dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
Friendly game: second edition g40 Captain Kong vs Dawgoneit
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - Russians
1 submarine moved from 125 Sea Zone to 112 Sea ZoneCombat - Russians
Germans scrambles 1 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 carrier and 1 fighter
Units damaged: 1 carrier owned by the Germans
1 submarine owned by the Russians Submerged
Germans win with 1 fighter remaining. Battle score for attacker is 16
Casualties for Germans: 1 carrier
Moving scrambled unit from 112 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 6 armour, 1 battleship and 3 destroyers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone
2 bombers moved from Japan to 7 Sea Zone
2 armour moved from Jehol to Amur
1 submarine moved from 6 Sea Zone to 24 Sea Zone
1 submarine moved from 24 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
3 armour moved from French Indo China to Burma
1 armour moved from Yunnan to Burma
2 armour moved from Kwangtung to Yunnan
1 armour moved from Suiyuyan to Kweichow
1 infantry moved from Evenkiyskiy to Yenisey
1 infantry moved from Urals to Novosibirsk
9 fighters and 7 tactical_bombers moved from 45 Sea Zone to 55 Sea ZoneCombat - Japanese
Battle in 7 Sea Zone
Japanese attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 bombers in 7 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 7 Sea Zone
Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 9 fighters and 7 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 9 fighters and 7 tactical_bombers in 55 Sea Zone, round 2 : 9/16 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 9 fighters and 7 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Japan
2 bombers moved from 7 Sea Zone to Japan
1 bomber moved from 25 Sea Zone to Japan
9 fighters and 7 tactical_bombers moved from 55 Sea Zone to 45 Sea ZonePlace Units - Japanese
3 armour placed in Kwangtung
3 armour placed in French Indo China
1 battleship and 3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 aaGun and 1 factory_minor
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag
Yunnan : 1 flag, 2 armour
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 armour
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 11 armour, 8 artilleries and 29 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 3 armour, 1 factory_minor and 1 harbour
New Guinea : 1 flag, 1 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Evenkiyskiy : 1 flag
Yenisey : 1 flag, 1 infantry
Amur : 1 flag, 2 armour
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 3 armour and 1 factory_minor
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
45 Sea Zone : 6 battleships, 10 carriers, 2 cruisers, 9 fighters and 7 tactical_bombers
37 Sea Zone : 1 flag
38 Sea Zone : 1 carrier, 1 destroyer, 1 tactical_bomber and 4 transports
25 Sea Zone : 1 submarine
16 Sea Zone : 1 submarine
7 Sea Zone : 1 submarine
6 Sea Zone : 3 battleships, 1 carrier, 3 destroyers and 2 submarines
Urals : 1 flag
Novosibirsk : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 74 / 103
Russians : 1 / 0
Japanese : 73 / 78
Americans : 57 / 77
Chinese : 0 / 3
British : 29 / 29
UK_Pacific : 5 / 6
Italians : 11 / 0
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3,321
Median : 3,500
Variance : 0,593
Standard Deviation : 0,770
Total rolls : 28Japanese Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3,333
Median : 4,000
Variance : 0,609
Standard Deviation : 0,780
Total rolls : 24Americans Combat
3 was rolled 3 times
4 was rolled 1 times
Average roll : 3,250
Median : 3,000
Variance : 3,333
Standard Deviation : 1,826
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
3 submarines moved from 91 Sea Zone to 95 Sea Zone
2 destroyers moved from 10 Sea Zone to 25 Sea Zone
2 battleships, 3 carriers, 4 cruisers, 1 destroyer and 6 fighters moved from 54 Sea Zone to 26 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
3 submarines moved from 91 Sea Zone to 95 Sea Zone
2 destroyers moved from 10 Sea Zone to 25 Sea Zone
2 battleships, 3 carriers, 4 cruisers, 1 destroyer and 6 fighters moved from 54 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 2 destroyers
Japanese defend with 1 submarine
Americans roll dice for 2 destroyers in 25 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 destroyers in 25 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 95 Sea Zone
Americans attack with 4 submarines
Italians defend with 2 carriers and 1 submarine
Americans roll dice for 4 submarines in 95 Sea Zone, round 2 : 3/4 hits
Units damaged: 1 carrier owned by the Italians
1 carrier owned by the Italians lost in 95 Sea Zone
Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 carrier in 95 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 submarines in 95 Sea Zone, round 3 : 2/4 hits
1 carrier owned by the Italians lost in 95 Sea Zone
Italians roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Italians lost in 95 Sea Zone
Americans win with 4 submarines remaining. Battle score for attacker is 38
Casualties for Italians: 2 carriers and 1 submarineNon Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
7 submarines moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 96 Sea Zone to 93 Sea Zone
5 carriers, 3 cruisers, 8 fighters and 2 transports moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from Algeria to Tunisia
1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria
1 armour moved from Algeria to Tunisia
1 artillery and 1 infantry moved from French West Africa to 87 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 4 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 1 Sea Zone to 10 Sea Zone
1 armour, 1 artillery and 2 infantry moved from British Columbia to Western United StatesPlace Units - Americans
1 carrier placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea Zone
1 cruiser and 1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 1 harbour and 4 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Sakha : 1 flag, 1 armour
Soviet Far East : 1 artillery
Siberia : 1 flag
26 Sea Zone : 1 flag, 2 battleships, 3 carriers, 6 cruisers, 4 destroyers and 6 fighters
25 Sea Zone : 2 destroyers
10 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 3 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major and 1 harbour
Morocco : 1 armour, 2 artilleries and 3 infantry
Algeria : 1 flag, 1 artillery and 2 infantry
Tunisia : 1 flag, 1 armour, 1 artillery and 2 infantry
Libya : 1 flag, 1 mech_infantry
95 Sea Zone : 4 submarines
93 Sea Zone : 1 flag, 1 submarine
97 Sea Zone : 7 submarines
92 Sea Zone : 1 destroyer
101 Sea Zone : 1 cruiser and 1 destroyer
Brazil : 1 flag, 2 infantry
91 Sea Zone : 5 carriers, 3 cruisers, 4 destroyers, 8 fighters and 5 transportsProduction/PUs Summary :
Germans : 74 / 103
Russians : 1 / 0
Japanese : 73 / 78
Americans : 57 / 77
Chinese : 0 / 3
British : 29 / 29
UK_Pacific : 5 / 6
Italians : 11 / 0
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 6 times
Average roll : 3.294
Median : 3.000
Variance : 1.438
Standard Deviation : 1.199
Total rolls : 17Japanese Combat
5 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Italians Combat
3 was rolled 1 times
5 was rolled 2 times
Average roll : 4.333
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 2.750
Median : 2.500
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 74 / 103
Russians : 1 / 0
Japanese : 73 / 78
Americans : 57 / 77
Chinese : 0 / 3
British : 29 / 29
UK_Pacific : 5 / 6
Italians : 11 / 0
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 6 times
Average roll : 3.294
Median : 3.000
Variance : 1.438
Standard Deviation : 1.199
Total rolls : 17Japanese Combat
5 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Italians Combat
3 was rolled 1 times
5 was rolled 2 times
Average roll : 4.333
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 2.750
Median : 2.500
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 3 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 88 Sea Zone to 91 Sea Zone
1 armour moved from Egypt to Iraq
British take Trans-Jordan from Italians
British take Iraq from Germans
1 armour moved from Egypt to Iraq
1 armour moved from Egypt to Tobruk
British take Tobruk from Italians
1 tactical_bomber moved from Malta to Gibraltar
1 artillery and 1 infantry moved from Tunisia to Libya
1 artillery moved from Algeria to Tunisia
1 bomber moved from Anglo Egyptian Sudan to Gibraltar
3 armour moved from Belgian Congo to Egypt
3 armour moved from Union of South Africa to Belgian CongoCombat - British
Non Combat Move - British
Place Units - British
3 armour placed in Egypt
1 infantry and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 32 PUs; end with 32 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British and UK_Pacific :
India : 3 aaGuns, 1 airfield, 1 armour, 8 artilleries, 1 factory_major, 1 harbour, 28 infantry and 2 mech_infantrys
Belgian Congo : 3 armour
Iceland : 1 airfield
Quebec : 1 factory_minor and 1 infantry
Gibraltar : 1 airfield, 1 bomber, 1 harbour and 1 tactical_bomber
New Brunswick Nova Scotia : 1 harbour
Egypt : 6 armour, 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Scotland : 1 aaGun, 1 airfield and 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
Morocco : 1 flag
Tunisia : 1 artillery
Tobruk : 1 flag, 1 armour
Libya : 1 artillery and 1 infantry
Ethiopia : 1 flag
Iraq : 1 flag, 2 armour
Eastern Persia : 1 flag
98 Sea Zone : 1 flag
91 Sea Zone : 1 destroyer and 1 submarine
Suriname : 1 flagProduction/PUs Summary :
Germans : 72 / 103
Russians : 1 / 0
Japanese : 73 / 78
Americans : 57 / 77
Chinese : 0 / 3
British : 32 / 32
UK_Pacific : 5 / 5
Italians : 10 / 0
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 6 times
Average roll : 3.294
Median : 3.000
Variance : 1.438
Standard Deviation : 1.199
Total rolls : 17Japanese Combat
5 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Italians Combat
3 was rolled 1 times
5 was rolled 2 times
Average roll : 4.333
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 2.750
Median : 2.500
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - Italians
2 transports moved from 97 Sea Zone to 94 Sea ZoneCombat - Italians
Italians creates battle in territory 95 Sea ZoneNon Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,4,4,4,4,2,2,1,2,6,1,3,2
Italians collect 2 PUs (8 lost to blockades); end with 2 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 4 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
2 carriers, 1 cruiser and 4 fighters moved from 54 Sea Zone to 26 Sea Zone
5 fighters moved from Queensland to Hawaiian IslandsNon Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 battleship, 2 carriers, 2 destroyers, 1 factory_minor and 7 infantry; Remaining resources: 2 PUs;Combat Move - Germans
17 armour moved from Tambov to Caucasus
1 armour moved from Volgograd to Caucasus
24 artilleries moved from Tambov to Rostov
1 artillery moved from Volgograd to Caucasus
8 armour moved from Russia to Rostov
2 armour and 1 mech_infantry moved from Belarus to Rostov
1 armour moved from Archangel to Bryansk
1 armour moved from Nenetsia to Smolensk
2 infantry moved from Archangel to NovgorodCombat - Germans
Germans creates battle in territory 97 Sea Zone
Battle in 97 Sea Zone
Germans attack with 9 battleships, 5 carriers, 1 cruiser, 3 fighters, 2 tactical_bombers and 2 transports
Americans defend with 7 submarines
7 submarines owned by the Americans SubmergedNon Combat Move - Germans
6 aaGuns moved from Poland to GermanyPlace Units - Germans
7 infantry placed in Germany
1 factory_minor placed in Yugoslavia
1 battleship, 2 carriers and 2 destroyers placed in 112 Sea Zone
Germans undo move 3.
1 battleship, 2 carriers and 2 destroyers placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,3,3,4,4,4,2,4,5,5,1,3,5
Germans collect 65 PUs (7 lost to blockades); end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUsTerritory Summary for Germans :
Kazakhstan : 1 flag
Normandy Bordeaux : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 10 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 airfield, 1 factory_minor, 2 fighters and 3 tactical_bombers
Western Germany : 1 airfield, 9 armour, 6 bombers, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Germany : 6 aaGuns, 1 factory_major and 8 infantry
Southern Italy : 6 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 armour
Rostov : 1 flag, 10 armour, 24 artilleries and 1 mech_infantry
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield and 1 factory_minor
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Caucasus : 1 flag, 18 armour and 1 artillery
Smolensk : 1 flag, 1 armour
Samara : 1 flag
113 Sea Zone : 1 battleship, 2 carriers and 2 destroyers
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 1 armour, 1 factory_minor and 1 infantry
97 Sea Zone : 9 battleships, 5 carriers, 1 cruiser, 3 fighters, 2 tactical_bombers and 2 transports
Northwest Persia : 1 flag
Yugoslavia : 1 flag, 1 factory_minor
Finland : 1 flag, 6 infantry
105 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 72 / 94
Russians : 1 / 0
Japanese : 73 / 78
Americans : 57 / 77
Chinese : 0 / 3
British : 32 / 32
UK_Pacific : 5 / 5
Italians : 10 / 4
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
Average roll : 3,357
Median : 3,500
Variance : 1,077
Standard Deviation : 1,038
Total rolls : 14Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
Average roll : 3,357
Median : 3,500
Variance : 1,077
Standard Deviation : 1,038
Total rolls : 14 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 armour, 1 battleship, 1 carrier, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 7 Sea Zone to 25 Sea Zone
1 submarine moved from 16 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
3 bombers moved from Japan to 25 Sea Zone
1 carrier, 1 destroyer, 1 tactical_bomber and 4 transports moved from 38 Sea Zone to 37 Sea Zone
6 battleships, 10 carriers, 2 cruisers, 9 fighters and 7 tactical_bombers moved from 45 Sea Zone to 33 Sea Zone
2 armour moved from Yunnan to India
11 armour, 8 artilleries and 29 infantry moved from Burma to India
2 armour moved from Amur to Sakha
1 armour moved from Kweichow to Shan State
3 armour moved from French Indo China to Shan State
3 armour moved from Kwangtung to YunnanCombat - Japanese
Battle in Sakha
Japanese attack with 2 armour
Americans defend with 1 armour
Japanese roll dice for 2 armour in Sakha, round 2 : 2/2 hits
Americans roll dice for 1 armour in Sakha, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 armour owned by the Americans lost in Sakha
Japanese win, taking Sakha from Americans with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for Americans: 1 armour
Battle in 25 Sea Zone
Japanese attack with 3 bombers, 1 destroyer and 2 submarines
Americans defend with 2 destroyers
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 3 bombers and 1 destroyer in 25 Sea Zone, round 2 : 4/4 hits
Americans roll dice for 2 destroyers in 25 Sea Zone, round 2 : 1/2 hits
2 destroyers owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 3 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 10
Casualties for Japanese: 1 submarine
Casualties for Americans: 2 destroyers
Battle in India
Japanese attack with 13 armour, 8 artilleries and 29 infantry
British defend with 3 aaGuns, 1 airfield, 1 armour, 8 artilleries, 1 harbour, 28 infantry and 2 mech_infantrys; UK_Pacific defend with 1 factory_major
Japanese roll dice for 13 armour, 8 artilleries and 29 infantry in India, round 2 : 20/50 hits
UK_Pacific roll dice for 3 aaGuns, 1 armour, 8 artilleries, 28 infantry and 2 mech_infantrys in India, round 2 : 8/39 hits
17 infantry owned by the British, 8 infantry owned by the Japanese and 3 aaGuns owned by the British lost in India
Japanese roll dice for 13 armour, 8 artilleries and 21 infantry in India, round 3 : 15/42 hits
UK_Pacific roll dice for 1 armour, 8 artilleries, 11 infantry and 2 mech_infantrys in India, round 3 : 9/22 hits
11 infantry owned by the British, 9 infantry owned by the Japanese, 2 artilleries owned by the British and 2 mech_infantrys owned by the British lost in India
Japanese roll dice for 13 armour, 8 artilleries and 12 infantry in India, round 4 : 11/33 hits
UK_Pacific roll dice for 1 armour and 6 artilleries in India, round 4 : 2/7 hits
1 armour owned by the British, 2 infantry owned by the Japanese and 6 artilleries owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 13 armour, 8 artilleries and 10 infantry remaining. Battle score for attacker is 88
Casualties for Japanese: 19 infantry
Casualties for British: 3 aaGuns, 1 armour, 8 artilleries, 28 infantry and 2 mech_infantrysNon Combat Move - Japanese
3 bombers moved from 25 Sea Zone to JapanPlace Units - Japanese
2 armour and 1 infantry placed in Kwangtung
1 armour placed in Kiangsu
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 77 PUs; end with 82 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 aaGun, 1 armour and 1 factory_minor
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag
Yunnan : 1 flag, 3 armour
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 4 armour
Burma : 1 flag
India : 1 flag, 1 airfield, 13 armour, 8 artilleries, 1 factory_minor, 1 harbour and 10 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 2 armour, 1 factory_minor, 1 harbour and 1 infantry
New Guinea : 1 flag, 1 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag, 1 armour
Evenkiyskiy : 1 flag
Yenisey : 1 flag, 1 infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
33 Sea Zone : 6 battleships, 10 carriers, 2 cruisers, 9 fighters and 7 tactical_bombers
37 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 tactical_bomber and 4 transports
25 Sea Zone : 1 destroyer and 1 submarine
6 Sea Zone : 4 battleships, 2 carriers, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
Urals : 1 flag
Novosibirsk : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 72 / 94
Russians : 1 / 0
Japanese : 77 / 92
Americans : 56 / 77
Chinese : 0 / 3
British : 32 / 32
UK_Pacific : 2 / 0
Italians : 10 / 4
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 32 times
2 was rolled 39 times
3 was rolled 39 times
4 was rolled 31 times
5 was rolled 31 times
6 was rolled 32 times
Average roll : 3,422
Median : 3,000
Variance : 0,374
Standard Deviation : 0,612
Total rolls : 204Japanese Combat
1 was rolled 23 times
2 was rolled 29 times
3 was rolled 28 times
4 was rolled 16 times
5 was rolled 18 times
6 was rolled 19 times
Average roll : 3,256
Median : 3,000
Variance : 1,114
Standard Deviation : 1,055
Total rolls : 133UK_Pacific Combat
1 was rolled 8 times
2 was rolled 10 times
3 was rolled 10 times
4 was rolled 15 times
5 was rolled 12 times
6 was rolled 13 times
Average roll : 3,765
Median : 4,000
Variance : 0,478
Standard Deviation : 0,691
Total rolls : 68Americans Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 3 -
I do believe this one is over.
thank you for the game.
if you are interested in playing again just let me no.
I had fun with this one. holy crap your Japan navy was huge.

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thank you friend :), yeah i just bought a carrier every round, just made sure u wouldnt try to kill it, then the island and china was safe
I would like another game too,
would u want axis this time= ?
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sure but it might be tomorrow before I can get to it.
I had a blast with this one.it was 1942?
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no problem, no this one was 1940 second edition





