Friendly game: second edition g40 Captain Kong vs Dawgoneit


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                1 artillery and 1 infantry moved from Libya to Tunisia
                1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea Zone
                1 cruiser moved from 95 Sea Zone to 97 Sea Zone
                1 destroyer moved from 96 Sea Zone to 97 Sea Zone
                1 bomber moved from Northern Italy to 93 Sea Zone
                2 fighters moved from Southern Italy to 97 Sea Zone
                1 infantry moved from Italian Somaliland to Kenya
                      Italians take Kenya from British

    Combat - Italians
                Battle in 93 Sea Zone
                    Italians attack with 1 bomber, 1 destroyer and 1 submarine
                    French defend with 1 cruiser and 1 destroyer
                        Italians roll dice for 1 submarine in 93 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 bomber and 1 destroyer in 93 Sea Zone, round 2 :  0/2 hits
                        French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Italians lost in 93 Sea Zone
                        Italians roll dice for 1 bomber and 1 destroyer in 93 Sea Zone, round 3 :  2/2 hits
                        French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 3 :  1/2 hits
                        1 destroyer owned by the Italians, 1 cruiser owned by the French and 1 destroyer owned by the French lost in 93 Sea Zone
                    Italians win with 1 bomber remaining. Battle score for attacker is 6
                    Casualties for French: 1 cruiser and 1 destroyer
                    Casualties for Italians: 1 destroyer and 1 submarine
                Battle in Alexandria
                    Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 :  2/6 hits
                        British roll dice for 1 infantry in Alexandria, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Alexandria
                    Italians win, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 97 Sea Zone
                    Italians attack with 1 cruiser, 1 destroyer and 2 fighters
                    British defend with 1 cruiser and 1 destroyer
                        Italians roll dice for 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 :  3/4 hits
                        British roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 :  1/2 hits
                        1 destroyer owned by the Italians, 1 cruiser owned by the British and 1 destroyer owned by the British lost in 97 Sea Zone
                    Italians win, taking 97 Sea Zone from British with 1 cruiser and 2 fighters remaining. Battle score for attacker is 12
                    Casualties for British: 1 cruiser and 1 destroyer
                    Casualties for Italians: 1 destroyer
                Battle in Tunisia
                    Italians attack with 1 artillery and 1 infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 :  1/2 hits
                        French roll dice for 1 infantry in Tunisia, round 2 :  0/1 hits
                        1 infantry owned by the French lost in Tunisia
                    Italians win, taking Tunisia from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from 93 Sea Zone to Southern Italy
                2 fighters moved from 97 Sea Zone to Southern Italy
                1 transport moved from 95 Sea Zone to 97 Sea Zone
                1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 armour and 2 infantry moved from Albania to Bulgaria
                1 armour moved from Northern Italy to Bulgaria
                2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
                2 aaGuns moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4
                Italians collect 11 PUs; end with 11 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
        Kenya : 1 flag, 1 infantry
        Tunisia : 1 flag, 1 artillery and 1 infantry
        Northern Italy : 1 factory_major
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry
        Bulgaria : 2 armour and 2 infantry
        97 Sea Zone : 1 flag, 1 cruiser and 2 transports
        Yugoslavia : 2 aaGuns, 2 artilleries and 2 infantry

    Production/PUs Summary :

    Germans : 42 / 68
        Russians : 37 / 37
        Japanese : 30 / 40
        Americans : 52 / 52
        Chinese : 8 / 8
        British : 28 / 32
        UK_Pacific : 17 / 17
        Italians : 11 / 16
        ANZAC : 10 / 10
        French : 11 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch
                1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                2 fighters moved from New Zealand to Queensland
                1 aaGun moved from New South Wales to Queensland

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total

    Territory Summary for ANZAC :

    Malaya : 1 infantry
        Queensland : 1 aaGun, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
        Java : 1 flag, 2 infantry
        42 Sea Zone : 1 transport
        54 Sea Zone : 1 cruiser and 1 destroyer
        62 Sea Zone : 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 42 / 68
        Russians : 37 / 37
        Japanese : 30 / 40
        Americans : 52 / 52
        Chinese : 8 / 8
        British : 28 / 32
        UK_Pacific : 17 / 17
        Italians : 11 / 16
        ANZAC : 14 / 14
        French : 11 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Combat Move - French
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      French take Holland Belgium from Germans

    Combat - French

    Non Combat Move - French
                1 infantry moved from Morocco to Algeria
                1 infantry moved from French West Africa to French Central Africa
                1 infantry moved from Syria to Trans-Jordan
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        United Kingdom : 1 fighter and 2 infantry
        Normandy Bordeaux : 1 artillery, 1 factory_minor and 1 harbour
        French Central Africa : 1 infantry
        Algeria : 2 infantry
        Holland Belgium : 1 flag, 1 infantry
        81 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 39 / 68
        Russians : 37 / 37
        Japanese : 30 / 40
        Americans : 52 / 52
        Chinese : 8 / 8
        British : 28 / 32
        UK_Pacific : 17 / 17
        Italians : 11 / 16
        ANZAC : 14 / 14
        French : 14 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 17 artilleries; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 infantry moved from Bulgaria to Greece
                3 armour moved from Yugoslavia to Greece
                1 fighter and 1 tactical_bomber moved from Northern Italy to Greece
                1 armour and 2 mech_infantrys moved from Southern France to Normandy Bordeaux
                1 armour moved from France to Normandy Bordeaux
                3 artilleries moved from France to Holland Belgium
                1 mech_infantry moved from France to Holland Belgium
                2 armour moved from France to Holland Belgium
                2 armour moved from France to Normandy Bordeaux
                2 bombers, 3 fighters and 3 tactical_bombers moved from Western Germany to Greece
                2 infantry moved from Norway to 112 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 submarine moved from 111 Sea Zone to 109 Sea Zone

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 2 armour, 3 artilleries and 1 mech_infantry
                    French defend with 1 infantry
                        Germans roll dice for 2 armour, 3 artilleries and 1 mech_infantry in Holland Belgium, round 2 :  2/6 hits
                        French roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        1 infantry owned by the French lost in Holland Belgium
                    Germans win, taking Holland Belgium from French with 2 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Greece
                    Germans attack with 3 armour, 2 bombers, 4 fighters, 5 infantry and 4 tactical_bombers
                    Neutral_Allies defend with 4 infantry
                        Germans roll dice for 3 armour, 2 bombers, 4 fighters, 5 infantry and 4 tactical_bombers in Greece, round 2 :  8/18 hits
                        Neutral_Allies roll dice for 4 infantry in Greece, round 2 :  1/4 hits
                        1 infantry owned by the Germans and 4 infantry owned by the Neutral_Allies lost in Greece
                    Germans win, taking Greece from Neutral_Allies with 3 armour, 2 bombers, 4 fighters, 4 infantry and 4 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Germans: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 4 armour and 2 mech_infantrys
                    French defend with 1 artillery, 1 factory_minor and 1 harbour
                        Germans roll dice for 4 armour and 2 mech_infantrys in Normandy Bordeaux, round 2 :  2/6 hits
                        French roll dice for 1 artillery in Normandy Bordeaux, round 2 :  0/1 hits
                        1 artillery owned by the French lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for French: 1 artillery
                Battle in Gibraltar

    Non Combat Move - Germans
                2 bombers moved from Greece to Western Germany
                2 fighters moved from Greece to Southern Italy
                2 fighters moved from Greece to Southern Italy
                4 tactical_bombers moved from Greece to Southern Italy
                3 aaGuns moved from Western Germany to Germany

    Place Units - Germans
                10 artilleries placed in Germany
                7 artilleries placed in Western Germany

    Turn Complete - Germans
                Germans collect 46 PUs; end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs

    Territory Summary for Germans :

    Gibraltar : 1 flag, 1 harbour and 2 infantry
        Normandy Bordeaux : 1 flag, 4 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 airfield, 7 artilleries, 2 bombers, 1 factory_major and 1 harbour
        Poland : 3 aaGuns, 3 artilleries and 14 infantry
        Germany : 3 aaGuns, 10 artilleries and 1 factory_major
        Norway : 2 infantry
        Holland Belgium : 2 armour, 3 artilleries and 1 mech_infantry
        Southern Italy : 4 fighters and 4 tactical_bombers
        106 Sea Zone : 1 flag, 1 submarine
        Bulgaria : 1 flag
        109 Sea Zone : 1 submarine
        Greece : 1 flag, 3 armour and 4 infantry
        Yugoslavia : 1 flag, 2 artilleries and 8 infantry
        91 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
        Finland : 1 flag, 5 infantry

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 37 / 37
        Japanese : 30 / 40
        Americans : 52 / 52
        Chinese : 8 / 8
        British : 28 / 32
        UK_Pacific : 17 / 17
        Italians : 11 / 16
        ANZAC : 14 / 14
        French : 9 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 7 times
                3 was rolled 6 times
                4 was rolled 5 times
                5 was rolled 8 times
                6 was rolled 5 times
            Average roll : 3,528
            Median : 3,500
            Variance : 0,229
            Standard Deviation : 0,478
            Total rolls : 36

    Neutral_Allies Combat
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3,250
            Median : 3,000
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 4

    Germans Combat
                1 was rolled 5 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 5 times
                5 was rolled 5 times
                6 was rolled 5 times
            Average roll : 3,467
            Median : 3,500
            Variance : 0,069
            Standard Deviation : 0,263
            Total rolls : 30

    French Combat
                5 was rolled 2 times
            Average roll : 5,000
            Median : 5,000
            Variance : 4,000
            Standard Deviation : 2,000
            Total rolls : 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Russians
                Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                5 infantry moved from Western Ukraine to Bryansk
                2 infantry moved from Ukraine to Bryansk
                2 infantry moved from Rostov to Bryansk
                1 artillery and 9 infantry moved from Russia to Bryansk
                2 aaGuns, 1 artillery, 2 fighters, 13 infantry and 1 tactical_bomber moved from Belarus to Bryansk
                5 infantry moved from Novgorod to Belarus
                2 aaGuns and 18 infantry moved from Buryatia to Amur

    Place Units - Russians
                1 armour, 8 infantry and 1 mech_infantry placed in Russia
                1 infantry placed in Ukraine

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

    Territory Summary for Russians :

    Amur : 2 aaGuns and 18 infantry
        Belarus : 5 infantry
        Bryansk : 4 aaGuns, 2 armour, 4 artilleries, 2 fighters, 33 infantry, 2 mech_infantrys and 1 tactical_bomber
        Russia : 1 airfield, 1 armour, 1 factory_major, 8 infantry and 1 mech_infantry
        Ukraine : 1 factory_minor and 1 infantry
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 1 factory_minor and 1 harbour
        124 Sea Zone : 1 submarine
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 37 / 37
        Japanese : 30 / 40
        Americans : 52 / 52
        Chinese : 8 / 8
        British : 28 / 32
        UK_Pacific : 17 / 17
        Italians : 11 / 16
        ANZAC : 14 / 14
        French : 9 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Research Technology - Japanese


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 2 carriers and 1 destroyer; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                1 artillery and 1 infantry moved from Yunnan to Kweichow
                      Japanese take Kweichow from Chinese
                1 artillery and 3 infantry moved from Hunan to Kweichow
                1 artillery, 3 infantry and 1 mech_infantry moved from Anhwe to Kweichow
                1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                1 artillery and 6 infantry moved from Jehol to Chahar
                4 infantry moved from Manchuria to Jehol
                1 armour, 2 bombers, 10 fighters, 3 infantry and 8 tactical_bombers moved from Kwangsi to Yunnan
                1 artillery and 2 infantry moved from Kiangsi to Kwangsi
                1 cruiser moved from 20 Sea Zone to 36 Sea Zone
                3 tactical_bombers moved from Yunnan to 36 Sea Zone
                2 fighters moved from Yunnan to 36 Sea Zone
                2 artilleries and 3 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
                2 transports moved from 36 Sea Zone to 19 Sea Zone

    Combat - Japanese

    Non Combat Move - Japanese
                2 artilleries and 4 infantry moved from 36 Sea Zone to Kwangsi

    Place Units - Japanese
                2 carriers and 1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 33 PUs; end with 33 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 1 carrier, 1 cruiser and 3 destroyers; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer and 1 submarine moved from 48 Sea Zone to 54 Sea Zone
                1 battleship, 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Guam to 26 Sea Zone
                1 fighter moved from Hawaiian Islands to 26 Sea Zone
                1 bomber and 1 tactical_bomber moved from Hawaiian Islands to Central United States
                1 bomber moved from Central United States to Eastern United States
                2 fighters moved from Western United States to Eastern United States

    Place Units - Americans
                1 carrier and 2 destroyers placed in 101 Sea Zone
                1 cruiser and 1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total

    Territory Summary for Americans :

    Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        26 Sea Zone : 1 battleship, 1 carrier, 1 destroyer and 2 fighters
        54 Sea Zone : 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports
        Central United States : 1 armour, 1 factory_minor, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
        101 Sea Zone : 1 carrier, 2 cruisers, 4 destroyers and 1 transport

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 37 / 37
        Japanese : 33 / 43
        Americans : 52 / 52
        Chinese : 5 / 8
        British : 28 / 32
        UK_Pacific : 17 / 17
        Italians : 11 / 16
        ANZAC : 14 / 14
        French : 9 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 fighter and 15 infantry moved from Shensi to Sikang

    Place Units - Chinese
                2 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 7 PUs total

    Territory Summary for Chinese :

    Sikang : 1 fighter and 17 infantry

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 37 / 37
        Japanese : 33 / 43
        Americans : 52 / 52
        Chinese : 5 / 7
        British : 28 / 32
        UK_Pacific : 17 / 17
        Italians : 11 / 16
        ANZAC : 14 / 14
        French : 9 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Combat Move - British
                1 fighter moved from Malta to Alexandria
                1 tactical_bomber moved from Malta to Alexandria
                1 bomber moved from Malta to Alexandria
                2 artilleries and 1 infantry moved from Egypt to Alexandria
                1 armour, 1 artillery and 2 infantry moved from Ethiopia to 76 Sea Zone
                1 armour, 1 artillery, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 76 Sea Zone to 98 Sea Zone
                1 artillery moved from 98 Sea Zone to Alexandria
                2 infantry moved from 98 Sea Zone to Alexandria
                1 armour moved from 98 Sea Zone to Alexandria


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - British
                British buy 3 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from Malta to Alexandria
                1 tactical_bomber moved from Malta to Alexandria
                1 bomber moved from Malta to Alexandria
                2 artilleries and 1 infantry moved from Egypt to Alexandria
                1 armour, 1 artillery and 2 infantry moved from Ethiopia to 76 Sea Zone
                1 armour, 1 artillery, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 76 Sea Zone to 98 Sea Zone
                1 artillery moved from 98 Sea Zone to Alexandria
                2 infantry moved from 98 Sea Zone to Alexandria
                1 armour moved from 98 Sea Zone to Alexandria

    Combat - British
                Battle in Alexandria
                    British attack with 1 armour, 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
                    Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                        British roll dice for 1 cruiser in Alexandria, round 2 :  1/1 hits
                        British roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Alexandria, round 2 :  2/10 hits
                        Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 :  2/6 hits
                        2 infantry owned by the British and 3 infantry owned by the Italians lost in Alexandria
                        British roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Alexandria, round 3 :  4/8 hits
                        Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Alexandria, round 3 :  1/3 hits
                        1 infantry owned by the British, 1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Alexandria
                    British win, taking Alexandria from Italians with 1 armour, 3 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for British: 3 infantry
                    Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry

    Non Combat Move - British
                1 tactical_bomber moved from Alexandria to Egypt
                1 bomber moved from Alexandria to Egypt
                1 fighter moved from Alexandria to Egypt
                1 mech_infantry moved from Ethiopia to Egypt
                1 battleship moved from 39 Sea Zone to 76 Sea Zone
                3 infantry moved from Shan State to Burma
                1 infantry moved from Rhodesia to Tanganyika Territory
                1 infantry moved from Rhodesia to Belgian Congo
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 transport moved from 88 Sea Zone to 101 Sea Zone

    Place Units - British
                1 artillery and 1 fighter placed in United Kingdom
                3 armour placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2
                British collect 23 PUs (5 lost to blockades); end with 23 PUs total

    Place Units - UK_Pacific
                2 artilleries and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Some Units in India change ownership: 2 artilleries and 3 infantry

    Territory Summary for British and UK_Pacific :

    Burma : 3 infantry
        India : 3 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 1 harbour, 13 infantry and 1 tactical_bomber
        Malaya : 1 harbour
        Kwangtung : 1 harbour and 2 infantry
        Belgian Congo : 1 infantry and 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        Alexandria : 1 armour and 3 artilleries
        New Brunswick Nova Scotia : 1 armour, 1 harbour and 1 infantry
        Egypt : 1 bomber, 1 fighter, 1 harbour, 1 mech_infantry and 1 tactical_bomber
        Union of South Africa : 3 armour, 1 factory_minor and 1 harbour
        Scotland : 1 aaGun, 1 airfield and 2 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 10 infantry and 1 mech_infantry
        Tanganyika Territory : 1 infantry
        Ethiopia : 1 flag
        76 Sea Zone : 1 battleship
        Eastern Persia : 1 flag, 1 infantry
        101 Sea Zone : 1 transport
        98 Sea Zone : 1 cruiser, 2 destroyers and 2 transports

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 37 / 37
        Japanese : 33 / 43
        Americans : 52 / 52
        Chinese : 5 / 7
        British : 28 / 23
        UK_Pacific : 17 / 17
        Italians : 11 / 16
        ANZAC : 14 / 14
        French : 9 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 7 times
                3 was rolled 3 times
                4 was rolled 7 times
                5 was rolled 7 times
                6 was rolled 3 times
            Average roll : 3.567
            Median : 4.000
            Variance : 0.828
            Standard Deviation : 0.910
            Total rolls : 30

    Null / Other
                2 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    British Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 6 times
                5 was rolled 5 times
                6 was rolled 1 times
            Average roll : 3.632
            Median : 4.000
            Variance : 1.056
            Standard Deviation : 1.027
            Total rolls : 19

    Italians Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.778
            Median : 4.000
            Variance : 0.375
            Standard Deviation : 0.612
            Total rolls : 9


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 carrier; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 cruiser moved from 97 Sea Zone to 98 Sea Zone
                1 bomber and 2 fighters moved from Southern Italy to 98 Sea Zone
                1 artillery and 1 infantry moved from Tunisia to Algeria
                4 infantry moved from Southern Italy to 97 Sea Zone
                4 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Algeria
                2 infantry moved from 92 Sea Zone to Morocco
                1 infantry moved from Kenya to Ethiopia
                      Italians take Ethiopia from British
                1 fighter moved from Southern Italy to 98 Sea Zone
                2 armour and 2 infantry moved from Bulgaria to Romania
                2 artilleries and 2 infantry moved from Yugoslavia to Romania

    Combat - Italians
                Battle in Morocco
                Battle in Algeria
                    Italians attack with 1 artillery and 3 infantry
                    French defend with 2 infantry
                        Italians roll dice for 1 artillery and 3 infantry in Algeria, round 2 :  0/4 hits
                        French roll dice for 2 infantry in Algeria, round 2 :  1/2 hits
                        1 infantry owned by the Italians lost in Algeria
                        Italians roll dice for 1 artillery and 2 infantry in Algeria, round 3 :  2/3 hits
                        French roll dice for 2 infantry in Algeria, round 3 :  0/2 hits
                        2 infantry owned by the French lost in Algeria
                    Italians win, taking Morocco from French, taking Algeria from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 2 infantry
                    Casualties for Italians: 1 infantry
                Battle in 98 Sea Zone
                    Italians attack with 1 bomber, 1 cruiser and 3 fighters
                    British defend with 1 cruiser, 2 destroyers and 2 transports
                        Italians roll dice for 1 bomber, 1 cruiser and 3 fighters in 98 Sea Zone, round 2 :  1/5 hits
                        British roll dice for 1 cruiser, 2 destroyers and 2 transports in 98 Sea Zone, round 2 :  2/3 hits
                        2 fighters owned by the Italians and 1 destroyer owned by the British lost in 98 Sea Zone
                        Italians roll dice for 1 bomber, 1 cruiser and 1 fighter in 98 Sea Zone, round 3 :  2/3 hits
                        British roll dice for 1 cruiser, 1 destroyer and 2 transports in 98 Sea Zone, round 3 :  0/2 hits
                        1 cruiser owned by the British and 1 destroyer owned by the British lost in 98 Sea Zone
                        2 transports owned by the British lost in 98 Sea Zone
                    Italians win, taking 98 Sea Zone from Neutral with 1 bomber, 1 cruiser and 1 fighter remaining. Battle score for attacker is 22
                    Casualties for British: 1 cruiser, 2 destroyers and 2 transports
                    Casualties for Italians: 2 fighters

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 fighter moved from 98 Sea Zone to 97 Sea Zone
                1 bomber moved from 98 Sea Zone to Southern Italy

    Place Units - Italians
                1 carrier placed in 97 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 98 Sea Zone: 1 cruiser
                EDIT: Adding units owned by Italians to 97 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 37 / 37
        Japanese : 33 / 43
        Americans : 52 / 52
        Chinese : 5 / 7
        British : 27 / 23
        UK_Pacific : 17 / 17
        Italians : 14 / 24
        ANZAC : 14 / 14
        French : 7 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 6 times
                5 was rolled 4 times
                6 was rolled 6 times
            Average roll : 3,917
            Median : 4,000
            Variance : 0,783
            Standard Deviation : 0,885
            Total rolls : 24

    French Combat
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4,000
            Median : 4,500
            Variance : 1,333
            Standard Deviation : 1,155
            Total rolls : 4

    British Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3,400
            Median : 4,000
            Variance : 1,750
            Standard Deviation : 1,323
            Total rolls : 5

    Italians Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 4,067
            Median : 4,000
            Variance : 0,643
            Standard Deviation : 0,802
            Total rolls : 15


  • hey, just managed to remove the wrong unit, in batle,
    removed fighter, ment to remove cruiser
    the roll would not be different since they both attack with 3


  • @Captain:

    hey, just managed to remove the wrong unit, in batle,
    removed fighter, ment to remove cruiser
    the roll would not be different since they both attack with 3

    all good  :wink:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                      ANZAC take Sumatra from Dutch
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 artillery moved from 45 Sea Zone to Dutch New Guinea

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 19 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Trans-Jordan to Egypt

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 carrier, 11 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans

    Non Combat Move - Germans
                1 submarine moved from 106 Sea Zone to 108 Sea Zone
                1 submarine moved from 109 Sea Zone to 105 Sea Zone
                2 infantry moved from Gibraltar to 91 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                2 artilleries and 8 infantry moved from Yugoslavia to Slovakia Hungary
                3 armour and 4 infantry moved from Greece to Bulgaria
                3 armour moved from Bulgaria to Romania
                10 artilleries moved from Germany to Poland
                7 artilleries moved from Western Germany to Germany
                3 aaGuns moved from Germany to Poland
                4 armour and 2 mech_infantrys moved from Normandy Bordeaux to Western Germany
                2 armour and 1 mech_infantry moved from Holland Belgium to Germany
                3 artilleries moved from Holland Belgium to Western Germany
                2 infantry moved from Norway to Finland
                2 bombers moved from Western Germany to Southern Italy

    Place Units - Germans
                1 carrier and 1 transport placed in 93 Sea Zone
                1 infantry placed in Southern France
                10 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 46 PUs; end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied

    Combat Move - Russians
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                1 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied

    Combat Move - Russians
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                1 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese

    Combat - Russians
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                4 aaGuns, 2 armour, 4 artilleries, 2 fighters, 33 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Bryansk to Western Ukraine
                5 infantry moved from Belarus to Bryansk
                1 armour and 1 mech_infantry moved from Russia to Western Ukraine
                8 infantry moved from Russia to Bryansk
                1 infantry moved from Ukraine to Bessarabia
                2 fighters moved from Western Ukraine to Ukraine
                1 tactical_bomber moved from Western Ukraine to Ukraine

    Place Units - Russians
                3 infantry placed in Ukraine
                1 armour, 1 artillery and 6 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5
                Russians collect 40 PUs; end with 40 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 carrier, 3 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 3 PUs;

    Combat Move - Japanese
                2 infantry moved from Jehol to Manchuria
                2 transports moved from 19 Sea Zone to 6 Sea Zone
                1 bomber moved from Japan to Manchuria
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                2 artilleries and 6 infantry moved from Chahar to Hopei
                3 artilleries, 7 infantry and 1 mech_infantry moved from Kweichow to Szechwan
                1 armour, 2 bombers, 8 fighters, 3 infantry and 5 tactical_bombers moved from Yunnan to Szechwan
                2 bombers moved from Szechwan to Kwangsi

    Combat - Japanese
                Battle in Manchuria
                    Japanese attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Manchuria from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from Manchuria to Japan
                2 carriers and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                3 infantry moved from Kwangsi to Yunnan

    Place Units - Japanese
                2 artilleries and 3 infantry placed in Japan
                1 carrier and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 32 PUs; end with 35 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs

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