League House Rule Playtest - Soulblighter (Allies) vs Shin Ji (Axis)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 4 PUs;

    Combat Move - Americans
                1 armour, 1 artillery and 2 infantry moved from New Zealand to 63 Sea Zone
                1 submarine moved from 63 Sea Zone to 62 Sea Zone
                3 fighters and 3 tactical_bombers moved from 63 Sea Zone to 62 Sea Zone
                1 battleship and 1 cruiser moved from 63 Sea Zone to 42 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 63 Sea Zone to 42 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to Java
                3 carriers moved from 63 Sea Zone to 42 Sea Zone
                3 destroyers and 1 submarine moved from 63 Sea Zone to 42 Sea Zone
                1 infantry moved from Libya to Tobruk
                      Americans take Tobruk from Italians


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 4 PUs;

    Combat Move - Americans
                1 armour, 1 artillery and 2 infantry moved from New Zealand to 63 Sea Zone
                1 submarine moved from 63 Sea Zone to 62 Sea Zone
                3 fighters and 3 tactical_bombers moved from 63 Sea Zone to 62 Sea Zone
                1 battleship and 1 cruiser moved from 63 Sea Zone to 42 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 63 Sea Zone to 42 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to Java
                3 carriers moved from 63 Sea Zone to 42 Sea Zone
                3 destroyers and 1 submarine moved from 63 Sea Zone to 42 Sea Zone
                1 infantry moved from Libya to Tobruk
                      Americans take Tobruk from Italians
                1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 4 PUs;

    Combat Move - Americans
                1 armour, 1 artillery and 2 infantry moved from New Zealand to 63 Sea Zone
                1 submarine moved from 63 Sea Zone to 62 Sea Zone
                3 fighters and 3 tactical_bombers moved from 63 Sea Zone to 62 Sea Zone
                1 battleship and 1 cruiser moved from 63 Sea Zone to 42 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 63 Sea Zone to 42 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to Java
                3 carriers moved from 63 Sea Zone to 42 Sea Zone
                3 destroyers and 1 submarine moved from 63 Sea Zone to 42 Sea Zone
                1 infantry moved from Libya to Tobruk
                      Americans take Tobruk from Italians
                1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in Java
                    Americans attack with 1 armour, 1 artillery and 2 infantry
                    Japanese defend with 1 bomber
                    Americans win, taking Java from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 bomber
                    Casualties for Americans: 1 infantry
                Battle in 62 Sea Zone
                    Americans attack with 3 fighters, 1 submarine and 3 tactical_bombers
                    Japanese defend with 1 carrier and 3 transports
                    Americans win, taking 62 Sea Zone from Neutral with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 37
                    Casualties for Japanese: 1 carrier and 3 transports
                Battle in 16 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                3 fighters and 3 tactical_bombers moved from 62 Sea Zone to 42 Sea Zone
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                1 carrier moved from 26 Sea Zone to 16 Sea Zone
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
                1 artillery and 1 infantry moved from 126 Sea Zone to Norway
                2 fighters moved from United Kingdom to Norway
                1 cruiser, 1 destroyer and 1 submarine moved from 110 Sea Zone to 92 Sea Zone

    Place Units - Americans
                1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone
                Turning on Edit Mode
                EDIT: Changing PUs for Americans from 4 to 3
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 59 PUs; end with 62 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 artilleries; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kwangsi to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 infantry
                    Japanese defend with 1 aaGun
                    Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun

    Non Combat Move - Chinese
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 16 Sea Zone: 1 infantry, 1 mech_infantry and 1 transport
                EDIT: Adding units owned by Americans to 7 Sea Zone: 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 1 transport
                EDIT: Removing units owned by Americans from 26 Sea Zone: 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 2 mech_infantrys, 2 submarines, 1 tactical_bomber and 2 transports
                EDIT: Removing units owned by Americans from 26 Sea Zone: 2 destroyers and 1 submarine
                EDIT: Adding units owned by Americans to 16 Sea Zone: 2 destroyers and 1 submarine
                EDIT: Turning off Edit Mode
                1 infantry moved from Kweichow to Shensi
                2 infantry moved from Szechwan to Shensi
                9 artilleries and 10 infantry moved from Kwangsi to Yunnan

    Place Units - Chinese
                2 artilleries placed in Yunnan
                2 artilleries placed in Shensi

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
                Turning on Edit Mode
                EDIT: Changing PUs for Chinese from 16 to 15
                EDIT: Turning off Edit Mode


  • Edited my American NCM. Shouldn’t be an issue considering China/US happens at the same time.

    Shame I didn’t realise another way out when I was playing with UK. Otherwise I wouldn’t have suicided my UK troops the way I did. But Java is a VC. I just hope there is some way to mark the territories. Cause it is confusing as hell.

  • '15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

  • '15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Germans
                Germans buy 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans

  • '15

    Hey, i forgot you could have gotten Java too!

    No biggie.  Just means I win next round.

    Hey, after this - you want to play a few regular League games with normal G40 rules?  I really want to take you on in a situation where wonky rulesets don’t take away from the clarity of things.

    Also, switching one of my MInf for an AA gun.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Germans
                Germans buy 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 fighters moved from Western Germany to Belarus
                1 fighter moved from Western Germany to 112 Sea Zone
                1 tactical_bomber moved from Denmark to 125 Sea Zone
                1 fighter moved from Denmark to 126 Sea Zone
                3 infantry moved from Finland to Karelia
                2 mech_infantrys moved from Eastern Poland to Belarus
                1 bomber moved from Eastern Poland to Russia
                3 bombers moved from Eastern Poland to Russia
                5 mech_infantrys moved from Western Germany to Poland
                1 infantry moved from Western Germany to France
                1 fighter moved from Alexandria to Southern Italy

    Combat - Germans
                Battle in 112 Sea Zone
                    Germans attack with 1 fighter
                    British defend with 1 transport
                    Germans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 126 Sea Zone
                    Germans attack with 1 fighter
                    Americans defend with 1 transport
                    Germans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 125 Sea Zone
                    Germans attack with 1 tactical_bomber
                    British defend with 1 transport
                    Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Belarus
                    Germans attack with 2 fighters and 2 mech_infantrys
                    Russians defend with 2 infantry
                    Germans win, taking Belarus from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 5,4,7,5 and causes: 20 damage to unit: factory_major
                    Bombing raid in Russia causes 20 damage total.

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these Russians owned units to: factory_major = 17
                EDIT: Turning off Edit Mode
                4 bombers moved from Russia to Novgorod
                2 fighters moved from Belarus to Novgorod
                1 fighter moved from 112 Sea Zone to Novgorod
                1 tactical_bomber moved from 125 Sea Zone to Novgorod
                1 fighter moved from 126 Sea Zone to Novgorod
                2 aaGuns, 18 armour, 5 artilleries, 22 infantry and 9 mech_infantrys moved from Western Ukraine to Eastern Poland
                18 armour moved from Eastern Poland to Baltic States
                9 mech_infantrys moved from Eastern Poland to Baltic States

    Place Units - Germans
                1 infantry and 2 mech_infantrys placed in Novgorod
                10 mech_infantrys placed in Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Novgorod: 1 mech_infantry
                EDIT: Adding units owned by Germans to Novgorod: 1 aaGun
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 44 PUs; end with 44 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs


  • @Shin:

    Hey, i forgot you could have gotten Java too!

    No biggie.  Just means I win next round.

    Hey, after this - you want to play a few regular League games with normal G40 rules?  I really want to take you on in a situation where wonky rulesets don’t take away from the clarity of things.

    Also, switching one of my MInf for an AA gun.

    Not interested. I stopped playing league games for this season. I am planning on coming back next season (provided we use the house league rules). Which is also why I am trying to make sure they are ready before then. If they aren’t ready then I am not sure I am going to be playing.

  • '15

    Oh, that’s too bad.  Why?  You’re just not a fan of the current ruleset?

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Germans
                Germans buy 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 fighters moved from Western Germany to Belarus
                1 fighter moved from Western Germany to 112 Sea Zone
                1 tactical_bomber moved from Denmark to 125 Sea Zone
                1 fighter moved from Denmark to 126 Sea Zone
                3 infantry moved from Finland to Karelia
                2 mech_infantrys moved from Eastern Poland to Belarus
                1 bomber moved from Eastern Poland to Russia
                3 bombers moved from Eastern Poland to Russia
                5 mech_infantrys moved from Western Germany to Poland
                1 infantry moved from Western Germany to France
                1 fighter moved from Alexandria to Southern Italy

    Combat - Germans
                Battle in 112 Sea Zone
                    Germans attack with 1 fighter
                    British defend with 1 transport
                    Germans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 126 Sea Zone
                    Germans attack with 1 fighter
                    Americans defend with 1 transport
                    Germans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 125 Sea Zone
                    Germans attack with 1 tactical_bomber
                    British defend with 1 transport
                    Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Belarus
                    Germans attack with 2 fighters and 2 mech_infantrys
                    Russians defend with 2 infantry
                    Germans win, taking Belarus from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 5,4,7,5 and causes: 20 damage to unit: factory_major
                    Bombing raid in Russia causes 20 damage total.

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these Russians owned units to: factory_major = 17
                EDIT: Turning off Edit Mode
                4 bombers moved from Russia to Novgorod
                2 fighters moved from Belarus to Novgorod
                1 fighter moved from 112 Sea Zone to Novgorod
                1 tactical_bomber moved from 125 Sea Zone to Novgorod
                1 fighter moved from 126 Sea Zone to Novgorod
                2 aaGuns, 18 armour, 5 artilleries, 22 infantry and 9 mech_infantrys moved from Western Ukraine to Eastern Poland
                18 armour moved from Eastern Poland to Baltic States
                9 mech_infantrys moved from Eastern Poland to Baltic States

    Place Units - Germans
                1 infantry and 2 mech_infantrys placed in Novgorod
                10 mech_infantrys placed in Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Novgorod: 1 mech_infantry
                EDIT: Adding units owned by Germans to Novgorod: 1 aaGun
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 44 PUs; end with 44 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Alexandria: 1 fighter
                EDIT: Adding units owned by Germans to Southern Italy: 1 fighter
                EDIT: Turning off Edit Mode

  • '15

    Thought I had moved both fighters from Africa there.


  • @Shin:

    Oh, that’s too bad.  Why?  You’re just not a fan of the current ruleset?

    Current rules are flawed. Which is why we use a bidding system, which creates more flaws. I am not interested in any of that. House rules are to make sure bidding is no longer needed and to create an even game from the get go.

  • '15

    It would take more players than we have available to really accomplish that, though.  You’d need dozens of players playing dozens of games bare minimum.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 3 artilleries, 2 infantry and 1 tactical_bomber; Remaining resources: 11 PUs;

    Combat Move - Russians
                2 armour and 2 mech_infantrys moved from Archangel to Belarus
                20 artilleries and 45 infantry moved from Bryansk to Belarus
                1 infantry moved from Ukraine to Western Ukraine
                      Russians take Western Ukraine from Germans


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 3 artilleries, 2 infantry and 1 tactical_bomber; Remaining resources: 11 PUs;

    Combat Move - Russians
                2 armour and 2 mech_infantrys moved from Archangel to Belarus
                20 artilleries and 45 infantry moved from Bryansk to Belarus
                1 infantry moved from Ukraine to Western Ukraine
                      Russians take Western Ukraine from Germans

    Combat - Russians
                Battle in Belarus
                    Russians attack with 2 armour, 20 artilleries, 45 infantry and 2 mech_infantrys
                    Germans defend with 1 mech_infantry
                    Russians win, taking Belarus from Germans with 2 armour, 20 artilleries, 45 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Archangel to Bryansk
                4 aaGuns moved from Bryansk to Belarus
                7 artilleries and 3 infantry moved from Russia to Bryansk
                2 infantry moved from Tambov to Bryansk
                1 infantry moved from Ukraine to Bryansk
                2 aaGuns and 10 infantry moved from Novosibirsk to Vologda
                5 infantry moved from Vologda to Smolensk
                1 submarine moved from 110 Sea Zone to 92 Sea Zone

    Place Units - Russians
                1 harbour placed in Archangel
                1 harbour placed in Nenetsia
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Archangel: 1 harbour
                EDIT: Removing units owned by Russians from Nenetsia: 1 harbour
                EDIT: Turning off Edit Mode
                2 infantry and 1 tactical_bomber placed in Volgograd
                3 artilleries placed in Ukraine

    Turn Complete - Russians
                Russians collect 32 PUs; end with 43 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs
                Turning on Edit Mode
                EDIT: Changing PUs for Russians from 48 to 53
                EDIT: Turning off Edit Mode

  • '15

    You need to repost the game file.


  • @Shin:

    It would take more players than we have available to really accomplish that, though.� You’d need dozens of players playing dozens of games bare minimum.

    Which is what I stated before. I get that gamerman probably lacks the time, but somebody should have actively requested other players to test the house league game. The plan was to play the next league season with the house league rules and I was really looking forward to it. I am not looking forward to playing a game that requires bidding (which is horrid). But this all means I will simply skip next league season as well. It is no real issue. Just means more time for other things :lol:


  • @Shin:

    You need to repost the game file.

    I will redo the turn then. I don’t have a gamefile. Had to close triple A as it was stuck.

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