@SuperbattleshipYamato ANZAC-france-turn-2-complete-global-1940-game-37.tsvg
I have been using the TripleA calculator for some battles, is that okay or do you want me to stop using it?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - British
Turning on Edit Mode
EDIT: Changing PUs for Americans from 151 to 76
EDIT: Changing PUs for Chinese from 31 to 16
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 1 factory_minor, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 armour and 1 infantry moved from Norway to Finland
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Finland
1 fighter moved from United Kingdom to Finland
Combat - British
Battle in Kwangtung
British attack with 1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber
Japanese defend with 2 armour, 1 artillery, 1 bomber, 1 factory_minor, 10 fighters, 1 harbour, 4 infantry, 1 mech_infantry and 4 tactical_bombers
Japanese win with 2 armour, 1 artillery, 10 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is -39
Casualties for Japanese: 1 bomber and 2 infantry
Casualties for British: 1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber
Battle in Finland
British attack with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 5 infantry
retreated to Finland
Germans win with 3 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for British: 1 armour and 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Finland to Norway
1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 125 Sea Zone
1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 carrier moved from 110 Sea Zone to 92 Sea Zone
1 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Rhodesia to Belgian Congo
1 artillery moved from Rhodesia to Belgian Congo
5 artilleries and 5 infantry moved from Burma to Yunnan
1 aaGun and 8 infantry moved from India to Burma
Place Units - British
1 fighter and 1 tactical_bomber placed in United Kingdom
1 factory_minor placed in Norway
1 infantry placed in Union of South Africa
Turn Complete - British
British collect 32 PUs; end with 33 PUs total
Place Units - UK_Pacific
1 armour, 1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Some Units in India change ownership: 1 armour, 1 artillery and 3 infantry
Turning on Edit Mode
EDIT: Changing PUs for UK_Pacific from 18 to 13
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Alexandria to Egypt
Italians take Egypt from British
2 fighters moved from Southern Italy to 92 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Battle in 92 Sea Zone
Italians attack with 2 fighters
British defend with 1 carrier
Units damaged: 1 carrier owned by the British
Italians win, taking Trans-Jordan from British with 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 carrier
Casualties for Italians: 1 fighter
Non Combat Move - Italians
1 fighter moved from 92 Sea Zone to Southern France
1 fighter moved from Alexandria to Southern Italy
Place Units - Italians
3 transports placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 4 PUs;
Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from New Zealand to 63 Sea Zone
1 submarine moved from 63 Sea Zone to 62 Sea Zone
3 fighters and 3 tactical_bombers moved from 63 Sea Zone to 62 Sea Zone
1 battleship and 1 cruiser moved from 63 Sea Zone to 42 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 63 Sea Zone to 42 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to Java
3 carriers moved from 63 Sea Zone to 42 Sea Zone
3 destroyers and 1 submarine moved from 63 Sea Zone to 42 Sea Zone
1 infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 4 PUs;
Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from New Zealand to 63 Sea Zone
1 submarine moved from 63 Sea Zone to 62 Sea Zone
3 fighters and 3 tactical_bombers moved from 63 Sea Zone to 62 Sea Zone
1 battleship and 1 cruiser moved from 63 Sea Zone to 42 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 63 Sea Zone to 42 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to Java
3 carriers moved from 63 Sea Zone to 42 Sea Zone
3 destroyers and 1 submarine moved from 63 Sea Zone to 42 Sea Zone
1 infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 4 PUs;
Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from New Zealand to 63 Sea Zone
1 submarine moved from 63 Sea Zone to 62 Sea Zone
3 fighters and 3 tactical_bombers moved from 63 Sea Zone to 62 Sea Zone
1 battleship and 1 cruiser moved from 63 Sea Zone to 42 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 63 Sea Zone to 42 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to Java
3 carriers moved from 63 Sea Zone to 42 Sea Zone
3 destroyers and 1 submarine moved from 63 Sea Zone to 42 Sea Zone
1 infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in Java
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 bomber
Americans win, taking Java from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 bomber
Casualties for Americans: 1 infantry
Battle in 62 Sea Zone
Americans attack with 3 fighters, 1 submarine and 3 tactical_bombers
Japanese defend with 1 carrier and 3 transports
Americans win, taking 62 Sea Zone from Neutral with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 37
Casualties for Japanese: 1 carrier and 3 transports
Battle in 16 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters and 3 tactical_bombers moved from 62 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 carrier moved from 26 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
1 artillery and 1 infantry moved from 126 Sea Zone to Norway
2 fighters moved from United Kingdom to Norway
1 cruiser, 1 destroyer and 1 submarine moved from 110 Sea Zone to 92 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Changing PUs for Americans from 4 to 3
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 59 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kwangsi to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 1 aaGun
Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Adding units owned by Americans to 16 Sea Zone: 1 infantry, 1 mech_infantry and 1 transport
EDIT: Adding units owned by Americans to 7 Sea Zone: 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 1 transport
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 2 mech_infantrys, 2 submarines, 1 tactical_bomber and 2 transports
EDIT: Removing units owned by Americans from 26 Sea Zone: 2 destroyers and 1 submarine
EDIT: Adding units owned by Americans to 16 Sea Zone: 2 destroyers and 1 submarine
EDIT: Turning off Edit Mode
1 infantry moved from Kweichow to Shensi
2 infantry moved from Szechwan to Shensi
9 artilleries and 10 infantry moved from Kwangsi to Yunnan
Place Units - Chinese
2 artilleries placed in Yunnan
2 artilleries placed in Shensi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 16 to 15
EDIT: Turning off Edit Mode
Edited my American NCM. Shouldn’t be an issue considering China/US happens at the same time.
Shame I didn’t realise another way out when I was playing with UK. Otherwise I wouldn’t have suicided my UK troops the way I did. But Java is a VC. I just hope there is some way to mark the territories. Cause it is confusing as hell.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Germans
Germans buy 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Hey, i forgot you could have gotten Java too!
No biggie. Just means I win next round.
Hey, after this - you want to play a few regular League games with normal G40 rules? I really want to take you on in a situation where wonky rulesets don’t take away from the clarity of things.
Also, switching one of my MInf for an AA gun.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Germans
Germans buy 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters moved from Western Germany to Belarus
1 fighter moved from Western Germany to 112 Sea Zone
1 tactical_bomber moved from Denmark to 125 Sea Zone
1 fighter moved from Denmark to 126 Sea Zone
3 infantry moved from Finland to Karelia
2 mech_infantrys moved from Eastern Poland to Belarus
1 bomber moved from Eastern Poland to Russia
3 bombers moved from Eastern Poland to Russia
5 mech_infantrys moved from Western Germany to Poland
1 infantry moved from Western Germany to France
1 fighter moved from Alexandria to Southern Italy
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 126 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 125 Sea Zone
Germans attack with 1 tactical_bomber
British defend with 1 transport
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Belarus
Germans attack with 2 fighters and 2 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Belarus from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5,4,7,5 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Russians owned units to: factory_major = 17
EDIT: Turning off Edit Mode
4 bombers moved from Russia to Novgorod
2 fighters moved from Belarus to Novgorod
1 fighter moved from 112 Sea Zone to Novgorod
1 tactical_bomber moved from 125 Sea Zone to Novgorod
1 fighter moved from 126 Sea Zone to Novgorod
2 aaGuns, 18 armour, 5 artilleries, 22 infantry and 9 mech_infantrys moved from Western Ukraine to Eastern Poland
18 armour moved from Eastern Poland to Baltic States
9 mech_infantrys moved from Eastern Poland to Baltic States
Place Units - Germans
1 infantry and 2 mech_infantrys placed in Novgorod
10 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 mech_infantry
EDIT: Adding units owned by Germans to Novgorod: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
@Shin:
Hey, i forgot you could have gotten Java too!
No biggie. Just means I win next round.
Hey, after this - you want to play a few regular League games with normal G40 rules? I really want to take you on in a situation where wonky rulesets don’t take away from the clarity of things.
Also, switching one of my MInf for an AA gun.
Not interested. I stopped playing league games for this season. I am planning on coming back next season (provided we use the house league rules). Which is also why I am trying to make sure they are ready before then. If they aren’t ready then I am not sure I am going to be playing.
Oh, that’s too bad. Why? You’re just not a fan of the current ruleset?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Germans
Germans buy 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters moved from Western Germany to Belarus
1 fighter moved from Western Germany to 112 Sea Zone
1 tactical_bomber moved from Denmark to 125 Sea Zone
1 fighter moved from Denmark to 126 Sea Zone
3 infantry moved from Finland to Karelia
2 mech_infantrys moved from Eastern Poland to Belarus
1 bomber moved from Eastern Poland to Russia
3 bombers moved from Eastern Poland to Russia
5 mech_infantrys moved from Western Germany to Poland
1 infantry moved from Western Germany to France
1 fighter moved from Alexandria to Southern Italy
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 126 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 125 Sea Zone
Germans attack with 1 tactical_bomber
British defend with 1 transport
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Belarus
Germans attack with 2 fighters and 2 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Belarus from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5,4,7,5 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Russians owned units to: factory_major = 17
EDIT: Turning off Edit Mode
4 bombers moved from Russia to Novgorod
2 fighters moved from Belarus to Novgorod
1 fighter moved from 112 Sea Zone to Novgorod
1 tactical_bomber moved from 125 Sea Zone to Novgorod
1 fighter moved from 126 Sea Zone to Novgorod
2 aaGuns, 18 armour, 5 artilleries, 22 infantry and 9 mech_infantrys moved from Western Ukraine to Eastern Poland
18 armour moved from Eastern Poland to Baltic States
9 mech_infantrys moved from Eastern Poland to Baltic States
Place Units - Germans
1 infantry and 2 mech_infantrys placed in Novgorod
10 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 mech_infantry
EDIT: Adding units owned by Germans to Novgorod: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Alexandria: 1 fighter
EDIT: Adding units owned by Germans to Southern Italy: 1 fighter
EDIT: Turning off Edit Mode
Thought I had moved both fighters from Africa there.
@Shin:
Oh, that’s too bad. Why? You’re just not a fan of the current ruleset?
Current rules are flawed. Which is why we use a bidding system, which creates more flaws. I am not interested in any of that. House rules are to make sure bidding is no longer needed and to create an even game from the get go.
It would take more players than we have available to really accomplish that, though. You’d need dozens of players playing dozens of games bare minimum.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 artilleries, 2 infantry and 1 tactical_bomber; Remaining resources: 11 PUs;
Combat Move - Russians
2 armour and 2 mech_infantrys moved from Archangel to Belarus
20 artilleries and 45 infantry moved from Bryansk to Belarus
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Germans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 artilleries, 2 infantry and 1 tactical_bomber; Remaining resources: 11 PUs;
Combat Move - Russians
2 armour and 2 mech_infantrys moved from Archangel to Belarus
20 artilleries and 45 infantry moved from Bryansk to Belarus
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Germans
Combat - Russians
Battle in Belarus
Russians attack with 2 armour, 20 artilleries, 45 infantry and 2 mech_infantrys
Germans defend with 1 mech_infantry
Russians win, taking Belarus from Germans with 2 armour, 20 artilleries, 45 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Archangel to Bryansk
4 aaGuns moved from Bryansk to Belarus
7 artilleries and 3 infantry moved from Russia to Bryansk
2 infantry moved from Tambov to Bryansk
1 infantry moved from Ukraine to Bryansk
2 aaGuns and 10 infantry moved from Novosibirsk to Vologda
5 infantry moved from Vologda to Smolensk
1 submarine moved from 110 Sea Zone to 92 Sea Zone
Place Units - Russians
1 harbour placed in Archangel
1 harbour placed in Nenetsia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Archangel: 1 harbour
EDIT: Removing units owned by Russians from Nenetsia: 1 harbour
EDIT: Turning off Edit Mode
2 infantry and 1 tactical_bomber placed in Volgograd
3 artilleries placed in Ukraine
Turn Complete - Russians
Russians collect 32 PUs; end with 43 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs
Turning on Edit Mode
EDIT: Changing PUs for Russians from 48 to 53
EDIT: Turning off Edit Mode
You need to repost the game file.