@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
Cow vs Karl7 (+17 allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 2 destroyers, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
3 infantry moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from Russia to IraqNon Combat Move - Americans
1 carrier, 2 destroyers and 2 submarines moved from 33 Sea Zone to 21 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Scotland to Eire
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 106 Sea Zone to 119 Sea Zone
2 infantry moved from Quebec to 106 Sea Zone
1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 106 Sea Zone to 108 Sea Zone
4 transports moved from 109 Sea Zone to 106 Sea Zone
5 infantry moved from Eastern United States to Quebec
1 transport moved from 87 Sea Zone to 89 Sea ZonePlace Units - Americans
1 armour and 2 infantry placed in Korea
2 destroyers and 2 transports placed in 101 Sea Zone
2 artilleries, 1 bomber, 1 fighter and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 2 aaGuns
EDIT: Adding units owned by Americans to Central United States: 2 aaGuns
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Hopei to Chahar
1 fighter moved from Shensi to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Kweichow to Shensi
1 fighter moved from Chahar to ShensiPlace Units - Chinese
5 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - British
2 transports moved from 109 Sea Zone to 106 Sea Zone
1 transport moved from 84 Sea Zone to 88 Sea Zone -
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 artilleries and 3 infantry moved from Tobruk to Alexandria
1 bomber moved from Greece to 110 Sea Zone
1 carrier, 3 destroyers, 2 fighters, 1 submarine and 3 transports moved from 96 Sea Zone to 97 Sea Zone
3 artilleries and 3 infantry moved from Northern Italy to 97 Sea Zone
3 artilleries, 1 carrier, 3 destroyers, 2 fighters, 3 infantry, 1 submarine and 3 transports moved from 97 Sea Zone to 99 Sea Zone
3 artilleries and 3 infantry moved from 99 Sea Zone to Syria
1 fighter moved from Caucasus to BryanskCombat - Italians
Battle in 110 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 destroyer
Italians win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in SyriaNon Combat Move - Italians
1 bomber moved from 110 Sea Zone to United Kingdom
1 aaGun moved from Western Germany to Northern Italy
3 aaGuns and 1 infantry moved from Northern Italy to Southern Italy
5 infantry moved from Western Germany to Northern ItalyPlace Units - Italians
1 artillery and 5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
ha ha… I did’t see that bomber in range… oh well, it’s not like i had a chance anyway. It was fun to play out even if the dice decided the game R1.
Fun play.
GG
resign…
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You can block with a french cruiser.
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Europe is out of control anyway… you may as well do a desperate attack.
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:x@Cow:
Europe is out of control anyway… you may as well do a desperate attack.
against UK?
ok… let’s get crazy
I;ll do ANzac
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I know Japan and Italy is about to take the Russia NOs away.
Russia or Egypt will eventually go unless something crazy happens (at that time I got the VC win).
Considering Egypt and Russia are super far from help…. You may as well go nuts.
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Russia could attack Germany too. Only way to break free.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
1 infantry moved from South Australia to Western Australia
1 infantry moved from Northern Territory to Western Australia
2 fighters moved from Queensland to Western Australia
3 fighters moved from Guam to KoreaCombat - ANZAC
Battle in Western Australia
ANZAC attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
ANZAC win, taking Western Australia from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in New Zealand
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC win, taking New Zealand from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 infantry moved from Northern Territory to Queensland
2 fighters moved from Western Australia to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
1 cruiser moved from 109 Sea Zone to 110 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from Urals to Timguska
Germans take Timguska from Russians
1 infantry moved from Urals to Novosibirsk
Germans take Novosibirsk from Russians
1 artillery moved from Archangel to Vologda
1 artillery moved from Archangel to Smolensk
2 artilleries and 1 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 infantry moved from Tambov to Samara
2 infantry moved from Rostov to Volgograd
1 infantry moved from Bryansk to Tambov
2 armour and 2 mech_infantrys moved from Bryansk to Samara
3 fighters and 3 tactical_bombers moved from Bryansk to Samara
1 bomber moved from Bryansk to VolgogradCombat - Germans
Battle in Samara
Germans attack with 2 armour, 3 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers
Russians defend with 6 infantry
Germans win, taking Samara from Russians with 1 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour, 1 infantry and 2 mech_infantrys
Casualties for Russians: 6 infantry
Battle in Volgograd
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom
3 fighters and 3 tactical_bombers moved from Samara to Bryansk
1 bomber moved from Volgograd to BryanskPlace Units - Germans
3 infantry placed in United Kingdom
1 fighter and 1 tactical_bomber placed in Western Germany
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
1 carrier and 2 destroyers placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3,3,1,2,3,4,5,2,5,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
Germans collect 64 PUs (8 lost to blockades); end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs -
blah I forgot to attack your naval. I wanted to go to normandy with my fleet lol
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ok, here we go with the USSR…. if I lose, which I should, it is over.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
8 armour, 6 artilleries, 5 fighters, 50 infantry and 1 tactical_bomber moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 8 armour, 6 artilleries, 5 fighters, 50 infantry and 1 tactical_bomber
Germans defend with 2 aaGuns, 12 armour, 19 artilleries, 1 bomber, 3 fighters, 7 infantry, 15 mech_infantrys and 3 tactical_bombers; Italians defend with 1 fighter
28 infantry owned by the Russians, 8 armour owned by the Russians and 6 artilleries owned by the Russians retreated to Russia
Germans win with 12 armour, 19 artilleries, 4 fighters, 10 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is -13
Casualties for Germans: 2 aaGuns, 1 bomber, 7 infantry and 5 mech_infantrys
Casualties for Russians: 1 fighter and 22 infantryNon Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Bryansk to RussiaPlace Units - Russians
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 9 PUs; end with 9 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 18 PUs -
ha ha…. you’d think that in a desperate battle the dice would give me a break… but no. I got diced AGAIN…
whatever… this game is over. My hope was to build up fast with the US to take back UK but I don’t think that can happen before you get Cairo…
plus I will lose the fleet anyway.
Interesting game in terms of a learning experience. I think you and Gamer are good because you guys are willing to risk your planes. I am usually too conservative to do that.
GG
I’ll post
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GG
Yeah plus Germany outproduces Russia especially once Japan comes in and takes away the NOs from Africa. Then you will produce like 15 a round. When germany has 3 minors making 9 units a round.
UK is a fortress. Germany has naval to guard itself. Italy sends 6 units a round to africa, eventually it gets Egypt.
All around screwed. Germany makes more than USA. Japan still in this game to boot.
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37 ipc advantage for the axis and growing.
I played the income game. I figured as long as I make 3 inf a round for london, which only costs 9 ipc and london is worth 6…. it pays out nicely.





