@SuperbattleshipYamato disregard my last, here is the right one
League House Rule Playtest - Soulblighter (Allies) vs Shin Ji (Axis)
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Slight problem - I forgot that taking NSW took half of UK Pacific’s IPCs on hand - 16 in this case.
So I can add that to Japan no problem, but how would you like to modify your UK Pacific buy?
Sorry for forgetting!
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That gives me problems with my current troop displacement :/. Replace all units build with 5 infantry.
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Delete 1 Art, 2 Tac, and give you 1 more PU in the bank. Got it.
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But it also kinda ruins my Pacific/Chinese/US turn.
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I’m sorry. Want to rewind to that point then?
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@Shin:
I’m sorry. Want to rewind to that point then?
Best to continue. You had some set backs as well anyways. And we are just testing. Tho I am becoming more positive about one aspect of the current setup being wrong. But we can discuss that point after we are done with this game.
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I think the Japanese VCs need a serious rethink - was that what you had in mind?
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@Shin:
I think the Japanese VCs need a serious rethink - was that what you had in mind?
I was thinking about those. Al tho I haven’t played in a while and forgot about the VC change till UK pacific this turn and that probably hasn’t helped much either. Still Japan can easily capture 7 VC´s by turn 3, which seems wrong. It takes any Axis power a lot longer then that to capture that many VC´s. Then again Pacific works slightly different.
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In my opinion. Gamerman needs to ask Wheatbeer about the suggested VC change in pacific. He might be able to give a proper alternative. He is a really skilled axis player after all.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 50 to 66
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 artillery and 2 tactical_bombers
EDIT: Adding units owned by British to India: 3 infantry
EDIT: Turning off Edit ModePurchase Units - Germans
Germans buy 3 bombers and 2 mech_infantrys; Remaining resources: 3 PUs;Politics - Germans
Turning on Edit Mode
EDIT: Changing PUs for Germans from 3 to 0
EDIT: Turning off Edit ModeCombat Move - Germans
1 mech_infantry moved from Eastern Poland to Novgorod
Germans take Novgorod from Russians
1 fighter moved from Alexandria to 81 Sea Zone
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 fighters and 1 tactical_bomber moved from Alexandria to 95 Sea Zone
1 bomber moved from Alexandria to 95 Sea Zone
1 fighter moved from Alexandria to 95 Sea Zone
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
6 infantry moved from Finland to Karelia
Germans take Karelia from RussiansCombat - Germans
Battle in 81 Sea Zone
Germans attack with 1 fighter
British defend with 2 transports
Germans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in 95 Sea Zone
Germans attack with 1 bomber, 3 fighters and 1 tactical_bomber
British defend with 1 cruiser and 2 destroyers
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 fighters
Casualties for British: 1 cruiser and 2 destroyersNon Combat Move - Germans
1 fighter moved from 95 Sea Zone to Southern Italy
1 tactical_bomber moved from 95 Sea Zone to Southern Italy
1 bomber moved from 95 Sea Zone to Western Germany
1 fighter moved from 81 Sea Zone to Alexandria
2 aaGuns, 14 armour, 5 artilleries, 19 infantry and 6 mech_infantrys moved from Eastern Poland to Western Ukraine
1 aaGun and 5 infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Germany to Western Germany
4 armour and 5 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
3 bombers and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
And for the record, that was Ger4.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 10 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Baltic States
2 artilleries moved from Archangel to Novgorod
1 fighter moved from Bryansk to Novgorod
1 fighter and 1 tactical_bomber moved from Bryansk to Baltic States -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 10 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Baltic States
2 artilleries moved from Archangel to Novgorod
1 fighter moved from Bryansk to Novgorod
1 fighter and 1 tactical_bomber moved from Bryansk to Baltic StatesCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Novgorod
Russians attack with 2 artilleries and 1 fighter
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians win, taking Novgorod from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Battle in Baltic States
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armourNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Baltic States to Bryansk
1 fighter moved from Novgorod to Bryansk
1 infantry moved from Bryansk to Belarus
1 artillery and 9 infantry moved from Russia to Bryansk
2 infantry moved from Volgograd to Tambov
5 infantry moved from Timguska to Novosibirsk
2 aaGuns and 10 infantry moved from Yenisey to TimguskaPlace Units - Russians
10 artilleries placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Turning on Edit Mode
EDIT: Changing PUs for Russians from 32 to 37
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 7 armour and 1 mech_infantry; Remaining resources: 20 PUs; 6 SuicideAttackTokens;Politics - Japanese
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Spending the remaining 20 on another medium factory.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 7 armour and 1 mech_infantry; Remaining resources: 20 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 battleships, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Chahar
2 infantry moved from Anhwe to Hopei
1 infantry moved from Hunan to Kweichow
1 infantry moved from Hunan to Kwangsi
2 fighters moved from Japan to Hunan
1 mech_infantry moved from Hunan to Chahar
1 artillery moved from Hunan to Kweichow
1 artillery moved from Hunan to Kwangsi
1 fighter moved from Hunan to Hopei
1 infantry moved from Guam to 21 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from New South Wales to Queensland
Japanese take Queensland from UK_Pacific
1 armour, 3 artilleries and 4 infantry moved from New South Wales to 62 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 62 Sea Zone to 55 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 55 Sea Zone to Northern Territory
1 tactical_bomber moved from 62 Sea Zone to Northern Territory
1 fighter moved from 62 Sea Zone to Northern Territory
1 carrier moved from 62 Sea Zone to 55 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 42 Sea Zone -
Another slight adjustment to my buy if you don’t mind.
I’d like to change 5 of the Tanks to be MInf, and use the savings to buy 3 Inf. (and save 1)
So, sending up Flying Tigers in Hopei? If so, roll as many as you’d like here in the forum.
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Saving my Flying Tiger Tokens.
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Also changes to production before rolling dice is fine. Provided you do it before and not after.
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Right on!
Wish me luck, or not, as the case may be.