I am scrambling to 111. Lose the ships first.
Submerge in 106.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 factory_minor, 2 fighters and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 submarine moved from 38 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 battleship moved from 37 Sea Zone to 40 Sea Zone
1 battleship moved from 40 Sea Zone to 39 Sea Zone
1 battleship moved from 37 Sea Zone to 39 Sea Zone
2 fighters moved from 38 Sea Zone to India
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Kwangsi to Kwangtung
1 infantry and 1 mech_infantry moved from Kiangsi to Kwangtung
1 artillery moved from Kwangsi to Kwangtung
1 artillery and 2 infantry moved from Kwangsi to 36 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
1 armour, 3 artilleries, 5 infantry and 5 transports moved from 36 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 armour, 4 artilleries, 7 infantry and 6 transports moved from 38 Sea Zone to 39 Sea Zone
1 armour, 4 artilleries and 7 infantry moved from 39 Sea Zone to India
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to India
1 bomber, 4 fighters and 7 tactical_bombers moved from Kwangsi to India
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
3 infantry moved from Anhwe to Chahar
3 artilleries and 4 infantry moved from Kweichow to Hopei
2 infantry moved from Anhwe to Hopei
1 cruiser moved from 37 Sea Zone to 39 Sea Zone
1 carrier moved from 38 Sea Zone to 39 Sea Zone
scramble z39?
nah you’re not going to scramble - chances are you wouldn’t kill a single attacker - your best chance is to go for taking out planes in calcutta.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 factory_minor, 2 fighters and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 submarine moved from 38 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 battleship moved from 37 Sea Zone to 40 Sea Zone
1 battleship moved from 40 Sea Zone to 39 Sea Zone
1 battleship moved from 37 Sea Zone to 39 Sea Zone
2 fighters moved from 38 Sea Zone to India
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Kwangsi to Kwangtung
1 infantry and 1 mech_infantry moved from Kiangsi to Kwangtung
1 artillery moved from Kwangsi to Kwangtung
1 artillery and 2 infantry moved from Kwangsi to 36 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
1 armour, 3 artilleries, 5 infantry and 5 transports moved from 36 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 armour, 4 artilleries, 7 infantry and 6 transports moved from 38 Sea Zone to 39 Sea Zone
1 armour, 4 artilleries and 7 infantry moved from 39 Sea Zone to India
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to India
1 bomber, 4 fighters and 7 tactical_bombers moved from Kwangsi to India
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
3 infantry moved from Anhwe to Chahar
3 artilleries and 4 infantry moved from Kweichow to Hopei
2 infantry moved from Anhwe to Hopei
1 cruiser moved from 37 Sea Zone to 39 Sea Zone
1 carrier moved from 38 Sea Zone to 39 Sea Zone
Combat - Japanese
Battle in 39 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 1 cruiser, 2 submarines and 6 transports
British defend with 1 battleship
Japanese win, taking 39 Sea Zone from Neutral with 2 battleships, 1 carrier, 1 cruiser, 2 submarines and 6 transports remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Battle in India
Japanese attack with 1 armour, 4 artilleries, 1 bomber, 9 fighters, 7 infantry and 8 tactical_bombers
British defend with 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour, 16 infantry and 1 tactical_bomber; UK_Pacific defend with 1 factory_major
Japanese captures 17PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 1 bomber, 3 fighters and 8 tactical_bombers remaining. Battle score for attacker is -14
Casualties for Japanese: 4 artilleries, 6 fighters and 7 infantry
Casualties for British: 2 aaGuns, 1 artillery, 1 fighter, 16 infantry and 1 tactical_bomber
Battle in Chahar
Japanese attack with 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 3 artilleries and 6 infantry
Chinese defend with 2 infantry
Japanese win, taking Hopei from Chinese with 3 artilleries and 6 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 20 Sea Zone to 34 Sea Zone
2 carriers and 1 cruiser moved from 37 Sea Zone to 36 Sea Zone
3 destroyers moved from 38 Sea Zone to 36 Sea Zone
1 bomber, 3 fighters and 7 tactical_bombers moved from India to Yunnan
1 tactical_bomber moved from India to 39 Sea Zone
1 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 infantry moved from Korea to Manchuria
1 aaGun moved from Anhwe to Hopei
Place Units - Japanese
2 fighters placed in Japan
1 submarine placed in 6 Sea Zone
1 factory_minor placed in French Indo China
Turn Complete - Japanese
Japanese collect 47 PUs; end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
raped again! lol
what a first round defense roll.
good decision not to scramble - those planes hit 5/6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
2 destroyers moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Western United States to Korea
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
edit comming up… please wait
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
2 destroyers moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
1 bomber moved from Western United States to Korea
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 battleship moved from 33 Sea Zone to 6 Sea Zone
1 cruiser moved from 33 Sea Zone to 6 Sea Zone
1 cruiser moved from 33 Sea Zone to 6 Sea Zone
Kamikaze/scramble in z6? - If yes, you can roll kamikazedice to speed up decision regarding scramble…
Use 1 kami at a cruiser.
No scramble.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
2 destroyers moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
1 bomber moved from Western United States to Korea
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 battleship moved from 33 Sea Zone to 6 Sea Zone
1 cruiser moved from 33 Sea Zone to 6 Sea Zone
1 cruiser moved from 33 Sea Zone to 6 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 transports
Japanese defend with 1 submarine
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in Korea
Americans attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Japanese defend with 3 infantry
Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans, taking Korea from Japanese with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 bomber moved from Korea to Amur
1 carrier moved from 33 Sea Zone to 6 Sea Zone
2 submarines moved from 33 Sea Zone to 19 Sea Zone
1 fighter moved from 33 Sea Zone to Philippines
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Queensland to Philippines
Place Units - Americans
1 transport placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
2 infantry placed in Eastern United States
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 8 PUs;
Combat Move - Chinese
3 infantry moved from Suiyuyan to Chahar
1 fighter moved from Suiyuyan to Chahar
3 infantry moved from Suiyuyan to Shensi
3 infantry moved from Sikang to Szechwan
Combat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Chahar
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese win, taking Chahar from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Kansu
2 infantry moved from Suiyuyan to Kansu
Turn Complete - Chinese
Chinese collect 7 PUs; end with 15 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 destroyer, 1 fighter, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from Persia to Iraq
1 infantry moved from Persia to Iraq
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Kenya to Egypt
1 artillery and 2 infantry moved from Alexandria to Egypt
Combat - British
Battle in Iraq
British attack with 1 artillery and 4 infantry
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 artillery and 4 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Morocco to Tunisia
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Brazil to French Guiana
1 transport moved from 91 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 infantry moved from Brazil to French Guiana
2 infantry moved from United Kingdom to Scotland
4 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
1 cruiser moved from 81 Sea Zone to 71 Sea Zone
Place Units - British
1 destroyer and 1 transport placed in 110 Sea Zone
British undo move 1.
1 destroyer placed in 110 Sea Zone
1 transport placed in 109 Sea Zone
1 fighter placed in United Kingdom
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,1
British collect 33 PUs (1 lost to blockades); end with 34 PUs total
Turn Complete - UK_Pacific
Disasters everywhere for axis and allied dice coming up gold so far… if previous games are any indication it will continue to the bitter end lol
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter and 1 submarine; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Romania to Belarus
1 artillery moved from Trans-Jordan to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Cyprus
Combat - Italians
Battle in Cyprus
Battle in Belarus
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Cyprus from British, taking Belarus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 mech_infantrys moved from Southern Italy to Western Germany
1 infantry moved from Northern Italy to Southern France
3 infantry moved from Southern Italy to Northern Italy
2 aaGuns, 2 artilleries and 2 infantry moved from Northern Italy to Western Germany
2 infantry moved from Bulgaria to Greece
1 armour and 1 infantry moved from Trans-Jordan to 98 Sea Zone
1 armour, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Northern Italy
Place Units - Italians
1 submarine placed in 97 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 15 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
3 fighters moved from Philippines to Manchuria
Combat - ANZAC
ANZAC creates battle in territory 35 Sea Zone
Battle in Manchuria
ANZAC attack with 3 fighters
Japanese defend with 1 infantry
ANZAC win, taking 35 Sea Zone from Japanese with 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Manchuria to Korea
2 fighters moved from Manchuria to Amur
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 cruiser moved from 33 Sea Zone to 21 Sea Zone
2 aaGuns, 1 infantry and 1 mech_infantry moved from Queensland to South Australia
1 artillery and 2 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 infantry moved from Tunisia to Libya
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 destroyer moved from 81 Sea Zone to 71 Sea Zone
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 5 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Belarus to Novgorod
1 mech_infantry moved from Eastern Poland to Baltic States
1 mech_infantry moved from Baltic States to Novgorod
8 armour and 5 mech_infantrys moved from Eastern Poland to Novgorod
1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 fighter moved from Western Germany to 114 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to Novgorod
1 artillery and 3 infantry moved from Norway to Finland
1 infantry moved from Norway to Finland
Combat - Germans
Battle in 114 Sea Zone
Germans attack with 1 fighter and 1 submarine
Russians defend with 1 cruiser
Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Finland
Germans attack with 1 artillery and 4 infantry
Russians defend with 1 infantry
Germans win, taking Finland from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 8 armour, 1 fighter, 7 mech_infantrys and 2 tactical_bombers
Russians defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 10 infantry
8 armour owned by the Germans and 3 mech_infantrys owned by the Germans retreated to Belarus
Russians win with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 4 mech_infantrys
Casualties for Russians: 7 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
1 tactical_bomber moved from Novgorod to 115 Sea Zone
2 artilleries and 2 infantry moved from Norway to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 artilleries, 1 carrier, 4 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone
2 artilleries and 4 infantry moved from 115 Sea Zone to Baltic States
3 artilleries and 3 infantry moved from Poland to Baltic States
1 aaGun, 5 artilleries and 21 infantry moved from Eastern Poland to Belarus
2 infantry moved from Bulgaria to Romania
1 fighter and 2 tactical_bombers moved from Trans-Jordan to Romania
1 aaGun moved from Northern Italy to Southern France
2 aaGuns moved from Northern Italy to Western Germany
1 aaGun moved from Greater Southern Germany to Western Germany
1 fighter moved from 114 Sea Zone to Belarus
Place Units - Germans
1 artillery and 5 infantry placed in Germany
7 mech_infantrys placed in Western Germany
Germans undo move 2.
4 mech_infantrys placed in Germany
3 mech_infantrys placed in Western Germany
Germans undo move 3.
Germans undo move 2.
Germans undo move 1.
1 artillery and 2 infantry placed in Germany
3 infantry and 7 mech_infantrys placed in Western Germany
Germans undo move 2.
1 infantry placed in Germany
2 infantry and 7 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 40 PUs; end with 40 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs