Wellknown vs Mallery (allies +12)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Algeria to Tunisia
                1 infantry moved from Morocco to Algeria

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 infantry, 2 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Archangel to Smolensk
                1 infantry moved from Rostov to Tambov
                2 fighters and 2 tactical_bombers moved from Ukraine to Tambov
                1 bomber moved from Eastern Poland to Tambov
                1 fighter and 3 tactical_bombers moved from Ukraine to Smolensk
                1 bomber moved from Eastern Poland to Smolensk
                1 bomber moved from Shensi to Tambov

    Combat - Germans
                Battle in Tambov
                    Germans attack with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
                    Russians defend with 1 infantry
                    Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Germans attack with 1 bomber, 1 fighter, 1 infantry and 3 tactical_bombers
                    Russians defend with 1 infantry
                    Germans win, taking Smolensk from Russians with 1 bomber, 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 bombers, 2 fighters and 2 tactical_bombers moved from Tambov to Bryansk
                1 bomber, 1 fighter and 3 tactical_bombers moved from Smolensk to Bryansk
                1 aaGun, 3 armour and 3 mech_infantrys moved from Western Ukraine to Bryansk
                8 armour, 14 artilleries, 20 infantry and 2 mech_infantrys moved from Rostov to Bryansk
                1 aaGun, 7 artilleries and 2 infantry moved from Ukraine to Bryansk
                3 infantry moved from Bessarabia to Ukraine
                5 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
                1 aaGun, 1 artillery and 12 infantry moved from Belarus to Bryansk
                3 armour moved from Novgorod to Bryansk
                3 fighters moved from Western Germany to Bryansk
                1 fighter and 2 tactical_bombers moved from France to Ukraine
                2 aaGuns and 2 infantry moved from Western Germany to Germany
                5 infantry moved from France to Western Germany
                1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 112 Sea Zone to 113 Sea Zone

    Place Units - Germans
                3 armour placed in Ukraine
                3 tactical_bombers placed in Novgorod
                2 infantry and 2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,4,3,2,3,1,4,4,1,3,4,1,4
                Germans collect 50 PUs (4 lost to blockades); end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Caucasus to Rostov
                      Russians take Rostov from Germans

    Combat - Russians

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Ethiopia: 1 mech_infantry
                EDIT: Adding units owned by Russians to Italian Somaliland: 1 mech_infantry
                EDIT: Changing ownership of Italian Somaliland from Italians to Russians
                EDIT: Turning off Edit Mode
                1 infantry moved from Volgograd to Tambov
                2 infantry moved from Volgograd to Samara
                2 aaGuns and 18 infantry moved from Novosibirsk to Samara

    Place Units - Russians
                1 artillery and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 31 PUs


  • Well….here goes nothing!


  • I hope I won’t trip on the finish line…  :-)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 artillery, 5 fighters and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery moved from India to West India
                      Japanese take West India from UK_Pacific
                2 artilleries, 2 battleships, 4 infantry and 3 transports moved from 54 Sea Zone to 62 Sea Zone
                1 cruiser moved from 54 Sea Zone to 62 Sea Zone
                4 infantry and 2 transports moved from 55 Sea Zone to 62 Sea Zone
                2 artilleries and 8 infantry moved from 62 Sea Zone to New South Wales
                4 fighters and 2 tactical_bombers moved from 55 Sea Zone to New South Wales
                3 fighters and 3 tactical_bombers moved from 54 Sea Zone to New South Wales
                1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone
                1 armour and 1 infantry moved from 56 Sea Zone to Western Australia
                5 fighters and 2 tactical_bombers moved from Anhwe to Sikang
                2 bombers moved from Kwangsi to Sikang
                1 armour moved from Shensi to Szechwan
                      Japanese take Szechwan from Chinese
                1 armour moved from Szechwan to Sikang
                2 artilleries, 5 infantry and 7 mech_infantrys moved from Shensi to Sikang

    Combat - Japanese
                Battle in New South Wales
                    Japanese attack with 2 artilleries, 7 fighters, 8 infantry and 5 tactical_bombers
                    ANZAC defend with 2 aaGuns, 1 armour, 5 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 5 infantry and 1 mech_infantry
                    Japanese captures 13PUs while taking ANZAC capital
                    Japanese win, taking New South Wales from ANZAC with 1 artillery, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 27
                    Casualties for Japanese: 1 artillery, 4 fighters and 8 infantry
                    Casualties for ANZAC: 2 aaGuns, 1 armour, 5 artilleries, 4 fighters, 5 infantry and 1 mech_infantry
                Battle in Sikang
                    Japanese attack with 1 armour, 2 artilleries, 2 bombers, 5 fighters, 5 infantry, 7 mech_infantrys and 2 tactical_bombers
                    British defend with 2 mech_infantrys; Chinese defend with 2 artilleries, 1 fighter and 13 infantry
                    Japanese win, taking Sikang from Chinese with 1 armour, 2 artilleries, 2 bombers, 5 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 34
                    Casualties for Japanese: 5 infantry and 4 mech_infantrys
                    Casualties for British: 2 mech_infantrys
                    Casualties for Chinese: 2 artilleries, 1 fighter and 13 infantry
                Battle in Western Australia

    Non Combat Move - Japanese
                3 carriers and 3 destroyers moved from 55 Sea Zone to 62 Sea Zone
                3 carriers, 1 destroyer and 4 submarines moved from 54 Sea Zone to 62 Sea Zone
                3 fighters and 5 tactical_bombers moved from New South Wales to 62 Sea Zone
                2 bombers, 5 fighters and 2 tactical_bombers moved from Sikang to Shensi

    Place Units - Japanese
                1 artillery and 2 infantry placed in Manchuria
                3 infantry placed in India
                5 fighters and 4 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 19
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5,2,2,2,1,5,1,1,6,3,5,2,6,5,6,2,3,3,6,1,6,1,3,6,2,2,5,6,2,2,3,4,2,2,1,4,3,6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,3,6,1,5,6,2,4
                Japanese collect 53 PUs (19 lost to blockades); end with 66 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 76 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs


  • That’s game…. :cry:

    Rematch?


  • Well i guess that’s it (if I missed something and it’s not I may have to alter my ncm). Up until America’s fleet lost it teeth (ie it’s ground units) I felt like you had me on the ropes. Japan was still my hope for the game but it took me awhile to realize the opportunity you had given me. Anyhow it was a fun game!  :-)

    I’m certainly up for a rematch, I’ll take the allies for 13…  :-)


  • They are yours sir! Name your locales!


  • Inf ngu, inf alx, ss sz96 please.  :-)

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