@crockett36 I know that complicates the software. It will only be an issue if the sub gets a hit the second round. My advice is to play it out. If the sub gets a hit, I still get a return fire at a 2 under Game: roll dice.
14L G40 Bold v Ghost - game 3
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
1 fighter moved from Novgorod to 125 Sea Zone
2 infantry moved from Karelia to Finland
1 fighter moved from Novgorod to Finland
1 infantry moved from Novgorod to Baltic States
1 tactical_bomber moved from Novgorod to Baltic States
1 submarine moved from 115 Sea Zone to 113 Sea ZoneCombat - Russians
Battle in Baltic States
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Finland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Finland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 125 Sea Zone
Russians attack with 1 fighter and 1 submarine
Germans defend with 1 destroyer
Russians win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 carrier, 1 submarine and 3 transports
Germans win with 1 carrier, 1 submarine and 3 transports remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarineNon Combat Move - Russians
1 fighter moved from Finland to Vologda
1 fighter moved from 125 Sea Zone to Scotland
4 aaGuns, 3 artilleries and 16 infantry moved from Belarus to Bryansk
5 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
2 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 armour and 1 mech_infantry moved from Caucasus to Bryansk
2 infantry moved from Ukraine to Bryansk
6 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Baltic States to Bryansk
1 armour, 1 artillery and 4 infantry moved from Karelia to Novgorod
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from Novgorod to Belarus
1 infantry moved from Bryansk to Western Ukraine
1 mech_infantry moved from Novgorod to Bryansk
6 infantry moved from Yenisey to Timguska
2 aaGuns and 11 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 factory_minor, 2 fighters and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 submarine moved from 38 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 battleship moved from 37 Sea Zone to 40 Sea Zone
1 battleship moved from 40 Sea Zone to 39 Sea Zone
1 battleship moved from 37 Sea Zone to 39 Sea Zone
2 fighters moved from 38 Sea Zone to India
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Kwangsi to Kwangtung
1 infantry and 1 mech_infantry moved from Kiangsi to Kwangtung
1 artillery moved from Kwangsi to Kwangtung
1 artillery and 2 infantry moved from Kwangsi to 36 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
1 armour, 3 artilleries, 5 infantry and 5 transports moved from 36 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 armour, 4 artilleries, 7 infantry and 6 transports moved from 38 Sea Zone to 39 Sea Zone
1 armour, 4 artilleries and 7 infantry moved from 39 Sea Zone to India
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to India
1 bomber, 4 fighters and 7 tactical_bombers moved from Kwangsi to India
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
3 infantry moved from Anhwe to Chahar
3 artilleries and 4 infantry moved from Kweichow to Hopei
2 infantry moved from Anhwe to Hopei
1 cruiser moved from 37 Sea Zone to 39 Sea Zone
1 carrier moved from 38 Sea Zone to 39 Sea Zone -
scramble z39?
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nah you’re not going to scramble - chances are you wouldn’t kill a single attacker - your best chance is to go for taking out planes in calcutta.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 factory_minor, 2 fighters and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 submarine moved from 38 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 battleship moved from 37 Sea Zone to 40 Sea Zone
1 battleship moved from 40 Sea Zone to 39 Sea Zone
1 battleship moved from 37 Sea Zone to 39 Sea Zone
2 fighters moved from 38 Sea Zone to India
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Kwangsi to Kwangtung
1 infantry and 1 mech_infantry moved from Kiangsi to Kwangtung
1 artillery moved from Kwangsi to Kwangtung
1 artillery and 2 infantry moved from Kwangsi to 36 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
1 armour, 3 artilleries, 5 infantry and 5 transports moved from 36 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 armour, 4 artilleries, 7 infantry and 6 transports moved from 38 Sea Zone to 39 Sea Zone
1 armour, 4 artilleries and 7 infantry moved from 39 Sea Zone to India
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to India
1 bomber, 4 fighters and 7 tactical_bombers moved from Kwangsi to India
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
3 infantry moved from Anhwe to Chahar
3 artilleries and 4 infantry moved from Kweichow to Hopei
2 infantry moved from Anhwe to Hopei
1 cruiser moved from 37 Sea Zone to 39 Sea Zone
1 carrier moved from 38 Sea Zone to 39 Sea ZoneCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 1 cruiser, 2 submarines and 6 transports
British defend with 1 battleship
Japanese win, taking 39 Sea Zone from Neutral with 2 battleships, 1 carrier, 1 cruiser, 2 submarines and 6 transports remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Battle in India
Japanese attack with 1 armour, 4 artilleries, 1 bomber, 9 fighters, 7 infantry and 8 tactical_bombers
British defend with 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour, 16 infantry and 1 tactical_bomber; UK_Pacific defend with 1 factory_major
Japanese captures 17PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 1 bomber, 3 fighters and 8 tactical_bombers remaining. Battle score for attacker is -14
Casualties for Japanese: 4 artilleries, 6 fighters and 7 infantry
Casualties for British: 2 aaGuns, 1 artillery, 1 fighter, 16 infantry and 1 tactical_bomber
Battle in Chahar
Japanese attack with 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 3 artilleries and 6 infantry
Chinese defend with 2 infantry
Japanese win, taking Hopei from Chinese with 3 artilleries and 6 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 20 Sea Zone to 34 Sea Zone
2 carriers and 1 cruiser moved from 37 Sea Zone to 36 Sea Zone
3 destroyers moved from 38 Sea Zone to 36 Sea Zone
1 bomber, 3 fighters and 7 tactical_bombers moved from India to Yunnan
1 tactical_bomber moved from India to 39 Sea Zone
1 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 infantry moved from Korea to Manchuria
1 aaGun moved from Anhwe to HopeiPlace Units - Japanese
2 fighters placed in Japan
1 submarine placed in 6 Sea Zone
1 factory_minor placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 47 PUs; end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
raped again! lol
what a first round defense roll.
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good decision not to scramble - those planes hit 5/6
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
2 destroyers moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Western United States to Korea
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone -
edit comming up… please wait
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
2 destroyers moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
1 bomber moved from Western United States to Korea
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 battleship moved from 33 Sea Zone to 6 Sea Zone
1 cruiser moved from 33 Sea Zone to 6 Sea Zone
1 cruiser moved from 33 Sea Zone to 6 Sea Zone -
Kamikaze/scramble in z6? - If yes, you can roll kamikazedice to speed up decision regarding scramble…
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Use 1 kami at a cruiser.
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No scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
2 destroyers moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
1 bomber moved from Western United States to Korea
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 battleship moved from 33 Sea Zone to 6 Sea Zone
1 cruiser moved from 33 Sea Zone to 6 Sea Zone
1 cruiser moved from 33 Sea Zone to 6 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 transports
Japanese defend with 1 submarine
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in Korea
Americans attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Japanese defend with 3 infantry
Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans, taking Korea from Japanese with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 bomber moved from Korea to Amur
1 carrier moved from 33 Sea Zone to 6 Sea Zone
2 submarines moved from 33 Sea Zone to 19 Sea Zone
1 fighter moved from 33 Sea Zone to Philippines
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Queensland to PhilippinesPlace Units - Americans
1 transport placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
2 infantry placed in Eastern United States
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 8 PUs;Combat Move - Chinese
3 infantry moved from Suiyuyan to Chahar
1 fighter moved from Suiyuyan to Chahar
3 infantry moved from Suiyuyan to Shensi
3 infantry moved from Sikang to SzechwanCombat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Chahar
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese win, taking Chahar from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to Kansu
2 infantry moved from Suiyuyan to KansuTurn Complete - Chinese
Chinese collect 7 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 destroyer, 1 fighter, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Combat Move - British
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from Persia to Iraq
1 infantry moved from Persia to Iraq
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Kenya to Egypt
1 artillery and 2 infantry moved from Alexandria to EgyptCombat - British
Battle in Iraq
British attack with 1 artillery and 4 infantry
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 artillery and 4 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantryNon Combat Move - British
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Morocco to Tunisia
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Brazil to French Guiana
1 transport moved from 91 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 infantry moved from Brazil to French Guiana
2 infantry moved from United Kingdom to Scotland
4 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
1 cruiser moved from 81 Sea Zone to 71 Sea ZonePlace Units - British
1 destroyer and 1 transport placed in 110 Sea Zone
British undo move 1.
1 destroyer placed in 110 Sea Zone
1 transport placed in 109 Sea Zone
1 fighter placed in United Kingdom
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,1
British collect 33 PUs (1 lost to blockades); end with 34 PUs totalTurn Complete - UK_Pacific
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Disasters everywhere for axis and allied dice coming up gold so far… if previous games are any indication it will continue to the bitter end lol
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter and 1 submarine; Remaining resources: 2 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Romania to Belarus
1 artillery moved from Trans-Jordan to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to CyprusCombat - Italians
Battle in Cyprus
Battle in Belarus
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Cyprus from British, taking Belarus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 mech_infantrys moved from Southern Italy to Western Germany
1 infantry moved from Northern Italy to Southern France
3 infantry moved from Southern Italy to Northern Italy
2 aaGuns, 2 artilleries and 2 infantry moved from Northern Italy to Western Germany
2 infantry moved from Bulgaria to Greece
1 armour and 1 infantry moved from Trans-Jordan to 98 Sea Zone
1 armour, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Northern ItalyPlace Units - Italians
1 submarine placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
3 fighters moved from Philippines to ManchuriaCombat - ANZAC
ANZAC creates battle in territory 35 Sea Zone
Battle in Manchuria
ANZAC attack with 3 fighters
Japanese defend with 1 infantry
ANZAC win, taking 35 Sea Zone from Japanese with 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Manchuria to Korea
2 fighters moved from Manchuria to Amur
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 cruiser moved from 33 Sea Zone to 21 Sea Zone
2 aaGuns, 1 infantry and 1 mech_infantry moved from Queensland to South Australia
1 artillery and 2 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 infantry moved from Tunisia to Libya
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 destroyer moved from 81 Sea Zone to 71 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French





