thanks, may it be a great game and hopefully luck isn’t the total decider lol
Let the sub fight, and if you get one hit before I do in 106, lose the destroyer and have the sub submerge.
and no scramble.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Italians
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Amur to Manchuria
1 infantry moved from Chahar to Jehol
1 infantry moved from Hopei to Chahar
1 infantry moved from Shensi to Kweichow
8 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Kweichow
1 aaGun moved from Shensi to Hopei
1 aaGun moved from Shensi to Kweichow
1 infantry moved from Eastern Persia to West India
2 fighters and 1 tactical_bomber moved from Bryansk to Archangel
4 aaGuns, 10 artilleries and 48 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Smolensk to Archangel
5 armour moved from Ukraine to Western Ukraine
1 armour and 2 mech_infantrys moved from Ukraine to Smolensk
4 infantry moved from Russia to Bryansk
1 infantry moved from Tambov to Bryansk
1 armour and 1 mech_infantry moved from Russia to Smolensk
2 infantry moved from Novosibirsk to Vologda
Place Units - Russians
1 infantry placed in Ukraine
3 armour, 2 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 1 fighter, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 1 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Dutch New Guinea
1 cruiser moved from 42 Sea Zone to 45 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 42 Sea Zone to 45 Sea Zone
2 artilleries and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Anhwe to Jehol
4 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
1 bomber moved from Japan to Manchuria
1 fighter moved from 19 Sea Zone to Manchuria
1 fighter moved from 19 Sea Zone to Jehol
1 fighter moved from 6 Sea Zone to Jehol
1 fighter moved from Japan to Jehol
2 tactical_bombers moved from 6 Sea Zone to Jehol
1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 fighter moved from Japan to 17 Sea Zone
3 infantry moved from French Indo China to Yunnan
3 mech_infantrys moved from Anhwe to Yunnan
3 artilleries and 1 infantry moved from Anhwe to Shantung
1 fighter moved from Japan to Shantung
1 tactical_bomber moved from India to Yunnan
3 infantry and 2 tactical_bombers moved from India to West India
1 fighter moved from 6 Sea Zone to Amur
1 tactical_bomber moved from 6 Sea Zone to Amur
1 battleship moved from 41 Sea Zone to 45 Sea Zone
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 2 transports
ANZAC defend with 1 transport
Japanese win with 1 battleship, 1 cruiser and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Dutch New Guinea
Japanese attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese win, taking Dutch New Guinea from ANZAC with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Amur
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Amur from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 3 infantry, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 3 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 3 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 1 infantry; Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Chinese: 1 infantry
Battle in West India
Japanese attack with 3 infantry and 2 tactical_bombers
Russians defend with 1 infantry; British defend with 1 armour
Japanese win, taking West India from UK_Pacific with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Casualties for Russians: 1 infantry
Battle in Shantung
Japanese attack with 3 artilleries, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Shantung from Chinese with 3 artilleries and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Manchuria
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry; Chinese defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Manchuria to Japan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 17 Sea Zone to Japan
1 fighter moved from Jehol to Japan
1 fighter moved from Manchuria to Japan
1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 fighter moved from Shantung to 19 Sea Zone
1 fighter moved from Jehol to 19 Sea Zone
1 fighter and 2 tactical_bombers moved from Jehol to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
1 carrier moved from 42 Sea Zone to 45 Sea Zone
1 cruiser moved from 41 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Yunnan to India
2 tactical_bombers moved from West India to India
1 aaGun moved from Anhwe to Shantung
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 aaGun and 1 infantry moved from 19 Sea Zone to Shantung
1 submarine moved from 6 Sea Zone to 26 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in India
1 artillery and 2 infantry placed in French Indo China
1 bomber, 1 fighter and 8 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3
Japanese collect 58 PUs (3 lost to blockades); end with 58 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 4 fighters and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
5 fighters moved from 26 Sea Zone to 16 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 5 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 26 Sea Zone
ANZAC loiter and taunt with ; Americans attack with 1 battleship, 6 carriers, 1 cruiser, 7 destroyers and 2 submarines
Japanese defend with 1 submarine
Americans win, taking 26 Sea Zone from Neutral with 1 battleship, 6 carriers, 1 cruiser, 7 destroyers and 2 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
5 fighters moved from 16 Sea Zone to 26 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
2 fighters moved from Eastern United States to 92 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 aaGun moved from Central United States to Western United States
1 fighter moved from Eastern Persia to Szechwan
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 fighter placed in Western United States
1 artillery, 3 fighters and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Kweichow to Yunnan
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Hopei to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 3 infantry and 3 mech_infantrys
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 15
Casualties for Japanese: 3 infantry and 3 mech_infantrys
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Hopei to Kweichow
Place Units - Chinese
2 infantry placed in Szechwan
3 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 bomber moved from United Kingdom to 125 Sea Zone
Combat - British
Battle in 125 Sea Zone
British attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
British win, taking 125 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - British
1 bomber moved from 125 Sea Zone to United Kingdom
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 cruiser and 1 transport moved from 76 Sea Zone to 71 Sea Zone
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour, 3 infantry and 1 mech_infantry moved from Iraq to Persia
1 mech_infantry moved from Trans-Jordan to Persia
2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Tobruk to Libya
1 mech_infantry moved from Tobruk to Libya
1 mech_infantry moved from Tobruk to Egypt
Place Units - British
1 factory_minor placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
2 fighters placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs total
Turn Complete - UK_Pacific
Yunnan…… wow
Dice are not easy on you.
Yeah. That was totally crazy :-P
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 artilleries moved from Northern Italy to Yugoslavia
1 armour and 2 mech_infantrys moved from Northern Italy to Romania
2 aaGuns moved from 115 Sea Zone to Novgorod
Place Units - Italians
1 infantry placed in Southern Italy
2 mech_infantrys placed in Novgorod
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from New South Wales to Queensland
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 destroyer moved from 39 Sea Zone to 75 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 9 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries moved from France to Holland Belgium
2 tactical_bombers moved from Western Germany to 125 Sea Zone
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 tactical_bomber moved from Southern Italy to Holland Belgium
1 fighter moved from Greece to Ukraine
1 mech_infantry moved from Bessarabia to Ukraine
10 artilleries and 26 infantry moved from Eastern Poland to Belarus
3 infantry moved from Baltic States to Belarus
8 armour and 9 mech_infantrys moved from Bessarabia to Belarus
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 artilleries and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 2 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Belarus
Germans attack with 8 armour, 10 artilleries, 29 infantry and 9 mech_infantrys
Russians defend with 1 airfield and 1 infantry
Germans win, taking Belarus from Russians with 8 armour, 10 artilleries, 29 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 125 Sea Zone
Germans attack with 1 submarine and 2 tactical_bombers
British defend with 1 destroyer
Germans win, taking 125 Sea Zone from British with 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Ukraine
Germans attack with 1 fighter and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
retreated to Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Germans
1 aaGun moved from Western Germany to Northern Italy
1 armour moved from France to Germany
1 fighter moved from Ukraine to Greece
1 infantry moved from Eastern Poland to Bessarabia
3 aaGuns moved from Baltic States to Novgorod
1 infantry moved from Vyborg to Novgorod
2 carriers and 3 transports moved from 115 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from Holland Belgium to 113 Sea Zone
2 tactical_bombers moved from 125 Sea Zone to Novgorod
7 artilleries and 1 infantry moved from Germany to Poland
1 armour and 1 mech_infantry moved from France to Southern Italy
2 mech_infantrys moved from France to Northern Italy
Place Units - Germans
1 fighter, 6 infantry and 1 tactical_bomber placed in Western Germany
3 infantry and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Archangel to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
2 infantry moved from Western Ukraine to Bessarabia
1 fighter moved from Eastern Poland to Bessarabia
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
retreated to Eastern Poland
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Bessarabia to Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine
4 aaGuns, 5 armour, 10 artilleries and 46 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Bryansk to Western Ukraine
2 armour and 3 mech_infantrys moved from Smolensk to Bryansk
4 infantry moved from Archangel to Smolensk
1 infantry moved from Vologda to Smolensk
1 infantry moved from Vologda to Archangel
1 infantry moved from Russia to Smolensk
1 infantry moved from Bryansk to Smolensk
1 aaGun and 2 infantry moved from Kweichow to Yunnan
1 aaGun and 9 infantry moved from Hopei to Chahar
2 armour moved from Russia to Novosibirsk
1 armour and 2 artilleries moved from Russia to Bryansk
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 4 destroyers and 12 infantry; Remaining resources: 0 PUs; 1 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
2 fighters moved from 19 Sea Zone to Anhwe
2 bombers moved from Japan to Anhwe
2 infantry moved from Jehol to Anhwe
1 artillery moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
Combat - Japanese
Battle in Anhwe
Japanese attack with 2 bombers, 2 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 2 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 bombers and 2 fighters moved from Anhwe to Kwangsi
1 artillery moved from French Indo China to Kwangsi
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
3 transports moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
8 infantry moved from Japan to 6 Sea Zone
8 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone
8 infantry moved from 19 Sea Zone to Shantung
1 infantry moved from Manchuria to Amur
1 fighter moved from Japan to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery and 2 transports moved from 45 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Kwangsi
3 tactical_bombers moved from India to Kwangsi
3 mech_infantrys moved from India to Burma
1 infantry moved from West India to India
1 battleship, 1 carrier and 1 cruiser moved from 45 Sea Zone to 20 Sea Zone
1 cruiser moved from 36 Sea Zone to 19 Sea Zone
Place Units - Japanese
2 destroyers placed in 36 Sea Zone
2 destroyers placed in 6 Sea Zone
8 infantry placed in Japan
3 infantry placed in India
1 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,2
Japanese collect 57 PUs (4 lost to blockades); end with 57 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 4 fighters, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Szechwan to Jehol
3 fighters moved from Hawaiian Islands to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 1 cruiser, 3 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 46 Sea Zone
3 infantry and 1 mech_infantry moved from 46 Sea Zone to New Guinea
6 carriers and 1 fighter moved from 26 Sea Zone to 46 Sea Zone
6 destroyers and 2 submarines moved from 26 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 16 Sea Zone
Americans attack with 5 fighters
Japanese defend with 1 destroyer
Americans win with 5 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Jehol
Americans attack with 1 fighter
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighter
Battle in New Guinea
Americans attack with 3 infantry and 1 mech_infantry
Japanese defend with 1 artillery
Americans win, taking New Guinea from Japanese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 infantry
Non Combat Move - Americans
2 carriers moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from 92 Sea Zone to 110 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from 92 Sea Zone to 110 Sea Zone
5 fighters moved from 16 Sea Zone to Midway
2 fighters moved from 26 Sea Zone to Midway
2 fighters moved from 26 Sea Zone to 46 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 mech_infantry placed in Western United States
4 fighters and 1 tactical_bomber placed in Western United States
1 carrier placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
3 infantry moved from Hunan to Anhwe
1 infantry moved from Kweichow to Anhwe
2 infantry moved from Yunnan to Burma
1 fighter moved from Szechwan to Burma
Combat - Chinese
Battle in Anhwe
Chinese attack with 4 infantry
Japanese defend with 2 infantry
Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Burma
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 3 mech_infantrys
Chinese win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 3 mech_infantrys
Non Combat Move - Chinese
1 fighter moved from Burma to Szechwan
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 14 PUs; end with 16 PUs total
are you serious? burma too? this is hilarious.
hang on i think you made a common mistake with american in z26 let me check. you can’t attack the sub unless you keep everything else there - you can’t move out of z26 in combat move unless you are attacking something.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 airfield, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 transport moved from 92 Sea Zone to 110 Sea Zone
1 transport moved from 92 Sea Zone to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 bomber and 2 fighters moved from United Kingdom to Holland Belgium
1 armour and 2 mech_infantrys moved from Persia to West India
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
Combat - British
Battle in West India
British attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
British win, taking West India from Japanese with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Holland Belgium
British attack with 1 bomber, 2 fighters and 4 infantry
Germans defend with 2 artilleries
British win, taking Holland Belgium from Germans with 1 bomber, 2 fighters and 4 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries
Non Combat Move - British
1 bomber and 2 fighters moved from Holland Belgium to United Kingdom
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 mech_infantrys moved from Libya to Alexandria
3 infantry moved from Persia to Eastern Persia
2 artilleries and 4 infantry moved from Iraq to Persia
1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - British
1 airfield placed in Gibraltar
1 fighter and 1 infantry placed in United Kingdom
1 destroyer placed in 110 Sea Zone
Turn Complete - British
British collect 38 PUs; end with 40 PUs total
Turn Complete - UK_Pacific
yes, what you did cannot be done. you can’t move the subs and destroyers from 26 to 46 if you are also attacking the sub in 26. the reason is, z26 is not a hostile sea zone and therefore you cannot move ships out of it in the combat move unless they are attacking. this is true of the cruiser and battleship which are bombarding. it is not true of the subs and destroyer though.