@simon33 Sorry. Travelling. Will continue on Sunday or Monday.
Re Nornandy. Yes, sorry, I wanted to write a note (that you edit it) with a savegame but forgot.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 22
Combat Move - Japanese
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,3,1,4,6,3,4,2,2,6,5,2,2,5,1,2,5,2,2,6,4,1,4,2,5,3
Japanese collect 0 PUs (8 lost to blockades); end with 0 PUs total
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 22
Purchase Units - Americans
Americans buy 2 armour, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 7 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
6 infantry moved from Western United States to 10 Sea Zone
6 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
2 armour moved from Korea to Buryatia
2 carriers moved from 6 Sea Zone to 26 Sea Zone
3 fighters moved from 6 Sea Zone to 26 Sea Zone
1 artillery moved from Chahar to Jehol
1 artillery and 3 infantry moved from Egypt to Trans-Jordan
3 artilleries and 5 infantry moved from Tobruk to Alexandria
2 artilleries and 4 infantry moved from Libya to Tobruk
4 infantry moved from Tunisia to Libya
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Central United States to Western United States
1 infantry and 1 mech_infantry moved from Hainan to 36 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 6 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 22
Purchase Units - Americans
Americans buy 2 armour, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 7 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
6 infantry moved from Western United States to 10 Sea Zone
6 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
2 armour moved from Korea to Buryatia
2 carriers moved from 6 Sea Zone to 26 Sea Zone
3 fighters moved from 6 Sea Zone to 26 Sea Zone
1 artillery moved from Chahar to Jehol
1 artillery and 3 infantry moved from Egypt to Trans-Jordan
3 artilleries and 5 infantry moved from Tobruk to Alexandria
2 artilleries and 4 infantry moved from Libya to Tobruk
4 infantry moved from Tunisia to Libya
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Central United States to Western United States
1 infantry and 1 mech_infantry moved from Hainan to 36 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 6 Sea Zone
Combat - Americans
Americans creates battle in territory 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 97 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to 98 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 99 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Battle in Buryatia
Americans attack with 2 armour
Germans defend with 1 mech_infantry
Americans win, taking Buryatia from Germans with 2 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Trans-Jordan
Americans attack with 1 artillery and 3 infantry
Germans defend with 1 armour and 2 mech_infantrys
Americans win, taking Trans-Jordan from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Americans: 1 infantry
Battle in 91 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 4 transports
Germans defend with 2 transports
Americans win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 4 transports remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in Gibraltar
Battle in 97 Sea Zone
Italians defend with 1 destroyer
Battle in Morocco
Americans attack with 1 artillery and 5 infantry
Germans defend with 1 armour and 1 artillery
Americans winItalians win, taking Gibraltar from Germans with 1 destroyer remaining, taking Morocco from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour and 1 artillery
Casualties for Americans: 3 infantry
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
Place Units - Americans
2 armour and 1 mech_infantry placed in Korea
1 battleship, 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 22
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
5 artilleries and 3 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 22
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 5 infantry moved from West India to Eastern Persia
2 artilleries and 5 infantry moved from India to West India
1 infantry moved from Burma to India
Combat - British
Non Combat Move - British
Place Units - UK_Pacific
2 artilleries and 5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 2 artilleries and 5 infantry
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 22
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
Italians take 97 Sea Zone from British
2 fighters moved from Southern Italy to 93 Sea Zone
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 2 fighters
Russians defend with 1 submarine
Italians roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 2/3 hits
Russians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Italians
1 artillery, 3 infantry and 1 mech_infantry moved from Yenisey to Yakut S.S.R.
1 mech_infantry moved from Caucasus to Persia
2 artilleries and 6 infantry moved from Northwest Persia to Persia
1 artillery moved from Iraq to Persia
2 fighters moved from 93 Sea Zone to Southern Italy
4 infantry moved from Caucasus to Northwest Persia
1 artillery and 1 infantry moved from Rostov to Caucasus
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter, 1 infantry and 1 mech_infantry placed in Rostov
3 infantry placed in Caucasus
Turn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Territory Summary for Italians :
Yenisey : 1 flag
Yakut S.S.R. : 1 flag, 1 artillery, 3 infantry and 1 mech_infantry
Kazakhstan : 1 flag
Cyprus : 1 flag, 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 1 factory_minor
Southern Italy : 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 6 infantry
Rostov : 1 flag, 1 factory_minor, 1 fighter, 1 infantry and 1 mech_infantry
Eastern Poland : 1 flag
Tambov : 1 flag
Novosibirsk : 1 flag
Turkmenistan : 1 infantry
Caucasus : 1 flag, 1 artillery, 1 factory_minor and 4 infantry
93 Sea Zone : 1 flag, 1 destroyer
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 1 destroyer
Iraq : 1 flag
Northwest Persia : 1 flag, 4 infantry
Persia : 2 aaGuns, 1 armour, 3 artilleries, 3 fighters, 6 infantry and 2 mech_infantrys
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 74 / 102
Russians : 4 / 0
Japanese : 8 / 0
Americans : 62 / 87
Chinese : 23 / 29
British : 22 / 0
UK_Pacific : 18 / 23
Italians : 25 / 34
ANZAC : 25 / 36
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 22
Purchase Units - ANZAC
ANZAC buy 4 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 mech_infantrys moved from Queensland to 54 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 54 Sea Zone to 37 Sea Zone
2 transports moved from 37 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
3 submarines moved from 89 Sea Zone to 91 Sea Zone
7 submarines moved from 83 Sea Zone to 91 Sea Zone
1 cruiser and 3 destroyers moved from 64 Sea Zone to 89 Sea Zone
Non Combat Move - ANZAC
3 armour moved from West India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
1 artillery and 2 infantry moved from India to West India
1 infantry moved from Burma to India
4 armour and 1 mech_infantry moved from Shan State to India
2 infantry moved from Shan State to Burma
3 armour moved from French Indo China to Burma
2 infantry and 2 mech_infantrys moved from 37 Sea Zone to Shan State
Place Units - ANZAC
3 armour placed in French Indo China
1 armour and 2 infantry placed in Queensland
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 25 PUs; end with 25 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 22
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 23
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 cruiser, 3 destroyers, 4 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
4 fighters moved from 109 Sea Zone to 91 Sea Zone
6 bombers moved from Southern France to 91 Sea Zone
1 fighter moved from Western Germany to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Persia to Trans-Jordan
2 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 armour moved from Northwest Persia to Trans-Jordan
3 armour, 6 mech_infantrys and 1 tactical_bomber moved from Yakut S.S.R. to Buryatia
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 6 bombers and 5 fighters
ANZAC defend with 10 submarines; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 4 transports
10 submarines owned by the ANZAC Submerged
Germans roll dice for 6 bombers and 5 fighters in 91 Sea Zone, round 2 : 7/11 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 4 transports in 91 Sea Zone, round 2 : 3/7 hits
1 fighter owned by the Americans, 1 destroyer owned by the Americans, 3 bombers owned by the Germans, 1 carrier owned by the Americans and 2 cruisers owned by the Americans lost in 91 Sea Zone
Germans roll dice for 3 bombers and 5 fighters in 91 Sea Zone, round 3 : 4/8 hits
Americans roll dice for 1 battleship, 1 fighter and 4 transports in 91 Sea Zone, round 3 : 0/2 hits
1 fighter owned by the Americans, 1 battleship owned by the Americans and 2 transports owned by the Americans lost in 91 Sea Zone
2 transports owned by the Americans lost in 91 Sea Zone
Germans win with 3 bombers and 5 fighters remaining. Battle score for attacker is 80
Casualties for Germans: 3 bombers
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 4 transports
Battle in Trans-Jordan
Germans attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 artillery and 2 infantry
Germans roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 2 : 3/5 hits
Americans roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 0/3 hits
1 artillery owned by the Americans and 2 infantry owned by the Americans lost in Trans-Jordan
Germans win, taking Trans-Jordan from Americans with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Americans: 1 artillery and 2 infantry
Battle in Buryatia
Germans attack with 3 armour, 6 mech_infantrys and 1 tactical_bomber
Americans defend with 2 armour
Germans roll dice for 3 armour, 6 mech_infantrys and 1 tactical_bomber in Buryatia, round 2 : 4/10 hits
Americans roll dice for 2 armour in Buryatia, round 2 : 2/2 hits
2 armour owned by the Americans and 2 mech_infantrys owned by the Germans lost in Buryatia
Germans win, taking Buryatia from Americans with 3 armour, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 2 armour
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 91 Sea Zone: 1 fighter
EDIT: Adding units owned by Germans to Southern France: 1 bomber
EDIT: Turning off Edit Mode
4 fighters moved from 91 Sea Zone to 110 Sea Zone
5 carriers moved from 109 Sea Zone to 110 Sea Zone
1 transport moved from 109 Sea Zone to 112 Sea Zone
3 bombers moved from 91 Sea Zone to Southern France
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Persia
1 armour and 2 mech_infantrys moved from Caucasus to Persia
2 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
3 infantry moved from Volgograd to Caucasus
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
5 mech_infantrys moved from Bessarabia to Rostov
2 artilleries and 2 infantry moved from Yenisey to Yakut S.S.R.
1 armour and 2 mech_infantrys moved from Evenkiyskiy to Yakut S.S.R.
1 infantry moved from Timguska to Yenisey
2 infantry moved from Samara to Volgograd
1 armour and 2 mech_infantrys moved from Russia to Volgograd
1 mech_infantry moved from Novgorod to Bryansk
2 aaGuns and 1 infantry moved from Northern Italy to Western Germany
1 tactical_bomber moved from Buryatia to Yakut S.S.R.
Place Units - Germans
3 destroyers placed in 110 Sea Zone
1 cruiser and 2 fighters placed in 110 Sea Zone
2 fighters placed in Western Germany
3 infantry placed in Persia
3 infantry placed in Volgograd
Germans undo move 5.
2 artilleries and 1 infantry placed in Volgograd
2 infantry placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2
Germans collect 72 PUs (4 lost to blockades); end with 72 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs
Territory Summary for Germans :
Evenkiyskiy : 1 flag
Yenisey : 1 infantry
Yakut S.S.R. : 1 armour, 2 artilleries, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Timguska : 1 flag
Buryatia : 1 flag, 3 armour and 4 mech_infantrys
Trans-Jordan : 1 flag, 1 armour and 2 mech_infantrys
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Normandy Bordeaux : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Southern France : 4 bombers
Syria : 1 flag
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
Germany : 1 factory_major
Norway : 1 factory_minor
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 mech_infantry
Rostov : 5 mech_infantrys
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor and 2 infantry
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 1 armour, 2 artilleries, 1 factory_minor, 3 infantry and 2 mech_infantrys
Turkmenistan : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 armour, 3 infantry and 2 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag
112 Sea Zone : 6 transports
Eire : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Greece : 1 flag
Northwest Persia : 2 armour and 2 mech_infantrys
Persia : 1 flag, 2 aaGuns, 6 armour, 7 artilleries, 1 factory_minor, 1 fighter, 16 infantry, 15 mech_infantrys and 1 tactical_bomber
Finland : 1 flag
110 Sea Zone : 5 carriers, 1 cruiser, 3 destroyers and 6 fighters
Production/PUs Summary :
Germans : 76 / 99
Russians : 4 / 0
Japanese : 8 / 0
Americans : 60 / 87
Chinese : 23 / 29
British : 22 / 0
UK_Pacific : 18 / 23
Italians : 25 / 34
ANZAC : 25 / 35
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 23
Combat Move - Japanese
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,6,1,6,4,5,4,3,1,2,6,3,1,1,5,3,6,5,4,2
Japanese collect 0 PUs (8 lost to blockades); end with 0 PUs total
Territory Summary for Japanese :
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 13 infantry and 5 tactical_bombers
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
Persia : 2 fighters and 1 tactical_bomber
Production/PUs Summary :
Germans : 76 / 99
Russians : 4 / 0
Japanese : 8 / 0
Americans : 60 / 87
Chinese : 23 / 29
British : 22 / 0
UK_Pacific : 18 / 23
Italians : 25 / 34
ANZAC : 25 / 35
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 23
Purchase Units - Americans
Americans buy 3 armour, 1 cruiser and 7 destroyers; Remaining resources: 1 PUs;
Combat Move - Americans
3 artilleries and 5 infantry moved from Alexandria to Egypt
2 artilleries and 4 infantry moved from Tobruk to Alexandria
1 submarine moved from 98 Sea Zone to 93 Sea Zone
1 submarine moved from 99 Sea Zone to 98 Sea Zone
4 infantry moved from Libya to Tobruk
1 artillery and 2 infantry moved from Morocco to Algeria
1 transport moved from 10 Sea Zone to 89 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 infantry moved from 32 Sea Zone to Marshall Islands
2 carriers, 3 fighters, 4 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
3 fighters moved from 6 Sea Zone to Korea
1 artillery moved from Jehol to Manchuria
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 23
Purchase Units - Americans
Americans buy 3 armour, 1 cruiser and 7 destroyers; Remaining resources: 1 PUs;
Combat Move - Americans
3 artilleries and 5 infantry moved from Alexandria to Egypt
2 artilleries and 4 infantry moved from Tobruk to Alexandria
1 submarine moved from 98 Sea Zone to 93 Sea Zone
1 submarine moved from 99 Sea Zone to 98 Sea Zone
4 infantry moved from Libya to Tobruk
1 artillery and 2 infantry moved from Morocco to Algeria
1 transport moved from 10 Sea Zone to 89 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 infantry moved from 32 Sea Zone to Marshall Islands
2 carriers, 3 fighters, 4 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
3 fighters moved from 6 Sea Zone to Korea
1 artillery moved from Jehol to Manchuria
Combat - Americans
Battle in Marshall Islands
Battle in 93 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 destroyer
Italians win, taking Marshall Islands from Japanese with no units remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Americans
4 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Korea to Amur
Place Units - Americans
1 cruiser and 7 destroyers placed in 101 Sea Zone
3 armour placed in Korea
Turn Complete - Americans
Americans collect 60 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 23
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
5 artilleries and 3 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 23
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
2 artilleries and 5 infantry moved from West India to Eastern Persia
2 artilleries and 6 infantry moved from India to West India
Place Units - UK_Pacific
2 armour, 2 artilleries and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 2 armour, 2 artilleries and 1 infantry
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 23
Purchase Units - Italians
Italians buy 1 artillery, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Italians roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from British with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Italians
1 fighter moved from 98 Sea Zone to Iraq
1 infantry moved from Northwest Persia to Iraq
3 infantry moved from Northwest Persia to Persia
1 artillery and 4 infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Rostov to Northwest Persia
1 infantry moved from Rostov to Caucasus
1 fighter moved from Rostov to Southern Italy
Place Units - Italians
2 transports placed in 97 Sea Zone
1 artillery and 2 infantry placed in Caucasus
2 infantry and 1 mech_infantry placed in Rostov
Turn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Territory Summary for Italians :
Yenisey : 1 flag
Yakut S.S.R. : 1 flag, 1 artillery, 3 infantry and 1 mech_infantry
Kazakhstan : 1 flag
Cyprus : 1 flag, 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 1 factory_minor
Southern Italy : 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 6 infantry
Rostov : 1 flag, 1 factory_minor, 2 infantry and 1 mech_infantry
Eastern Poland : 1 flag
Tambov : 1 flag
Novosibirsk : 1 flag
Turkmenistan : 1 infantry
Caucasus : 1 flag, 1 artillery, 1 factory_minor and 3 infantry
93 Sea Zone : 1 flag
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 2 transports
Iraq : 1 flag, 1 fighter and 1 infantry
Northwest Persia : 1 flag, 1 artillery, 4 infantry and 1 mech_infantry
Persia : 2 aaGuns, 1 armour, 3 artilleries, 3 fighters, 9 infantry and 2 mech_infantrys
Yugoslavia : 1 flag
98 Sea Zone : 1 flag, 1 destroyer
Production/PUs Summary :
Germans : 76 / 99
Russians : 4 / 0
Japanese : 8 / 0
Americans : 60 / 86
Chinese : 23 / 29
British : 22 / 0
UK_Pacific : 18 / 23
Italians : 25 / 34
ANZAC : 25 / 35
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 23
Purchase Units - ANZAC
ANZAC buy 3 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 artillery and 2 infantry moved from West India to Eastern Persia
4 armour and 1 mech_infantry moved from India to Eastern Persia
1 infantry moved from India to West India
3 armour moved from Burma to West India
2 infantry moved from Burma to India
2 infantry moved from Shan State to Burma
2 mech_infantrys moved from Shan State to India
1 armour and 3 infantry moved from Queensland to 54 Sea Zone
1 armour, 3 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
2 transports moved from 37 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
1 submarine moved from 91 Sea Zone to 104 Sea Zone
8 submarines moved from 91 Sea Zone to 89 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 armour and 3 infantry moved from 37 Sea Zone to Shan State
3 armour moved from French Indo China to Kweichow
Place Units - ANZAC
3 armour placed in French Indo China
2 artilleries and 1 infantry placed in Queensland
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 25 PUs; end with 25 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 24
Politics - Germans
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 24
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 1 destroyer, 3 fighters, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
2 fighters moved from 110 Sea Zone to 104 Sea Zone
4 fighters moved from 110 Sea Zone to 104 Sea Zone
3 infantry moved from Western Germany to 112 Sea Zone
3 infantry and 2 transports moved from 112 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
4 bombers moved from Southern France to Gibraltar
1 armour and 1 mech_infantry moved from Buryatia to Sakha
Germans take Sakha from Russians
1 armour and 1 mech_infantry moved from Sakha to Buryatia
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 6 fighters
ANZAC defend with 1 submarine
Germans roll dice for 1 destroyer and 6 fighters in 104 Sea Zone, round 2 : 2/7 hits
ANZAC roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 104 Sea Zone
Germans win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Gibraltar
Germans attack with 4 bombers and 3 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Germans roll dice for 4 bombers and 3 infantry in Gibraltar, round 2 : 3/7 hits
Americans roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Gibraltar
Germans win, taking Gibraltar from Americans with 4 bombers and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Germans
4 bombers moved from Gibraltar to Southern France
6 fighters moved from 104 Sea Zone to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
2 armour and 2 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 armour and 2 mech_infantrys moved from Caucasus to Persia
3 infantry moved from Caucasus to Northwest Persia
1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
2 artilleries and 3 infantry moved from Volgograd to Caucasus
2 armour and 3 mech_infantrys moved from Buryatia to Yakut S.S.R.
2 infantry moved from Russia to Samara
1 mech_infantry moved from Bryansk to Samara
Place Units - Germans
1 destroyer and 2 fighters placed in 110 Sea Zone
1 bomber and 1 fighter placed in Normandy Bordeaux
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
3 infantry placed in Russia
1 artillery and 4 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 77 PUs; end with 77 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs
Territory Summary for Germans :
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 infantry
Yakut S.S.R. : 3 armour, 2 artilleries, 2 infantry, 5 mech_infantrys and 1 tactical_bomber
Timguska : 1 flag
Buryatia : 1 flag, 1 armour and 1 mech_infantry
Trans-Jordan : 1 flag, 3 armour and 4 mech_infantrys
Gibraltar : 1 flag, 1 airfield, 1 harbour and 3 infantry
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Normandy Bordeaux : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
Southern France : 4 bombers
Syria : 1 flag
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 4 infantry
Germany : 1 factory_major
Norway : 1 factory_minor
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 5 mech_infantrys
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
Western Ukraine : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 1 factory_minor and 3 mech_infantrys
Turkmenistan : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 2 artilleries and 3 infantry
Smolensk : 1 flag
Samara : 1 flag, 2 infantry and 1 mech_infantry
112 Sea Zone : 4 transports
104 Sea Zone : 1 destroyer
Eire : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Greece : 1 flag
Northwest Persia : 1 armour, 3 infantry and 2 mech_infantrys
Persia : 1 flag, 2 aaGuns, 7 armour, 7 artilleries, 1 factory_minor, 1 fighter, 16 infantry, 17 mech_infantrys and 1 tactical_bomber
91 Sea Zone : 2 transports
Finland : 1 flag
110 Sea Zone : 5 carriers, 1 cruiser, 3 destroyers and 10 fighters
Production/PUs Summary :
Germans : 77 / 104
Russians : 3 / 0
Japanese : 8 / 0
Americans : 60 / 86
Chinese : 23 / 29
British : 22 / 0
UK_Pacific : 18 / 23
Italians : 25 / 34
ANZAC : 25 / 35
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 24
Combat Move - Japanese
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,3,2,6,4,4,5,6,4,3,2,4,5,6,3,2,6,3,3,4
Japanese collect 0 PUs (8 lost to blockades); end with 0 PUs total
Territory Summary for Japanese :
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 13 infantry and 5 tactical_bombers
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
Persia : 2 fighters and 1 tactical_bomber
Production/PUs Summary :
Germans : 77 / 104
Russians : 3 / 0
Japanese : 8 / 0
Americans : 60 / 86
Chinese : 23 / 29
British : 22 / 0
UK_Pacific : 18 / 23
Italians : 25 / 34
ANZAC : 25 / 35
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 24
Purchase Units - Americans
Americans buy 3 armour, 1 cruiser and 7 destroyers; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Amur to Sakha
Americans take Sakha from Germans
1 infantry moved from Korea to Amur
2 infantry moved from Eastern United States to 101 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 8 destroyers, 2 fighters, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
3 artilleries and 5 infantry moved from Egypt to Trans-Jordan
12 armour, 3 fighters, 3 infantry and 2 mech_infantrys moved from Korea to Amur
1 artillery moved from Manchuria to Amur
3 fighters moved from Amur to Korea
Combat - Americans
Battle in Trans-Jordan
Americans attack with 3 artilleries and 5 infantry
Germans defend with 3 armour and 4 mech_infantrys
Americans win, taking Trans-Jordan from Germans with 3 artilleries remaining. Battle score for attacker is 19
Casualties for Germans: 3 armour and 4 mech_infantrys
Casualties for Americans: 5 infantry
Battle in 91 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 8 destroyers, 2 fighters and 1 transport
Germans defend with 2 transports
Americans win with 1 battleship, 1 carrier, 1 cruiser, 8 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in Gibraltar
Americans attack with 2 infantry
Germans defend with 1 airfield, 1 harbour and 3 infantry
Germans win with 3 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 2 infantry
Non Combat Move - Americans
Place Units - Americans
3 armour placed in Korea
1 cruiser and 7 destroyers placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
Americans collect 61 PUs (1 lost to blockades); end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs