No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 1 carrier and 2 fighters; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 infantry moved from Normandy Bordeaux to Southern France
1 bomber moved from United Kingdom to Southern France
1 artillery and 2 infantry moved from Eastern Persia to West India
Combat - British
Battle in West India
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British win, taking West India from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Holland Belgium
British attack with 2 fighters and 2 infantry
Italians defend with 1 infantry
British win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Southern France
British attack with 1 bomber and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
British win, taking Southern France from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 bomber moved from Southern France to United Kingdom
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery, 1 destroyer and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Cyprus
2 infantry moved from Trans-Jordan to Syria
4 infantry moved from Iraq to Persia
6 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Egypt to Iraq
3 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
Place Units - British
1 carrier placed in 110 Sea Zone
2 fighters placed in United Kingdom
British undo move 2.
1 fighter placed in United Kingdom
1 fighter placed in Egypt
Turn Complete - British
British collect 41 PUs; end with 43 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUs
Turn Complete - UK_Pacific
Production/PUs Summary :
Germans : 40 / 48
Russians : 28 / 28
Japanese : 51 / 65
Americans : 54 / 75
Chinese : 17 / 18
British : 41 / 48
UK_Pacific : 2 / 0
Italians : 11 / 16
ANZAC : 10 / 15
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 armour and 1 mech_infantry moved from Eastern Poland to Belarus
3 infantry moved from Novgorod to Belarus
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
Combat - Italians
Battle in Belarus
Italians attack with 3 armour, 3 infantry and 1 mech_infantry
Russians defend with 1 airfield, 1 artillery and 2 infantry
Italians win, taking Belarus from Russians with 3 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Italians: 2 infantry
Battle in Holland Belgium
Italians attack with 1 fighter and 1 infantry
British defend with 1 infantry
retreated to Holland Belgium
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Holland Belgium to Western Germany
1 artillery moved from Northern Italy to Western Germany
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
2 aaGuns moved from Northern Italy to Southern Italy
1 aaGun moved from Novgorod to Belarus
Place Units - Italians
2 armour and 1 mech_infantry placed in Novgorod
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 bomber moved from Caroline Islands to 41 Sea Zone
1 artillery moved from Manchuria to Amur
Russians take Amur from Japanese
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 transport
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 bomber moved from 41 Sea Zone to Ceylon
2 infantry moved from Egypt to Trans-Jordan
2 submarines moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Non Combat Move - French
2 infantry moved from Alexandria to Egypt
Turn Complete - French
great - did my whole turn and the program crashed while trying to post. and the game save file is corrupt. i have restarted and will try to recreate properly.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Northern Italy to Southern France
1 fighter and 1 tactical_bomber moved from Southern Italy to Southern France
1 tactical_bomber moved from Southern Italy to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Eastern Poland to Bessarabia
Germans take Bessarabia from Russians
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Southern France
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern France from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Southern France to Southern Italy
1 aaGun moved from Southern Italy to Northern Italy
3 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Western Germany to Northern Italy
1 aaGun moved from Western Germany to Northern Italy
1 tactical_bomber moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Southern Italy to 115 Sea Zone
2 fighters moved from Greece to Southern Italy
2 tactical_bombers moved from Southern Italy to Greece
4 mech_infantrys moved from Romania to Greece
1 infantry moved from Northern Italy to Southern Italy
7 transports moved from 115 Sea Zone to 114 Sea Zone
7 artilleries and 7 infantry moved from Germany to 114 Sea Zone
7 artilleries, 7 infantry and 7 transports moved from 114 Sea Zone to 115 Sea Zone
7 artilleries and 7 infantry moved from 115 Sea Zone to Finland
1 submarine moved from 125 Sea Zone to 113 Sea Zone
2 mech_infantrys moved from Eastern Poland to Novgorod
3 artilleries and 11 infantry moved from Novgorod to Belarus
1 armour moved from Eastern Poland to Germany
1 armour and 1 mech_infantry moved from Romania to Germany
1 mech_infantry moved from Romania to Germany
8 armour and 6 mech_infantrys moved from Romania to Belarus
1 aaGun, 10 artilleries and 30 infantry moved from Eastern Poland to Belarus
Place Units - Germans
8 infantry placed in Western Germany
6 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1,4,3,2,6,2,4,5,6,4,1,3
Germans collect 44 PUs (2 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
2 armour moved from Buryatia to Sakha
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Italians
1 infantry moved from Ukraine to Bessarabia
2 fighters and 1 tactical_bomber moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Eastern Persia to West India
Combat - Russians
Battle in Sakha
Russians attack with 2 armour
Japanese defend with 1 infantry
Russians win, taking Sakha from Japanese with 2 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Bessarabia
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Bessarabia to Russia
11 armour moved from Ukraine to Russia
1 aaGun, 1 artillery and 5 infantry moved from Smolensk to Bryansk
1 infantry moved from Russia to Smolensk
9 infantry moved from Russia to Bryansk
1 aaGun and 5 mech_infantrys moved from Ukraine to Bryansk
1 aaGun, 4 artilleries and 9 infantry moved from Ukraine to Bryansk
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
Triplea error. No lend lease due to amur.
OK, I agree it is a mistake - I will correct during US next turn
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 factory_minor, 1 harbour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 1 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
2 infantry moved from Jehol to Manchuria
1 fighter moved from 6 Sea Zone to Manchuria
2 bombers, 2 fighters and 2 tactical_bombers moved from Korea to Sakha
1 fighter moved from 6 Sea Zone to Manchuria
2 fighters moved from Japan to Chahar
1 infantry moved from Jehol to Chahar
1 infantry moved from Shantung to Anhwe
1 fighter and 1 tactical_bomber moved from Philippines to Anhwe
3 artilleries and 8 infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from India to Ceylon
11 infantry moved from India to West India
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
Combat - Japanese
Battle in Manchuria
Japanese attack with 2 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Ceylon
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 bomber
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 bomber
Battle in Anhwe
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Alaska
Battle in Sakha
Japanese attack with 2 bombers, 2 fighters and 2 tactical_bombers
Russians defend with 2 armour
Japanese win, taking Alaska from Americans with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 fighter
Casualties for Russians: 2 armour
Battle in Kiangsi
Japanese attack with 3 artilleries and 8 infantry
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 3 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Battle in West India
Japanese attack with 11 infantry
Russians defend with 1 infantry; British defend with 1 artillery and 2 infantry
Japanese win, taking Kwangtung from Americans, taking West India from UK_Pacific with 11 infantry remaining. Battle score for attacker is 13
Casualties for Russians: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Non Combat Move - Japanese
1 carrier moved from 44 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 battleship and 2 cruisers moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to Philippines
2 fighters moved from Manchuria to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to Jehol
2 fighters moved from Chahar to Jehol
2 infantry moved from Philippines to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from Sakha to Siberia
2 bombers moved from Sakha to Japan
1 aaGun moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Ceylon to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to Philippines
2 infantry moved from Burma to Shan State
2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 infantry moved from Shantung to Kiangsu
1 aaGun moved from Jehol to Manchuria
Place Units - Japanese
1 infantry and 2 mech_infantrys placed in Shantung
1 harbour placed in Java
3 artilleries placed in India
1 factory_minor placed in Kiangsu
3 infantry placed in French Indo China
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,4,4,3
Japanese collect 58 PUs (4 lost to blockades); end with 58 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 2 fighters, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
1 submarine moved from 26 Sea Zone to 16 Sea Zone
3 fighters moved from 26 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
2 fighters moved from Eastern United States to Alaska
1 infantry moved from Kwangsi to Kwangtung
1 mech_infantry moved from Hunan to Kwangtung
Combat - Americans
Battle in Kwangtung
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 harbour and 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Alaska
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 2 infantry
Americans win, taking Alaska from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Alaska to British Columbia
1 aaGun moved from Western United States to British Columbia
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
7 submarines moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from 110 Sea Zone to Gibraltar
1 aaGun moved from Central United States to Western United States
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
Place Units - Americans
1 artillery and 1 infantry placed in Eastern United States
2 fighters placed in Eastern United States
Americans undo move 2.
1 bomber, 2 fighters and 2 mech_infantrys placed in Western United States
1 carrier and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
Combat - Chinese
Battle in Kwangtung
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 harbour and 1 infantry
Chinese win, taking Kwangtung from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangtung to Kwangsi
9 infantry moved from Yunnan to Kwangsi
Place Units - Chinese
1 infantry placed in Yunnan
1 infantry placed in Hopei
1 infantry placed in Kweichow
1 infantry placed in Hunan
1 infantry placed in Suiyuyan
1 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 1 destroyer, 4 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from 110 Sea Zone to Holland Belgium
1 bomber and 1 fighter moved from United Kingdom to Western Germany
2 fighters moved from United Kingdom to Holland Belgium
Combat - British
Air Battle in Western Germany
British attacks with 2 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Western Germany causes 3 damage total.
Battle in Holland Belgium
British attack with 5 fighters and 2 infantry
Germans defend with 2 infantry
British win, taking Holland Belgium from Germans with 5 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Cleaning up after air battles
Non Combat Move - British
1 fighter moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to United Kingdom
3 fighters moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Holland Belgium to United Kingdom
4 infantry moved from Persia to Eastern Persia
2 mech_infantrys moved from Iraq to Eastern Persia
6 infantry moved from Iraq to Persia
1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Egypt to Eastern Persia
3 infantry moved from Belgian Congo to Rhodesia
3 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Place Units - British
1 destroyer and 4 transports placed in 110 Sea Zone
1 infantry placed in Union of South Africa
1 infantry placed in Egypt
2 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter and 1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Belarus to Eastern Poland
2 armour moved from Belarus to Eastern Poland
1 armour moved from Novgorod to Eastern Poland
1 armour and 1 mech_infantry moved from Belarus to Archangel
1 armour moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Archangel
Combat - Italians
Battle in Archangel
Italians attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Archangel from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Italians attack with 3 armour and 1 infantry
Russians defend with 1 infantry
Italians win, taking Eastern Poland from Russians with 3 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Italians attack with 1 fighter and 1 infantry
British defend with 1 infantry
Italians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
4 infantry moved from Greece to Bulgaria
1 mech_infantry moved from Southern Italy to Western Germany
1 artillery moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
Place Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Novgorod
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from Amur to Korea
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
ANZAC take 43 Sea Zone from Japanese
1 infantry moved from Queensland to Northern Territory
2 infantry moved from Trans-Jordan to Iraq
Combat - ANZAC
Battle in Korea
ANZAC attack with 1 artillery
Japanese defend with 1 artillery and 1 infantry
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery
Non Combat Move - ANZAC
1 aaGun, 1 artillery and 2 infantry moved from Queensland to New South Wales
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 50 Sea Zone
1 infantry and 1 transport moved from 50 Sea Zone to 30 Sea Zone
Place Units - ANZAC
1 artillery placed in New South Wales
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 2 fighters, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Belarus to Smolensk
1 tactical_bomber moved from 115 Sea Zone to Smolensk
1 mech_infantry moved from Belarus to Bessarabia
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
1 tactical_bomber moved from Greece to Bessarabia
Combat - Germans
Battle in Smolensk
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Smolensk to Archangel
1 fighter moved from Greece to Novgorod
1 tactical_bomber moved from Bessarabia to Novgorod
1 tactical_bomber moved from Greece to 112 Sea Zone
1 tactical_bomber moved from Western Germany to 112 Sea Zone
2 fighters moved from Southern Italy to Western Germany
1 infantry moved from Southern France to France
1 aaGun moved from Belarus to Eastern Poland
8 armour and 5 mech_infantrys moved from Belarus to Archangel
3 mech_infantrys moved from Karelia to Archangel
7 artilleries and 7 infantry moved from Finland to 115 Sea Zone
7 artilleries and 7 infantry moved from 115 Sea Zone to Novgorod
2 mech_infantrys moved from Novgorod to Archangel
2 carriers moved from 115 Sea Zone to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea Zone
7 infantry moved from Western Germany to Germany
13 artilleries and 39 infantry moved from Belarus to Eastern Poland
4 mech_infantrys moved from Greece to Romania
1 fighter moved from Western Germany to 112 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 fighter moved from Western Germany to Southern Italy
2 infantry moved from Northern Italy to Western Germany
2 armour and 6 mech_infantrys moved from Germany to Romania
1 mech_infantry moved from Germany to Romania
1 aaGun moved from Northern Italy to Southern Italy
1 tactical_bomber moved from Southern Italy to Western Germany
1 mech_infantry moved from Western Germany to Germany
1 tactical_bomber moved from Southern Italy to Western Germany
1 aaGun moved from Northern Italy to Southern Italy
1 tactical_bomber moved from Western Germany to 112 Sea Zone
Place Units - Germans
1 bomber, 2 fighters and 1 mech_infantry placed in Western Germany
2 submarines placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,5,6,5,3,3,2,2,5,4,1,6,4
Germans collect 41 PUs (5 lost to blockades); end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Bryansk to Belarus
3 infantry moved from Hunan to Anhwe
Combat - Russians
Battle in Anhwe
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry; Italians defend with 1 aaGun and 1 airfield
Russians win, taking Belarus from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Casualties for Italians: 1 aaGun
Non Combat Move - Russians
1 infantry moved from Russia to Vologda
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Russia to Samara
1 aaGun moved from Bryansk to Ukraine
15 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Western Ukraine
24 infantry moved from Bryansk to Smolensk
2 aaGuns and 4 infantry moved from Hunan to Kwangsi
5 infantry moved from Russia to Vologda
7 infantry moved from Bryansk to Ukraine
5 mech_infantrys moved from Bryansk to Russia
2 artilleries moved from Bryansk to Smolensk
2 artilleries moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Smolensk
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 30 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 artilleries, 4 destroyers, 3 mech_infantrys and 2 submarines; Remaining resources: 1 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Chahar to Anhwe
1 infantry moved from Shantung to Anhwe
2 mech_infantrys moved from Shantung to Anhwe
3 fighters and 1 tactical_bomber moved from Jehol to Kwangsi
1 fighter and 1 tactical_bomber moved from Philippines to Kwangsi
7 infantry moved from French Indo China to Kwangsi
3 artilleries and 8 infantry moved from Kiangsi to Kwangsi
2 infantry moved from Java to 42 Sea Zone
1 battleship, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
2 bombers moved from Japan to Kwangsi
2 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
2 fighters moved from 6 Sea Zone to Kwangtung
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
2 infantry moved from Shan State to Burma
1 artillery moved from India to Burma
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 artillery moved from Korea to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 battleship and 2 cruisers moved from 6 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in Kwangtung
Japanese attack with 2 fighters and 2 infantry
Chinese defend with 1 harbour and 2 infantry
Chinese win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
2 fighters owned by the Japanese retreated
Battle in Kwangsi
Japanese attack with 4 artilleries, 2 bombers, 5 fighters, 18 infantry and 3 tactical_bombers
Russians defend with 2 aaGuns and 4 infantry; Chinese defend with 1 airfield, 1 fighter and 18 infantry
Japanese win, taking Kwangsi from Chinese with 4 artilleries, 2 bombers, 5 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 44
Casualties for Japanese: 14 infantry
Casualties for Russians: 2 aaGuns and 4 infantry
Casualties for Chinese: 1 fighter and 18 infantry
Battle in Burma
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Burma from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 2 infantry and 2 mech_infantrys
Russians defend with 2 infantry
1 mech_infantry owned by the Japanese retreated to Shantung
Chinese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 2 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 submarine
ANZAC win with no units remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
1 carrier moved from 42 Sea Zone to 36 Sea Zone
2 submarines moved from 35 Sea Zone to 19 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 aaGun and 1 infantry moved from Manchuria to Korea
1 fighter moved from Siberia to Japan
1 tactical_bomber moved from Siberia to Japan
1 tactical_bomber moved from Siberia to Japan
1 transport moved from 2 Sea Zone to 7 Sea Zone
2 fighters moved from Kwangtung to Kiangsi
1 fighter moved from Kwangsi to Kiangsi
2 bombers moved from Kwangsi to Kiangsi
1 fighter moved from Kwangsi to Kiangsi
3 fighters and 3 tactical_bombers moved from Kwangsi to Kiangsi
10 infantry moved from West India to India
1 infantry moved from West India to India
Place Units - Japanese
2 destroyers placed in 36 Sea Zone
1 mech_infantry placed in French Indo China
3 artilleries placed in India
2 mech_infantrys placed in Kiangsu
2 destroyers and 1 submarine placed in 19 Sea Zone
1 submarine placed in 19 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5
Japanese collect 56 PUs (2 lost to blockades); end with 56 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
I assume no scramble in z95 and z97