not a problem. thanks for heads up.
G40 MG Horya (Axis) vs Captain Walker (Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 3 armour, 2 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Eastern Persia to West India
4 fighters and 1 tactical_bomber moved from Persia to West India
2 fighters moved from 80 Sea Zone to West IndiaCombat - British
Battle in West India
British attack with 6 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 6 fighters, 1 infantry and 1 tactical_bomber in West India, round 2 : 5/8 hits
Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in West India
British win, taking West India from Japanese with 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters moved from West India to 80 Sea Zone
4 fighters and 1 tactical_bomber moved from West India to Persia
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
4 infantry moved from Persia to Northwest Persia
3 artilleries and 3 infantry moved from Trans-Jordan to Iraq
4 mech_infantrys moved from Egypt to Iraq
2 artilleries moved from Egypt to Trans-Jordan
2 destroyers and 2 transports moved from 81 Sea Zone to 71 Sea Zone
2 armour and 1 mech_infantry moved from Persia to Eastern Persia
1 artillery and 1 infantry moved from Quebec to 106 Sea ZonePlace Units - British
2 armour and 1 infantry placed in Persia
2 artilleries placed in Union of South Africa
1 armour and 2 mech_infantrys placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,4
British collect 33 PUs (2 lost to blockades); end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
West India : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 artilleries
Gibraltar : 1 airfield, 1 fighter, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Union of South Africa : 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 aaGun and 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 9 infantry and 1 mech_infantry
Syria : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Caucasus : 1 mech_infantry
80 Sea Zone : 2 fighters
106 Sea Zone : 1 artillery, 1 destroyer and 1 infantry
Eire : 1 flag
Iraq : 1 flag, 3 artilleries, 3 infantry and 4 mech_infantrys
Eastern Persia : 1 flag, 3 armour and 3 mech_infantrys
71 Sea Zone : 2 destroyers and 2 transports
Northwest Persia : 1 artillery and 5 infantry
Persia : 1 flag, 8 armour, 1 factory_minor, 4 fighters, 1 infantry and 1 tactical_bomberProduction/PUs Summary :
Germans : 65 / 94
Russians : 8 / 0
Japanese : 74 / 89
Americans : 55 / 75
Chinese : 0 / 4
British : 35 / 38
UK_Pacific : 2 / 0
Italians : 10 / 2
ANZAC : 9 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
Non Combat Move - Italians
1 bomber moved from Southern Italy to Ukraine
1 armour and 2 mech_infantrys moved from Romania to Ukraine
1 mech_infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Northern Italy to Romania
1 mech_infantry moved from Yugoslavia to Romania
1 armour moved from Romania to UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,4,6
Italians collect 8 PUs (2 lost to blockades); end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 61 Sea Zone
1 cruiser moved from 54 Sea Zone to 61 Sea Zone
1 carrier moved from 54 Sea Zone to 62 Sea Zone
1 destroyer moved from 49 Sea Zone to 62 Sea Zone
1 fighter moved from 54 Sea Zone to 62 Sea Zone
4 fighters moved from Queensland to New South Wales
1 fighter moved from 54 Sea Zone to New South Wales
1 destroyer moved from 54 Sea Zone to 55 Sea ZonePlace Units - ANZAC
2 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 2 armour, 1 artillery, 1 factory_minor, 5 fighters, 1 harbour and 4 infantry
Dutch New Guinea : 1 flag, 1 infantry
43 Sea Zone : 1 flag
54 Sea Zone : 1 submarine and 1 transport
55 Sea Zone : 1 destroyer
62 Sea Zone : 1 carrier, 1 destroyer and 1 fighter
61 Sea Zone : 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 65 / 94
Russians : 8 / 0
Japanese : 74 / 89
Americans : 55 / 75
Chinese : 0 / 4
British : 35 / 38
UK_Pacific : 2 / 0
Italians : 10 / 10
ANZAC : 9 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 65 / 94
Russians : 8 / 0
Japanese : 74 / 89
Americans : 55 / 75
Chinese : 0 / 4
British : 35 / 38
UK_Pacific : 2 / 0
Italians : 10 / 10
ANZAC : 9 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 88 PUs;
Germans buy 9 armour, 1 bomber, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Philippines to 42 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from 112 Sea Zone to 109 Sea Zone
1 fighter moved from 112 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to 109 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
2 fighters moved from Western Germany to 109 Sea Zone
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 infantry moved from Rostov to Volgograd
1 infantry moved from Rostov to Caucasus
6 artilleries moved from Russia to Tambov
1 infantry moved from Rostov to Tambov
6 armour moved from Rostov to Volgograd
3 armour moved from Ukraine to Volgograd
3 armour moved from Bryansk to Volgograd
1 fighter and 1 tactical_bomber moved from Ukraine to Samara
2 bombers moved from Ukraine to Novosibirsk
1 fighter and 1 tactical_bomber moved from Ukraine to Caucasus
1 fighter and 1 tactical_bomber moved from Ukraine to Tambov
1 fighter and 1 tactical_bomber moved from Ukraine to Tambov
1 mech_infantry moved from Rostov to Volgograd
1 infantry moved from Rostov to Caucasus
1 fighter moved from Ukraine to Samara
1 fighter and 1 tactical_bomber moved from Ukraine to Tambov
1 infantry and 1 transport moved from 66 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to New Zealand
4 mech_infantrys moved from Rostov to Volgograd -
Scramble / submerge 109?
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no scramble and submerge the sub
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 88 PUs;
Germans buy 9 armour, 1 bomber, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Philippines to 42 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from 112 Sea Zone to 109 Sea Zone
1 fighter moved from 112 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to 109 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
2 fighters moved from Western Germany to 109 Sea Zone
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 infantry moved from Rostov to Volgograd
1 infantry moved from Rostov to Caucasus
6 artilleries moved from Russia to Tambov
1 infantry moved from Rostov to Tambov
6 armour moved from Rostov to Volgograd
3 armour moved from Ukraine to Volgograd
3 armour moved from Bryansk to Volgograd
1 fighter and 1 tactical_bomber moved from Ukraine to Samara
2 bombers moved from Ukraine to Novosibirsk
1 fighter and 1 tactical_bomber moved from Ukraine to Caucasus
1 fighter and 1 tactical_bomber moved from Ukraine to Tambov
1 fighter and 1 tactical_bomber moved from Ukraine to Tambov
1 mech_infantry moved from Rostov to Volgograd
1 infantry moved from Rostov to Caucasus
1 fighter moved from Ukraine to Samara
1 fighter and 1 tactical_bomber moved from Ukraine to Tambov
1 infantry and 1 transport moved from 66 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to New Zealand
4 mech_infantrys moved from Rostov to VolgogradCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 submarine
Americans defend with 1 destroyer
Germans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Volgograd
Germans attack with 12 armour, 1 infantry and 5 mech_infantrys
Russians defend with 1 armour and 1 factory_minor
Germans win, taking Volgograd from Russians with 12 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Tambov
Germans attack with 6 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers
Russians defend with 1 artillery and 2 infantry
Germans win, taking Tambov from Russians with 6 artilleries, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in 42 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 109 Sea Zone
Germans attack with 1 bomber, 3 fighters and 1 submarine
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Germans win, taking 109 Sea Zone from Americans with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Caucasus
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans win, taking Caucasus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Novosibirsk
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in New ZealandNon Combat Move - Germans
1 bomber moved from 42 Sea Zone to Philippines
1 aaGun moved from Rostov to Volgograd
3 fighters and 3 tactical_bombers moved from Tambov to Rostov
14 armour and 20 mech_infantrys moved from Russia to Volgograd
2 fighters moved from Samara to Russia
1 tactical_bomber moved from Samara to Russia
2 bombers moved from Novosibirsk to Russia
3 armour moved from Novgorod to Bryansk
1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
2 armour moved from Germany to Romania
1 mech_infantry moved from Romania to Ukraine
1 fighter moved from 104 Sea Zone to 112 Sea Zone
1 fighter moved from 109 Sea Zone to 112 Sea Zone
1 bomber moved from 109 Sea Zone to Western Germany
1 bomber moved from 104 Sea Zone to Western Germany
1 fighter moved from Ukraine to Rostov
1 aaGun moved from Denmark to Western Germany
1 infantry moved from Denmark to Western Germany
1 aaGun moved from France to Normandy Bordeaux
1 aaGun moved from Western Germany to France
2 fighters moved from 109 Sea Zone to Normandy Bordeaux
4 artilleries moved from France to Normandy Bordeaux
12 infantry moved from France to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from Western Germany to France
1 infantry moved from Denmark to Western GermanyPlace Units - Germans
2 armour and 1 mech_infantry placed in Russia
3 armour placed in Ukraine
3 armour placed in Western Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
1 mech_infantry placed in Germany
1 bomber placed in Western Germany
1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,3,6
Germans collect 70 PUs (2 lost to blockades); end with 70 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - Russians
1 artillery and 2 infantry moved from Kazakhstan to Caucasus
1 artillery moved from Kazakhstan to Caucasus
1 infantry moved from Kazakhstan to Caucasus
1 artillery moved from Kazakhstan to Tsinghai
1 artillery moved from Kazakhstan to Sikang
2 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Kazakhstan to Caucasus
2 artilleries and 3 infantry moved from Kazakhstan to Sikang
2 artilleries and 2 infantry moved from Kazakhstan to SikangCombat - Russians
Battle in Caucasus
Russians attack with 2 artilleries and 4 infantry
Germans defend with 2 infantry
Russians roll dice for 2 artilleries and 4 infantry in Caucasus, round 2 : 2/6 hits
Germans roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Tsinghai
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Tsinghai, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Russians attack with 5 artilleries and 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 5 artilleries and 5 infantry in Sikang, round 2 : 2/10 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 5 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Kazakhstan to Sikang
1 aaGun moved from Kazakhstan to Turkmenistan
1 infantry moved from Kazakhstan to Samara
1 infantry moved from Kazakhstan to Novosibirsk
2 artilleries moved from Kazakhstan to Turkmenistan
2 infantry moved from Kazakhstan to Turkmenistan
1 artillery moved from Kazakhstan to Tsinghai
4 artilleries moved from Kazakhstan to Sikang
1 artillery moved from Kazakhstan to SikangTurn Complete - Russians
Territory Summary for Russians :
Tsinghai : 2 artilleries and 2 infantry
Sikang : 2 aaGuns, 10 artilleries and 5 infantry
Kazakhstan : 1 infantry
Novosibirsk : 1 infantry
Turkmenistan : 1 aaGun, 2 artilleries and 2 infantry
Caucasus : 2 artilleries and 4 infantry
Samara : 1 infantry
114 Sea Zone : 1 cruiser and 1 submarine
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 70 / 95
Russians : 5 / 0
Japanese : 72 / 89
Americans : 55 / 75
Chinese : 2 / 4
British : 35 / 38
UK_Pacific : 2 / 0
Italians : 10 / 10
ANZAC : 7 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 harbour, 5 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
1 armour moved from South Australia to Western Australia
1 infantry moved from Western Australia to Northern Territory
Japanese take Northern Territory from ANZAC
1 submarine moved from 56 Sea Zone to 61 Sea Zone
1 submarine moved from 56 Sea Zone to 55 Sea Zone
8 fighters moved from 56 Sea Zone to 61 Sea Zone
3 fighters moved from 56 Sea Zone to 55 Sea Zone
1 fighter moved from 56 Sea Zone to 42 Sea Zone
1 bomber moved from Philippines to Java
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Celebes to 42 Sea Zone
1 fighter moved from Borneo to 42 Sea Zone
1 tactical_bomber moved from Philippines to 42 Sea Zone
1 tactical_bomber moved from Philippines to 55 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 artillery and 2 infantry moved from India to West India
1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from French Indo China to 35 Sea ZoneCombat - Japanese
Japanese creates battle in territory 44 Sea Zone
Japanese creates battle in territory 43 Sea Zone
Battle in 61 Sea Zone
Japanese attack with 8 fighters and 1 submarine
ANZAC defend with 1 cruiser and 1 destroyer
Japanese win, taking 44 Sea Zone from Americans, taking 43 Sea Zone from ANZAC with 8 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiser and 1 destroyer
Battle in West India
Japanese attack with 1 artillery and 2 infantry
British defend with 1 infantry
Japanese win, taking West India from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport
Americans defend with 1 submarine
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Java
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 artillery
Japanese win, taking Java from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 2 submarines
Japanese win, taking 35 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarinesNon Combat Move - Japanese
8 fighters moved from 61 Sea Zone to 56 Sea Zone
2 fighters moved from 55 Sea Zone to 56 Sea Zone
2 tactical_bombers moved from 55 Sea Zone to Western Australia
1 fighter moved from Malaya to India
1 fighter moved from 55 Sea Zone to Western Australia
2 fighters moved from 35 Sea Zone to Philippines
2 tactical_bombers moved from 35 Sea Zone to Philippines
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
3 transports moved from 56 Sea Zone to 37 Sea Zone
1 submarine moved from 44 Sea Zone to 56 Sea Zone
1 submarine moved from 43 Sea Zone to 56 Sea Zone
1 submarine moved from 41 Sea Zone to 57 Sea Zone
1 submarine moved from 57 Sea Zone to 56 Sea Zone
1 bomber moved from 25 Sea Zone to Japan
1 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Szechwan
1 armour and 1 artillery moved from Shensi to Kweichow
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 armour and 2 mech_infantrys moved from Manchuria to Anhwe
1 bomber moved from Java to Western Australia
1 tactical_bomber moved from 42 Sea Zone to Western Australia
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 56 Sea Zone
1 fighter moved from Western Australia to 56 Sea Zone
1 tactical_bomber moved from French Indo China to IndiaPlace Units - Japanese
1 carrier placed in 37 Sea Zone
1 artillery and 1 infantry placed in Malaya
1 airfield and 1 harbour placed in Western Australia
1 fighter and 2 infantry placed in India
1 destroyer and 1 submarine placed in 6 Sea Zone
2 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 80 PUs; end with 80 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs -
ok…I’m going to concede now…when Germany controls New Zealand it’s time for the allies to surrender!
You played an excellent game! -
OK, thanks for a great game. I appreciate that you stuck it out as long as you did! Yeah, I dont think I have ever seen a Nazi NZ before haha.
I started a game with Commander Brado, but i think having two games going at once is a bit much for me. I think i’ll finish the game with him and then have a break before maybe playing some league games next year. But it has been a real pleasure playing with you, and I hope we can play again some time.
Thanks again!
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It has been fun!
The new league has already started for 2015 so you don’t have to wait to start playing for next year.