@SuperbattleshipYamato us-uk-turn-1-complete-global-1940-game-37.tsvg
how do you get dice stats?
No scramble
Making a small change to the CM. I am moving my BS/Cruiser there during the NCM. Which makes sense as it avoids the kamikaze.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 2 PUs;
Politics - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 2 to 1
EDIT: Turning off Edit Mode
Combat Move - Americans
3 fighters moved from Java to 37 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 armour moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 submarines moved from 16 Sea Zone to 6 Sea Zone
2 submarines moved from 7 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 16 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 cruiser, 1 destroyer and 1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 2 PUs;
Politics - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 2 to 1
EDIT: Turning off Edit Mode
Combat Move - Americans
3 fighters moved from Java to 37 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 armour moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 submarines moved from 16 Sea Zone to 6 Sea Zone
2 submarines moved from 7 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 16 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 cruiser, 1 destroyer and 1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
Combat - Americans
Battle in Philippines
Battle in Celebes
Battle in Iwo Jima
Battle in 6 Sea Zone
Americans attack with 2 fighters, 4 submarines and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win, taking Philippines from Japanese, taking Celebes from Japanese, taking Iwo Jima from Japanese, taking 6 Sea Zone from Japanese with 2 fighters, 4 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 37 Sea Zone
Americans attack with 3 fighters
Japanese defend with 2 transports
Americans win with 3 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 98 Sea Zone
Americans attack with 1 cruiser, 1 destroyer and 1 submarine
Italians defend with 3 transports
Americans win, taking 98 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 21
Casualties for Italians: 3 transports
Non Combat Move - Americans
2 fighters moved from Norway to Belarus
1 battleship and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone
1 carrier and 2 destroyers moved from 16 Sea Zone to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 7 Sea Zone to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from 37 Sea Zone to Burma
Place Units - Americans
1 infantry placed in Western United States
1 carrier, 1 destroyer, 3 submarines and 2 transports placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 65 PUs; end with 66 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
11 artilleries and 10 infantry moved from Yunnan to Kwangsi
1 artillery and 2 infantry moved from Shensi to Suiyuyan
1 artillery and 2 infantry moved from Shensi to Kweichow
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
11 artilleries and 10 infantry moved from Yunnan to Kwangsi
1 artillery and 2 infantry moved from Shensi to Suiyuyan
1 artillery and 2 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Kwangsi
Chinese attack with 11 artilleries and 10 infantry
Japanese defend with 2 armour, 1 artillery and 8 mech_infantrys
Chinese win, taking Kwangsi from Japanese with 11 artilleries and 4 infantry remaining. Battle score for attacker is 30
Casualties for Japanese: 2 armour, 1 artillery and 8 mech_infantrys
Casualties for Chinese: 6 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Szechwan
2 infantry placed in Shensi
1 infantry placed in Yunnan
Chinese undo move 3.
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 14 to 13
EDIT: Turning off Edit Mode
Wow, the tables have completely turned. I’m going to go ahead and concede at this point.
Good game!
True. I am kinda wondering if we need to change anything after playing these two games. Did you notice anything that we should look at in further detail? I like the way UK Pacific works now. But to be honest I think the mistake you made was that you didn’t block my access from Java. If you had done that, you would have won. Which makes me believe that the current vcs may be an issue, but that would require extensive testing by more then just us.
We could play a game now with me as axis tho.
Oh yes. Missing Java was a mistake both of us made.
Now I’m famously bad with Japan - but someone who had any skill at it would win every single time under this ruleset. The Allies are forced to put as much resources into Asia as possible right from the start.
I’m not terribly interested in playing with this ruleset much more. I’m going to message back some of the people waiting for a League game from me for now.
Thanks again for the games - you’re a great opponent.
@Shin:
Oh yes. Missing Java was a mistake both of us made.
Now I’m famously bad with Japan - but someone who had any skill at it would win every single time under this ruleset. The Allies are forced to put as much resources into Asia as possible right from the start.
I’m not terribly interested in playing with this ruleset much more. I’m going to message back some of the people waiting for a League game from me for now.
Thanks again for the games - you’re a great opponent.
I am inclined to agree. US needs to put many resources in Pacific to begin with. Both under the old rules and under the new ones. The main issue is that the current VC´s might not be ideal for the new setup.