@fasthard scramble?
Whackamatt (Axis) vs. Karl7 (Allies +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 infantry moved from Vyborg to Finland
Russians take Finland from Germans
1 armour moved from Eastern Poland to Poland
Russians take Poland from Germans
1 armour moved from Poland to Eastern Poland
2 infantry moved from Eastern Poland to Slovakia Hungary
2 fighters and 1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
2 infantry moved from Dzavhan to Central Mongolia
1 fighter moved from Yakut S.S.R. to Central MongoliaCombat - Russians
Battle in Slovakia Hungary
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Slovakia Hungary from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Central Mongolia
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Russians win, taking Central Mongolia from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser, 1 destroyer and 10 transports
Germans win with 1 cruiser and 10 transports remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarineNon Combat Move - Russians
2 aaGuns, 1 artillery and 1 infantry moved from Belarus to Eastern Poland
3 infantry moved from Bessarabia to Eastern Poland
2 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 armour and 1 mech_infantry moved from Northwest Persia to Persia
Russians take Persia from Neutral_Allies
2 infantry moved from Ukraine to Western Ukraine
3 infantry moved from Bryansk to Western Ukraine
2 mech_infantrys moved from Russia to Belarus
1 artillery and 2 infantry moved from Novgorod to Belarus
1 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
1 fighter moved from Central Mongolia to Yakut S.S.R.Place Units - Russians
1 armour, 1 artillery and 1 infantry placed in Novgorod
1 fighter placed in Russia
3 infantry placed in Ukraine
1 artillery placed in RussiaTurn Complete - Russians
Russians collect 42 PUs; end with 42 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Philippines
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
2 artilleries and 3 infantry moved from Kweichow to Anhwe
1 artillery and 4 infantry moved from Kiangsu to Kiangsi
1 armour moved from Soviet Far East to Sakha
Japanese take Siberia from Russians
1 infantry moved from Amur to 5 Sea Zone
1 infantry moved from Soviet Far East to 5 Sea Zone
2 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian IslandsCombat - Japanese
Battle in Midway
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Midway from Americans, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Aleutian IslandsNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 44 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 carrier moved from 19 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
2 carriers moved from 19 Sea Zone to 25 Sea Zone
2 fighters moved from Manchuria to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 fighter moved from 19 Sea Zone to 25 Sea Zone
1 fighter moved from Manchuria to 25 Sea Zone
1 fighter moved from 19 Sea Zone to 25 Sea Zone
2 battleships, 2 cruisers, 3 destroyers and 1 submarine moved from 19 Sea Zone to 25 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 19 Sea Zone to Caroline Islands
2 tactical_bombers moved from Manchuria to Japan
1 aaGun moved from Manchuria to Amur
1 armour, 2 artilleries, 12 infantry and 1 mech_infantry moved from Sakha to Buryatia
1 artillery moved from Amur to Buryatia
2 bombers moved from Kiangsu to Caroline Islands
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
1 fighter moved from Kiangsu to Kiangsi
2 fighters and 2 tactical_bombers moved from Kiangsu to JapanPlace Units - Japanese
1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
3 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Philippines
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
2 artilleries and 3 infantry moved from Kweichow to Anhwe
1 artillery and 4 infantry moved from Kiangsu to Kiangsi
1 armour moved from Soviet Far East to Sakha
Japanese take Siberia from Russians
1 infantry moved from Amur to 5 Sea Zone
1 infantry moved from Soviet Far East to 5 Sea Zone
2 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian IslandsCombat - Japanese
Battle in Midway
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Midway from Americans, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Aleutian IslandsNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 44 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 carrier moved from 19 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
2 carriers moved from 19 Sea Zone to 25 Sea Zone
2 fighters moved from Manchuria to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 fighter moved from 19 Sea Zone to 25 Sea Zone
1 fighter moved from Manchuria to 25 Sea Zone
1 fighter moved from 19 Sea Zone to 25 Sea Zone
2 battleships, 2 cruisers, 3 destroyers and 1 submarine moved from 19 Sea Zone to 25 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 19 Sea Zone to Caroline Islands
2 tactical_bombers moved from Manchuria to Japan
1 aaGun moved from Manchuria to Amur
1 armour, 2 artilleries, 12 infantry and 1 mech_infantry moved from Sakha to Buryatia
1 artillery moved from Amur to Buryatia
2 bombers moved from Kiangsu to Caroline Islands
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
1 fighter moved from Kiangsu to Kiangsi
2 fighters and 2 tactical_bombers moved from Kiangsu to JapanPlace Units - Japanese
1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
3 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 2 fighters
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode -
Please use the second file, forgot to have 2 fighters land on my shiny-new carrier. :wink:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 bombers, 1 fighter and 3 submarines; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 bomber moved from Eastern United States to 110 Sea Zone
1 bomber moved from Hawaiian Islands to 8 Sea ZoneCombat - Americans
Battle in 8 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 110 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 cruiser and 10 transports
Americans win with 1 bomber remaining. Battle score for attacker is 82
Casualties for Germans: 1 cruiser and 10 transportsNon Combat Move - Americans
1 bomber moved from 110 Sea Zone to Scotland
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 64 Sea Zone
1 fighter moved from Central United States to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 24 Sea Zone
1 destroyer moved from 24 Sea Zone to 16 Sea Zone
1 bomber moved from 8 Sea Zone to Western United States
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 64 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 64 Sea Zone to 28 Sea Zone
1 infantry and 4 mech_infantrys moved from Central United States to Western United States
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan StatePlace Units - Americans
3 submarines placed in 10 Sea Zone
2 bombers and 1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Yunnan to Szechwan
2 infantry moved from Tsinghai to Shensi
1 fighter moved from Burma to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to SikangPlace Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 battleship and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
2 fighters and 1 tactical_bomber moved from Yunnan to Siam
1 armour moved from Egypt to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 carrier and 1 cruiser moved from 98 Sea Zone to 76 Sea ZoneCombat - British
Battle in Siam
British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Siam from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Siam to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Shan State to Yunnan
2 aaGuns, 1 artillery and 8 infantry moved from Burma to Yunnan
1 cruiser moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from West India to India
3 infantry moved from India to Burma
2 infantry moved from India to Burma
1 bomber moved from Morocco to EgyptPlace Units - UK_Pacific
1 fighter and 3 infantry placed in India
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Units Change Ownership
Some Units in India change ownership: 1 fighter and 3 infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Algeria to Morocco
4 infantry moved from Yugoslavia to Slovakia Hungary
2 armour moved from Romania to Ukraine
Italians take Bessarabia from Russians
2 artilleries and 2 infantry moved from Romania to Slovakia Hungary
2 fighters moved from Tunisia to MoroccoCombat - Italians
Battle in Slovakia Hungary
Italians attack with 2 artilleries and 6 infantry
Russians defend with 2 infantry
Italians win, taking Slovakia Hungary from Russians with 2 artilleries and 6 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Ukraine
Italians attack with 2 armour
Russians defend with 1 factory_minor and 3 infantry
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Russians: 3 infantry
Casualties for Italians: 2 armour
Battle in Morocco
Italians attack with 1 artillery, 2 fighters and 1 infantry
French defend with 2 infantry
Italians win, taking Morocco from French with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for French: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 fighters moved from Morocco to Tunisia
1 aaGun and 4 infantry moved from Northern Italy to Yugoslavia
1 aaGun and 5 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Romania to Slovakia HungaryPlace Units - Italians
2 destroyers placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5
Italians collect 14 PUs (3 lost to blockades); end with 15 PUs total -
i completely spaced my African units. i was supposed to attack Rhodesia, so I’ll forum roll it here.
my 3 inf 1 art vs your 2 inf
Italy
Rolls: 2@2; Total Hits: 12@2: (2, 6)
Rolls: 2@1; Total Hits: 22@1: (1, 1)UK
Rolls: 2@2; Total Hits: 02@2: (6, 4) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Algeria to Morocco
4 infantry moved from Yugoslavia to Slovakia Hungary
2 armour moved from Romania to Ukraine
Italians take Bessarabia from Russians
2 artilleries and 2 infantry moved from Romania to Slovakia Hungary
2 fighters moved from Tunisia to MoroccoCombat - Italians
Battle in Slovakia Hungary
Italians attack with 2 artilleries and 6 infantry
Russians defend with 2 infantry
Italians win, taking Slovakia Hungary from Russians with 2 artilleries and 6 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Ukraine
Italians attack with 2 armour
Russians defend with 1 factory_minor and 3 infantry
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Russians: 3 infantry
Casualties for Italians: 2 armour
Battle in Morocco
Italians attack with 1 artillery, 2 fighters and 1 infantry
French defend with 2 infantry
Italians win, taking Morocco from French with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for French: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 fighters moved from Morocco to Tunisia
1 aaGun and 4 infantry moved from Northern Italy to Yugoslavia
1 aaGun and 5 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Romania to Slovakia HungaryPlace Units - Italians
2 destroyers placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5
Italians collect 14 PUs (3 lost to blockades); end with 15 PUs total
Turning on Edit Mode
EDIT: Removing units owned by British from Rhodesia: 2 infantry
EDIT: Changing ownership of Rhodesia from British to Italians
EDIT: Changing PUs for Italians from 15 to 16
EDIT: Removing units owned by Italians from Belgian Congo: 1 artillery and 3 infantry
EDIT: Adding units owned by Italians to Rhodesia: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Queensland to Hawaiian Islands
1 cruiser and 1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 artillery and 1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 factory_minor placed in Queensland
1 infantry placed in New South Wales
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,4
ANZAC collect 15 PUs (2 lost to blockades); end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 destroyer moved from 39 Sea Zone to 37 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 artilleries, 10 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Germans
1 infantry moved from Germany to Poland
Germans take Poland from Russians
2 infantry moved from Norway to Finland
2 bombers moved from Germany to Novgorod
1 artillery moved from Norway to Finland
4 tactical_bombers moved from Holland Belgium to Romania
2 fighters moved from Germany to Southern Italy
4 armour moved from United Kingdom to ScotlandCombat - Germans
Battle in Scotland
Germans attack with 4 armour
British defend with 1 airfield; Americans defend with 1 bomber
Germans win, taking Scotland from British with 4 armour remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Strategic bombing raid in Novgorod
Bombing raid in Novgorod rolls: 8,8 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Battle in Finland
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Finland from Russians with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Ukraine from Russians to Germans
EDIT: Removing units owned by Germans from Romania: 1 mech_infantry
EDIT: Adding units owned by Germans to Ukraine: 1 mech_infantry
EDIT: Turning off Edit Mode
2 bombers moved from Novgorod to GermanyPlace Units - Germans
10 infantry placed in Germany
10 artilleries placed in Romania
2 transports placed in 109 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3
Germans collect 52 PUs (2 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 armour, 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Western Ukraine to Ukraine
2 infantry moved from Eastern Poland to Poland
2 infantry moved from Vyborg to Finland
1 fighter moved from Eastern Poland to Finland
1 armour, 2 infantry and 1 mech_infantry moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from Eastern Poland to Poland
1 fighter moved from Russia to Ukraine
1 armour moved from Eastern Poland to Bessarabia
Russians take Bessarabia from Italians
1 armour moved from Bessarabia to Eastern PolandCombat - Russians
Battle in Finland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery
Russians win, taking Finland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Poland
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Iraq
Russians attack with 1 armour, 2 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
Russians win, taking Iraq from Neutral_Axis with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Poland to Eastern Poland
1 fighter moved from Finland to Vyborg
1 armour moved from Novgorod to Eastern Poland
1 artillery, 2 infantry and 2 mech_infantrys moved from Belarus to Eastern Poland
4 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Russia to Bryansk
1 infantry moved from Novgorod to Vyborg
1 artillery moved from Novgorod to VyborgPlace Units - Russians
3 armour placed in Volgograd
1 artillery, 1 fighter and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 40 PUs; end with 40 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 54 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 5 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 49 Sea Zone
1 artillery moved from 49 Sea Zone to Solomon Islands
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to 37 Sea Zone
2 bombers and 2 tactical_bombers moved from Caroline Islands to 26 Sea Zone
2 battleships, 2 cruisers, 3 destroyers, 6 fighters and 1 submarine moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from 6 Sea Zone to 26 Sea Zone
4 tactical_bombers moved from Japan to 26 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Kiangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
1 fighter and 2 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 armour moved from Buryatia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 mech_infantry moved from Buryatia to Ulaanbaatar
1 armour and 1 mech_infantry moved from Ulaanbaatar to Central Mongolia
1 armour moved from Sakha to Buryatia -
Scramble in 26?
-
yes scramble all
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 5 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 49 Sea Zone
1 artillery moved from 49 Sea Zone to Solomon Islands
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to 37 Sea Zone
2 bombers and 2 tactical_bombers moved from Caroline Islands to 26 Sea Zone
2 battleships, 2 cruisers, 3 destroyers, 6 fighters and 1 submarine moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from 6 Sea Zone to 26 Sea Zone
4 tactical_bombers moved from Japan to 26 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Kiangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
1 fighter and 2 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 armour moved from Buryatia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 mech_infantry moved from Buryatia to Ulaanbaatar
1 armour and 1 mech_infantry moved from Ulaanbaatar to Central Mongolia
1 armour moved from Sakha to BuryatiaCombat - Japanese
Americans scrambles 2 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 cruiser, 1 destroyer and 1 transport; French defend with 1 destroyer; British defend with 1 battleship, 1 destroyer and 1 transport; Americans defend with 1 transport
Units damaged: 1 battleship owned by the British
Japanese win, taking 37 Sea Zone from Neutral with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 42
Casualties for Japanese: 1 carrier, 1 destroyer and 1 tactical_bomber
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
Casualties for French: 1 destroyer
Casualties for British: 1 battleship, 1 destroyer and 1 transport
Casualties for Americans: 1 transport
Battle in Solomon Islands
Battle in Central Mongolia
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Solomon Islands from ANZAC, taking Central Mongolia from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Kwangsi
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 26 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 2 cruisers, 3 destroyers, 8 fighters, 1 submarine and 6 tactical_bombers
ANZAC defend with 2 fighters; Americans defend with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 1 transport
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Americans
Units damaged: 2 battleships owned by the Japanese
Japanese win with 2 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 89
Casualties for Japanese: 2 battleships, 2 cruisers, 3 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
Casualties for ANZAC: 2 fighters
Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 1 transportNon Combat Move - Japanese
1 fighter could not land in 37 Sea Zone and was removed
3 fighters and 3 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
1 carrier moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 bombers moved from 26 Sea Zone to Marshall Islands
2 fighters moved from 26 Sea Zone to Midway
2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Hainan
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
3 infantry moved from Kiangsu to Anhwe
1 aaGun moved from Amur to Buryatia
1 fighter moved from Kwangsi to HainanPlace Units - Japanese
2 transports placed in 6 Sea Zone
2 armour and 2 infantry placed in Japan
3 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 28 Sea Zone to 10 Sea Zone
1 transport moved from 64 Sea Zone to 10 Sea Zone
1 artillery moved from 10 Sea Zone to Western United States
1 infantry moved from 10 Sea Zone to Western United StatesPlace Units - Americans
1 destroyer and 2 submarines placed in 10 Sea Zone
2 bombers and 2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 fighter moved from Sikang to Kwangsi
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
12 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 12 infantry
Japanese defend with 1 infantry
Chinese win, taking Kwangsi from Japanese with 1 fighter and 11 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
2 infantry moved from Szechwan to YunnanPlace Units - Chinese
1 artillery and 2 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs





