0% for April

Mallery/Unknown(AXIS) vs Wittman/Dawgoneit(ALLIES)

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC
                1 infantry moved from Queensland to New South Wales
                2 infantry moved from Trans-Jordan to Iraq

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,1
                ANZAC collect 17 PUs (1 lost to blockades); end with 19 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 3 fighters, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Java : 1 flag, 2 infantry
        Sumatra : 1 flag, 2 infantry
        42 Sea Zone : 1 transport
        54 Sea Zone : 1 destroyer and 1 submarine
        62 Sea Zone : 1 destroyer and 1 transport
        Iraq : 2 infantry

    Production/PUs Summary :

    Germans : 47 / 61
        Russians : 30 / 35
        Japanese : 55 / 73
        Americans : 50 / 70
        Chinese : 5 / 7
        British : 33 / 34
        UK_Pacific : 2 / 0
        Italians : 16 / 21
        ANZAC : 18 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 76 Sea Zone to 81 Sea Zone
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 2 infantry
        United Kingdom : 1 fighter and 2 infantry
        Morocco : 2 infantry
        81 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 47 / 61
        Russians : 30 / 35
        Japanese : 55 / 73
        Americans : 50 / 70
        Chinese : 5 / 7
        British : 33 / 34
        UK_Pacific : 2 / 0
        Italians : 16 / 21
        ANZAC : 18 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 2 bombers, 1 fighter and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Western Germany to Belarus
                2 armour and 6 mech_infantrys moved from Novgorod to Archangel
                1 infantry moved from Eastern Poland to Belarus
                3 infantry moved from Novgorod to Belarus
                2 bombers moved from Ukraine to Russia
                1 fighter and 1 tactical_bomber moved from Ukraine to Belarus
                3 bombers moved from Southern Italy to Belarus
                1 fighter moved from Western Germany to Southern Italy
                1 artillery and 1 infantry moved from Novgorod to Archangel
                4 mech_infantrys moved from Slovakia Hungary to Bessarabia
                6 artilleries moved from Bessarabia to Ukraine
                1 mech_infantry moved from Western Germany to Poland
                1 infantry moved from Holland Belgium to France
                1 artillery moved from Normandy Bordeaux to France
                1 fighter and 1 tactical_bomber moved from Southern Italy to Rostov
                2 infantry moved from Ukraine to Rostov

    Combat - Germans
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 3,4 and causes: 7 damage to unit: factory_major
                    Bombing raid in Russia causes 7 damage total.
                Battle in Belarus
                    Germans attack with 4 bombers, 1 fighter, 4 infantry and 1 tactical_bomber
                    Russians defend with 4 infantry
                    Germans win, taking Belarus from Russians with 4 bombers, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Russians: 4 infantry
                Battle in Archangel
                    Germans attack with 2 armour, 1 artillery, 1 infantry and 6 mech_infantrys
                    Russians defend with 1 armour
                    Germans win, taking Archangel from Russians with 2 armour, 1 artillery, 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour
                Battle in Rostov
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 artillery and 1 infantry
                    Germans win, taking Rostov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Rostov to Ukraine
                2 bombers moved from Russia to Ukraine
                4 bombers moved from Belarus to Ukraine
                1 fighter and 1 tactical_bomber moved from Belarus to Ukraine
                1 aaGun moved from Northern Italy to Southern Italy
                1 transport moved from 115 Sea Zone to 113 Sea Zone

    Place Units - Germans
                3 artilleries placed in Ukraine
                2 infantry placed in France
                2 bombers and 1 fighter placed in Western Germany
                3 infantry placed in Novgorod

    Turn Complete - Germans
                Germans collect 51 PUs; end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Russians
                Russians repair 4 damage on 1 factory_major; Remaining resources: 32 PUs;
                Russians buy 1 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Bryansk to Smolensk
                1 armour moved from Smolensk to Belarus
                2 fighters, 3 mech_infantrys and 1 tactical_bomber moved from Bryansk to Belarus
                1 artillery moved from Volgograd to Rostov
                1 artillery moved from Volgograd to Rostov
                1 infantry moved from Volgograd to Rostov
                2 infantry moved from Caucasus to Rostov
                1 artillery moved from Bryansk to Western Ukraine
                1 infantry moved from Bryansk to Western Ukraine

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Russians
                Russians repair 4 damage on 1 factory_major; Remaining resources: 32 PUs;
                Russians buy 1 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Bryansk to Smolensk
                1 armour moved from Smolensk to Belarus
                2 fighters, 3 mech_infantrys and 1 tactical_bomber moved from Bryansk to Belarus
                1 artillery moved from Volgograd to Rostov
                1 artillery moved from Volgograd to Rostov
                1 infantry moved from Volgograd to Rostov
                2 infantry moved from Caucasus to Rostov
                1 artillery moved from Bryansk to Western Ukraine
                1 infantry moved from Bryansk to Western Ukraine

    Combat - Russians
                Battle in Rostov
                    Russians attack with 2 artilleries and 3 infantry
                    Germans defend with 2 infantry
                    Russians win, taking Rostov from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Belarus
                    Russians attack with 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
                    Germans defend with 4 infantry
                    Russians win, taking Belarus from Germans with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 4 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Western Ukraine
                    Russians attack with 1 artillery and 1 infantry
                    Italians defend with 1 infantry
                    Russians win, taking Western Ukraine from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Belarus to Russia
                1 fighter moved from Belarus to Russia
                1 tactical_bomber moved from Belarus to Russia
                1 infantry moved from Samara to Vologda
                5 infantry moved from Samara to Russia
                2 aaGuns and 10 infantry moved from Novosibirsk to Samara
                1 aaGun moved from Volgograd to Tambov
                1 aaGun, 1 artillery and 8 infantry moved from Volgograd to Tambov
                1 mech_infantry moved from Northwest Persia to Volgograd
                2 aaGuns, 1 armour, 13 artilleries and 24 infantry moved from Bryansk to Russia
                1 infantry moved from Russia to Smolensk

    Place Units - Russians
                1 infantry and 1 mech_infantry placed in Volgograd
                1 infantry placed in Volgograd
                1 armour, 4 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs total

    Territory Summary for Russians :

    Sakha : 1 infantry
        Amur : 1 infantry
        Belarus : 1 armour and 2 mech_infantrys
        Bryansk : 2 infantry
        Rostov : 2 artilleries and 3 infantry
        Russia : 2 aaGuns, 1 airfield, 2 armour, 15 artilleries, 1 factory_major, 2 fighters, 38 infantry, 1 mech_infantry and 1 tactical_bomber
        Tambov : 2 aaGuns, 1 artillery and 8 infantry
        Western Ukraine : 1 artillery and 1 infantry
        Vologda : 1 infantry
        Volgograd : 1 factory_minor, 2 infantry and 2 mech_infantrys
        Smolensk : 1 infantry
        Samara : 2 aaGuns and 10 infantry
        Northwest Persia : 1 flag
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 48 / 61
        Russians : 31 / 31
        Japanese : 55 / 73
        Americans : 50 / 70
        Chinese : 5 / 7
        British : 33 / 34
        UK_Pacific : 2 / 0
        Italians : 14 / 21
        ANZAC : 18 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 armour, 3 destroyers, 3 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour and 1 mech_infantry moved from Kweichow to Kansu
                      Japanese take Shensi from Chinese
                1 infantry moved from Hopei to Suiyuyan
                1 mech_infantry moved from Kweichow to Hopei
                1 mech_infantry moved from Hopei to Suiyuyan
                1 bomber moved from Kweichow to Suiyuyan
                1 artillery moved from Szechwan to Sikang
                1 bomber moved from Kweichow to Sikang
                1 submarine moved from 41 Sea Zone to 42 Sea Zone
                1 fighter moved from 39 Sea Zone to 79 Sea Zone
                1 transport moved from 36 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
                1 infantry moved from 21 Sea Zone to Guam
                2 transports moved from 39 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Java
                1 armour and 1 mech_infantry moved from Malaya to 37 Sea Zone
                1 armour, 1 mech_infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
                1 armour and 1 mech_infantry moved from 42 Sea Zone to Java
                1 tactical_bomber moved from 39 Sea Zone to Java
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
                1 infantry moved from 8 Sea Zone to Aleutian Islands
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East

    Combat - Japanese
                Battle in 79 Sea Zone
                    Japanese attack with 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 79 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine and 2 transports
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                    Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Java
                    Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Java, round 2 :  1/5 hits
                        ANZAC roll dice for 2 infantry in Java, round 2 :  1/2 hits
                        1 infantry owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Java
                        Japanese roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Java, round 3 :  2/4 hits
                        ANZAC roll dice for 1 infantry in Java, round 3 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for ANZAC: 2 infantry
                Battle in Aleutian Islands
                Battle in Soviet Far East
                Battle in Sikang
                    Japanese attack with 1 artillery and 1 bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 bomber in Sikang, round 2 :  2/2 hits
                        Chinese roll dice for 1 infantry in Sikang, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Sikang
                    Japanese win, taking Aleutian Islands from Americans, taking Soviet Far East from Russians with 1 bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry
                Battle in Guam
                Battle in Suiyuyan
                    Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Suiyuyan, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Guam from Americans, taking Suiyuyan from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kansu
                    Japanese attack with 1 armour and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Kansu, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 fighter and 2 tactical_bombers moved from Kweichow to India
                1 infantry moved from Yunnan to Kweichow
                1 infantry moved from Yunnan to Burma
                1 artillery moved from Szechwan to Kweichow
                1 armour and 2 mech_infantrys moved from Shantung to Kweichow
                1 mech_infantry moved from Szechwan to Burma
                1 fighter moved from 79 Sea Zone to India
                1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
                2 battleships, 3 carriers, 2 cruisers and 1 destroyer moved from 39 Sea Zone to 42 Sea Zone
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 mech_infantry moved from Malaya to 37 Sea Zone
                1 mech_infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
                1 mech_infantry moved from 39 Sea Zone to India
                1 fighter and 2 tactical_bombers moved from Java to 42 Sea Zone
                1 destroyer moved from 36 Sea Zone to 46 Sea Zone
                1 destroyer moved from 36 Sea Zone to 55 Sea Zone
                1 transport moved from 36 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 fighter and 1 tactical_bomber moved from French Indo China to India
                1 bomber moved from Sikang to India
                1 bomber moved from Suiyuyan to Kweichow
                2 submarines moved from 36 Sea Zone to 42 Sea Zone
                1 submarine moved from 42 Sea Zone to 41 Sea Zone
                1 fighter moved from French Indo China to India

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Malaya
                3 infantry placed in India
                1 armour and 2 mech_infantrys placed in Shantung
                2 destroyers and 1 submarine placed in 36 Sea Zone
                1 destroyer and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 63 PUs; end with 63 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Shantung : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        Kwangsi : 1 flag
        Korea : 1 artillery and 1 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 1 aaGun and 4 infantry
        Hainan : 1 harbour
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag, 1 infantry and 1 mech_infantry
        Kweichow : 1 flag, 1 armour, 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys
        Hunan : 1 flag
        Kansu : 1 flag, 1 armour
        Hopei : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag, 1 infantry and 1 mech_infantry
        India : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 5 fighters, 1 harbour, 3 infantry, 1 mech_infantry and 4 tactical_bombers
        Malaya : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield and 1 infantry
        Aleutian Islands : 1 flag, 1 infantry
        Soviet Far East : 1 flag, 1 artillery and 1 infantry
        French Indo China : 1 flag, 1 factory_minor
        Celebes : 1 flag
        Java : 1 flag, 1 armour
        42 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter, 2 submarines, 2 tactical_bombers and 2 transports
        41 Sea Zone : 1 flag, 1 submarine
        46 Sea Zone : 1 destroyer
        36 Sea Zone : 1 flag, 2 destroyers and 1 submarine
        39 Sea Zone : 1 transport
        21 Sea Zone : 1 transport
        8 Sea Zone : 1 transport
        5 Sea Zone : 1 transport
        6 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
        55 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 48 / 61
        Russians : 30 / 31
        Japanese : 63 / 68
        Americans : 50 / 70
        Chinese : 2 / 7
        British : 33 / 34
        UK_Pacific : 2 / 0
        Italians : 14 / 21
        ANZAC : 14 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Bloody Hell: have you got 4 Factories on the continent?
    We are f****d!

  • 13

    In the words of the greatest British spy in the history of mankind…Yeah Baby, Yeah!

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    na man its me I cant win a game to save my life.  :cry:

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 armour, 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from 54 Sea Zone to 55 Sea Zone
                2 fighters moved from 54 Sea Zone to 46 Sea Zone
                1 bomber moved from Queensland to 21 Sea Zone
                1 submarine moved from 25 Sea Zone to 8 Sea Zone
                1 submarine moved from 10 Sea Zone to 2 Sea Zone

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 armour, 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from 54 Sea Zone to 55 Sea Zone
                2 fighters moved from 54 Sea Zone to 46 Sea Zone
                1 bomber moved from Queensland to 21 Sea Zone
                1 submarine moved from 25 Sea Zone to 8 Sea Zone
                1 submarine moved from 10 Sea Zone to 2 Sea Zone

    Combat - Americans
                Battle in 110 Sea Zone
                    Americans attack with 1 armour, 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 3 transports
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 110 Sea Zone, round 2 :  6/8 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 55 Sea Zone
                    Americans attack with 2 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 fighters in 55 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 fighter
                Battle in 46 Sea Zone
                    Americans attack with 2 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 fighters in 46 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 21 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 21 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 8 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 8 Sea Zone
                        Americans roll dice for 1 submarine in 8 Sea Zone, round 2 :  0/1 hits
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Holland Belgium

    Non Combat Move - Americans
                1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to United Kingdom
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 mech_infantry moved from Tunisia to Tobruk
                1 infantry moved from Algeria to Tunisia
                1 mech_infantry moved from Morocco to Tunisia
                1 fighter moved from 55 Sea Zone to 54 Sea Zone
                2 fighters moved from 46 Sea Zone to 54 Sea Zone
                1 fighter moved from 26 Sea Zone to 54 Sea Zone
                1 carrier and 1 fighter moved from 26 Sea Zone to 49 Sea Zone
                1 fighter moved from Western United States to 49 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
                1 bomber moved from 21 Sea Zone to New Guinea

    Place Units - Americans
                1 infantry placed in Eastern United States
                1 transport placed in 101 Sea Zone
                1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs

    Territory Summary for Americans :

    Queensland : 2 artilleries and 4 infantry
        New Guinea : 1 bomber
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        49 Sea Zone : 1 carrier and 2 fighters
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
        2 Sea Zone : 1 submarine
        8 Sea Zone : 1 submarine
        54 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 4 fighters and 3 transports
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        United Kingdom : 1 armour, 1 artillery and 2 infantry
        Morocco : 1 armour, 1 artillery and 2 infantry
        Tunisia : 1 infantry and 1 mech_infantry
        Holland Belgium : 1 flag, 1 infantry
        Tobruk : 1 armour and 1 mech_infantry
        101 Sea Zone : 1 transport
        91 Sea Zone : 1 cruiser, 2 destroyers and 2 transports
        110 Sea Zone : 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 1 tactical_bomber and 3 transports

    Production/PUs Summary :

    Germans : 45 / 61
        Russians : 30 / 31
        Japanese : 63 / 68
        Americans : 53 / 68
        Chinese : 2 / 7
        British : 33 / 34
        UK_Pacific : 2 / 0
        Italians : 14 / 21
        ANZAC : 14 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.125
            Median : 2.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 16

    Japanese Combat
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 2.846
            Median : 2.000
            Variance : 1.083
            Standard Deviation : 1.041
            Total rolls : 13

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Shensi
                      Chinese take Shensi from Japanese
                3 infantry moved from Tsinghai to Kansu
                1 fighter moved from Tsinghai to Kansu

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Shensi
                      Chinese take Shensi from Japanese
                3 infantry moved from Tsinghai to Kansu
                1 fighter moved from Tsinghai to Kansu

    Combat - Chinese
                Battle in Kansu
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 armour
                        Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 2 :  2/4 hits
                        Japanese roll dice for 1 armour in Kansu, round 2 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                    Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kansu to Tsinghai

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 5 PUs total

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Kansu : 2 infantry
        Tsinghai : 1 fighter and 2 infantry

    Production/PUs Summary :

    Germans : 45 / 61
        Russians : 30 / 31
        Japanese : 61 / 68
        Americans : 53 / 68
        Chinese : 4 / 5
        British : 33 / 34
        UK_Pacific : 2 / 0
        Italians : 14 / 21
        ANZAC : 14 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 7 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.190
            Median : 2.000
            Variance : 1.150
            Standard Deviation : 1.072
            Total rolls : 21

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Germans Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Americans Combat
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 2.846
            Median : 2.000
            Variance : 1.083
            Standard Deviation : 1.041
            Total rolls : 13

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - British
                British buy 3 armour, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Morocco to 91 Sea Zone
                1 artillery moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from West India to 39 Sea Zone
                5 fighters and 1 tactical_bomber moved from West India to Burma

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - British
                British buy 3 armour, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Morocco to 91 Sea Zone
                1 artillery moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from West India to 39 Sea Zone
                5 fighters and 1 tactical_bomber moved from West India to Burma

    Combat - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from 39 Sea Zone: 1 fighter
                EDIT: Adding units owned by UK_Pacific to West India: 1 fighter
                EDIT: Battle in 39 Sea Zone
                    EDIT: Japanese defend with 1 transport
                    EDIT: Japanese win
                    EDIT: Turning off Edit Mode
                Battle in Burma
                    British attack with 5 fighters and 1 tactical_bomber
                    Japanese defend with 1 infantry and 1 mech_infantry
                        British roll dice for 5 fighters and 1 tactical_bomber in Burma, round 2 :  3/6 hits
                        Japanese roll dice for 1 infantry and 1 mech_infantry in Burma, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 fighter owned by the British and 1 mech_infantry owned by the Japanese lost in Burma
                    British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                    Casualties for British: 1 fighter
                Battle in Normandy Bordeaux

    Non Combat Move - British
                4 fighters and 1 tactical_bomber moved from Burma to West India
                1 mech_infantry moved from Eastern Persia to West India
                1 infantry moved from Eastern Persia to West India
                1 artillery moved from Persia to Eastern Persia
                2 armour moved from Iraq to Persia
                3 armour moved from Egypt to Iraq
                2 infantry moved from Egypt to Trans-Jordan
                1 mech_infantry moved from Alexandria to Trans-Jordan
                1 armour moved from Tobruk to Egypt
                1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
                3 armour moved from Union of South Africa to Belgian Congo

    Place Units - British
                1 transport placed in 110 Sea Zone
                3 infantry placed in Egypt
                3 armour placed in Union of South Africa

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total

    Turn Complete - UK_Pacific
                Some Units in West India change ownership: 1 fighter

    Territory Summary for British and UK_Pacific :

    West India : 1 armour, 1 artillery, 5 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
        Belgian Congo : 3 armour, 1 artillery and 2 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 2 infantry and 1 mech_infantry
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 3 infantry
        Union of South Africa : 3 armour, 1 factory_minor and 1 harbour
        Scotland : 1 aaGun, 1 airfield and 2 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 11 infantry and 1 mech_infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Tunisia : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Ethiopia : 1 flag
        Iraq : 1 flag, 3 armour
        Eastern Persia : 1 flag, 1 artillery
        81 Sea Zone : 1 carrier
        Persia : 2 armour
        110 Sea Zone : 1 artillery and 2 transports

    Production/PUs Summary :

    Germans : 43 / 61
        Russians : 30 / 31
        Japanese : 61 / 68
        Americans : 53 / 68
        Chinese : 4 / 5
        British : 35 / 35
        UK_Pacific : 2 / 0
        Italians : 14 / 21
        ANZAC : 14 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 9 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3.172
            Median : 3.000
            Variance : 1.107
            Standard Deviation : 1.052
            Total rolls : 29

    Japanese Combat
                2 was rolled 2 times
                3 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.200
            Median : 3.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Germans Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.333
            Median : 3.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Americans Combat
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 2.846
            Median : 2.000
            Variance : 1.083
            Standard Deviation : 1.041
            Total rolls : 13

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    @dawgoneit:

    na man its me I cant win a game to save my life.  :cry:

    You can and will win more. 1940 is hard to master. Makes my head hurt at times!
    Don’t be hard on yourself.
    I am happy to partner you.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Southern France to Normandy Bordeaux
                1 fighter moved from Southern Italy to Normandy Bordeaux

    Combat - Italians
                Battle in Normandy Bordeaux
                    Italians attack with 1 fighter and 2 infantry
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Normandy Bordeaux from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Normandy Bordeaux to Western Germany
                8 infantry moved from France to Western Germany

    Place Units - Italians
                7 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs


  • This is far from over….Europe is still a battle even if I have finally got you pushed back to Russia…the fleet is off my coast!

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone

    Non Combat Move - ANZAC
                1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,4
                ANZAC collect 12 PUs (2 lost to blockades); end with 13 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs

    Territory Summary for ANZAC :

    Queensland : 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 3 fighters, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        Sumatra : 1 flag, 2 infantry
        45 Sea Zone : 1 transport
        54 Sea Zone : 2 destroyers and 1 submarine
        62 Sea Zone : 1 destroyer and 1 transport
        Iraq : 2 infantry

    Production/PUs Summary :

    Germans : 43 / 61
        Russians : 30 / 31
        Japanese : 61 / 68
        Americans : 53 / 68
        Chinese : 4 / 5
        British : 33 / 35
        UK_Pacific : 2 / 0
        Italians : 16 / 21
        ANZAC : 14 / 18
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                2 infantry moved from Trans-Jordan to Iraq

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Iraq: 2 infantry
                EDIT: Adding units owned by ANZAC to Northwest Persia: 2 infantry
                EDIT: Turning off Edit Mode

    Territory Summary for French :

    United Kingdom : 1 fighter and 2 infantry
        Morocco : 2 infantry
        Iraq : 2 infantry
        98 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 43 / 61
        Russians : 30 / 31
        Japanese : 61 / 68
        Americans : 53 / 68
        Chinese : 4 / 5
        British : 33 / 35
        UK_Pacific : 2 / 0
        Italians : 16 / 21
        ANZAC : 14 / 18
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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