dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
Friendly game: second edition g40 Captain Kong vs Dawgoneit
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 5 artilleries, 5 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Gibraltar
9 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to JavaCombat - Americans
Battle in Gibraltar
Americans attack with 9 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 harbour and 1 infantry
Americans win, taking Gibraltar from Germans with 9 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Sumatra
Battle in Java
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Japanese win, taking Sumatra from Japanese with 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Americans
9 fighters moved from Gibraltar to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
10 submarines moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 transports moved from 89 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to French West Africa
1 mech_infantry moved from Central United States to Eastern United StatesPlace Units - Americans
5 transports placed in 101 Sea Zone
5 artilleries and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 bomber, 2 fighters and 2 tactical_bombers moved from Burma to Szechwan
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
6 armour moved from Belgian Congo to Anglo Egyptian Sudan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 4 armour and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 bomber, 2 fighters and 2 tactical_bombers moved from Burma to Szechwan
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
6 armour moved from Belgian Congo to Anglo Egyptian SudanCombat - British
British creates battle in territory 106 Sea Zone
Battle in Anglo Egyptian Sudan
British attack with 6 armour
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 5 armour remaining. Battle score for attacker is -3
Casualties for British: 1 armour
Casualties for Italians: 1 infantry
Battle in Szechwan
British attack with 1 bomber, 2 fighters and 2 tactical_bombers
Japanese defend with 1 bomber, 2 fighters and 1 tactical_bomber
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 11
Casualties for Japanese: 1 bomber, 2 fighters and 1 tactical_bomber
Casualties for British: 1 fighter and 2 tactical_bombersNon Combat Move - British
1 bomber and 1 fighter moved from Szechwan to Burma
1 armour moved from India to Burma
10 infantry moved from Burma to Shan State
3 artilleries moved from Burma to Shan State
1 artillery moved from Burma to Shan State
1 aaGun moved from Burma to Shan State
3 armour moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 89 Sea Zone to 106 Sea ZonePlace Units - British
1 armour and 2 infantry placed in Quebec
3 armour placed in Union of South Africa
1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 4 armour and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 bomber, 2 fighters and 2 tactical_bombers moved from Burma to Szechwan
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
6 armour moved from Belgian Congo to Anglo Egyptian SudanCombat - British
British creates battle in territory 106 Sea Zone
Battle in Anglo Egyptian Sudan
British attack with 6 armour
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 5 armour remaining. Battle score for attacker is -3
Casualties for British: 1 armour
Casualties for Italians: 1 infantry
Battle in Szechwan
British attack with 1 bomber, 2 fighters and 2 tactical_bombers
Japanese defend with 1 bomber, 2 fighters and 1 tactical_bomber
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 11
Casualties for Japanese: 1 bomber, 2 fighters and 1 tactical_bomber
Casualties for British: 1 fighter and 2 tactical_bombersNon Combat Move - British
1 bomber and 1 fighter moved from Szechwan to Burma
1 armour moved from India to Burma
10 infantry moved from Burma to Shan State
3 artilleries moved from Burma to Shan State
1 artillery moved from Burma to Shan State
1 aaGun moved from Burma to Shan State
3 armour moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 89 Sea Zone to 106 Sea ZonePlace Units - British
1 armour and 2 infantry placed in Quebec
3 armour placed in Union of South Africa
1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 carrier and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
4 armour and 1 infantry moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
3 infantry moved from Northern Italy to 97 Sea Zone
3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Libya to Tunisia
Italians take Tunisia from BritishCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 4 armour, 1 bomber, 2 fighters and 2 infantry
British defend with 5 armour
Italians roll dice for 4 armour, 1 bomber, 2 fighters and 2 infantry in Anglo Egyptian Sudan, round 2 : 6/9 hits
British roll dice for 5 armour in Anglo Egyptian Sudan, round 2 : 3/5 hits
5 armour owned by the British, 1 armour owned by the Italians and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 3 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 18
Casualties for British: 5 armour
Casualties for Italians: 1 armour and 2 infantryNon Combat Move - Italians
1 bomber and 2 fighters moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from Egypt to 98 Sea Zone
3 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from Southern Italy to Egypt
2 aaGuns moved from Western Ukraine to BessarabiaPlace Units - Italians
1 carrier placed in 98 Sea Zone
2 infantry placed in Egypt
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for Italians :
British Somaliland : 1 flag
Egypt : 1 flag, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
Anglo Egyptian Sudan : 1 flag, 3 armour
Tunisia : 1 flag, 1 infantry
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Bessarabia : 2 aaGuns
97 Sea Zone : 1 flag
98 Sea Zone : 1 flag, 2 carriers, 2 fighters and 2 transportsProduction/PUs Summary :
Germans : 53 / 72
Russians : 28 / 37
Japanese : 60 / 71
Americans : 54 / 74
Chinese : 3 / 2
British : 29 / 31
UK_Pacific : 7 / 7
Italians : 14 / 24
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 2,286
Median : 2,000
Variance : 1,846
Standard Deviation : 1,359
Total rolls : 14British Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 2,600
Median : 3,000
Variance : 2,250
Standard Deviation : 1,500
Total rolls : 5Italians Combat
1 was rolled 4 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2,111
Median : 2,000
Variance : 1,875
Standard Deviation : 1,369
Total rolls : 9 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
2 aaGuns, 1 armour, 2 artilleries and 3 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 3 destroyers and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour, 10 artilleries and 7 infantry moved from Western Ukraine to Ukraine
1 infantry and 1 mech_infantry moved from Bessarabia to Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Eastern Poland to Belarus
10 infantry moved from Baltic States to Belarus
12 armour, 15 artilleries, 2 bombers, 33 infantry and 2 mech_infantrys moved from Novgorod to Belarus
2 bombers moved from Belarus to Russia
7 infantry moved from Poland to Eastern Poland
6 infantry moved from Germany to Poland
3 tactical_bombers moved from 92 Sea Zone to Gibraltar
3 fighters moved from 92 Sea Zone to Gibraltar
1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Southern France to 92 Sea Zone
3 carriers moved from 92 Sea Zone to 95 Sea Zone
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
2 submarines moved from 92 Sea Zone to 95 Sea ZoneCombat - Germans
Germans creates battle in territory 125 Sea Zone
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 5,3 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.
Battle in Belarus
Germans attack with 12 armour, 15 artilleries, 46 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 12 armour, 15 artilleries, 46 infantry and 2 mech_infantrys in Belarus, round 2 : 13/75 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 12 armour, 15 artilleries, 45 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 armour, 10 artilleries, 8 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 1 armour, 10 artilleries, 8 infantry and 1 mech_infantry in Ukraine, round 2 : 6/20 hits
Russians roll dice for 3 infantry in Ukraine, round 2 : 2/3 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour, 10 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in 92 Sea Zone
Germans attack with 1 destroyer, 1 tactical_bomber and 1 transport
Americans defend with 1 submarine
Germans roll dice for 1 destroyer, 1 tactical_bomber and 1 transport in 92 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 92 Sea Zone
Germans win with 1 destroyer, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Gibraltar
Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry; Americans defend with 1 mech_infantry
Germans roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Gibraltar, round 2 : 6/8 hits
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/3 hits
1 infantry owned by the British, 1 mech_infantry owned by the Americans, 1 infantry owned by the Germans and 1 artillery owned by the British lost in Gibraltar
Germans win, taking Gibraltar from British with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Casualties for Americans: 1 mech_infantryNon Combat Move - Germans
3 fighters moved from Gibraltar to 95 Sea Zone
3 tactical_bombers moved from Gibraltar to 95 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to Southern France
2 bombers moved from Yugoslavia to Southern Italy
1 bomber moved from Western Germany to Southern Italy
1 infantry moved from Finland to Karelia
2 bombers moved from Russia to Belarus
1 armour moved from 98 Sea Zone to Egypt
2 infantry moved from 98 Sea Zone to Egypt
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
2 bombers moved from Belarus to Eastern PolandPlace Units - Germans
2 bombers and 2 infantry placed in Western Germany
2 infantry placed in Greece
3 infantry placed in Novgorod
1 infantry placed in Germany
1 destroyer placed in 97 Sea Zone
Germans undo move 2.
2 destroyers placed in 97 Sea Zone
2 infantry placed in Southern FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Germans collect 55 PUs (1 lost to blockades); end with 55 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 1 airfield, 1 harbour and 1 infantry
Egypt : 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour, 2 infantry and 1 tactical_bomber
France : 1 flag, 1 airfield, 1 factory_minor and 4 infantry
Western Germany : 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 7 infantry
Poland : 6 infantry
Germany : 1 factory_major and 1 infantry
Southern Italy : 3 bombers
Belarus : 1 flag, 12 armour, 15 artilleries, 45 infantry and 2 mech_infantrys
Karelia : 1 flag, 1 infantry
Baltic States : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag, 2 bombers and 7 infantry
Bessarabia : 1 flag
Ukraine : 1 flag, 1 armour, 10 artilleries, 1 factory_minor, 6 infantry and 1 mech_infantry
Western Ukraine : 1 flag, 1 infantry
Novgorod : 1 flag, 6 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
125 Sea Zone : 1 flag, 1 submarine
95 Sea Zone : 3 carriers, 1 cruiser, 3 fighters, 2 submarines and 3 tactical_bombers
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 1 factory_minor
97 Sea Zone : 3 destroyers
92 Sea Zone : 1 destroyer and 1 transport
Yugoslavia : 1 flag
98 Sea Zone : 1 destroyer, 1 fighter and 2 transports
Finland : 1 flag, 5 infantryProduction/PUs Summary :
Germans : 56 / 75
Russians : 25 / 37
Japanese : 60 / 71
Americans : 54 / 74
Chinese : 3 / 2
British : 29 / 31
UK_Pacific : 7 / 7
Italians : 14 / 24
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 20 times
2 was rolled 21 times
3 was rolled 21 times
4 was rolled 23 times
5 was rolled 15 times
6 was rolled 25 times
Average roll : 3,536
Median : 4,000
Variance : 0,492
Standard Deviation : 0,701
Total rolls : 125Null / Other
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3,000
Median : 2,500
Variance : 0,857
Standard Deviation : 0,926
Total rolls : 8Germans Combat
1 was rolled 14 times
2 was rolled 18 times
3 was rolled 18 times
4 was rolled 20 times
5 was rolled 14 times
6 was rolled 21 times
Average roll : 3,619
Median : 4,000
Variance : 0,433
Standard Deviation : 0,658
Total rolls : 105British Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3,333
Median : 3,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 3Russians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3,000
Median : 2,500
Variance : 0,857
Standard Deviation : 0,926
Total rolls : 8Americans Combat
4 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians repair 0 damage on 1 factory_major; Remaining resources: 29 PUs;
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Rostov to Caucasus
Russians take Caucasus from Japanese
1 armour moved from Tsinghai to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 armour moved from Kazakhstan to Sikang
1 armour moved from Novosibirsk to Tsinghai
1 armour moved from Tsinghai to SikangCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Sikang
Russians attack with 2 armour
Japanese defend with 1 armour and 1 mech_infantry
Russians win, taking Sikang from Japanese with 1 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Russians: 1 armourNon Combat Move - Russians
3 aaGuns, 7 artilleries, 1 fighter and 55 infantry moved from Smolensk to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Rostov to BryanskPlace Units - Russians
2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 armour, 3 bombers and 5 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 armour, 4 artilleries and 20 infantry moved from Kwangsi to Yunnan
2 armour moved from Kwangtung to Yunnan
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 infantry moved from Suiyuyan to Hopei
1 armour moved from Kiangsu to Hopei
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Korea to Amur
1 submarine moved from 45 Sea Zone to 42 Sea Zone
2 bombers moved from Japan to Kwangtung
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 45 Sea Zone to 41 Sea Zone
1 carrier moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from Japan to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Sumatra
1 battleship and 2 destroyers moved from 6 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 carrier, 1 submarine and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 carrier, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 1/4 hits
Americans roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sumatra
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Sumatra, round 3 : 1/3 hits
Americans roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Sumatra
Japanese win, taking Sumatra from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport; Americans defend with 1 transport
1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 transport
Battle in Yunnan
Japanese attack with 4 armour, 4 artilleries and 20 infantry
British defend with 1 infantry
Japanese roll dice for 4 armour, 4 artilleries and 20 infantry in Yunnan, round 2 : 9/28 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 4 armour, 4 artilleries and 20 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Hawaiian IslandsNon Combat Move - Japanese
1 destroyer moved from 45 Sea Zone to 55 Sea Zone
1 destroyer moved from 45 Sea Zone to 34 Sea Zone
3 infantry moved from French Indo China to Yunnan
1 fighter moved from Sumatra to 41 Sea Zone
1 tactical_bomber moved from Sumatra to 41 Sea Zone
2 artilleries and 2 transports moved from 45 Sea Zone to 36 Sea Zone
2 artilleries moved from 36 Sea Zone to Kwangsi
1 infantry moved from Kwangtung to KwangsiPlace Units - Japanese
3 infantry placed in Kwangtung
3 armour placed in Kiangsu
2 infantry placed in French Indo China
1 bomber placed in Japan
2 bombers placed in JapanTurn Complete - Japanese
Japanese collect 62 PUs; end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 2 bombers
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 battleship
EDIT: Adding units owned by Japanese to Japan: 1 artillery
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 2 artilleries and 1 infantry
Kiangsu : 1 flag, 1 aaGun, 3 armour and 1 factory_minor
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major and 1 harbour
Jehol : 1 flag
Manchuria : 1 flag
Yunnan : 1 flag, 4 armour, 4 artilleries and 23 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag, 1 armour and 1 infantry
Szechwan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 2 bombers, 1 factory_minor, 1 harbour and 3 infantry
New Guinea : 1 flag, 1 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
Sakha : 1 flag, 1 infantry
Amur : 1 flag, 1 infantry
French Indo China : 1 flag, 1 factory_minor and 2 infantry
Celebes : 1 flag
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 artillery
42 Sea Zone : 1 flag, 1 submarine
41 Sea Zone : 1 flag, 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
44 Sea Zone : 1 flag
45 Sea Zone : 2 battleships, 9 carriers, 2 cruisers, 8 fighters, 1 submarine and 6 tactical_bombers
37 Sea Zone : 1 flag
36 Sea Zone : 1 battleship, 1 destroyer and 3 transports
35 Sea Zone : 1 battleship and 2 destroyers
34 Sea Zone : 1 destroyer
26 Sea Zone : 1 transport
55 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 56 / 75
Russians : 27 / 31
Japanese : 62 / 74
Americans : 49 / 74
Chinese : 4 / 2
British : 29 / 31
UK_Pacific : 7 / 7
Italians : 14 / 24
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 4 times
Average roll : 3,463
Median : 4,000
Variance : 1,175
Standard Deviation : 1,084
Total rolls : 41Japanese Combat
1 was rolled 8 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3,405
Median : 4,000
Variance : 0,972
Standard Deviation : 0,986
Total rolls : 37Chinese Combat
4 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4,000
Median : 5,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
5 artilleries, 5 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
5 artilleries, 5 infantry, 1 mech_infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to Gibraltar
2 submarines moved from 91 Sea Zone to 92 Sea Zone
7 fighters moved from 91 Sea Zone to 92 Sea Zone
2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from French West Africa to 92 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
4 fighters moved from 54 Sea Zone to 55 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
5 artilleries, 5 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
5 artilleries, 5 infantry, 1 mech_infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to Gibraltar
2 submarines moved from 91 Sea Zone to 92 Sea Zone
7 fighters moved from 91 Sea Zone to 92 Sea Zone
2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from French West Africa to 92 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
4 fighters moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 10 fighters, 2 submarines and 1 tactical_bomber
Germans defend with 1 destroyer and 1 transport
Americans win with 10 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Germans: 1 destroyer and 1 transport
Battle in Gibraltar
Americans attack with 5 artilleries, 5 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 harbour and 1 infantry
Americans win, taking Gibraltar from Germans with 5 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in 55 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
10 fighters moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to French West Africa
1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
4 fighters moved from 55 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 49 PUs; end with 49 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
1 infantry moved from Tsinghai to KansuNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - British
1 armour moved from Belgian Congo to Ethiopia
British take Ethiopia from Italians
3 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 infantry moved from Shan State to French Indo China
1 artillery moved from Shan State to French Indo China
1 fighter moved from Burma to French Indo China
1 bomber moved from Burma to French Indo China -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 3 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Belgian Congo to Ethiopia
British take Ethiopia from Italians
3 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 infantry moved from Shan State to French Indo China
1 artillery moved from Shan State to French Indo China
1 fighter moved from Burma to French Indo China
1 bomber moved from Burma to French Indo ChinaCombat - British
British creates battle in territory 106 Sea Zone
Battle in French Indo China
British attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
Japanese defend with 1 factory_minor and 2 infantry
British win, taking French Indo China from Japanese with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - British
1 bomber moved from French Indo China to India
1 fighter moved from French Indo China to Burma
1 aaGun, 3 artilleries and 7 infantry moved from Shan State to Burma
1 infantry moved from Burma to Shan State
2 infantry moved from India to Burma
1 infantry moved from Burma to India
1 armour moved from Burma to India
1 infantry moved from Burma to India
1 armour and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 106 Sea Zone
1 armour and 2 infantry moved from 91 Sea Zone to GibraltarPlace Units - British
3 armour placed in Union of South Africa
1 artillery and 2 infantry placed in Quebec
1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,3,1,3,4,3
British collect 29 PUs (1 lost to blockades); end with 29 PUs totalPlace Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,5
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 armour and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
5 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Tunisia to Algeria
Italians take Algeria from British
3 armour moved from Anglo Egyptian Sudan to Trans-Jordan
2 fighters moved from 98 Sea Zone to Trans-Jordan
1 bomber and 1 fighter moved from Egypt to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 3 armour, 1 bomber, 3 fighters and 5 infantry
Russians defend with 4 armour and 2 mech_infantrys; British defend with 3 infantry
Italians win, taking Trans-Jordan from British with 3 armour, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 29
Casualties for Russians: 4 armour and 2 mech_infantrys
Casualties for British: 3 infantry
Casualties for Italians: 4 infantryNon Combat Move - Italians
2 transports moved from 98 Sea Zone to 95 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 carrier moved from 97 Sea Zone to 95 Sea Zone
2 fighters moved from Trans-Jordan to 95 Sea Zone
1 carrier and 1 fighter moved from 98 Sea Zone to 95 Sea Zone
1 bomber and 1 fighter moved from Trans-Jordan to Egypt
2 aaGuns moved from Bessarabia to UkrainePlace Units - Italians
1 submarine placed in 95 Sea Zone
3 armour placed in EgyptTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 infantry moved from Scotland to United Kingdom
1 infantry moved from Eire to Scotland
1 destroyer moved from 91 Sea Zone to 96 Sea ZoneTurn Complete - French





