@SuperbattleshipYamato ANZAC-france-turn-2-complete-global-1940-game-37.tsvg
I have been using the TripleA calculator for some battles, is that okay or do you want me to stop using it?
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Slight problem - I forgot that taking NSW took half of UK Pacific’s IPCs on hand - 16 in this case.
So I can add that to Japan no problem, but how would you like to modify your UK Pacific buy?
Sorry for forgetting!
That gives me problems with my current troop displacement :/. Replace all units build with 5 infantry.
Delete 1 Art, 2 Tac, and give you 1 more PU in the bank. Got it.
But it also kinda ruins my Pacific/Chinese/US turn.
I’m sorry. Want to rewind to that point then?
@Shin:
I’m sorry. Want to rewind to that point then?
Best to continue. You had some set backs as well anyways. And we are just testing. Tho I am becoming more positive about one aspect of the current setup being wrong. But we can discuss that point after we are done with this game.
I think the Japanese VCs need a serious rethink - was that what you had in mind?
@Shin:
I think the Japanese VCs need a serious rethink - was that what you had in mind?
I was thinking about those. Al tho I haven’t played in a while and forgot about the VC change till UK pacific this turn and that probably hasn’t helped much either. Still Japan can easily capture 7 VC´s by turn 3, which seems wrong. It takes any Axis power a lot longer then that to capture that many VC´s. Then again Pacific works slightly different.
In my opinion. Gamerman needs to ask Wheatbeer about the suggested VC change in pacific. He might be able to give a proper alternative. He is a really skilled axis player after all.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 50 to 66
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 artillery and 2 tactical_bombers
EDIT: Adding units owned by British to India: 3 infantry
EDIT: Turning off Edit Mode
Purchase Units - Germans
Germans buy 3 bombers and 2 mech_infantrys; Remaining resources: 3 PUs;
Politics - Germans
Turning on Edit Mode
EDIT: Changing PUs for Germans from 3 to 0
EDIT: Turning off Edit Mode
Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Novgorod
Germans take Novgorod from Russians
1 fighter moved from Alexandria to 81 Sea Zone
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 fighters and 1 tactical_bomber moved from Alexandria to 95 Sea Zone
1 bomber moved from Alexandria to 95 Sea Zone
1 fighter moved from Alexandria to 95 Sea Zone
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
6 infantry moved from Finland to Karelia
Germans take Karelia from Russians
Combat - Germans
Battle in 81 Sea Zone
Germans attack with 1 fighter
British defend with 2 transports
Germans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in 95 Sea Zone
Germans attack with 1 bomber, 3 fighters and 1 tactical_bomber
British defend with 1 cruiser and 2 destroyers
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 fighters
Casualties for British: 1 cruiser and 2 destroyers
Non Combat Move - Germans
1 fighter moved from 95 Sea Zone to Southern Italy
1 tactical_bomber moved from 95 Sea Zone to Southern Italy
1 bomber moved from 95 Sea Zone to Western Germany
1 fighter moved from 81 Sea Zone to Alexandria
2 aaGuns, 14 armour, 5 artilleries, 19 infantry and 6 mech_infantrys moved from Eastern Poland to Western Ukraine
1 aaGun and 5 infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Germany to Western Germany
4 armour and 5 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
3 bombers and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
And for the record, that was Ger4.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 10 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Belarus to Baltic States
2 artilleries moved from Archangel to Novgorod
1 fighter moved from Bryansk to Novgorod
1 fighter and 1 tactical_bomber moved from Bryansk to Baltic States
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 10 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Belarus to Baltic States
2 artilleries moved from Archangel to Novgorod
1 fighter moved from Bryansk to Novgorod
1 fighter and 1 tactical_bomber moved from Bryansk to Baltic States
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Novgorod
Russians attack with 2 artilleries and 1 fighter
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians win, taking Novgorod from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Battle in Baltic States
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Baltic States to Bryansk
1 fighter moved from Novgorod to Bryansk
1 infantry moved from Bryansk to Belarus
1 artillery and 9 infantry moved from Russia to Bryansk
2 infantry moved from Volgograd to Tambov
5 infantry moved from Timguska to Novosibirsk
2 aaGuns and 10 infantry moved from Yenisey to Timguska
Place Units - Russians
10 artilleries placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Turning on Edit Mode
EDIT: Changing PUs for Russians from 32 to 37
EDIT: Turning off Edit Mode
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 7 armour and 1 mech_infantry; Remaining resources: 20 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Spending the remaining 20 on another medium factory.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 7 armour and 1 mech_infantry; Remaining resources: 20 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 battleships, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Chahar
2 infantry moved from Anhwe to Hopei
1 infantry moved from Hunan to Kweichow
1 infantry moved from Hunan to Kwangsi
2 fighters moved from Japan to Hunan
1 mech_infantry moved from Hunan to Chahar
1 artillery moved from Hunan to Kweichow
1 artillery moved from Hunan to Kwangsi
1 fighter moved from Hunan to Hopei
1 infantry moved from Guam to 21 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from New South Wales to Queensland
Japanese take Queensland from UK_Pacific
1 armour, 3 artilleries and 4 infantry moved from New South Wales to 62 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 62 Sea Zone to 55 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 55 Sea Zone to Northern Territory
1 tactical_bomber moved from 62 Sea Zone to Northern Territory
1 fighter moved from 62 Sea Zone to Northern Territory
1 carrier moved from 62 Sea Zone to 55 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 42 Sea Zone
Another slight adjustment to my buy if you don’t mind.
I’d like to change 5 of the Tanks to be MInf, and use the savings to buy 3 Inf. (and save 1)
So, sending up Flying Tigers in Hopei? If so, roll as many as you’d like here in the forum.
Saving my Flying Tiger Tokens.
Also changes to production before rolling dice is fine. Provided you do it before and not after.