@BobbaRossa Wow. And I thought I took a bit of beating in my other game as Axis G1. Im not even sure what to do with these boats. Im at work and should be able to run through this turn this afternoon. Crazy.
Helmutpower Axis -VS- dawgoneit Allies +11
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TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 2
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to WarPurchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 cruiser moved from 11 Sea Zone to 26 Sea Zone
2 cruisers, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Hawaiian Islands to 26 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 bomber, 3 cruisers, 2 destroyers and 2 submarines
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers -
need ool in sz26 1 sub hit so far.
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1- sub
2- destroyer
3- one tach bomber
4- second tach bomber
5- hit one aircraft carrier
6- sink aircraft carrier
7- cruiser
8- one fighter
9- hit the second aircraft carrier
10- sink that aircraft carrier
11- second fighter
12- battleship -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 2
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to WarPurchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 cruiser moved from 11 Sea Zone to 26 Sea Zone
2 cruisers, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Hawaiian Islands to 26 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 bomber, 3 cruisers, 2 destroyers and 2 submarines
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Japanese win with 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -51
Casualties for Japanese: 1 destroyer, 1 submarine and 1 tactical_bomber
Casualties for Americans: 1 bomber, 3 cruisers, 2 destroyers and 2 submarinesNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West AfricaPlace Units - Americans
1 carrier, 1 cruiser, 1 destroyer and 2 submarines placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Americans undo move 1.
Americans undo move 1.
1 carrier, 1 cruiser, 1 destroyer and 2 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
EDIT: Adding units owned by Americans to Western United States: 1 fighter
EDIT: Turning off Edit Mode
1 artillery placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,6,5,3,6,1,3,2
Americans collect 51 PUs (1 lost to blockades); end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Shensi to Kansu
1 infantry moved from Szechwan to Sikang
11 infantry moved from Yunnan to HunanPlace Units - Chinese
2 artilleries and 3 infantry placed in Hunan
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Shensi: 1 fighter
EDIT: Adding units owned by Chinese to Sikang: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 2
Combat Move - British
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 armour moved from Ethiopia to Egypt
1 mech_infantry moved from Ethiopia to Egypt
1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to Egypt
1 bomber, 1 fighter and 1 tactical_bomber moved from Malta to 98 Sea Zone
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 destroyer moved from 41 Sea Zone to 44 Sea Zone
1 transport moved from 44 Sea Zone to 41 Sea Zone
1 transport moved from 41 Sea Zone to 39 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 2
Purchase Units - British
British repair 0 damage on 1 factory_major; Remaining resources: 24 PUs;
British buy 8 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 armour moved from Ethiopia to Egypt
1 mech_infantry moved from Ethiopia to Egypt
1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to Egypt
1 bomber, 1 fighter and 1 tactical_bomber moved from Malta to 98 Sea Zone
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 destroyer moved from 41 Sea Zone to 44 Sea Zone
1 transport moved from 44 Sea Zone to 41 Sea Zone
1 transport moved from 41 Sea Zone to 39 Sea ZoneCombat - British
Battle in 98 Sea Zone
British attack with 1 bomber, 1 fighter and 1 tactical_bomber
Italians defend with 1 cruiser and 2 transports
British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for Italians: 1 cruiser and 2 transports
Battle in 44 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
British win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Egypt
British attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 armour and 1 harbour
British win, taking Egypt from Italians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - British
2 fighters moved from Gibraltar to United Kingdom
1 bomber moved from 98 Sea Zone to Malta
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Malta
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
2 infantry moved from Yunnan to Hunan
2 fighters and 1 tactical_bomber moved from Burma to Hunan
1 armour and 1 mech_infantry moved from India to Yunnan
3 aaGuns, 1 artillery and 4 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from India to BurmaPlace Units - British
8 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
1 armour and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 1 armour and 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 2 PUs;Combat Move - Italians
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 bomber moved from Tobruk to Egypt
1 infantry moved from Kenya to Ethiopia
Italians take Ethiopia from BritishCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
British defend with 1 armour, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Egypt, round 2 : 4/6 hits
British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Egypt, round 2 : 0/4 hits
1 infantry owned by the British, 1 armour owned by the British, 1 mech_infantry owned by the British and 1 artillery owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 17
Casualties for British: 1 armour, 1 artillery, 1 infantry and 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Egypt to Southern Italy
2 aaGuns, 1 armour and 2 infantry moved from Yugoslavia to Northern Italy
2 artilleries and 1 infantry moved from Southern France to Northern Italy
1 armour and 1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUsProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 35 / 41
Americans : 52 / 71
Chinese : 10 / 16
British : 27 / 30
UK_Pacific : 21 / 21
Italians : 16 / 28
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 47 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 47 Sea ZoneCombat - ANZAC
Battle in 47 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from 47 Sea Zone to New Guinea
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 35 Sea ZonePlace Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 35 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by ANZAC to 35 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to Philippines: 2 infantry
EDIT: Changing ownership of Philippines from Japanese to Americans
EDIT: Turning off Edit Mode
1 armour, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 2
Combat Move - French
1 cruiser and 1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from United Kingdom to 104 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 2
Combat Move - French
1 cruiser and 1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from United Kingdom to 104 Sea ZoneCombat - French
Battle in 104 Sea Zone
French attack with 1 cruiser, 1 destroyer and 1 fighter
Germans defend with 3 submarines
French roll dice for 1 cruiser, 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 3 submarines in 104 Sea Zone, round 2 : 0/3 hits
1 submarine owned by the Germans lost in 104 Sea Zone
French roll dice for 1 cruiser, 1 destroyer and 1 fighter in 104 Sea Zone, round 3 : 2/3 hits
Germans roll dice for 2 submarines in 104 Sea Zone, round 3 : 0/2 hits
2 submarines owned by the Germans lost in 104 Sea Zone
French win with 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 18
Casualties for Germans: 3 submarinesNon Combat Move - French
1 fighter moved from 104 Sea Zone to United Kingdom
1 infantry moved from French Central Africa to French Equatorial Africa
3 infantry moved from Algeria to TunisiaTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 1 fighter and 2 infantry
French Equatorial Africa : 1 infantry
Tunisia : 3 infantry
104 Sea Zone : 1 cruiser and 1 destroyer
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 33 / 41
Americans : 54 / 71
Chinese : 10 / 16
British : 27 / 30
UK_Pacific : 21 / 21
Italians : 16 / 28
ANZAC : 14 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11Germans Combat
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 3.400
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5French Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 2.667
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 3 destroyers and 8 infantry; Remaining resources: 1 PUs;Combat Move - Germans
2 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 7 infantry and 9 transports moved from 112 Sea Zone to 110 Sea Zone
3 armour, 2 artilleries and 2 infantry moved from Holland Belgium to 110 Sea Zone
1 armour and 1 artillery moved from Normandy Bordeaux to 110 Sea Zone
4 armour, 5 artilleries and 9 infantry moved from 110 Sea Zone to United Kingdom
2 fighters moved from 110 Sea Zone to United Kingdom
4 tactical_bombers moved from Western Germany to United Kingdom
2 fighters moved from Western Germany to 110 Sea Zone
3 bombers moved from Western Germany to United Kingdom
3 armour moved from Greece to Yugoslavia
2 artilleries and 11 infantry moved from Romania to Slovakia Hungary
1 artillery and 7 infantry moved from Poland to Slovakia Hungary
2 infantry moved from Greece to Bulgaria -
Scramble in SZ110 please!
And I’ll be out for the week end!
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sorry I have been real busy. I will get to our game soon.
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 3 destroyers and 8 infantry; Remaining resources: 1 PUs;Combat Move - Germans
2 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 7 infantry and 9 transports moved from 112 Sea Zone to 110 Sea Zone
3 armour, 2 artilleries and 2 infantry moved from Holland Belgium to 110 Sea Zone
1 armour and 1 artillery moved from Normandy Bordeaux to 110 Sea Zone
4 armour, 5 artilleries and 9 infantry moved from 110 Sea Zone to United Kingdom
2 fighters moved from 110 Sea Zone to United Kingdom
4 tactical_bombers moved from Western Germany to United Kingdom
2 fighters moved from Western Germany to 110 Sea Zone
3 bombers moved from Western Germany to United Kingdom
3 armour moved from Greece to Yugoslavia
2 artilleries and 11 infantry moved from Romania to Slovakia Hungary
1 artillery and 7 infantry moved from Poland to Slovakia Hungary
2 infantry moved from Greece to BulgariaCombat - Germans
Battle in United Kingdom
Germans attack with 4 armour, 5 artilleries, 3 bombers, 2 fighters, 9 infantry and 4 tactical_bombers
French defend with 1 fighter and 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 18 infantry and 1 mech_infantry
AA fire in United Kingdom : 2/9 hits
2 fighters owned by the Germans lost in United Kingdom
Germans roll dice for 1 cruiser in United Kingdom, round 2 : 1/1 hits
Germans roll dice for 4 armour, 5 artilleries, 3 bombers, 9 infantry and 4 tactical_bombers in United Kingdom, round 2 : 9/25 hits
British roll dice for 5 aaGuns, 4 fighters, 20 infantry and 1 mech_infantry in United Kingdom, round 2 : 9/25 hits
3 infantry owned by the British, 2 infantry owned by the French, 9 infantry owned by the Germans and 5 aaGuns owned by the British lost in United Kingdom
Germans roll dice for 4 armour, 5 artilleries, 3 bombers and 4 tactical_bombers in United Kingdom, round 3 : 8/16 hits
British roll dice for 4 fighters, 15 infantry and 1 mech_infantry in United Kingdom, round 3 : 8/20 hits
8 infantry owned by the British, 3 armour owned by the Germans and 5 artilleries owned by the Germans lost in United Kingdom
3 bombers owned by the Germans and 4 tactical_bombers owned by the Germans retreated
Germans roll dice for 1 armour in United Kingdom, round 4 : 1/1 hits
British roll dice for 4 fighters, 7 infantry and 1 mech_infantry in United Kingdom, round 4 : 6/12 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in United Kingdom
British win with 4 fighters, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is -24
Casualties for Germans: 4 armour, 5 artilleries, 2 fighters and 9 infantry
Casualties for French: 2 infantry
Casualties for British: 5 aaGuns and 12 infantryNon Combat Move - Germans
3 bombers moved from United Kingdom to Western Germany
4 tactical_bombers moved from United Kingdom to Normandy Bordeaux
2 aaGuns moved from Holland Belgium to Normandy Bordeaux
2 aaGuns moved from Poland to Slovakia Hungary
2 aaGuns moved from Western Germany to GermanyPlace Units - Germans
3 infantry placed in Normandy Bordeaux
1 artillery and 5 infantry placed in Western Germany
3 destroyers placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 43 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsProduction/PUs Summary :
Germans : 43 / 54
Russians : 37 / 37
Japanese : 33 / 41
Americans : 54 / 71
Chinese : 10 / 16
British : 27 / 30
UK_Pacific : 21 / 21
Italians : 16 / 28
ANZAC : 14 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from JapaneseCombat - Russians
Non Combat Move - Russians
2 artilleries and 9 infantry moved from Ukraine to Bessarabia
2 aaGuns, 1 artillery and 6 infantry moved from Western Ukraine to Bessarabia
2 aaGuns, 2 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from Belarus to Baltic States
1 artillery moved from Bryansk to Belarus
1 artillery and 1 infantry moved from Smolensk to Belarus
1 infantry moved from Novgorod to Belarus
1 armour and 1 mech_infantry moved from Novgorod to Karelia
5 infantry moved from Karelia to Novgorod
2 infantry moved from Karelia to Novgorod
2 artilleries and 3 infantry moved from Russia to BryanskPlace Units - Russians
1 armour, 1 artillery and 1 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
2 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,1,3,2,4,5,2
Russians collect 37 PUs (3 lost to blockades); end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 10 infantry moved from Manchuria to Korea
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Wake Island to Hawaiian Islands
2 fighters and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 battleship moved from 46 Sea Zone to 44 Sea Zone
2 destroyers moved from 45 Sea Zone to 44 Sea Zone
1 submarine moved from 46 Sea Zone to 44 Sea Zone
1 fighter moved from Kwangtung to 35 Sea Zone
2 infantry moved from Kiangsi to Kiangsu
2 artilleries, 7 infantry and 1 mech_infantry moved from Hopei to Suiyuyan
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
4 submarines moved from 6 Sea Zone to 26 Sea ZoneCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 battleship, 2 destroyers and 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from UK_Pacific with 1 battleship, 2 destroyers and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Suiyuyan
Japanese attack with 2 artilleries, 7 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries, 7 infantry and 1 mech_infantry in Suiyuyan, round 2 : 2/10 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Korea
Japanese attack with 1 artillery and 10 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 10 infantry in Korea, round 2 : 3/11 hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 artillery and 10 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hawaiian Islands
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour, 3 infantry and 1 mech_infantry
Japanese roll dice for 1 battleship and 1 cruiser in Hawaiian Islands, round 2 : 0/2 hits
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in Hawaiian Islands, round 2 : 2/7 hits
Americans roll dice for 3 infantry and 1 mech_infantry in Hawaiian Islands, round 2 : 2/4 hits
1 infantry owned by the Japanese, 1 tactical_bomber owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 1 artillery, 2 bombers and 2 fighters in Hawaiian Islands, round 3 : 3/5 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Hawaiian Islands, round 3 : 1/2 hits
1 mech_infantry owned by the Americans, 1 infantry owned by the Americans and 1 fighter owned by the Japanese lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is -11
Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for Americans: 3 infantry and 1 mech_infantryNon Combat Move - Japanese
1 fighter moved from Hawaiian Islands to 26 Sea Zone
2 bombers moved from Hawaiian Islands to Wake Island
3 fighters and 3 tactical_bombers moved from Kwangtung to Kiangsu
3 fighters and 3 tactical_bombers moved from Kiangsu to Jehol
3 fighters and 2 tactical_bombers moved from Kwangtung to Japan
1 fighter moved from 35 Sea Zone to Paulau IslandPlace Units - Japanese
2 destroyers and 3 transports placed in 6 Sea Zone
1 artillery placed in JapanTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 40 PUsProduction/PUs Summary :
Germans : 43 / 54
Russians : 37 / 37
Japanese : 35 / 40
Americans : 53 / 71
Chinese : 9 / 16
British : 27 / 30
UK_Pacific : 21 / 21
Italians : 16 / 28
ANZAC : 14 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





