@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsFaramir (Axis) vs AeV (Allies +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Normandy BordeauxCombat - Italians
Air Battle in Normandy Bordeaux
Italians attacks with 1 units heading to Normandy Bordeaux
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Normandy Bordeaux
Bombing raid in Normandy Bordeaux rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Italians
1 bomber moved from Normandy Bordeaux to Southern Italy
3 artilleries moved from Northern Italy to Yugoslavia
3 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
Italians collect 5 PUs (3 lost to blockades); end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
1 infantry moved from Queensland to New South Wales
1 artillery moved from Queensland to New South WalesPlace Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
1 artillery and 1 infantry placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,6,6,4,3,2,2,4,1,1,5,4,1,5,5,1,1
ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
2 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from United Kingdom to Southern FranceCombat - French
Battle in Southern France
French attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
French win, taking Southern France from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantryNon Combat Move - French
1 fighter moved from Southern France to Normandy Bordeaux
2 infantry moved from Morocco to 91 Sea ZoneTurn Complete - French
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Would you like to scramble in sea zone 110?
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Yes please, 2x US ftrs and one UK. Thank you!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 10 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Germans
3 mech_infantrys moved from Ukraine to Rostov
2 tactical_bombers moved from Belarus to Rostov
1 armour moved from Nenetsia to Smolensk
1 tactical_bomber moved from Belarus to Rostov
1 tactical_bomber moved from Belarus to Rostov
4 armour moved from Belarus to Bryansk
1 armour moved from Belarus to Smolensk
2 armour moved from Belarus to Bryansk
2 armour moved from Belarus to Smolensk
1 armour moved from Belarus to Smolensk
1 mech_infantry moved from Novgorod to Bryansk
1 mech_infantry moved from Novgorod to Smolensk
1 armour moved from Belarus to Bryansk
4 fighters moved from Western Germany to 110 Sea Zone
2 bombers moved from Western Germany to 110 Sea Zone
5 submarines moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 113 Sea Zone to 110 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 111 Sea Zone
4 infantry moved from Western Germany to 113 Sea Zone
4 infantry and 2 transports moved from 113 Sea Zone to 111 Sea Zone
4 infantry moved from 111 Sea Zone to ScotlandCombat - Germans
Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Scotland
Battle in 110 Sea Zone
Germans attack with 2 bombers, 4 fighters and 6 submarines
French defend with 1 cruiser and 1 destroyer; British defend with 1 battleship, 1 destroyer, 1 fighter and 4 transports; Americans defend with 1 cruiser, 2 fighters, 1 submarine and 5 transports
Units damaged: 1 battleship owned by the British
Germans win, taking Scotland from British with 2 bombers, 1 fighter and 1 submarine remaining. Battle score for attacker is 99
Casualties for Germans: 3 fighters and 5 submarines
Casualties for French: 1 cruiser and 1 destroyer
Casualties for British: 1 battleship, 1 destroyer, 1 fighter and 4 transports
Casualties for Americans: 1 cruiser, 2 fighters, 1 submarine and 5 transports
Battle in Bryansk
Germans attack with 7 armour and 1 mech_infantry
Russians defend with 2 artilleries and 4 infantry
Germans win, taking Bryansk from Russians with 7 armour remaining. Battle score for attacker is 16
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 artilleries and 4 infantry
Battle in Smolensk
Germans attack with 5 armour and 1 mech_infantry
Russians defend with 2 artilleries and 2 infantry
Germans win, taking Smolensk from Russians with 5 armour and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Russians: 2 artilleries and 2 infantry
Battle in Rostov
Germans attack with 3 mech_infantrys and 4 tactical_bombers
Russians defend with 5 armour
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -15
Casualties for Germans: 3 mech_infantrys and 3 tactical_bombers
Casualties for Russians: 5 armourNon Combat Move - Germans
1 tactical_bomber moved from Rostov to Ukraine
1 artillery and 1 infantry moved from Novgorod to Belarus
1 aaGun moved from Belarus to Smolensk
1 aaGun moved from Ukraine to Bryansk
2 bombers and 1 fighter moved from 110 Sea Zone to Western GermanyPlace Units - Germans
10 infantry placed in Western Germany
3 armour placed in Ukraine
2 armour and 1 mech_infantry placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
Germans collect 50 PUs (1 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
10 infantry moved from Russia to Bryansk
10 infantry moved from Russia to Smolensk
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 artillery and 1 infantry moved from Vologda to Smolensk
1 artillery moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 artillery moved from Russia to Smolensk
1 bomber moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 2 artilleries, 1 bomber and 11 infantry
Germans defend with 1 aaGun and 7 armour
Russians win, taking Bryansk from Germans with 2 artilleries, 1 bomber and 7 infantry remaining. Battle score for attacker is 35
Casualties for Germans: 1 aaGun and 7 armour
Casualties for Russians: 4 infantry
Battle in Smolensk
Russians attack with 2 artilleries, 1 fighter and 12 infantry
Germans defend with 1 aaGun, 5 armour and 1 mech_infantry
Russians win, taking Smolensk from Germans with 2 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 1 aaGun, 5 armour and 1 mech_infantry
Casualties for Russians: 7 infantryNon Combat Move - Russians
1 infantry moved from Caucasus to Rostov
3 infantry moved from Volgograd to Rostov
1 bomber moved from Bryansk to Russia
1 fighter moved from Smolensk to Russia
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
2 infantry moved from Chahar to AnhwePlace Units - Russians
2 armour placed in Russia
2 armour and 1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier and 2 destroyers; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 battleships and 2 cruisers moved from 54 Sea Zone to 62 Sea Zone
4 carriers and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 54 Sea Zone to 62 Sea Zone
6 artilleries and 6 infantry moved from 62 Sea Zone to New South Wales
3 fighters and 3 tactical_bombers moved from 54 Sea Zone to New South Wales
2 bombers moved from Jehol to 36 Sea Zone
1 infantry moved from Ulaanbaatar to Central Mongolia
Japanese take Central Mongolia from Russians
1 infantry moved from Yakut S.S.R. to Dzavhan
Japanese take Dzavhan from RussiansCombat - Japanese
Battle in New South Wales
Japanese attack with 6 artilleries, 3 fighters, 6 infantry and 3 tactical_bombers
ANZAC defend with 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Japanese captures 22PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 6 artilleries, 3 fighters, 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 artilleries, 1 fighter and 2 infantry
Battle in 36 Sea Zone
Japanese attack with 2 bombers
British defend with 1 destroyer
Japanese win with 2 bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Japanese
2 bombers moved from 36 Sea Zone to Jehol
3 fighters moved from Jehol to Japan
1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone
1 infantry moved from Buryatia to Yakut S.S.R.
9 mech_infantrys moved from Korea to Jehol
6 artilleries moved from Manchuria to Jehol
3 fighters and 3 tactical_bombers moved from New South Wales to 62 Sea Zone
1 infantry moved from Soviet Far East to SiberiaPlace Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1
Japanese collect 25 PUs (5 lost to blockades); end with 48 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans repair 0 damage on 1 factory_minor; Remaining resources: 68 PUs;
Americans buy 1 aaGun, 1 armour, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from United Kingdom to Western Germany
3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 battleships, 2 carriers, 1 destroyer, 4 fighters and 4 submarines moved from 26 Sea Zone to 6 Sea Zone
Americans take 26 Sea Zone from Japanese
1 bomber moved from Wake Island to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea ZoneCombat - Americans
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Scramble and Kamikaze question?
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I would like to scramble all 3 fighters and assign 1 Kamikaze to each destroyer and 2 Kamikaze’s to each battleship.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans repair 0 damage on 1 factory_minor; Remaining resources: 68 PUs;
Americans buy 1 aaGun, 1 armour, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from United Kingdom to Western Germany
3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 battleships, 2 carriers, 1 destroyer, 4 fighters and 4 submarines moved from 26 Sea Zone to 6 Sea Zone
Americans take 26 Sea Zone from Japanese
1 bomber moved from Wake Island to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 4,3
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 5,3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Air Battle in Western Germany
Americans attacks with 2 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 6,8 and causes: 14 damage to unit: factory_major
Bombing raid in Western Germany causes 14 damage total.
Battle in 6 Sea Zone
Americans attack with 2 battleships, 2 bombers, 2 carriers, 2 destroyers, 4 fighters, 5 submarines and 2 transports
Japanese defend with 1 carrier, 2 destroyers, 4 fighters and 1 tactical_bomber -
I have two hits with my Subs.
Who do you assign as casualties?If you want to send an interceptor for the SBR in Ger let me know.
I went ahead since I thought you would like to keep your Ftr , but it is not my decission to make.
So I apologize for that and would like to ask you :
Do you want to send an interceptor for the SBR in Ger?And i will redo the SBR.
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1 hit on a destroyer and damage the carrier with 1 hit. Yes I would like to send the fighter in Western Germany to intercept. Thank you.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans repair 0 damage on 1 factory_minor; Remaining resources: 68 PUs;
Americans buy 1 aaGun, 1 armour, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from United Kingdom to Western Germany
3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 battleships, 2 carriers, 1 destroyer, 4 fighters and 4 submarines moved from 26 Sea Zone to 6 Sea Zone
Americans take 26 Sea Zone from Japanese
1 bomber moved from Wake Island to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 4,3
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 5,3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Air Battle in Western Germany
Americans attacks with 2 units heading to Western Germany
Germans launches 1 interceptors out of Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 5,4 and causes: 9 damage to unit: factory_major
Bombing raid in Western Germany causes 9 damage total.
Battle in 6 Sea Zone
Americans attack with 2 battleships, 2 bombers, 2 carriers, 2 destroyers, 4 fighters, 5 submarines and 2 transports
Japanese defend with 1 carrier, 2 destroyers, 4 fighters and 1 tactical_bomber
Units damaged: 1 carrier owned by the Japanese -
This file is with the sending of one Interceptor in W.-Ger.
Seabattle in sz 6 occurs now and you have to assign 4 hits.
One of my Subs had one hit and I let your CV take it for Maximum Defence on your side.
Ool please. -
I chose the casualties.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans repair 0 damage on 1 factory_minor; Remaining resources: 68 PUs;
Americans buy 1 aaGun, 1 armour, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from United Kingdom to Western Germany
3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 battleships, 2 carriers, 1 destroyer, 4 fighters and 4 submarines moved from 26 Sea Zone to 6 Sea Zone
Americans take 26 Sea Zone from Japanese
1 bomber moved from Wake Island to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 4,3
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 5,3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Air Battle in Western Germany
Americans attacks with 2 units heading to Western Germany
Germans launches 1 interceptors out of Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 5,4 and causes: 9 damage to unit: factory_major
Bombing raid in Western Germany causes 9 damage total.
Battle in 6 Sea Zone
Americans attack with 2 battleships, 2 bombers, 2 carriers, 2 destroyers, 4 fighters, 5 submarines and 2 transports
Japanese defend with 1 carrier, 2 destroyers, 4 fighters and 1 tactical_bomber
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 battleship owned by the Americans
Americans win with 2 battleships, 2 bombers, 2 carriers, 3 fighters and 2 transports remaining. Battle score for attacker is 27
Casualties for Japanese: 1 carrier, 2 destroyers, 4 fighters and 1 tactical_bomber
Casualties for Americans: 2 destroyers, 1 fighter and 5 submarines
Battle in Korea
Americans converts factory_major into different units
Cleaning up after air battlesNon Combat Move - Americans
1 bomber moved from 6 Sea Zone to Kwangtung
1 bomber moved from 6 Sea Zone to Kiangsu
2 bombers moved from Western Germany to United Kingdom
2 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 86 Sea Zone to 91 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 aaGun and 1 armour placed in Normandy Bordeaux
1 destroyer placed in 110 Sea Zone
1 carrier and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
2 artilleries, 1 fighter and 9 infantry moved from Suiyuyan to Chahar
1 artillery and 4 infantry moved from Anhwe to Chahar
1 infantry moved from Kwangtung to KiangsiPlace Units - Chinese
2 artilleries and 5 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 destroyer, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 artillery, 1 fighter and 6 infantry moved from United Kingdom to Scotland
1 armour moved from Greece to Albania
British take Albania from Italians
1 armour moved from Albania to GreeceCombat - British
Battle in Scotland
British attack with 1 artillery, 1 fighter and 6 infantry
Germans defend with 1 airfield and 4 infantry
British win, taking Scotland from Germans with 1 artillery, 1 fighter and 6 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 4 infantryNon Combat Move - British
1 fighter moved from Scotland to United Kingdom
1 aaGun, 1 armour, 4 artilleries, 5 infantry and 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 artillery moved from 99 Sea Zone to Greece
1 transport moved from 99 Sea Zone to 81 Sea Zone
2 transports moved from 99 Sea Zone to 81 Sea Zone
1 fighter moved from 99 Sea Zone to Greece
1 cruiser and 1 destroyer moved from 39 Sea Zone to 36 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
6 infantry moved from Kweichow to Anhwe
1 infantry moved from Anhwe to Kiangsu
1 aaGun moved from Anhwe to KiangsuPlace Units - British
1 factory_minor placed in Greece
2 fighters placed in United Kingdom
1 artillery and 2 infantry placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
2 transports placed in 20 Sea Zone
1 artillery placed in Kwangtung
1 destroyer and 1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 27 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Units Change Ownership
Some Units in Kwangtung change ownership: 1 artillery
Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 submarine
Some Units in 20 Sea Zone change ownership: 2 transports





