Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
I scrambled all 3 Fts in Sz97, as I could not hit them anyway.
Unfortunately, I forgot to unload my 2 Units into Belgium!
Excuse me Mrcunego: wrong thread!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 1 infantry moved from Anhwe to Hunan
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Kiangsi to Hunan
1 fighter moved from Kiangsi to Hunan
2 fighters and 2 tactical_bombers moved from Kwangsi to Hunan
Combat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 2 : 6/8 hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
2 artilleries and 1 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 55 Sea Zone
1 battleship, 2 cruisers, 2 destroyers and 1 submarine moved from 36 Sea Zone to 55 Sea Zone
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 bombers moved from Kwangsi to Caroline Islands
1 artillery and 2 infantry moved from Kiangsi to Kwangsi
3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
1 mech_infantry moved from Anhwe to Kwangsi
1 aaGun and 6 infantry moved from Jehol to Anhwe
4 infantry moved from Manchuria to Jehol
1 armour, 1 battleship, 3 carriers, 2 destroyers, 3 fighters, 1 infantry, 1 submarine, 3 tactical_bombers and 1 transport moved from 33 Sea Zone to 54 Sea Zone
Place Units - Japanese
1 factory_minor placed in Kiangsu
1 carrier, 1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 33 PUs; end with 35 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Western United States
1 aaGun moved from Eastern United States to Central United States
Place Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 destroyer and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
Americans undo move 4.
1 infantry placed in Eastern United States
Americans undo move 3.
Americans undo move 1.
1 carrier placed in 101 Sea Zone
2 destroyers and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Territory Summary for Americans :
Philippines : 1 airfield, 1 fighter, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 3 mech_infantrys
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 2 fighters, 1 harbour and 4 infantry
Midway : 1 airfield
35 Sea Zone : 1 destroyer
26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 submarines, 1 tactical_bomber and 2 transports
21 Sea Zone : 1 submarine
10 Sea Zone : 2 destroyers and 1 transport
Central United States : 1 aaGun, 1 armour, 1 factory_minor and 1 mech_infantry
Eastern United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
101 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports
Production/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 33 / 45
Americans : 52 / 52
Chinese : 5 / 16
British : 29 / 31
UK_Pacific : 17 / 17
Italians : 11 / 12
ANZAC : 14 / 15
French : 11 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
1 fighter moved from Szechwan to Suiyuyan
10 infantry moved from Szechwan to Yunnan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
1 fighter moved from Szechwan to Suiyuyan
10 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 10 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 9 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Sikang
1 infantry moved from Szechwan to Shensi
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Territory Summary for Chinese :
Shensi : 1 infantry
Yunnan : 14 infantry
Suiyuyan : 2 infantry
Szechwan : 1 infantry
Sikang : 1 fighter
Production/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 31 / 45
Americans : 52 / 52
Chinese : 7 / 14
British : 29 / 31
UK_Pacific : 17 / 17
Italians : 11 / 12
ANZAC : 14 / 15
French : 11 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - British
1 fighter moved from Malta to Tobruk
3 infantry moved from Shan State to Siam
1 tactical_bomber moved from India to Siam
1 fighter moved from India to Siam
1 battleship moved from 79 Sea Zone to 76 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery moved from 76 Sea Zone to Italian Somaliland
1 infantry moved from 76 Sea Zone to Italian Somaliland
1 tactical_bomber moved from Egypt to Tobruk
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 bomber moved from Malta to Tobruk
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 2 destroyers and 1 factory_minor; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - British
1 fighter moved from Malta to Tobruk
3 infantry moved from Shan State to Siam
1 tactical_bomber moved from India to Siam
1 fighter moved from India to Siam
1 battleship moved from 79 Sea Zone to 76 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery moved from 76 Sea Zone to Italian Somaliland
1 infantry moved from 76 Sea Zone to Italian Somaliland
1 tactical_bomber moved from Egypt to Tobruk
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 bomber moved from Malta to Tobruk
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
Combat - British
Battle in Italian Somaliland
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British win, taking Italian Somaliland from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Tobruk
British attack with 1 bomber, 1 fighter and 1 tactical_bomber
Italians defend with 1 artillery
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for British: 1 bomber
Casualties for Italians: 1 artillery
Battle in Siam
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Siam from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter moved from Siam to Burma
1 tactical_bomber moved from Siam to Burma
3 aaGuns, 1 artillery, 9 infantry and 1 mech_infantry moved from India to Burma
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 artillery moved from Ethiopia to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery moved from 81 Sea Zone to Trans-Jordan
1 tactical_bomber moved from Tobruk to Egypt
1 fighter moved from Tobruk to Egypt
2 infantry moved from Rhodesia to Tanganyika Territory
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 fighter moved from Malta to Egypt
Place Units - British
1 factory_minor placed in Egypt
1 destroyer placed in 109 Sea Zone
1 destroyer placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,2
British collect 28 PUs (3 lost to blockades); end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Place Units - UK_Pacific
1 armour, 1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys
Territory Summary for British and UK_Pacific :
Kiangsi : 1 infantry
Siam : 1 flag, 2 infantry
Burma : 3 aaGuns, 1 artillery, 1 fighter, 10 infantry, 1 mech_infantry and 1 tactical_bomber
India : 1 airfield, 1 armour, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour and 1 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Trans-Jordan : 1 artillery, 1 fighter and 1 infantry
Gibraltar : 1 fighter, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 2 fighters, 1 harbour and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 infantry
Tanganyika Territory : 2 infantry
Italian Somaliland : 1 flag, 1 artillery and 1 infantry
Ethiopia : 1 flag
76 Sea Zone : 1 battleship and 1 transport
109 Sea Zone : 1 destroyer
Eastern Persia : 1 flag
81 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
Persia : 1 flag, 3 infantry
98 Sea Zone : 1 destroyer
110 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 29 / 45
Americans : 52 / 52
Chinese : 8 / 14
British : 31 / 36
UK_Pacific : 18 / 23
Italians : 11 / 12
ANZAC : 14 / 15
French : 11 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 submarines; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
1 armour moved from Bulgaria to Bessarabia
Italians take Bessarabia from Russians
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern Italy
4 infantry moved from Bulgaria to Romania
1 armour moved from Greece to Romania
1 artillery moved from Greece to Bulgaria
1 artillery and 1 infantry moved from Yugoslavia to Romania
2 aaGuns and 1 infantry moved from Southern France to Northern Italy
2 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Yugoslavia
Place Units - Italians
2 submarines placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
Combat - ANZAC
Battle in Hainan
Non Combat Move - ANZAC
2 aaGuns, 3 fighters and 2 infantry moved from Queensland to New South Wales
1 cruiser moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Malaya to Shan State
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,5,4,6,2,6,1,3,6,4,3,3,4,2,4,3,4
ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Territory Summary for ANZAC :
Hainan : 1 flag, 1 harbour and 1 infantry
Shan State : 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry
Java : 1 flag, 1 infantry
42 Sea Zone : 1 cruiser
46 Sea Zone : 1 destroyer
36 Sea Zone : 1 transport
62 Sea Zone : 1 destroyer
Egypt : 2 infantry
Production/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 29 / 45
Americans : 52 / 52
Chinese : 8 / 14
British : 31 / 36
UK_Pacific : 18 / 23
Italians : 11 / 11
ANZAC : 14 / 17
French : 11 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
Combat - French
Battle in 98 Sea Zone
French attack with 1 destroyer
Italians defend with 1 submarine
French win, taking 98 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Morocco : 2 infantry
French Equatorial Africa : 1 infantry
Tobruk : 1 flag, 1 infantry
Libya : 1 flag
81 Sea Zone : 1 destroyer
98 Sea Zone : 1 flag, 1 destroyer
Production/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 29 / 45
Americans : 52 / 52
Chinese : 8 / 14
British : 31 / 36
UK_Pacific : 18 / 23
Italians : 11 / 11
ANZAC : 14 / 17
French : 11 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Combat - Germans
Non Combat Move - Germans
1 submarine moved from 118 Sea Zone to 122 Sea Zone
1 submarine moved from 106 Sea Zone to 89 Sea Zone
2 artilleries and 6 infantry moved from Romania to Bessarabia
2 armour moved from Slovakia Hungary to Bessarabia
6 armour moved from Yugoslavia to Bessarabia
3 fighters and 2 tactical_bombers moved from Southern Italy to Bessarabia
1 cruiser and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 armour moved from Western Germany to 113 Sea Zone
1 armour moved from 113 Sea Zone to Norway
1 bomber moved from Southern France to Western Germany
1 bomber moved from Romania to Western Germany
2 mech_infantrys moved from Western Germany to Slovakia Hungary
1 armour moved from Western Germany to Slovakia Hungary
1 artillery and 1 infantry moved from Germany to Slovakia Hungary
2 aaGuns moved from Poland to Slovakia Hungary
1 aaGun moved from Poland to Slovakia Hungary
4 artilleries and 5 infantry moved from Germany to Poland
3 armour moved from Western Germany to Poland
3 artilleries and 1 infantry moved from Western Germany to Germany
2 aaGuns moved from Western Germany to Germany
1 mech_infantry moved from Normandy Bordeaux to Western Germany
Place Units - Germans
4 armour, 3 artilleries and 3 infantry placed in Germany
2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Russians
1 infantry moved from Eastern Poland to Bessarabia
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Western Ukraine to Bessarabia
1 armour, 3 artilleries, 8 infantry, 1 mech_infantry and 1 tactical_bomber moved from Ukraine to Bessarabia
1 mech_infantry moved from Rostov to Bessarabia
1 mech_infantry moved from Rostov to Bessarabia
1 fighter moved from Belarus to Bessarabia
1 fighter moved from Belarus to Bessarabia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Russians
1 infantry moved from Eastern Poland to Bessarabia
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Western Ukraine to Bessarabia
1 armour, 3 artilleries, 8 infantry, 1 mech_infantry and 1 tactical_bomber moved from Ukraine to Bessarabia
1 mech_infantry moved from Rostov to Bessarabia
1 mech_infantry moved from Rostov to Bessarabia
1 fighter moved from Belarus to Bessarabia
1 fighter moved from Belarus to Bessarabia
Combat - Russians
Battle in Bessarabia
Russians attack with 2 armour, 5 artilleries, 2 fighters, 12 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 8 armour, 2 artilleries, 3 fighters, 6 infantry and 2 tactical_bombers; Italians defend with 1 armour
2 armour owned by the Russians and 1 artillery owned by the Russians retreated to Ukraine
Italians win with 5 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -18
Casualties for Germans: 3 armour, 2 artilleries and 6 infantry
Casualties for Russians: 4 artilleries, 12 infantry and 4 mech_infantrys
Casualties for Italians: 1 armour
Non Combat Move - Russians
1 aaGun moved from Western Ukraine to Ukraine
1 infantry moved from Belarus to Eastern Poland
2 fighters and 1 tactical_bomber moved from Bessarabia to Ukraine
2 infantry moved from Bryansk to Ukraine
1 infantry moved from Caucasus to Rostov
1 infantry moved from Caucasus to Rostov
1 infantry moved from Bryansk to Western Ukraine
5 infantry moved from Russia to Bryansk
1 artillery moved from Belarus to Bryansk
1 aaGun moved from Belarus to Bryansk
1 aaGun moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 infantry moved from Belarus to Bryansk
6 infantry moved from Yenisey to Timguska
2 aaGuns and 10 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Sakha to Amur
1 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery, 5 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Territory Summary for Russians :
Yenisey : 2 aaGuns and 10 infantry
Amur : 1 infantry
Timguska : 6 infantry
Buryatia : 1 infantry
Belarus : 1 aaGun, 2 artilleries and 10 infantry
Baltic States : 1 infantry
Bryansk : 1 aaGun, 1 artillery and 8 infantry
Rostov : 2 infantry
Eastern Poland : 1 infantry
Russia : 1 airfield, 1 artillery, 1 factory_major, 5 infantry and 2 mech_infantrys
Ukraine : 2 aaGuns, 2 armour, 2 artilleries, 1 factory_minor, 2 fighters, 4 infantry and 1 tactical_bomber
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 43 / 53
Russians : 37 / 42
Japanese : 29 / 45
Americans : 52 / 52
Chinese : 8 / 14
British : 31 / 36
UK_Pacific : 18 / 23
Italians : 11 / 11
ANZAC : 14 / 17
French : 11 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Morning.
Was too tempting not to take the opportunity to eliminate a number of your Tanks, but my counterattack did  not  work as I had hoped. I lost 8 units more than you.
Have fun deciding what to do.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 fighter, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 62 Sea Zone
1 submarine moved from 55 Sea Zone to 46 Sea Zone
1 infantry moved from Kweichow to Yunnan
1 artillery and 1 infantry moved from Hunan to Yunnan
2 artilleries, 6 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers moved from Kwangsi to Yunnan
1 bomber moved from Caroline Islands to Kiangsi
1 bomber moved from Caroline Islands to Kwangtung
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
2 infantry moved from Anhwe to Kiangsi
1 fighter moved from Caroline Islands to 36 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 battleship, 3 carriers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to Java
Combat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 36 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hainan
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 harbour and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Hainan, round 2 : 0/2 hits
ANZAC roll dice for 1 infantry in Hainan, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Hainan, round 3 : 1/2 hits
ANZAC roll dice for 1 infantry in Hainan, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Hainan
Japanese win, taking Hainan from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
ANZAC defend with 1 cruiser
Japanese roll dice for 1 battleship, 3 carriers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 2 : 3/5 hits
ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 3 carriers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 46 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 46 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 62 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 62 Sea Zone
Japanese roll dice for 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 3 : 0/2 hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Japanese lost in 62 Sea Zone
retreated to 62 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is -16
Casualties for Japanese: 1 fighter and 1 submarine
Battle in Kiangsi
Japanese attack with 1 bomber and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Kiangsi, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Celebes
Battle in Java
Japanese attack with 1 armour, 1 artillery and 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Java, round 2 : 1/4 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Celebes from Dutch, taking Java from ANZAC with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 harbour and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kwangtung, round 2 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 3 artilleries, 6 fighters, 4 infantry, 1 mech_infantry and 4 tactical_bombers
Chinese defend with 14 infantry
Japanese roll dice for 3 artilleries, 6 fighters, 4 infantry, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 2 : 9/18 hits
Chinese roll dice for 14 infantry in Yunnan, round 2 : 5/14 hits
4 infantry owned by the Japanese, 9 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 3 artilleries, 6 fighters and 4 tactical_bombers in Yunnan, round 3 : 7/13 hits
Chinese roll dice for 5 infantry in Yunnan, round 3 : 1/5 hits
5 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 artilleries, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Japanese: 1 artillery, 4 infantry and 1 mech_infantry
Casualties for Chinese: 14 infantry
Non Combat Move - Japanese
6 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi
1 aaGun and 4 infantry moved from Anhwe to Hunan
1 infantry moved from Jehol to Manchuria
3 infantry moved from Jehol to Chahar
1 bomber moved from Kwangtung to Kwangsi
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Caroline Islands to Kwangsi
1 fighter moved from Kwangsi to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 62 Sea Zone to 42 Sea Zone
1 battleship, 2 cruisers and 2 destroyers moved from 55 Sea Zone to 42 Sea Zone
1 bomber moved from Kiangsi to Kwangsi
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 submarine and 2 transports placed in 6 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 41 PUs; end with 42 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 52 PUs
Yup. I’m not quite sure what my next german turn should be like
Lots of options now. Sorry to make you think! Latke your time.
The battle Worked out like it did in the one Local game I tried first, except I killed two more German tanks before I retreated. I really thought it was my best option. I am usually very conservative.
yeah, a couple of german tanks dead is always something russians like