@Booper said in L25 BM4 Simon33(L+16) vs Booper(X) #2:
Some crazy bomber-on-bomber mutual destruction
Gee, that was lucky for me. Obviously it was ill advised to do that bombing raid.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
4 infantry moved from Szechwan to Yunnan
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
2 infantry moved from Shensi to Suiyuyan
1 fighter moved from Szechwan to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Sikang
Place Units - Chinese
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Sikang: 1 infantry
EDIT: Removing units owned by Chinese from Shensi: 1 infantry
EDIT: Turning off Edit Mode
1 infantry placed in Yunnan
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 mech_infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Burma to Hunan
Chinese take Hunan from Japanese
3 infantry moved from Persia to Iraq
1 fighter moved from India to Iraq
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
Combat - British
Battle in Iraq
British attack with 1 fighter and 3 infantry
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantry
Battle in Trans-Jordan
British attack with 1 artillery and 1 infantry
Italians defend with 1 artillery and 1 infantry
British win, taking Trans-Jordan from Italians with 1 artillery remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
1 fighter moved from Iraq to Persia
2 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Siam to French Indo China
1 aaGun moved from Burma to Yunnan
2 aaGuns, 1 artillery and 1 infantry moved from Burma to India
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier and 1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from 109 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to Eire
British take Eire from Neutral_Allies
1 destroyer moved from 87 Sea Zone to 92 Sea Zone
1 infantry moved from Burma to India
Place Units - British
1 armour, 1 artillery and 1 infantry placed in Union of South Africa
3 infantry placed in United Kingdom
1 fighter placed in 110 Sea Zone
Turn Complete - British
British collect 37 PUs; end with 37 PUs total
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4,4,3,6,6,3,5
UK_Pacific collect 6 PUs (2 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 artillery and 3 infantry moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber and 1 fighter moved from Southern Italy to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry
ANZAC defend with 2 infantry; Russians defend with 1 fighter; British defend with 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry in Egypt, round 2 : 1/10 hits
British roll dice for 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry in Egypt, round 2 : 3/7 hits
1 infantry owned by the ANZAC and 3 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Egypt, round 3 : 3/7 hits
British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Egypt, round 3 : 2/6 hits
2 infantry owned by the British, 1 infantry owned by the ANZAC, 1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 2 artilleries, 1 bomber and 1 fighter in Egypt, round 4 : 2/5 hits
British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Egypt, round 4 : 2/3 hits
2 artilleries owned by the Italians, 1 artillery owned by the British and 1 mech_infantry owned by the British lost in Egypt
Italians roll dice for 1 armour, 1 bomber and 1 fighter in Egypt, round 5 : 3/3 hits
British roll dice for 1 fighter in Egypt, round 5 : 1/1 hits
1 fighter owned by the Italians and 1 fighter owned by the Russians lost in Egypt
Italians win, taking Egypt from British with 1 armour and 1 bomber remaining. Battle score for attacker is -4
Casualties for ANZAC: 2 infantry
Casualties for Russians: 1 fighter
Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Italians: 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Egypt to Libya
1 artillery and 1 infantry moved from Tunisia to Libya
1 armour moved from Greece to Romania
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 armour and 1 infantry placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6
Italians collect 19 PUs; end with 19 PUs total
satans. Ikke helt som planlagt. Det er ofte de italienske tropper der skuffer mig i det her spil. Det er som om spillet har taget hoejde for at de bare ikke er saerlig veltraenede
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 submarines; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to Philippines
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
1 infantry moved from New South Wales to South Australia
1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
Combat - French
Battle in 97 Sea Zone
French attack with 1 cruiser and 1 destroyer
Italians defend with 1 submarine
French win, taking 97 Sea Zone from Italians with 1 cruiser remaining. Battle score for attacker is -2
Casualties for French: 1 destroyer
Casualties for Italians: 1 submarine
Non Combat Move - French
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Turn Complete - French
gik ud fra du ikke ville scramble med Italien…ellers rykker du bare frenchies som jeg og triller terningerne
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 3 artilleries and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 infantry moved from Finland to Karelia
2 infantry moved from Poland to Eastern Poland
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 artillery and 2 infantry moved from France to Southern France
2 bombers moved from Western Germany to Trans-Jordan
2 fighters and 1 tactical_bomber moved from Finland to Eastern Poland
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 tactical_bomber moved from Finland to Belarus
2 infantry moved from Novgorod to Belarus
2 artilleries and 6 infantry moved from Novgorod to Karelia
1 tactical_bomber moved from Finland to Eastern Poland
Combat - Germans
Battle in Belarus
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/2 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Eastern Poland
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 artillery
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Eastern Poland, round 2 : 3/6 hits
Russians roll dice for 1 artillery in Eastern Poland, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Karelia
Germans attack with 2 artilleries and 7 infantry
Russians defend with 2 aaGuns, 3 infantry and 1 mech_infantry
Germans roll dice for 2 artilleries and 7 infantry in Karelia, round 2 : 3/9 hits
Russians roll dice for 2 aaGuns, 3 infantry and 1 mech_infantry in Karelia, round 2 : 1/4 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Karelia
Germans roll dice for 2 artilleries and 6 infantry in Karelia, round 3 : 1/8 hits
Russians roll dice for 2 infantry and 1 mech_infantry in Karelia, round 3 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans roll dice for 2 artilleries and 5 infantry in Karelia, round 4 : 3/7 hits
Russians roll dice for 1 infantry and 1 mech_infantry in Karelia, round 4 : 0/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 2 artilleries and 5 infantry remaining. Battle score for attacker is 17
Casualties for Germans: 2 infantry
Casualties for Russians: 2 aaGuns, 3 infantry and 1 mech_infantry
Battle in Southern France
Germans attack with 1 artillery and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits
British roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Southern France, round 3 : 1/3 hits
British roll dice for 1 mech_infantry in Southern France, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in Southern France
Germans win, taking Southern France from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Trans-Jordan
Germans attack with 2 bombers
French defend with 1 infantry; British defend with 1 artillery
Germans roll dice for 2 bombers in Trans-Jordan, round 2 : 0/2 hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits
Germans roll dice for 2 bombers in Trans-Jordan, round 3 : 0/2 hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 3 : 2/2 hits
2 bombers owned by the Germans lost in Trans-Jordan
British win with 1 artillery and 1 infantry remaining. Battle score for attacker is -24
Casualties for Germans: 2 bombers
Non Combat Move - Germans
1 fighter moved from Western Germany to Egypt
2 fighters and 2 tactical_bombers moved from Eastern Poland to Romania
1 tactical_bomber moved from Belarus to Novgorod
1 fighter and 1 tactical_bomber moved from Finland to Western Germany
3 infantry moved from Poland to Eastern Poland
5 artilleries moved from Baltic States to Eastern Poland
3 armour moved from Germany to Eastern Poland
6 infantry moved from Germany to Poland
Place Units - Germans
3 artilleries placed in Novgorod
1 armour and 1 mech_infantry placed in Western Germany
4 armour and 1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Germans collect 43 PUs (3 lost to blockades); end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
jeps. fighteren skulle ikke scramble.
De tyske fly har virkelig fået nogen tæv i det her spil
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Ukraine to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 armour and 2 mech_infantrys moved from Western Ukraine to Bryansk
1 armour moved from Ukraine to Bryansk
1 mech_infantry moved from Volgograd to Tsinghai
1 armour moved from Volgograd to Tsinghai
2 infantry moved from Northwest Persia to Iraq
1 armour moved from Caucasus to Iraq
1 armour moved from Caucasus to Bryansk
1 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Belarus to Russia
1 artillery and 3 infantry moved from Russia to Vologda
2 infantry moved from Russia to Bryansk
1 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to Sikang
1 infantry moved from Tsagaan Olom to Kansu
1 infantry moved from Yenisey to Timguska
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 armour and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 6 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 unit repaired.
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Yenisey from Russians
Japanese take Evenkiyskiy from Russians
1 mech_infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 artillery and 2 infantry moved from Kwangsi to Yunnan
2 fighters moved from Kiangsi to Yunnan
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
2 bombers moved from Kwangsi to Philippines
2 artilleries and 2 infantry moved from Hopei to Kweichow
2 mech_infantrys moved from Anhwe to Hunan
1 armour moved from Hopei to Hunan
1 battleship moved from 44 Sea Zone to 35 Sea Zone
1 carrier moved from 44 Sea Zone to 35 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 43 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Java
1 battleship and 1 cruiser moved from 37 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Kwangsi to Yunnan
scramble?
sparer på benzinen og forsvarer manila til sidste mand :x
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 6 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 unit repaired.
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Yenisey from Russians
Japanese take Evenkiyskiy from Russians
1 mech_infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 artillery and 2 infantry moved from Kwangsi to Yunnan
2 fighters moved from Kiangsi to Yunnan
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
2 bombers moved from Kwangsi to Philippines
2 artilleries and 2 infantry moved from Hopei to Kweichow
2 mech_infantrys moved from Anhwe to Hunan
1 armour moved from Hopei to Hunan
1 battleship moved from 44 Sea Zone to 35 Sea Zone
1 carrier moved from 44 Sea Zone to 35 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 43 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Java
1 battleship and 1 cruiser moved from 37 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Kwangsi to Yunnan
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 2 cruisers, 3 destroyers and 1 transport
ANZAC defend with 1 cruiser; Americans defend with 1 destroyer
Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 3 destroyers and 1 transport in 35 Sea Zone, round 2 : 4/7 hits
ANZAC roll dice for 1 cruiser and 1 destroyer in 35 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Americans and 1 cruiser owned by the ANZAC lost in 35 Sea Zone
Japanese win with 2 battleships, 2 carriers, 2 cruisers, 3 destroyers and 1 transport remaining. Battle score for attacker is 20
Casualties for ANZAC: 1 cruiser
Casualties for Americans: 1 destroyer
Battle in Philippines
Japanese attack with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 fighter; Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 4/8 hits
Americans roll dice for 2 fighters and 2 infantry in Philippines, round 2 : 1/4 hits
1 fighter owned by the Americans, 1 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 fighter owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 fighter
Casualties for Americans: 1 fighter and 2 infantry
Battle in Java
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/3 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Sumatra
Battle in Yunnan
Japanese attack with 1 artillery, 4 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 aaGun; Chinese defend with 5 infantry
AA fire in Yunnan : 0/3 hits
Japanese roll dice for 1 artillery, 4 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 6/10 hits
Chinese roll dice for 1 aaGun and 5 infantry in Yunnan, round 2 : 4/5 hits
2 infantry owned by the Japanese, 5 infantry owned by the Chinese, 1 fighter owned by the Japanese, 1 aaGun owned by the British and 1 artillery owned by the Japanese lost in Yunnan
Japanese win, taking Sumatra from Dutch with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery, 1 fighter and 2 infantry
Casualties for British: 1 aaGun
Casualties for Chinese: 5 infantry
Battle in Hunan
Japanese attack with 1 armour and 2 mech_infantrys
British defend with 1 mech_infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Hunan, round 2 : 2/3 hits
Chinese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Kweichow
Japanese attack with 2 artilleries and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Kweichow, round 2 : 0/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Kweichow
Japanese roll dice for 2 artilleries and 1 infantry in Kweichow, round 3 : 0/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
Japanese roll dice for 2 artilleries and 1 infantry in Kweichow, round 4 : 2/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Java to 41 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 37 Sea Zone to 41 Sea Zone
3 fighters moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
2 bombers moved from Philippines to Kwangsi
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Kwangsi to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Yakut S.S.R. to Yenisey
1 mech_infantry moved from Manchuria to Buryatia
1 tactical_bomber moved from Buryatia to Yakut S.S.R.
3 fighters moved from Yunnan to Kwangsi
3 tactical_bombers moved from Yunnan to Kwangsi
3 mech_infantrys moved from Kiangsu to Kwangsi
Place Units - Japanese
1 carrier, 1 destroyer and 3 submarines placed in 6 Sea Zone
3 mech_infantrys placed in Manchuria
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 fighter moved from 23 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 23 Sea Zone to 17 Sea Zone
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 destroyer moved from 23 Sea Zone to 25 Sea Zone
2 bombers moved from Hawaiian Islands to Queensland
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 23 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Eastern United States to United Kingdom
1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 26 Sea Zone
2 infantry moved from 62 Sea Zone to New South Wales
Place Units - Americans
1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
2 fighters and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Hopei
1 fighter moved from Sikang to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Sikang
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Sikang to Szechwan
Place Units - Chinese
3 artilleries and 1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 2 artilleries, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Normandy Bordeaux to France
French take France from Germans
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Egypt
1 fighter moved from Persia to Egypt
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Southern France
2 fighters moved from United Kingdom to Southern France
Combat - British
Battle in Egypt
British attack with 1 artillery and 1 fighter
Germans defend with 1 fighter; Italians defend with 1 armour and 1 harbour
British win, taking Egypt from Italians with 1 artillery remaining. Battle score for attacker is 6
Casualties for Germans: 1 fighter
Casualties for British: 1 fighter
Casualties for Italians: 1 armour
Battle in Holland Belgium
British attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
British win, taking Holland Belgium from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantry
Battle in Southern France
British attack with 4 fighters
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
British win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 1 fighter
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in France
Non Combat Move - British
2 fighters moved from Southern France to 110 Sea Zone
1 fighter moved from Southern France to Normandy Bordeaux
1 armour and 1 infantry moved from Eire to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from French Indo China to Shan State
1 armour moved from India to Burma
1 artillery and 2 infantry moved from India to Burma
1 aaGun moved from India to Burma
2 infantry moved from Iraq to Trans-Jordan
Place Units - British
1 transport placed in 71 Sea Zone
2 artilleries, 1 fighter and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 1 artillery and 3 infantry moved from Romania to Bessarabia
Combat - Italians
Battle in Bessarabia
Italians attack with 1 armour, 1 artillery and 3 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Bessarabia, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Libya to Southern Italy
1 armour and 2 infantry moved from Northern Italy to Southern Italy
2 aaGuns moved from Romania to Bessarabia
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6
Italians collect 15 PUs; end with 15 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
4 infantry moved from France to Northern Italy
1 fighter moved from United Kingdom to Northern Italy
Combat - French
Battle in Northern Italy
French attack with 1 fighter and 4 infantry
Germans defend with 1 aaGun and 1 infantry; Italians defend with 1 factory_major and 1 infantry
French converts factory_major into different units
French win, taking Northern Italy from Italians with 1 fighter and 4 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - French
1 fighter moved from Northern Italy to France
1 infantry moved from Normandy Bordeaux to France
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from Algeria to Morocco
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
French collect 19 PUs; end with 19 PUs total