I have not played Japan very often but I am not one to hit the US right off. I like to secure China and the DEI first. Cripple or take India and pressure the ANZAC’s is next while harrassing the US with landings in Alaska and the Philipeans. Alaska doesn’t really mean that much but most US palyers will not want Japanese forces in North America. Once Japan’s IPC level is up and I can build more capitol ships and planes, that is when I move to really hit the US fleet. An Aggressive US player will make this stratagy much harder to pull off though. the game I am currently playing, the Japan player did hit the Hawaiian fleet on round one and took it on round two. The US player has been so focused on the Japan player that the Italians have taken Brazil and the Germans have landed in the West Indies and convoy raided the east coast of the US. Britain has had no help and is barely hanging on. The round 1 DOW can work if you have the right kind of player in position. To give the US player credit, he has begun to make some better playes and is pushing back but he is having to regain alot of lost ground which really help the axis players be more aggressive.
Japan on New Guinea for setup?
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I was thinking of placing 1 or 2 Japanese soldiers on New Guinea when doing the japan setup and extra Australian solider in Sydney, marking the start of the kokoda campaign and the invasion of Australia. Since its 1940 kokoda campaign didnt start up until 1942, but im really interested in the kokoda campaign. Any thoughts if this should be a good little house rule? (Make New Guinea a 1)
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You kind of answered your own question…
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Lol shh, but would it make the game a little unbalanced or if you have any suggestions to change what i said or?
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Would make things harder for the allies… I typically give my opponents 18 ipc to spend before the game starts and place wherever they want. I still come out on top with the axis.
It depends on who is playing the axis. Most players struggle with the axis at first.
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Somewhere in these forums is a 1942 setup for Global. I think Japan starts that one in control of New Guinea, but I’m not 100% sure. Anyway, since it’s a 1942 setup, you could alter it a bit to have your Kokoda battle.
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Good advice knp.
Cow is right though, Anzac Defender: if you are playing a good Axis player it will hurt the Allies more. place one Inf as you say, but remove one of those excessive 21 Air units from Japan instead. -
Reverse Allied bid: Cow you want to give me 18 IPC? No thanks, instead please remove all of Japan’s starting TT.
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I would be super sad without starting transports lol. No J1 DOW :( lol
Yeah the 1942 version of global is fun





