@farmboy it might still default to something close to what we end up. Both players have to be thinking both that they don’t want to give anything to their opponent and they want to a good position if htey end up with allies. I think that might lead to well placed but low cost units (which along with a fig or two makes the most sense in a standard bid game.
14L G40 Bold v Ghost - game 3
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
1 fighter moved from Scotland to Nenetsia
1 fighter moved from Vologda to RussiaCombat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 infantry moved from Northwest Persia to Iraq
1 armour moved from Novgorod to Nenetsia
1 artillery and 3 infantry moved from Novgorod to Archangel
4 infantry moved from Russia to Smolensk
1 artillery, 1 fighter and 1 infantry moved from Russia to Bryansk
3 infantry moved from Ukraine to Bryansk
6 infantry moved from Timguska to Kansu
2 infantry moved from Yenisey to Yakut S.S.R.
2 aaGuns and 9 infantry moved from Yenisey to TimguskaPlace Units - Russians
1 armour and 1 infantry placed in Volgograd
1 infantry placed in Ukraine
3 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory_minor; Remaining resources: 5 SuicideAttackTokens; 68 PUs;
Japanese buy 1 destroyer, 3 fighters, 2 infantry and 4 mech_infantrys; Remaining resources: 5 SuicideAttackTokens; 8 PUs;Combat Move - Japanese
1 armour moved from India to 39 Sea Zone
1 armour and 1 transport moved from 39 Sea Zone to 44 Sea Zone
1 armour moved from 44 Sea Zone to Celebes
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Jehol to Manchuria
2 infantry moved from Hopei to Chahar
2 fighters and 2 tactical_bombers moved from Yunnan to Chahar
1 fighter and 1 tactical_bomber moved from Yunnan to Chahar
3 artilleries and 4 infantry moved from Hopei to Shensi
1 bomber moved from Yunnan to Manchuria
2 fighters moved from Japan to 21 Sea Zone
1 destroyer moved from 34 Sea Zone to 21 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from Yunnan to 20 Sea Zone
3 tactical_bombers moved from Yunnan to Shensi
1 submarine moved from 39 Sea Zone to 80 Sea ZoneCombat - Japanese
Battle in 80 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Celebes
Battle in Borneo
Battle in 21 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 cruiser
Japanese win, taking Celebes from Dutch, taking Borneo from UK_Pacific with 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 cruiser
Battle in 20 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Chahar
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantry
Battle in Shensi
Japanese attack with 3 artilleries, 4 infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Shensi from Chinese with 3 artilleries, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Manchuria
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 bomber moved from Manchuria to Anhwe
3 fighters and 3 tactical_bombers moved from Chahar to Anhwe
1 aaGun moved from Hopei to Shensi
3 tactical_bombers moved from Shensi to Anhwe
1 mech_infantry moved from Kwangtung to Yunnan
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 carrier moved from 39 Sea Zone to 44 Sea Zone
2 fighters moved from 21 Sea Zone to 44 Sea Zone
1 battleship and 1 cruiser moved from 39 Sea Zone to 43 Sea Zone
1 cruiser moved from 36 Sea Zone to 43 Sea Zone
1 battleship, 1 submarine, 1 tactical_bomber and 4 transports moved from 39 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 tactical_bomber moved from 20 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
3 fighters placed in Japan
3 mech_infantrys placed in India
2 infantry and 1 mech_infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4,6,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,4,2,3,1,5,2,2,2,5
Japanese collect 41 PUs (8 lost to blockades); end with 49 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters, 4 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 mech_infantry moved from Korea to Manchuria
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 6 Sea Zone to 23 Sea Zone
Americans take 17 Sea Zone from Japanese
1 bomber moved from Amur to 6 Sea Zone
1 bomber moved from Philippines to 6 Sea Zone
1 fighter moved from Philippines to 20 Sea Zone
1 fighter moved from 92 Sea Zone to 99 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone
1 cruiser moved from 110 Sea Zone to 125 Sea Zone
1 carrier moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from 110 Sea Zone to 92 Sea Zone -
Scramble in z6?
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use 2 kamis each on the destroyers going to z20.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters, 4 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 mech_infantry moved from Korea to Manchuria
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 6 Sea Zone to 23 Sea Zone
Americans take 17 Sea Zone from Japanese
1 bomber moved from Amur to 6 Sea Zone
1 bomber moved from Philippines to 6 Sea Zone
1 fighter moved from Philippines to 20 Sea Zone
1 fighter moved from 92 Sea Zone to 99 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone
1 cruiser moved from 110 Sea Zone to 125 Sea Zone
1 carrier moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from 110 Sea Zone to 92 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits. Rolls: 1,2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits. Rolls: 2,1
Battle in 6 Sea Zone
Americans attack with 2 bombers, 2 fighters and 4 submarines
Japanese defend with 1 destroyer
Americans win with 2 bombers, 2 fighters and 4 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Manchuria
Americans attack with 1 artillery and 1 mech_infantry
Japanese defend with 1 infantry
Americans win, taking Manchuria from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 20 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 destroyer
Americans win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 99 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - Americans
1 fighter moved from 99 Sea Zone to Syria
2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 23 Sea Zone
2 fighters moved from Western United States to 23 Sea Zone
2 fighters moved from 6 Sea Zone to Philippines
1 fighter moved from 20 Sea Zone to Philippines
2 bombers moved from 6 Sea Zone to MidwayPlace Units - Americans
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 fighter and 3 infantry placed in Western United States
Americans undo move 2.
Americans undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Americans from Holland Belgium: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
3 infantry placed in Normandy Bordeaux
3 fighters and 1 infantry placed in Western United States
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Kansu to ManchuriaPlace Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Sikang
1 infantry placed in Tsinghai
1 infantry placed in Chahar
1 infantry placed in Manchuria
Chinese undo move 5.
Chinese undo move 4.
Chinese undo move 3.
Chinese undo move 2.
Chinese undo move 1.
5 infantry placed in Manchuria
Chinese undo move 1.
1 infantry placed in Sikang
1 infantry placed in Chahar
3 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 artillery, 1 destroyer, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
4 infantry moved from 125 Sea Zone to Norway
1 infantry moved from Normandy Bordeaux to Southern France
1 armour moved from Egypt to Syria
British take Trans-Jordan from Italians
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Normandy Bordeaux to Holland Belgium
3 fighters moved from United Kingdom to Southern FranceCombat - British
Battle in Norway
Battle in Southern France
British attack with 3 fighters and 1 infantry
Germans defend with 1 aaGun; Italians defend with 1 factory_minor, 1 harbour and 1 infantry
British win, taking Norway from Germans, taking Southern France from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is -12
Casualties for Germans: 1 aaGun
Casualties for British: 2 fighters
Casualties for Italians: 1 infantryNon Combat Move - British
1 fighter moved from Southern France to Normandy Bordeaux
2 infantry moved from Scotland to 109 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 aaGuns moved from Scotland to United Kingdom
2 infantry moved from French West Africa to French Central Africa
1 transport moved from 87 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from Tunisia to Tobruk
1 artillery and 3 infantry moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Union of South Africa to 71 Sea Zone
1 cruiser, 1 mech_infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 mech_infantry moved from 80 Sea Zone to Persia
1 artillery and 1 infantry moved from Iraq to Persia
3 infantry moved from Iraq to Syria
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
1 destroyer placed in 71 Sea Zone
2 infantry placed in Union of South Africa
1 transport placed in 109 Sea Zone
1 artillery and 3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4
British collect 39 PUs (2 lost to blockades); end with 39 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 airfield; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Belarus to Novgorod
Italians take Novgorod from Russians
1 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 artillery and 1 infantry moved from Western Germany to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians win, taking Holland Belgium from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Southern France
Italians attack with 1 fighter and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
retreated to Southern France
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
2 aaGuns, 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to Northern Italy
1 armour and 2 mech_infantrys moved from Northern Italy to Southern Italy
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery moved from Cyprus to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
1 cruiser, 2 destroyers and 1 submarine moved from 97 Sea Zone to 95 Sea ZonePlace Units - Italians
1 airfield placed in BelarusTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 submarine; Remaining resources: 3 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Amur to Manchuria
1 fighter moved from Korea to Manchuria
3 infantry moved from South Australia to Queensland
1 artillery, 1 fighter and 1 infantry moved from New South Wales to Queensland
1 aaGun moved from South Australia to QueenslandPlace Units - ANZAC
1 submarine placed in 62 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Libya to Tobruk
2 infantry moved from Scotland to United KingdomCombat - French
Battle in 80 Sea Zone
French attack with 1 destroyer; British loiter and taunt with
Japanese defend with 1 submarine
French win, taking 80 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Belarus to 125 Sea Zone
1 tactical_bomber moved from 115 Sea Zone to 125 Sea Zone
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 artillery and 2 infantry moved from Finland to Norway
3 transports moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 3 infantry moved from Germany to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 113 Sea Zone to 112 Sea Zone
1 artillery and 5 infantry moved from 112 Sea Zone to Norway
5 artilleries and 10 infantry moved from Belarus to Archangel
5 artilleries and 7 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from RussiansCombat - Germans
Battle in Norway
Germans attack with 2 artilleries and 7 infantry
British defend with 4 infantry
Germans win, taking Norway from British with 2 artilleries and 7 infantry remaining. Battle score for attacker is 12
Casualties for British: 4 infantry
Battle in 125 Sea Zone
Germans attack with 2 fighters and 2 tactical_bombers
British defend with 1 destroyer; Americans defend with 1 cruiser and 2 transports
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 34
Casualties for British: 1 destroyer
Casualties for Americans: 1 cruiser and 2 transports
Battle in Archangel
Germans attack with 5 artilleries and 10 infantry
Russians defend with 1 artillery and 3 infantry
Germans win, taking Archangel from Russians with 5 artilleries and 9 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Eastern Poland
Germans attack with 5 artilleries and 7 infantry
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 5 artilleries and 6 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Romania to Eastern Poland
1 infantry moved from Romania to Eastern Poland
1 aaGun moved from Belarus to Archangel
8 armour and 3 mech_infantrys moved from Belarus to Bessarabia
1 fighter and 1 tactical_bomber moved from Romania to Southern Italy
1 tactical_bomber moved from Romania to Western Germany
2 armour and 8 mech_infantrys moved from Western Germany to Slovakia Hungary
3 aaGuns moved from Western Germany to Northern Italy
1 carrier moved from 115 Sea Zone to 112 Sea Zone
1 submarine moved from 114 Sea Zone to 112 Sea Zone
2 fighters and 2 tactical_bombers moved from 125 Sea Zone to 112 Sea Zone
11 infantry moved from Belarus to Eastern PolandPlace Units - Germans
1 carrier placed in 112 Sea Zone
3 infantry and 5 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Italians
2 infantry moved from Iraq to PersiaCombat - Russians
Non Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
1 armour and 1 fighter moved from Nenetsia to Russia
1 infantry moved from Russia to Vologda
3 artilleries and 6 infantry moved from Russia to Smolensk
1 armour and 2 mech_infantrys moved from Bryansk to Russia
1 armour moved from Volgograd to Russia
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Kansu to Suiyuyan
2 aaGuns and 9 infantry moved from Timguska to Kansu
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Kansu to Suiyuyan
2 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Volgograd to Rostov
1 fighter moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to Russia
3 infantry moved from Bryansk to Smolensk
3 infantry moved from Bryansk to Smolensk
2 artilleries moved from Bryansk to SmolenskPlace Units - Russians
2 artilleries and 8 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 4 infantry and 1 submarine; Remaining resources: 1 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 battleship, 2 destroyers and 1 submarine moved from 36 Sea Zone to 6 Sea Zone
Japanese take 19 Sea Zone from Americans
1 armour moved from Celebes to 44 Sea Zone
1 armour and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 carrier moved from 44 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from ANZAC
1 battleship and 2 cruisers moved from 43 Sea Zone to 35 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 36 Sea Zone to Philippines
1 fighter moved from 44 Sea Zone to Philippines
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 2 transports moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
3 fighters moved from Japan to 6 Sea Zone
1 mech_infantry moved from French Indo China to Yunnan
3 fighters moved from Anhwe to 6 Sea Zone
1 mech_infantry moved from India to West India
Japanese take West India from UK_Pacific
2 mech_infantrys moved from India to Yunnan
1 bomber moved from Anhwe to 6 Sea Zone
1 fighter moved from 44 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from Anhwe to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
2 tactical_bombers moved from Anhwe to Yunnan
2 tactical_bombers moved from Anhwe to 6 Sea Zone
1 tactical_bomber moved from Kwangsi to 35 Sea Zone -
scramble z35?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 4 infantry and 1 submarine; Remaining resources: 1 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 battleship, 2 destroyers and 1 submarine moved from 36 Sea Zone to 6 Sea Zone
Japanese take 19 Sea Zone from Americans
1 armour moved from Celebes to 44 Sea Zone
1 armour and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 carrier moved from 44 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from ANZAC
1 battleship and 2 cruisers moved from 43 Sea Zone to 35 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 36 Sea Zone to Philippines
1 fighter moved from 44 Sea Zone to Philippines
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 2 transports moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
3 fighters moved from Japan to 6 Sea Zone
1 mech_infantry moved from French Indo China to Yunnan
3 fighters moved from Anhwe to 6 Sea Zone
1 mech_infantry moved from India to West India
Japanese take West India from UK_Pacific
2 mech_infantrys moved from India to Yunnan
1 bomber moved from Anhwe to 6 Sea Zone
1 fighter moved from 44 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from Anhwe to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
2 tactical_bombers moved from Anhwe to Yunnan
2 tactical_bombers moved from Anhwe to 6 Sea Zone
1 tactical_bomber moved from Kwangsi to 35 Sea ZoneCombat - Japanese
Battle in Philippines
Japanese attack with 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 3 fighters, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for Japanese: 3 infantry
Casualties for Americans: 3 fighters and 2 infantry
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 2 destroyers, 7 fighters, 1 submarine, 4 tactical_bombers and 2 transports
Americans defend with 4 submarines
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 1 bomber, 2 destroyers, 7 fighters, 1 submarine, 4 tactical_bombers and 2 transports remaining. Battle score for attacker is 24
Casualties for Americans: 4 submarines
Battle in Korea
Battle in Yunnan
Japanese attack with 3 mech_infantrys and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Korea from Americans, taking Yunnan from Chinese with 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
2 tactical_bombers moved from Yunnan to Kwangsi
2 carriers moved from 36 Sea Zone to 6 Sea Zone
3 fighters moved from 6 Sea Zone to Japan
1 bomber moved from 6 Sea Zone to Japan
1 aaGun, 3 artilleries and 2 infantry moved from Shensi to Kweichow
1 tactical_bomber moved from 35 Sea Zone to Kwangsi
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea ZonePlace Units - Japanese
2 carriers and 1 submarine placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
2 infantry placed in India
Japanese undo move 2.
1 infantry placed in India
Japanese undo move 3.
Japanese undo move 2.
1 infantry placed in India
1 infantry placed in India
Japanese undo move 3.
1 infantry placed in India
1 artillery and 2 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer and 6 fighters; Remaining resources: 1 PUs;Combat Move - Americans
1 armour, 1 artillery and 5 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Normandy Bordeaux from Americans
French take Southern France from British
2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry and 2 mech_infantrys moved from 110 Sea Zone to Holland Belgium
2 carriers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 92 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 artillery moved from Manchuria to Korea
2 bombers moved from Midway to KoreaCombat - Americans
Battle in Korea
Americans attack with 1 artillery and 2 bombers
Japanese defend with 1 infantry
Americans win, taking Korea from Japanese with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Holland Belgium
Americans attack with 2 infantry and 2 mech_infantrys
Italians defend with 1 artillery
Americans win, taking Holland Belgium from Germans with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in FranceNon Combat Move - Americans
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 transports moved from 23 Sea Zone to 26 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from Western United States to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Korea to Chahar
1 fighter moved from Syria to Eastern PersiaPlace Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
6 fighters placed in Western United States
Americans undo move 2.
2 fighters placed in Eastern United States
4 fighters placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,4,3,2,4,4,1,3,2,4,1,5,1,4,6,6,3,3,1,6,2,5
Americans collect 53 PUs (3 lost to blockades); end with 54 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Sikang to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Manchuria to Chahar
2 infantry moved from Manchuria to JeholPlace Units - Chinese
1 infantry placed in Chahar
2 infantry placed in JeholTurn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 destroyer and 3 fighters; Remaining resources: 1 PUs;Combat Move - British
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 mech_infantry moved from Persia to West India
1 bomber moved from United Kingdom to Western GermanyCombat - British
Battle in West India
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Japanese defend with 1 mech_infantry
British win, taking West India from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Western Germany causes 8 damage total.Non Combat Move - British
1 bomber moved from Western Germany to United Kingdom
1 aaGun and 1 infantry moved from United Kingdom to 109 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
4 infantry moved from Normandy Bordeaux to France
1 armour moved from Tobruk to Egypt
2 infantry moved from French Central Africa to French Equatorial Africa
2 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
2 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Iraq to Eastern Persia
1 armour moved from Syria to Persia
3 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 71 Sea Zone to 83 Sea ZonePlace Units - British
1 destroyer and 3 fighters placed in 110 Sea Zone
British undo move 1.
3 fighters placed in United Kingdom
1 destroyer placed in 110 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 36 PUs totalTurn Complete - UK_Pacific





