G40 Kristian (Allies +10) vs Hertugen & bonusbent (Axis)
-
Test summary from TripleA, engine version: 1.8.0.3, time: 21:10:22
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 factory_minor and 8 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 unit repaired.
6 infantry moved from Finland to Karelia
2 mech_infantrys moved from Germany to Baltic States
1 armour moved from Germany to Baltic States
1 armour moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to Ukraine
3 infantry moved from Western Ukraine to Ukraine
4 infantry moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to Ukraine
2 infantry moved from Western Ukraine to Ukraine
1 armour moved from Western Ukraine to Belarus
7 mech_infantrys moved from Eastern Poland to Belarus
12 armour moved from Eastern Poland to Belarus
2 bombers moved from Western Germany to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 fighter moved from Western Germany to 91 Sea Zone
4 tactical_bombers moved from Western Germany to 91 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 fighters and 5 submarines moved from 110 Sea Zone to 91 Sea ZoneCombat - Germans
Battle in Karelia
Germans attack with 6 infantry
Russians defend with 1 infantry
Germans win, taking Karelia from Russians with 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 13 armour and 7 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 13 armour and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 armour, 2 artilleries and 9 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 1 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in 91 Sea Zone
Germans attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 4 fighters, 5 submarines and 4 tactical_bombers
British defend with 2 destroyers and 1 fighter; Americans defend with 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 transport
Units damaged: 2 carriers owned by the Americans
Germans win with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 77
Casualties for Germans: 5 submarines and 2 tactical_bombers
Casualties for British: 2 destroyers and 1 fighter
Casualties for Americans: 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 transportNon Combat Move - Germans
2 aaGuns moved from Eastern Poland to Belarus
4 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 submarine moved from 125 Sea Zone to 113 Sea Zone
2 bombers moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
2 tactical_bombers moved from 91 Sea Zone to Gibraltar
1 transport moved from 110 Sea Zone to 91 Sea ZonePlace Units - Germans
1 armour and 8 mech_infantrys placed in Germany
1 factory_minor placed in Western UkraineTurn Complete - Germans
Germans collect 48 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Germans SubmergedNon Combat Move - Russians
2 aaGuns moved from Archangel to Vologda
4 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Vologda
1 artillery moved from Smolensk to Russia
9 infantry moved from Smolensk to Russia
6 infantry moved from Timguska to Novosibirsk
2 aaGuns moved from Yenisey to Timguska
12 infantry moved from Yenisey to Timguska
1 armour moved from Iraq to CaucasusPlace Units - Russians
3 infantry placed in Volgograd
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 4 destroyers, 2 factory_minors and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kansu to Tsinghai
1 armour moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 armour moved from Sikang to Tsinghai
5 artilleries, 10 infantry and 1 mech_infantry moved from Shensi to Tsinghai
2 bombers moved from Yunnan to Tsinghai
3 tactical_bombers moved from Yunnan to Tsinghai
4 fighters moved from Yunnan to Tsinghai
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
4 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Tsinghai
Japanese attack with 1 armour, 5 artilleries, 2 bombers, 4 fighters, 11 infantry, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 1 fighter and 18 infantry
1 armour owned by the Japanese and 4 artilleries owned by the Japanese retreated to Shensi
Chinese win with 1 fighter remaining. Battle score for attacker is 13
Casualties for Chinese: 18 infantry
Casualties for Japanese: 1 artillery, 11 infantry and 1 mech_infantryNon Combat Move - Japanese
2 bombers moved from Tsinghai to Shensi
4 fighters and 3 tactical_bombers moved from Tsinghai to Shensi
1 aaGun and 10 infantry moved from Anhwe to Kweichow
4 fighters and 2 tactical_bombers moved from 16 Sea Zone to 33 Sea Zone
2 artilleries moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
3 carriers, 1 cruiser, 2 destroyers and 4 submarines moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 infantry moved from Malaya to Shan State
2 artilleries moved from Malaya to 37 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports moved from 37 Sea Zone to 35 Sea Zone
2 artilleries moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
4 destroyers and 1 transport placed in 6 Sea Zone
1 artillery placed in Japan
1 factory_minor placed in Malaya
1 factory_minor placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
Den kinesiske fighter ser noget ensom ud.
-
Den kinesiske fighter ser noget ensom ud.
Burde den ikke have haft lov til at flyve ud, mod så bare aldrig at måtte komme ind igen?
Prøv lige at forklar kamikaze-reglerne for mig. Dem har jeg ikke helt fattet.
-
Kamikaze-reglerne gaelder kun for Japan, idet Japan er eneste nation med kamikaze tokens. Kamikazeangrebet er i virkeligheden en forsvarsaktion og den forudsaetter, at Japan endnu har mindst 1 kamikaze token tilbage.
Kamikazeangreb kan kun foretages mod overfladekrigsskibe og dermed ikke mod ubaade, TTs og fly.
Hver gang Japan foretager et kamikazeangreb opbruges en token. Japan starter med 6 tokens.
Kamikazeangreb kan foretages i SZ med det roede kamikazeikon. Naar der er kamp i en saadan zone, og Japan forsvarer, kan Japan frit vaelge at bruge en eller flere af de tilbagevaerende tokens. Japan maa selv udvaelge maalene for kamikazeangrebene.
Et taenkt eksempel:
Japan bliver angrebet af USA i SZ 6. Japan forsvarer SZ 6 med 2 DD. USA angriber med 1 DD, 1 BB og en fighter.
Japan har 6 tokens tilbage og vaelger i eksemplet at opbruge de 4 tokens, saaledes at der finder to kamikazeangreb sted mod den amerikanske DD og 2 mod BB.Inden amerikanerne faar lov at rulle terninger gennemfoeres kamikazeangrebene. Kamikazeangriberne rammer paa 1 og 2.
Rulles der f.eks. 2 og 5 mod DD er den amerikanske DD ramt og faar derved ikke lov at kaempe. Tilsvarende hvis der rulles 2 og 5 mod BB, vil det amerikanske BB vaere skadet allerede fra foerste runde.
I foerste kamprunde ville USA saaledes kun have et skadet BB og en fighter at rulle for, mens Japan fortsat forsvarer med to DD.
Hvis Japan i ovenstaaende eksempel ikke har nogen DD, og USA vil lave en landgang paa Japan med en TT, ville det amerikanske BB som udgangspunkt vaere berettiget til at fyre en bredside af mod de forsvarende enheder. Hvis Japan imidlertid bruger en kamikaze token i forbindelse med landgangen - som vil resultere i en kamp - da afskeres det amerikanske BB fra at skyde paa land.
Hvis Japan ikke har nogen enheder til at forsvare, hverken til vands eller paa land, kan der ikke bruges kamikaze tokens.
Giver det mening?
-
Den kinesiske fighter ser noget ensom ud.
Burde den ikke have haft lov til at flyve ud, mod s� bare aldrig at m�tte komme ind igen?
Pr�v lige at forklar kamikaze-reglerne for mig. Dem har jeg ikke helt fattet.
Den maa ikke flyve ud. Den maa end ikke angribe en SZ ud for Kina. Den maa lande i den engelske provins, som ligger lige oest for Indien. Husker ikke navnet nu.
-
Tak for svarene. Det giver mening for mig nu.
-
Spillet er ved at være slut, for jeg er ikke længere i stand til at etablere en Vestfront der kan bremse tyskerne. Måske skulle vi starte et spil op hvor Bjarke var de allierede - så kan han lære os et par tricks?
-
Det kan vi godt for min skyld - selvom jeg også gerne tager et par ture mere med tyskerne. :mrgreen:
-
Jeg tager gerne de allierede. Er enig i, at det ser mere end svaert ud nu.
-
Vil du være i Europa eller Asien, Kristian?
-
Europa tak 😄
-
Bjarke, kan du starte et spil op eller evt. vejlede mig i hvordan det gøres? Går ud fra at du skal have en lille bonus for at være de allierede?
-
@Kejser:
Bjarke, kan du starte et spil op eller evt. vejlede mig i hvordan det g�res? G�r ud fra at du skal have en lille bonus for at v�re de allierede?
Tror måske ikke vi behøver give bjarke en bonus…
-
Jeg vil da gerne have et bid og 10 PU lyder rimeligt :lol:
1 inf New guinea
1 inf Alexandria
1 art BelarusJeg starter en ny traad.