, 1 submarine and 1 transport
93 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 flag, 1 carrier, 2 destroyers and 1 transport
Yugoslavia : 1 flag, 1 factory_minor
98 Sea Zone : 1 flag
Finland : 1 flag, 1 artillery and 2 infantryProduction/PUs Summary :
Germans : 57 / 77
Russians : 20 / 43
Japanese : 55 / 69
Americans : 52 / 73
Chinese : 11 / 15
British : 30 / 32
UK_Pacific : 10 / 8
Italians : 22 / 18
ANZAC : 5 / 0
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 9 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 3.538
Median : 4.000
Variance : 0.816
Standard Deviation : 0.903
Total rolls : 39Germans Combat
1 was rolled 5 times
2 was rolled 3 times
4 was rolled 8 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.760
Median : 4.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 25British Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 4 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.231
Median : 3.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery, 2 fighters, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 armour moved from Russia to Archangel
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 submarine moved from 113 Sea Zone to 115 Sea ZoneCombat - Russians
Battle in Archangel
Russians attack with 1 armour
Germans defend with 1 infantry
Russians roll dice for 1 armour in Archangel, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
6 infantry moved from Sikang to Kazakhstan
2 fighters moved from Iraq to Kazakhstan
1 armour moved from Egypt to Iraq
1 armour moved from British Somaliland to Anglo Egyptian Sudan
1 infantry moved from Ulaanbaatar to Central Mongolia
1 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Dzavhan to Tsagaan Olom
1 infantry moved from Olgiy to Timguska
1 infantry moved from Olgiy to TimguskaPlace Units - Russians
1 artillery, 2 fighters, 5 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 41 PUsTerritory Summary for Russians :
Manchuria : 1 infantry
Sakha : 1 infantry
Timguska : 2 infantry
Kazakhstan : 2 fighters and 6 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag, 2 infantry
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag, 1 infantry
Anglo Egyptian Sudan : 1 armour
Tobruk : 1 flag
Libya : 1 flag, 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Archangel : 1 armour
Russia : 2 aaGuns, 1 airfield, 29 artilleries, 1 factory_major, 2 fighters, 70 infantry and 1 mech_infantry
Iraq : 1 flag, 1 armour
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 56 / 77
Russians : 21 / 41
Japanese : 52 / 69
Americans : 52 / 73
Chinese : 14 / 15
British : 30 / 32
UK_Pacific : 10 / 8
Italians : 22 / 18
ANZAC : 5 / 0
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4,500
Median : 4,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Germans Combat
6 was rolled 1 times
Average roll : 6,000
Median : 6,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
3 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese repair 2 damage on 1 harbour; Remaining resources: 6 SuicideAttackTokens; 65 PUs;
Japanese buy 3 artilleries, 1 destroyer, 3 fighters, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 fighter moved from Korea to Manchuria
6 artilleries and 9 infantry moved from Hopei to Anhwe
1 armour moved from New South Wales to South Australia
Japanese take South Australia from ANZAC
1 armour moved from South Australia to Queensland
1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports moved from 37 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 54 Sea Zone
2 fighters moved from 20 Sea Zone to 54 Sea Zone
2 carriers moved from 35 Sea Zone to 54 Sea Zone
1 infantry moved from Kwangtung to Kiangsi
1 fighter and 1 tactical_bomber moved from Suiyuyan to Kiangsi
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 transports moved from 20 Sea Zone to 6 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 battleship and 1 cruiser moved from 20 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in Manchuria
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Manchuria, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Manchuria, round 3 : 0/3 hits
Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Manchuria, round 4 : 1/3 hits
Chinese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Anhwe
Japanese attack with 6 artilleries and 9 infantry
British defend with 1 infantry
Japanese roll dice for 6 artilleries and 9 infantry in Anhwe, round 2 : 7/15 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 6 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kiangsi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 3/3 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Kiangsi to Kwangtung
1 fighter moved from Kiangsi to Kwangtung
1 carrier moved from 20 Sea Zone to 6 Sea Zone
1 bomber moved from Caroline Islands to Queensland
1 fighter moved from Manchuria to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 mech_infantry moved from Suiyuyan to Hopei
1 aaGun moved from Suiyuyan to HopeiPlace Units - Japanese
3 fighters placed in Queensland
1 destroyer and 1 submarine placed in 6 Sea Zone
2 artilleries placed in Kiangsu
1 infantry placed in Kiangsu
1 artillery and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Shantung : 1 flag
Kiangsu : 1 flag, 2 artilleries, 1 factory_minor and 1 infantry
Kiangsi : 1 flag, 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 artillery, 3 bombers, 1 factory_major, 1 harbour and 2 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 artillery and 1 infantry
Suiyuyan : 1 flag
Hopei : 1 flag, 1 aaGun and 1 mech_infantry
Chahar : 1 flag
Anhwe : 1 flag, 6 artilleries and 9 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 fighter, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Queensland : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry
New South Wales : 1 flag, 1 factory_minor and 1 harbour
South Australia : 1 flag
Western Australia : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 submarine
36 Sea Zone : 1 submarine
19 Sea Zone : 1 transport
6 Sea Zone : 1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 9 fighters, 1 submarine, 3 tactical_bombers and 4 transports
54 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine, 2 tactical_bombers and 3 transports
62 Sea Zone : 1 flag
Novosibirsk : 1 flag
Vologda : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 56 / 77
Russians : 20 / 41
Japanese : 59 / 69
Americans : 52 / 73
Chinese : 9 / 15
British : 30 / 32
UK_Pacific : 10 / 8
Italians : 22 / 18
ANZAC : 4 / 0
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3,469
Median : 3,500
Variance : 0,258
Standard Deviation : 0,508
Total rolls : 32Japanese Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3,296
Median : 3,000
Variance : 0,885
Standard Deviation : 0,941
Total rolls : 27Chinese Combat
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4,400
Median : 4,000
Variance : 2,250
Standard Deviation : 1,500
Total rolls : 5 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 6 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters and 2 tactical_bombers moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from Midway to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 cruiser, 4 destroyers, 4 fighters, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Germans
2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 95 Sea Zone to Sicily





