Hmm, might not have been worth declaring war on Japan to save the Chinese troops for a round.
G40 l14 Mrcunego (axis) vs bjergmose (allies +11)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 artillery and 3 infantry moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber and 1 fighter moved from Southern Italy to EgyptCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry
ANZAC defend with 2 infantry; Russians defend with 1 fighter; British defend with 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry in Egypt, round 2 : 1/10 hits
British roll dice for 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry in Egypt, round 2 : 3/7 hits
1 infantry owned by the ANZAC and 3 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Egypt, round 3 : 3/7 hits
British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Egypt, round 3 : 2/6 hits
2 infantry owned by the British, 1 infantry owned by the ANZAC, 1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 2 artilleries, 1 bomber and 1 fighter in Egypt, round 4 : 2/5 hits
British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Egypt, round 4 : 2/3 hits
2 artilleries owned by the Italians, 1 artillery owned by the British and 1 mech_infantry owned by the British lost in Egypt
Italians roll dice for 1 armour, 1 bomber and 1 fighter in Egypt, round 5 : 3/3 hits
British roll dice for 1 fighter in Egypt, round 5 : 1/1 hits
1 fighter owned by the Italians and 1 fighter owned by the Russians lost in Egypt
Italians win, taking Egypt from British with 1 armour and 1 bomber remaining. Battle score for attacker is -4
Casualties for ANZAC: 2 infantry
Casualties for Russians: 1 fighter
Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Italians: 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Egypt to Libya
1 artillery and 1 infantry moved from Tunisia to Libya
1 armour moved from Greece to Romania
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 armour and 1 infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6
Italians collect 19 PUs; end with 19 PUs total -
satans. Ikke helt som planlagt. Det er ofte de italienske tropper der skuffer mig i det her spil. Det er som om spillet har taget hoejde for at de bare ikke er saerlig veltraenede
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 submarines; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to Philippines
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
1 infantry moved from New South Wales to South Australia
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
2 submarines placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from ItaliansCombat - French
Battle in 97 Sea Zone
French attack with 1 cruiser and 1 destroyer
Italians defend with 1 submarine
French win, taking 97 Sea Zone from Italians with 1 cruiser remaining. Battle score for attacker is -2
Casualties for French: 1 destroyer
Casualties for Italians: 1 submarineNon Combat Move - French
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
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gik ud fra du ikke ville scramble med Italien…ellers rykker du bare frenchies som jeg og triller terningerne
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 3 artilleries and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 infantry moved from Finland to Karelia
2 infantry moved from Poland to Eastern Poland
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 artillery and 2 infantry moved from France to Southern France
2 bombers moved from Western Germany to Trans-Jordan
2 fighters and 1 tactical_bomber moved from Finland to Eastern Poland
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 tactical_bomber moved from Finland to Belarus
2 infantry moved from Novgorod to Belarus
2 artilleries and 6 infantry moved from Novgorod to Karelia
1 tactical_bomber moved from Finland to Eastern PolandCombat - Germans
Battle in Belarus
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/2 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Eastern Poland
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 artillery
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Eastern Poland, round 2 : 3/6 hits
Russians roll dice for 1 artillery in Eastern Poland, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Karelia
Germans attack with 2 artilleries and 7 infantry
Russians defend with 2 aaGuns, 3 infantry and 1 mech_infantry
Germans roll dice for 2 artilleries and 7 infantry in Karelia, round 2 : 3/9 hits
Russians roll dice for 2 aaGuns, 3 infantry and 1 mech_infantry in Karelia, round 2 : 1/4 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Karelia
Germans roll dice for 2 artilleries and 6 infantry in Karelia, round 3 : 1/8 hits
Russians roll dice for 2 infantry and 1 mech_infantry in Karelia, round 3 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans roll dice for 2 artilleries and 5 infantry in Karelia, round 4 : 3/7 hits
Russians roll dice for 1 infantry and 1 mech_infantry in Karelia, round 4 : 0/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 2 artilleries and 5 infantry remaining. Battle score for attacker is 17
Casualties for Germans: 2 infantry
Casualties for Russians: 2 aaGuns, 3 infantry and 1 mech_infantry
Battle in Southern France
Germans attack with 1 artillery and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits
British roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Southern France, round 3 : 1/3 hits
British roll dice for 1 mech_infantry in Southern France, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in Southern France
Germans win, taking Southern France from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Trans-Jordan
Germans attack with 2 bombers
French defend with 1 infantry; British defend with 1 artillery
Germans roll dice for 2 bombers in Trans-Jordan, round 2 : 0/2 hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits
Germans roll dice for 2 bombers in Trans-Jordan, round 3 : 0/2 hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 3 : 2/2 hits
2 bombers owned by the Germans lost in Trans-Jordan
British win with 1 artillery and 1 infantry remaining. Battle score for attacker is -24
Casualties for Germans: 2 bombersNon Combat Move - Germans
1 fighter moved from Western Germany to Egypt
2 fighters and 2 tactical_bombers moved from Eastern Poland to Romania
1 tactical_bomber moved from Belarus to Novgorod
1 fighter and 1 tactical_bomber moved from Finland to Western Germany
3 infantry moved from Poland to Eastern Poland
5 artilleries moved from Baltic States to Eastern Poland
3 armour moved from Germany to Eastern Poland
6 infantry moved from Germany to PolandPlace Units - Germans
3 artilleries placed in Novgorod
1 armour and 1 mech_infantry placed in Western Germany
4 armour and 1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Germans collect 43 PUs (3 lost to blockades); end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
jeps. fighteren skulle ikke scramble.
De tyske fly har virkelig fået nogen tæv i det her spil -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Ukraine to BelarusCombat - Russians
Battle in Belarus
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 armour and 2 mech_infantrys moved from Western Ukraine to Bryansk
1 armour moved from Ukraine to Bryansk
1 mech_infantry moved from Volgograd to Tsinghai
1 armour moved from Volgograd to Tsinghai
2 infantry moved from Northwest Persia to Iraq
1 armour moved from Caucasus to Iraq
1 armour moved from Caucasus to Bryansk
1 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Belarus to Russia
1 artillery and 3 infantry moved from Russia to Vologda
2 infantry moved from Russia to Bryansk
1 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to Sikang
1 infantry moved from Tsagaan Olom to Kansu
1 infantry moved from Yenisey to TimguskaPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 armour and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 6 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 unit repaired.
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Yenisey from Russians
Japanese take Evenkiyskiy from Russians
1 mech_infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 artillery and 2 infantry moved from Kwangsi to Yunnan
2 fighters moved from Kiangsi to Yunnan
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
2 bombers moved from Kwangsi to Philippines
2 artilleries and 2 infantry moved from Hopei to Kweichow
2 mech_infantrys moved from Anhwe to Hunan
1 armour moved from Hopei to Hunan
1 battleship moved from 44 Sea Zone to 35 Sea Zone
1 carrier moved from 44 Sea Zone to 35 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 43 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Java
1 battleship and 1 cruiser moved from 37 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Kwangsi to Yunnan -
scramble?
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sparer på benzinen og forsvarer manila til sidste mand :x
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 6 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 unit repaired.
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Yenisey from Russians
Japanese take Evenkiyskiy from Russians
1 mech_infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 artillery and 2 infantry moved from Kwangsi to Yunnan
2 fighters moved from Kiangsi to Yunnan
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
2 bombers moved from Kwangsi to Philippines
2 artilleries and 2 infantry moved from Hopei to Kweichow
2 mech_infantrys moved from Anhwe to Hunan
1 armour moved from Hopei to Hunan
1 battleship moved from 44 Sea Zone to 35 Sea Zone
1 carrier moved from 44 Sea Zone to 35 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 43 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Java
1 battleship and 1 cruiser moved from 37 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Kwangsi to YunnanCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 2 cruisers, 3 destroyers and 1 transport
ANZAC defend with 1 cruiser; Americans defend with 1 destroyer
Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 3 destroyers and 1 transport in 35 Sea Zone, round 2 : 4/7 hits
ANZAC roll dice for 1 cruiser and 1 destroyer in 35 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Americans and 1 cruiser owned by the ANZAC lost in 35 Sea Zone
Japanese win with 2 battleships, 2 carriers, 2 cruisers, 3 destroyers and 1 transport remaining. Battle score for attacker is 20
Casualties for ANZAC: 1 cruiser
Casualties for Americans: 1 destroyer
Battle in Philippines
Japanese attack with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 fighter; Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 4/8 hits
Americans roll dice for 2 fighters and 2 infantry in Philippines, round 2 : 1/4 hits
1 fighter owned by the Americans, 1 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 fighter owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 fighter
Casualties for Americans: 1 fighter and 2 infantry
Battle in Java
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/3 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Sumatra
Battle in Yunnan
Japanese attack with 1 artillery, 4 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 aaGun; Chinese defend with 5 infantry
AA fire in Yunnan : 0/3 hits
Japanese roll dice for 1 artillery, 4 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 6/10 hits
Chinese roll dice for 1 aaGun and 5 infantry in Yunnan, round 2 : 4/5 hits
2 infantry owned by the Japanese, 5 infantry owned by the Chinese, 1 fighter owned by the Japanese, 1 aaGun owned by the British and 1 artillery owned by the Japanese lost in Yunnan
Japanese win, taking Sumatra from Dutch with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery, 1 fighter and 2 infantry
Casualties for British: 1 aaGun
Casualties for Chinese: 5 infantry
Battle in Hunan
Japanese attack with 1 armour and 2 mech_infantrys
British defend with 1 mech_infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Hunan, round 2 : 2/3 hits
Chinese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Kweichow
Japanese attack with 2 artilleries and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Kweichow, round 2 : 0/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Kweichow
Japanese roll dice for 2 artilleries and 1 infantry in Kweichow, round 3 : 0/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
Japanese roll dice for 2 artilleries and 1 infantry in Kweichow, round 4 : 2/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Java to 41 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 37 Sea Zone to 41 Sea Zone
3 fighters moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
2 bombers moved from Philippines to Kwangsi
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Kwangsi to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Yakut S.S.R. to Yenisey
1 mech_infantry moved from Manchuria to Buryatia
1 tactical_bomber moved from Buryatia to Yakut S.S.R.
3 fighters moved from Yunnan to Kwangsi
3 tactical_bombers moved from Yunnan to Kwangsi
3 mech_infantrys moved from Kiangsu to KwangsiPlace Units - Japanese
1 carrier, 1 destroyer and 3 submarines placed in 6 Sea Zone
3 mech_infantrys placed in Manchuria
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 fighter moved from 23 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 23 Sea Zone to 17 Sea ZoneCombat - Americans
Battle in 17 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 destroyer moved from 23 Sea Zone to 25 Sea Zone
2 bombers moved from Hawaiian Islands to Queensland
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 23 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Eastern United States to United Kingdom
1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 26 Sea Zone
2 infantry moved from 62 Sea Zone to New South WalesPlace Units - Americans
1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
2 fighters and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Hopei
1 fighter moved from Sikang to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to Sikang
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Sikang to SzechwanPlace Units - Chinese
3 artilleries and 1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 2 artilleries, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from Normandy Bordeaux to France
French take France from Germans
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Egypt
1 fighter moved from Persia to Egypt
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Southern France
2 fighters moved from United Kingdom to Southern FranceCombat - British
Battle in Egypt
British attack with 1 artillery and 1 fighter
Germans defend with 1 fighter; Italians defend with 1 armour and 1 harbour
British win, taking Egypt from Italians with 1 artillery remaining. Battle score for attacker is 6
Casualties for Germans: 1 fighter
Casualties for British: 1 fighter
Casualties for Italians: 1 armour
Battle in Holland Belgium
British attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
British win, taking Holland Belgium from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantry
Battle in Southern France
British attack with 4 fighters
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
British win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 1 fighter
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in FranceNon Combat Move - British
2 fighters moved from Southern France to 110 Sea Zone
1 fighter moved from Southern France to Normandy Bordeaux
1 armour and 1 infantry moved from Eire to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from French Indo China to Shan State
1 armour moved from India to Burma
1 artillery and 2 infantry moved from India to Burma
1 aaGun moved from India to Burma
2 infantry moved from Iraq to Trans-JordanPlace Units - British
1 transport placed in 71 Sea Zone
2 artilleries, 1 fighter and 4 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery and 3 infantry moved from Romania to BessarabiaCombat - Italians
Battle in Bessarabia
Italians attack with 1 armour, 1 artillery and 3 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Bessarabia, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Libya to Southern Italy
1 armour and 2 infantry moved from Northern Italy to Southern Italy
2 aaGuns moved from Romania to BessarabiaPlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6
Italians collect 15 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 submarines and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
4 infantry moved from France to Northern Italy
1 fighter moved from United Kingdom to Northern ItalyCombat - French
Battle in Northern Italy
French attack with 1 fighter and 4 infantry
Germans defend with 1 aaGun and 1 infantry; Italians defend with 1 factory_major and 1 infantry
French converts factory_major into different units
French win, taking Northern Italy from Italians with 1 fighter and 4 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - French
1 fighter moved from Northern Italy to France
1 infantry moved from Normandy Bordeaux to France
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from Algeria to Morocco
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to IraqTurn Complete - French
French collect 19 PUs; end with 19 PUs total -
jeg sagde til De Gaulle at han skulle blive i Paris…
klogt at nappe nord-Italien…nope, men sjældent at frøæderne fÃ¥r lov at lege med 8-) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Western Germany to Holland Belgium
1 armour, 1 artillery and 4 mech_infantrys moved from Western Germany to France
1 infantry moved from Archangel to Belarus
1 artillery moved from Novgorod to Belarus
1 tactical_bomber moved from Novgorod to Belarus
1 mech_infantry moved from Romania to Northern Italy
1 mech_infantry moved from Germany to Northern Italy
2 fighters and 2 tactical_bombers moved from Romania to Northern Italy
1 armour moved from Germany to Northern Italy
1 fighter and 1 tactical_bomber moved from Western Germany to France
1 armour moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Northern Italy to France
1 infantry moved from Eastern Poland to BelarusCombat - Germans
Battle in Belarus
Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 0/4 hits
Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits
Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Belarus, round 3 : 3/4 hits
Russians roll dice for 2 infantry in Belarus, round 3 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Holland Belgium
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 artillery
Germans roll dice for 1 armour and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits
British roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits
1 artillery owned by the British and 1 mech_infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery
Battle in France
Germans attack with 1 armour, 1 artillery, 1 fighter, 4 mech_infantrys and 2 tactical_bombers
French defend with 1 airfield, 1 factory_minor, 1 fighter and 1 infantry; British defend with 3 infantry
Germans roll dice for 1 armour, 1 artillery, 1 fighter, 4 mech_infantrys and 2 tactical_bombers in France, round 2 : 6/9 hits
French roll dice for 1 fighter and 4 infantry in France, round 2 : 3/5 hits
3 infantry owned by the British, 1 infantry owned by the French, 1 fighter owned by the French and 3 mech_infantrys owned by the Germans lost in France
Germans captures 19PUs while taking French capital
Germans win, taking France from French with 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 3 mech_infantrys
Casualties for French: 1 fighter and 1 infantry
Casualties for British: 3 infantry
Battle in Northern Italy
Germans attack with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
French defend with 1 factory_minor and 4 infantry
Germans roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Northern Italy, round 2 : 2/6 hits
French roll dice for 4 infantry in Northern Italy, round 2 : 1/4 hits
2 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Northern Italy
Germans roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Northern Italy, round 3 : 1/5 hits
French roll dice for 2 infantry in Northern Italy, round 3 : 1/2 hits
1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Northern Italy
Germans roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Northern Italy, round 4 : 0/4 hits
French roll dice for 1 infantry in Northern Italy, round 4 : 0/1 hits
1 armour owned by the Germans retreated to Western Germany
French win with 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for French: 3 infantryNon Combat Move - Germans
1 fighter and 2 tactical_bombers moved from France to Western Germany
2 fighters and 1 tactical_bomber moved from Northern Italy to Western Germany
2 armour and 2 mech_infantrys moved from Romania to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
1 tactical_bomber moved from Belarus to Novgorod
2 artilleries and 5 infantry moved from Karelia to Novgorod
3 artilleries and 3 infantry moved from Eastern Poland to Bessarabia
2 artilleries moved from Eastern Poland to Bessarabia
3 armour moved from Eastern Poland to Germany
6 infantry moved from Poland to Germany
3 armour moved from Germany to Western GermanyPlace Units - Germans
2 artilleries and 1 infantry placed in Novgorod
5 infantry and 3 mech_infantrys placed in Western Germany
2 mech_infantrys placed in Germany
1 artillery and 1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
Germans collect 46 PUs; end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs