@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsFaramir (Axis) vs AeV (Allies +12)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - French
French repair 0 damage on 1 factory_minor; Remaining resources: 13 PUs;
French buy 1 artillery and 1 destroyer; Remaining resources: 1 PUs;Combat Move - French
Place Units - French
1 destroyer placed in 110 Sea Zone
1 artillery placed in FranceTurn Complete - French
French collect 19 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 artilleries and 1 infantry moved from Germany to Western Germany
1 fighter moved from Germany to 112 Sea Zone
1 artillery and 1 infantry moved from Norway to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Western Germany
1 infantry moved from Greater Southern Germany to Slovakia Hungary
1 mech_infantry moved from Poland to Slovakia Hungary
1 bomber moved from Germany to Slovakia Hungary
2 fighters moved from Germany to Western Germany
1 fighter moved from Germany to Western GermanyCombat - Germans
Battle in Slovakia Hungary
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 armour
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 armour
Battle in 112 Sea Zone
Germans attack with 1 fighter
British defend with 2 transports
Germans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Western Germany
Germans attack with 4 artilleries, 3 fighters and 2 infantry
Americans defend with 1 airfield, 1 armour, 4 artilleries, 1 factory_minor and 1 harbour
Germans win, taking Western Germany from Americans with 2 artilleries and 3 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Americans: 1 armour and 4 artilleriesNon Combat Move - Germans
3 fighters moved from Western Germany to Germany
1 fighter moved from 112 Sea Zone to Germany
1 bomber moved from Slovakia Hungary to GermanyPlace Units - Germans
5 artilleries and 5 infantry placed in GermanyTurn Complete - Germans
Germans collect 21 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 armour, 1 bomber, 1 factory_minor, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 artillery moved from Vyborg to Finland
1 mech_infantry moved from Novosibirsk to Evenkiyskiy
1 bomber moved from Tsagaan Olom to Evenkiyskiy
1 infantry moved from Dzavhan to Yenisey
Russians take Yenisey from Japanese
1 infantry moved from Dzavhan to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 infantry moved from Eastern Poland to Poland
Russians take Poland from Germans
5 armour, 2 artilleries, 7 infantry and 2 mech_infantrys moved from Romania to Slovakia Hungary
1 mech_infantry moved from Ukraine to Eastern Poland
5 infantry moved from Western Ukraine to Eastern Poland
1 fighter moved from Novgorod to Eastern Poland
1 bomber moved from Western Ukraine to Eastern Poland
1 tactical_bomber moved from Ukraine to Eastern Poland
1 armour and 1 mech_infantry moved from Russia to Western UkraineCombat - Russians
Battle in Evenkiyskiy
Russians attack with 1 bomber and 1 mech_infantry
Japanese defend with 1 infantry
Russians win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
1 bomber moved from Evenkiyskiy to RussiaPlace Units - Russians
1 factory_minor placed in Romania
2 armour and 1 mech_infantry placed in Novgorod
1 bomber, 1 infantry and 1 mech_infantry placed in UkraineTurn Complete - Russians
Russians collect 44 PUs; end with 44 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 fighter and 3 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 fighters and 3 tactical_bombers moved from Japan to 6 Sea Zone
6 artilleries, 1 infantry and 14 mech_infantrys moved from Korea to AmurCombat - Japanese
Battle in Amur
Japanese attack with 6 artilleries, 1 infantry and 14 mech_infantrys
British defend with 1 infantry
Japanese win, taking Amur from Russians with 6 artilleries, 1 infantry and 14 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 2 fighters and 3 tactical_bombers
ANZAC defend with 1 destroyer; British defend with 1 battleship, 2 cruisers and 4 submarines
4 submarines owned by the British Submerged
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 41
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 destroyer
Casualties for British: 1 battleship and 2 cruisersNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Japan
2 aaGuns moved from Korea to AmurPlace Units - Japanese
1 fighter and 3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,5,5,6,2,6,3
Japanese collect 12 PUs (6 lost to blockades); end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 2 bombers, 1 carrier, 1 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from United Kingdom to 113 Sea Zone
2 fighters moved from 110 Sea Zone to 113 Sea Zone
1 submarine moved from 110 Sea Zone to 113 Sea Zone
2 cruisers moved from 110 Sea Zone to 113 Sea Zone
1 carrier moved from 110 Sea Zone to 113 Sea Zone
1 destroyer moved from 110 Sea Zone to 113 Sea Zone
1 fighter moved from Holland Belgium to 113 Sea ZoneCombat - Americans
Battle in 113 Sea Zone
Americans attack with 2 bombers, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 1 submarine
Germans defend with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
Units damaged: 1 battleship owned by the Germans
Units damaged: 1 carrier owned by the Americans
Americans win with 2 bombers, 1 carrier, 2 cruisers and 3 fighters remaining. Battle score for attacker is 46
Casualties for Germans: 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
Casualties for Americans: 1 destroyer and 1 submarineNon Combat Move - Americans
2 bombers moved from 113 Sea Zone to United Kingdom
3 fighters moved from 113 Sea Zone to Holland Belgium
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 93 Sea Zone to 104 Sea Zone
1 submarine moved from 98 Sea Zone to 80 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Midway
2 fighters moved from 26 Sea Zone to Midway
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier and 4 transports placed in 10 Sea Zone
2 bombers and 1 infantry placed in Holland Belgium
2 armour and 1 artillery placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 2 armour, 2 artilleries, 1 bomber and 2 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 carrier and 2 destroyers; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Northern Italy to Greater Southern Germany
British take Greater Southern Germany from Germans
1 armour moved from Greater Southern Germany to Slovakia Hungary
1 infantry moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Holland Belgium to Western Germany
1 infantry moved from France to Western Germany
1 infantry moved from Northern Italy to Greater Southern Germany
2 fighters moved from 110 Sea Zone to Western Germany
1 bomber moved from France to Western Germany
1 bomber moved from United Kingdom to Western Germany
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
2 infantry moved from 126 Sea Zone to Norway
2 fighters moved from 97 Sea Zone to Western Germany
3 infantry moved from Denmark to Western Germany
2 armour, 1 artillery, 3 fighters, 11 infantry and 2 tactical_bombers moved from Manchuria to Amur
2 fighters moved from 20 Sea Zone to Amur
2 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Ulaanbaatar to Amur
1 fighter moved from India to 20 Sea Zone
1 transport moved from 79 Sea Zone to 39 Sea Zone
2 infantry moved from India to 39 Sea ZoneCombat - British
Battle in Western Germany
British attack with 2 bombers, 4 fighters and 5 infantry
Germans defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
British roll dice for 2 bombers, 4 fighters and 5 infantry in Western Germany, round 2 : 4/11 hits
Germans roll dice for 2 artilleries in Western Germany, round 2 : 1/2 hits
1 infantry owned by the British and 2 artilleries owned by the Germans lost in Western Germany
British win, taking Western Germany from Germans with 2 bombers, 4 fighters and 4 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries
Casualties for British: 1 infantry
Battle in Norway
Battle in Amur
British attack with 2 armour, 1 artillery, 5 fighters, 12 infantry and 2 tactical_bombers
Japanese defend with 2 aaGuns, 6 artilleries, 1 infantry and 14 mech_infantrys
AA fire in Amur : 2/6 hits
2 tactical_bombers owned by the British lost in Amur
British roll dice for 2 armour, 1 artillery, 5 fighters and 12 infantry in Amur, round 2 : 12/20 hits
Japanese roll dice for 2 aaGuns, 6 artilleries, 1 infantry and 14 mech_infantrys in Amur, round 2 : 7/21 hits
7 infantry owned by the British, 1 infantry owned by the Japanese, 2 aaGuns owned by the Japanese and 9 mech_infantrys owned by the Japanese lost in Amur
British roll dice for 2 armour, 1 artillery, 5 fighters and 5 infantry in Amur, round 3 : 6/13 hits
Japanese roll dice for 6 artilleries and 5 mech_infantrys in Amur, round 3 : 3/11 hits
3 infantry owned by the British, 1 artillery owned by the Japanese and 5 mech_infantrys owned by the Japanese lost in Amur
British roll dice for 2 armour, 1 artillery, 5 fighters and 2 infantry in Amur, round 4 : 2/10 hits
Japanese roll dice for 5 artilleries in Amur, round 4 : 0/5 hits
2 artilleries owned by the Japanese lost in Amur
British roll dice for 2 armour, 1 artillery, 5 fighters and 2 infantry in Amur, round 5 : 4/10 hits
Japanese roll dice for 3 artilleries in Amur, round 5 : 2/3 hits
2 infantry owned by the British and 3 artilleries owned by the Japanese lost in Amur
British win, taking Norway from Germans, taking Amur from Japanese with 2 armour, 1 artillery and 5 fighters remaining. Battle score for attacker is 35
Casualties for Japanese: 2 aaGuns, 6 artilleries, 1 infantry and 14 mech_infantrys
Casualties for British: 12 infantry and 2 tactical_bombersNon Combat Move - British
1 fighter moved from Amur to 20 Sea Zone
4 fighters moved from Amur to Manchuria
4 fighters moved from Western Germany to Slovakia Hungary
2 bombers moved from Western Germany to France
1 armour moved from Southern Italy to Northern Italy
1 armour moved from Southern Italy to Northern Italy
4 artilleries moved from Southern Italy to Northern ItalyPlace Units - British
1 bomber placed in United Kingdom
1 armour and 2 artilleries placed in Northern Italy
1 armour placed in Southern Italy
2 fighters placed in 110 Sea ZoneTurn Complete - British
British collect 59 PUs; end with 59 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 64 PUsPlace Units - UK_Pacific
1 carrier and 2 destroyers placed in 20 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 27 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Some Units in 20 Sea Zone change ownership: 1 carrier and 2 destroyers -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 bombers moved from Philippines to Guam
2 infantry moved from Albania to YugoslaviaCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 carrier and 1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - French
French buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - French
Place Units - French
1 artillery and 2 infantry placed in France
1 fighter placed in Southern FranceTurn Complete - French
French collect 19 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Germany to Greater Southern Germany
1 artillery and 1 infantry moved from Germany to Western Germany
2 artilleries and 2 infantry moved from Germany to Western Germany
1 bomber and 4 fighters moved from Germany to Holland Belgium
5 armour moved from Germany to Western Germany
3 armour moved from Germany to Western Germany
1 artillery and 1 infantry moved from Germany to Western GermanyCombat - Germans
Battle in Greater Southern Germany
Germans attack with 1 artillery and 1 infantry
British defend with 1 infantry
Germans win, taking Greater Southern Germany from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Western Germany
Germans attack with 8 armour, 4 artilleries and 4 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Germans win, taking Western Germany from British with 8 armour, 4 artilleries and 4 infantry remaining. Battle score for attacker is 12
Casualties for British: 4 infantry
Battle in Holland Belgium
Germans attack with 1 bomber and 4 fighters
French defend with 1 fighter and 3 infantry; British defend with 3 infantry; Americans defend with 1 aaGun, 2 bombers, 1 factory_minor, 3 fighters and 1 infantry
Americans win with 2 bombers, 4 fighters and 5 infantry remaining. Battle score for attacker is -41
Casualties for Germans: 1 bomber and 4 fighters
Casualties for French: 2 infantry
Casualties for Americans: 1 aaGunNon Combat Move - Germans
1 aaGun moved from Germany to Western GermanyPlace Units - Germans
7 infantry placed in GermanyTurn Complete - Germans
Germans collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 3 armour, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Russians
5 armour, 2 artilleries, 7 infantry and 2 mech_infantrys moved from Slovakia Hungary to Germany
1 infantry moved from Poland to Germany
1 fighter moved from Eastern Poland to Germany
1 bomber moved from Eastern Poland to Germany
1 tactical_bomber moved from Eastern Poland to Germany
1 bomber moved from Russia to Germany
1 bomber moved from Ukraine to GermanyCombat - Russians
Battle in Germany
Russians attack with 5 armour, 2 artilleries, 3 bombers, 1 fighter, 8 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 aaGuns, 5 armour, 1 factory_major and 7 infantry
Russians captures 14PUs while taking Germans capital
Russians converts factory_major into different units
Russians win, taking Germany from Germans with 5 armour, 2 artilleries, 3 bombers, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 43
Casualties for Germans: 2 aaGuns, 5 armour and 7 infantry
Casualties for Russians: 6 infantryNon Combat Move - Russians
1 fighter moved from Germany to Poland
1 tactical_bomber moved from Germany to Poland
3 bombers moved from Germany to Poland
1 artillery, 13 infantry and 1 mech_infantry moved from Eastern Poland to Slovakia Hungary
1 armour and 1 mech_infantry moved from Western Ukraine to Slovakia Hungary
1 mech_infantry moved from Ukraine to Eastern Poland
2 infantry moved from Manchuria to AmurPlace Units - Russians
3 transports placed in 115 Sea Zone
3 armour placed in Romania
1 tactical_bomber placed in Ukraine
2 infantry placed in Ukraine
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 49 PUs; end with 63 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 81 PUs
Objective Russians 3 Berlin: Russians met a national objective for an additional 10 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 4 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
Place Units - Japanese
4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,1,3,6,4,6,2
Japanese collect 9 PUs (8 lost to blockades); end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 2 destroyers, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Holland Belgium to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
2 bombers moved from Holland Belgium to Western Germany
3 fighters moved from Holland Belgium to Western Germany
2 bombers moved from United Kingdom to Western Germany
1 carrier moved from 113 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far EastCombat - Americans
Battle in Soviet Far East
Battle in Western Germany
Americans attack with 4 bombers, 3 fighters and 1 infantry
Germans defend with 1 aaGun, 1 airfield, 8 armour, 4 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Germans win, taking Soviet Far East from Japanese with 8 armour, 4 artilleries and 2 infantry remaining. Battle score for attacker is -46
Casualties for Germans: 1 aaGun and 2 infantry
Casualties for Americans: 2 bombers, 3 fighters and 1 infantry
2 bombers owned by the Americans retreatedNon Combat Move - Americans
2 bombers moved from Western Germany to France
1 armour, 2 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
1 carrier and 2 destroyers moved from 26 Sea Zone to 6 Sea Zone
4 fighters moved from Midway to 6 Sea Zone
1 carrier moved from 20 Sea Zone to 6 Sea Zone
1 armour, 2 artilleries, 1 carrier, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 104 Sea Zone to 112 Sea Zone
3 artilleries, 6 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea ZonePlace Units - Americans
2 carriers, 2 destroyers and 2 transports placed in 10 Sea Zone
2 artilleries and 1 infantry placed in Western United States
3 infantry placed in Holland BelgiumTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
10 infantry placed in ShantungTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 6 armour, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 carrier and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
3 armour, 6 artilleries and 1 infantry moved from Northern Italy to Western Germany
2 bombers moved from France to Western Germany
1 armour moved from Southern Italy to Western Germany
1 infantry moved from Slovakia Hungary to Greater Southern Germany
1 armour moved from Slovakia Hungary to Greater Southern Germany
3 fighters moved from Slovakia Hungary to Western Germany
1 fighter moved from Slovakia Hungary to Greater Southern Germany
1 bomber moved from United Kingdom to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
1 armour moved from Amur to Buryatia
Russians take Buryatia from Japanese
1 armour moved from Buryatia to Sakha
Russians take Sakha from Japanese
1 artillery moved from Amur to Siberia
Russians take Siberia from JapaneseCombat - British
Battle in Greater Southern Germany
British attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 artillery and 1 infantry
British win, taking Greater Southern Germany from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Western Germany
British attack with 4 armour, 6 artilleries, 3 bombers, 5 fighters and 1 infantry
Germans defend with 1 airfield, 8 armour, 4 artilleries, 1 factory_minor, 1 harbour and 2 infantry
British win, taking Western Germany from Germans with 3 armour, 3 bombers and 5 fighters remaining. Battle score for attacker is 37
Casualties for Germans: 8 armour, 4 artilleries and 2 infantry
Casualties for British: 1 armour, 6 artilleries and 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Greater Southern Germany to Western Ukraine
5 fighters moved from Western Germany to Poland
3 bombers moved from Western Germany to Western Ukraine
1 carrier moved from 97 Sea Zone to 81 Sea Zone
3 cruisers moved from 97 Sea Zone to 81 Sea Zone
1 destroyer moved from 97 Sea Zone to 81 Sea Zone
2 transports moved from 97 Sea Zone to 81 Sea Zone
2 carriers moved from 20 Sea Zone to 6 Sea Zone
2 fighters moved from 20 Sea Zone to 6 Sea Zone
2 destroyers moved from 20 Sea Zone to 6 Sea Zone
2 fighters moved from Manchuria to 6 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
1 artillery and 3 infantry moved from Formosa to 20 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 20 Sea Zone to 33 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 37 Sea ZonePlace Units - British
3 armour placed in Northern Italy
1 armour and 2 infantry placed in Southern Italy
2 armour, 1 fighter and 4 infantry placed in United KingdomTurn Complete - British
British collect 59 PUs; end with 59 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 64 PUsPlace Units - UK_Pacific
1 carrier placed in 20 Sea Zone
1 fighter placed in 20 Sea Zone
1 armour placed in KwangtungTurn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 27 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Units Change Ownership
Some Units in Kwangtung change ownership: 1 armour
Some Units in 20 Sea Zone change ownership: 1 carrier and 1 fighter -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 carrier and 1 destroyer moved from 54 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from Midway to 21 Sea Zone
1 fighter moved from Guam to 21 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 carrier and 1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 7 bombers, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 bombers moved from Poland to Kansu
1 fighter and 1 tactical_bomber moved from Poland to Tambov
1 tactical_bomber moved from Ukraine to Tambov
5 armour moved from Germany to Eastern Poland
1 armour moved from Slovakia Hungary to Eastern Poland
3 armour moved from Romania to Ukraine
2 mech_infantrys moved from Slovakia Hungary to Eastern Poland
2 mech_infantrys moved from Germany to Eastern PolandNon Combat Move - Russians
Place Units - Russians
7 bombers, 1 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 53 PUs; end with 53 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
Place Units - Japanese
3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,6,4,3,2,6,5,3,2,5,6,2,3,5,5,6,6,4,5,5,6,4,1,1,3,2,1,2,3
Japanese collect 2 PUs (11 lost to blockades); end with 3 PUs total -
Hey Faramir ,I accidently skipped your German Round.
You may proceed from the Anzak one.
I’m really sorry for that. -
@aequitas:
Hey Faramir ,I accidently skipped your German Round.
You may proceed from the Anzak one.
I’m really sorry for that.I mixed up the files , sorry for that!
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 battleships, 1 carrier, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 armour and 1 infantry moved from Soviet Far East to 3 Sea Zone
1 armour, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 armour, 5 artilleries, 9 infantry, 1 mech_infantry and 8 transports moved from 26 Sea Zone to 6 Sea Zone
1 armour, 5 artilleries, 9 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 carriers, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from France to RussiaCombat - Americans





