I’m not sure why I didn’t take action to prevent that move, maybe I was worried about the attack.
Whackamatt Allies+12 -VS- dawgoneit Axis
-
:cry:
aces for your kami’s  :cry:
thank you dice gods.
I just about gave up on them with the way my other games have been going.
sorry it was so destructive on your part though. -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 battleship and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 54 Sea Zone to Caroline Islands
1 carrier, 1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
1 infantry moved from Malaya to Shan State
2 infantry moved from Egypt to Trans-JordanCombat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC win, taking Caroline Islands from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
2 fighters moved from Caroline Islands to 33 Sea ZonePlace Units - ANZAC
1 battleship and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 76 Sea Zone to 98 Sea ZoneNon Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 fighter, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Belarus to Archangel
1 bomber moved from Belarus to Archangel
1 infantry moved from Belarus to Archangel
4 artilleries, 3 fighters, 12 infantry and 3 tactical_bombers moved from Belarus to Smolensk
1 armour and 1 mech_infantry moved from Baltic States to Smolensk
1 fighter moved from Eastern Poland to Smolensk
1 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
3 artilleries and 4 infantry moved from Poland to Eastern Poland
2 artilleries and 5 infantry moved from Baltic States to Belarus -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 fighter, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Belarus to Archangel
1 bomber moved from Belarus to Archangel
1 infantry moved from Belarus to Archangel
4 artilleries, 3 fighters, 12 infantry and 3 tactical_bombers moved from Belarus to Smolensk
1 armour and 1 mech_infantry moved from Baltic States to Smolensk
1 fighter moved from Eastern Poland to Smolensk
1 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
3 artilleries and 4 infantry moved from Poland to Eastern Poland
2 artilleries and 5 infantry moved from Baltic States to BelarusCombat - Germans
Battle in Smolensk
Germans attack with 1 armour, 4 artilleries, 4 fighters, 12 infantry, 1 mech_infantry and 3 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour, 4 artilleries, 4 fighters, 12 infantry, 1 mech_infantry and 3 tactical_bombers in Smolensk, round 2 : 7/25 hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 armour, 4 artilleries, 4 fighters, 11 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Archangel
Germans attack with 1 bomber and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 3 infantry in Archangel, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Archangel to Belarus
4 fighters moved from Smolensk to Belarus
3 tactical_bombers moved from Smolensk to Belarus
3 infantry moved from Romania to Bessarabia
1 armour moved from Germany to Eastern Poland
2 artilleries and 8 infantry moved from Germany to Poland
1 fighter moved from Germany to Western GermanyPlace Units - Germans
1 fighter placed in Western Germany
1 armour, 2 artilleries and 2 mech_infantrys placed in Germany
1 infantry placed in Western Germany
2 infantry placed in Southern France
2 infantry placed in Normandy Bordeaux
2 infantry placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 7 infantry
Southern France : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 7 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 6 infantry
Poland : 2 artilleries and 8 infantry
Germany : 1 armour, 2 artilleries, 1 factory_major, 2 infantry and 2 mech_infantrys
Denmark : 2 infantry
Holland Belgium : 1 aaGun and 5 infantry
Southern Italy : 1 tactical_bomber
Belarus : 3 aaGuns, 2 artilleries, 1 bomber, 4 fighters, 5 infantry and 3 tactical_bombers
Baltic States : 1 flag
Bryansk : 1 flag, 1 infantry
Archangel : 1 flag, 2 infantry
Eastern Poland : 1 armour, 3 artilleries and 4 infantry
Bessarabia : 3 infantry
Western Ukraine : 1 flag, 1 artillery and 2 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Smolensk : 1 flag, 1 armour, 4 artilleries, 11 infantry and 1 mech_infantry
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 1 artillery and 4 infantry
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 49 / 54
Russians : 26 / 58
Japanese : 28 / 37
Americans : 56 / 83
Chinese : 11 / 18
British : 36 / 43
UK_Pacific : 21 / 26
Italians : 14 / 19
ANZAC : 17 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.594
Median : 3.500
Variance : 0.968
Standard Deviation : 0.984
Total rolls : 32Germans Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.655
Median : 4.000
Variance : 0.893
Standard Deviation : 0.945
Total rolls : 29Russians Combat
2 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - Russians
Russians buy 6 armour and 4 infantry; Remaining resources: 10 PUs;Combat Move - Russians
1 artillery moved from Tambov to Rostov
1 infantry moved from Vologda to Archangel
1 armour moved from Russia to Archangel
2 infantry moved from Karelia to Novgorod
1 armour moved from Finland to Novgorod
1 bomber moved from Russia to Archangel
1 infantry moved from Central Mongolia to Suiyuyan
2 infantry moved from Timguska to Novosibirsk
1 infantry moved from Olgiy to KansuCombat - Russians
Battle in Archangel
Russians attack with 1 armour, 1 bomber and 1 infantry
Germans defend with 2 infantry
Russians win, taking Archangel from Germans with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Novgorod
Russians attack with 1 armour and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 bomber moved from Archangel to Russia
1 armour, 1 artillery and 6 infantry moved from Finland to KareliaPlace Units - Russians
6 armour and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 39 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 110 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 105 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 1 submarine moved from 19 Sea Zone to 6 Sea Zone
2 bombers, 3 fighters and 4 tactical_bombers moved from Shantung to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry moved from Siberia to 5 Sea Zone
2 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 mech_infantrys moved from Jehol to Korea
1 artillery moved from Ulaanbaatar to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 artilleries moved from Buyant-Uhaa to Chahar
1 artillery moved from Buyant-Uhaa to Chahar
1 armour moved from Chahar to Anhwe -
TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 1 submarine moved from 19 Sea Zone to 6 Sea Zone
2 bombers, 3 fighters and 4 tactical_bombers moved from Shantung to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry moved from Siberia to 5 Sea Zone
2 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 mech_infantrys moved from Jehol to Korea
1 artillery moved from Ulaanbaatar to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 artilleries moved from Buyant-Uhaa to Chahar
1 artillery moved from Buyant-Uhaa to Chahar
1 armour moved from Chahar to AnhweCombat - Japanese
Battle in Anhwe
Japanese attack with 1 armour
Chinese defend with 1 infantry
Chinese win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine, 5 tactical_bombers and 1 transport
Americans defend with 5 carriers, 6 fighters, 3 tactical_bombers and 2 transports -
ool in sz6 please. I hit 8 times
-
5 carrier hits, and lose 3 carriers. lose all carriers, then tacs, then fighters.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 1 submarine moved from 19 Sea Zone to 6 Sea Zone
2 bombers, 3 fighters and 4 tactical_bombers moved from Shantung to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry moved from Siberia to 5 Sea Zone
2 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 mech_infantrys moved from Jehol to Korea
1 artillery moved from Ulaanbaatar to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 artilleries moved from Buyant-Uhaa to Chahar
1 artillery moved from Buyant-Uhaa to Chahar
1 armour moved from Chahar to AnhweCombat - Japanese
Battle in Anhwe
Japanese attack with 1 armour
Chinese defend with 1 infantry
Chinese win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine, 5 tactical_bombers and 1 transport
Americans defend with 5 carriers, 6 fighters, 3 tactical_bombers and 2 transports
Units damaged: 2 carriers owned by the Americans
Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 64
Casualties for Japanese: 1 bomber, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 3 tactical_bombers
Casualties for Americans: 5 carriers, 6 fighters, 3 tactical_bombers and 2 transports
Battle in Korea
Japanese attack with 2 infantry and 2 mech_infantrys
Americans defend with 1 artillery and 3 infantry
2 mech_infantrys retreated to Manchuria
Americans win with 1 artillery and 3 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
2 fighters moved from 6 Sea Zone to Japan
2 tactical_bombers moved from 6 Sea Zone to Japan
1 bomber moved from 6 Sea Zone to JapanPlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 armour, 1 artillery and 1 infantry placed in Manchuria
1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 4 bombers, 1 destroyer, 3 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Morocco to Tunisia
Americans take Algeria from ItaliansCombat - Americans
Battle in Tunisia
Americans attack with 1 armour
Italians defend with 1 armour
Italians win with no units remaining. Battle score for attacker is 0
Casualties for Italians: 1 armour
Casualties for Americans: 1 armourNon Combat Move - Americans
1 infantry moved from Morocco to Algeria
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 90 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 cruiser and 2 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 fighters and 1 tactical_bomber moved from Western United States to Midway
1 bomber moved from Western United States to Caroline Islands
1 destroyer moved from 90 Sea Zone to 91 Sea ZonePlace Units - Americans
1 armour, 1 bomber and 3 infantry placed in Eastern United States
1 destroyer and 2 submarines placed in 10 Sea Zone
3 bombers placed in Western United States
Americans undo move 1.
1 bomber placed in Western United States
1 armour and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
5 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Hopei to Chahar
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Szechwan to Chahar
2 artilleries and 1 infantry moved from Kweichow to HunanCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 3 artilleries
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 3 artilleries
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to SuiyuyanPlace Units - Chinese
6 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - British
British buy 1 artillery, 3 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from Libya to Tunisia
British take Tunisia from Italians
1 artillery moved from Libya to Tobruk
3 fighters moved from Gibraltar to Malta
3 submarines moved from 98 Sea Zone to 97 Sea Zone
3 fighters and 2 tactical_bombers moved from Persia to Russia
1 fighter moved from Egypt to Persia
1 artillery moved from Trans-Jordan to Iraq
1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 39 Sea Zone to 36 Sea Zone
UK_Pacific take 36 Sea Zone from Japanese
1 armour moved from Kwangtung to Kiangsu
Chinese take Kiangsi from Japanese
1 bomber moved from French Indo China to Kiangsu
1 fighter moved from French Indo China to Kiangsu
1 armour moved from Burma to Hunan
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 36 Sea Zone
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea ZoneCombat - British
Battle in Kiangsu
British attack with 1 armour, 1 bomber and 1 fighter
Japanese defend with 1 armour, 1 artillery, 1 factory_minor and 1 infantry
British win, taking Kiangsu from Japanese with 1 armour remaining. Battle score for attacker is -9
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Casualties for British: 1 bomber and 1 fighter
Battle in Hainan
Trigger Chinese Destroy Factories Kiangsu British: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
EDIT: 2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
2 destroyers moved from 91 Sea Zone to 92 Sea ZonePlace Units - British
3 fighters placed in Persia
1 artillery and 1 infantry placed in Egypt
1 submarine placed in 98 Sea ZoneTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
1 destroyer and 1 submarine placed in 39 Sea Zone
1 fighter placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 3 infantry
EDIT: Adding units owned by British to Yunnan: 3 infantry
EDIT: Removing units owned by British from India: 4 infantry
EDIT: Adding units owned by British to Burma: 4 infantry
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 23 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Units Change Ownership
Some Units in India change ownership: 1 fighter
Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 submarine -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 1 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Tambov
Italians take Tambov from Russians
1 armour and 1 mech_infantry moved from Ukraine to Smolensk
1 armour moved from Romania to Ukraine
1 armour and 1 mech_infantry moved from Northern Italy to Romania -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 1 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Tambov
Italians take Tambov from Russians
1 armour and 1 mech_infantry moved from Ukraine to Smolensk
1 armour moved from Romania to Ukraine
1 armour and 1 mech_infantry moved from Northern Italy to RomaniaCombat - Italians
Battle in Rostov
Italians attack with 2 artilleries and 1 infantry
Russians defend with 1 artillery
Italians win, taking Rostov from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Italians
Place Units - Italians
2 armour and 1 mech_infantry placed in Ukraine
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,3,4,3,5
Italians collect 8 PUs (7 lost to blockades); end with 8 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 9 PUs;Combat Move - ANZAC
2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 33 Sea Zone to 6 Sea Zone
ANZAC take 22 Sea Zone from Japanese
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 battleship moved from 62 Sea Zone to 33 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from Shan State to Siam
ANZAC take Siam from Japanese
2 infantry moved from Trans-Jordan to IraqCombat - ANZAC
-
Do you scramble in SZ6?
I hope your Pacific luck has finally run out! :|
-
max scramble
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 9 PUs;Combat Move - ANZAC
2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 33 Sea Zone to 6 Sea Zone
ANZAC take 22 Sea Zone from Japanese
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 battleship moved from 62 Sea Zone to 33 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from Shan State to Siam
ANZAC take Siam from Japanese
2 infantry moved from Trans-Jordan to IraqCombat - ANZAC
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
ANZAC attack with 2 carriers, 1 cruiser, 1 destroyer and 2 fighters
Japanese defend with 1 battleship, 2 carriers, 2 fighters, 1 tactical_bomber and 1 transport
Units damaged: 1 carrier owned by the ANZAC
Japanese win with 1 battleship, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -40
Casualties for Japanese: 2 carriers
Casualties for ANZAC: 2 carriers, 1 cruiser, 1 destroyer and 2 fighters
Battle in Iwo Jima
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - ANZAC
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
2 submarines and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 28 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs