Using Halifax in the next game.
https://www.youtube.com/watch?v=u7Bp-VBlur8
As an alternative to the National Objectives outlined in this helpful set up/explanation video, we are attempting to play with a generic Objective (control of VCs). Basically because Canzac is going to nix the OOB National Objectives for Anzac and UK no matter what, we thought this would be a good scenario to test a VC bonus, since it simplifies the objectives for all nations and reduces them to just one type: control of cities for +5 ipcs.
The VC bonus option shows Canzac making a pretty solid faction. Trying this out to test balance.
Basically its the OOB game, but without NOs. A VC bonus instead after the first round, +5 ipcs for control on collect income. Aiming to put things at roughly…
Germany 15
Russia 15
Japan 15/20
USA 15/20
UK 15
Italy 5
Anzac 10
This in addition to normal income, so all players are creeping upward at the start.
Seems to balance fairly well for us, with Canzac collecting closer to a full faction. Basically giving everyone a VC in contention. We are trying this first without the DoW, to see how it plays stripped down. The thing I’ve found is that, when they collect for the VCs, the Commonwealth Dominions have a much stronger naval potential.
Under this set up we are looking at UK control of SA. Since we suspect the bonus for Canzac if it included S. Africa might be too overpowered on the ground. On the other hand, the bonus allows for more air bases or naval builds out of Canada or Australia when the bonus is concentrated with production restricted to Canada/Australia.
I’m excited to play! :-D
The coolest aspects to me remain the production possibilities, and the new simplified factions. I think its fun to see how this will play with just the basic Halifax set up adjustment, and then using the VC bonus as a draw. So essentially simplifying all NOs into the same type of objective for everyone. Call it the VC objective for simplicity. The Commonwealth here has a stronger potential defense on Syndey, or to provide a legit counter against the full press by Japan to punish India. Or, on the other side of the world, the option to build an Atlantic fleet, or an Airbase and Aircraft to launch on Europe or Africa. The cash bonus here is somewhat easier for players to retain, and much easier to memorize. The NOs are harder to disrupt here, a simple outlying island or minor territory is not enough to deny your enemy their bonus. To disrupt it you have to take a city. This would put Canzac into the 20s without requiring SA and sets up a solid Pacific square with 4 corners Japan, India, Australia and W. USA, with 4 contested VC territories between them (Kiangsu, Kwangtung, Philippines and Hawaii). A broad Pacific front with battle lines drawn down the middle.
Halifax with the Red 5 factories to start and the new Commonwealth faction has the most promise for a set up revision I’ve seen yet. On balance I think it will make the Axis game more challenging but that is ideal, given the OOB situation. Commonwealth can help tie down some of that ridiculously huge Japanese airforce now, and more effectively than Anzac could alone. The European theater feels more intriguing as well, since there is a new Canadian option to bolster the UK in the battle of the Atlantic and against fortress Europe. I like using this foundation as the basis for the other G40 adaptations I like. Things will work better now with the basic Halifax Rules layed out. I can start building off of it to do other things I like with minor HR tweaks, knowing that the core concept is well worked out. Thanks for bringing it all together here guys. :-D
