Ok, sounds like you will have fun though.
Dawgoneit +12 Allies -VS- Soul Axis
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 19
Purchase Units - Americans
Americans buy 5 armour, 2 artilleries, 8 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 armour moved from Kansu to Kazakhstan
3 armour moved from Kansu to Novosibirsk
2 armour moved from Suiyuyan to Timguska
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
8 fighters moved from 91 Sea Zone to 104 Sea Zone
2 infantry moved from Marianas to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 19
Purchase Units - Americans
Americans buy 5 armour, 2 artilleries, 8 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 armour moved from Kansu to Kazakhstan
3 armour moved from Kansu to Novosibirsk
2 armour moved from Suiyuyan to Timguska
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
8 fighters moved from 91 Sea Zone to 104 Sea Zone
2 infantry moved from Marianas to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau IslandCombat - Americans
Battle in Timguska
Americans attack with 2 armour
Germans defend with 2 mech_infantrys
Americans win, taking Timguska from Germans with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 armour
Battle in Novosibirsk
Americans attack with 3 armour
Germans defend with 2 armour
Americans win, taking Novosibirsk from Germans with 2 armour remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour
Casualties for Americans: 1 armour
Battle in Kazakhstan
Americans attack with 3 armour
Italians defend with 2 infantry
Americans win, taking Kazakhstan from Italians with 2 armour remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for Americans: 1 armour
Battle in Paulau Island
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 8 fighters
Germans defend with 1 submarine
Americans win, taking Paulau Island from Japanese with 8 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Americans
8 fighters moved from 104 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Alexandria to Egypt
2 artilleries and 2 infantry moved from Tobruk to Alexandria
1 artillery and 3 infantry moved from Libya to Tobruk
3 artilleries and 5 infantry moved from Algeria to Tunisia
2 artilleries and 4 infantry moved from Morocco to Algeria
1 armour, 1 artillery and 6 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 2 fighters, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 6 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 89 Sea Zone to 101 Sea Zone
3 armour moved from Buryatia to Yenisey
3 armour moved from Korea to Buryatia
1 artillery moved from Jehol to Chahar
3 transports moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
3 armour placed in Korea
4 transports placed in 10 Sea Zone
2 armour, 2 artilleries and 6 infantry placed in Eastern United States
Americans undo move 2.
1 transport placed in 101 Sea Zone
Americans undo move 3.
2 infantry placed in Western United States
4 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 66 PUs; end with 66 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
8 artilleries and 8 infantry moved from Anhwe to HopeiPlace Units - Chinese
5 artilleries and 3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 19
Combat Move - British
2 infantry moved from West India to Eastern Persia
1 armour moved from West India to Eastern Persia -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 19
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from West India to Eastern Persia
1 armour moved from West India to Eastern PersiaCombat - British
Battle in Eastern Persia
British attack with 1 armour and 2 infantry
Germans defend with 1 infantry
British win, taking Eastern Persia from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
10 armour, 2 artilleries, 6 infantry and 6 mech_infantrys moved from West India to Eastern Persia
1 infantry moved from Yunnan to Burma
2 aaGuns, 2 artilleries and 5 infantry moved from India to West India
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 armour moved from Belgian Congo to Egypt
3 armour moved from Union of South Africa to Belgian Congo
1 destroyer moved from 91 Sea Zone to 104 Sea ZonePlace Units - UK_Pacific
2 artilleries and 5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 2 artilleries and 5 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 19
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery, 3 infantry and 1 mech_infantry moved from Caucasus to Kazakhstan
1 artillery, 5 infantry and 1 mech_infantry moved from Samara to Novosibirsk
2 infantry moved from Volgograd to KazakhstanCombat - Italians
Battle in Kazakhstan
Italians attack with 1 artillery, 5 infantry and 1 mech_infantry
Americans defend with 2 armour
Italians roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Kazakhstan, round 2 : 0/7 hits
Americans roll dice for 2 armour in Kazakhstan, round 2 : 1/2 hits
1 infantry owned by the Italians lost in Kazakhstan
Italians roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Kazakhstan, round 3 : 1/6 hits
Americans roll dice for 2 armour in Kazakhstan, round 3 : 2/2 hits
1 armour owned by the Americans and 2 infantry owned by the Italians lost in Kazakhstan
Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kazakhstan, round 4 : 0/4 hits
Americans roll dice for 1 armour in Kazakhstan, round 4 : 1/1 hits
1 infantry owned by the Italians lost in Kazakhstan
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kazakhstan, round 5 : 1/3 hits
Americans roll dice for 1 armour in Kazakhstan, round 5 : 0/1 hits
1 armour owned by the Americans lost in Kazakhstan
Italians win, taking Kazakhstan from Americans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 4 infantry
Casualties for Americans: 2 armour
Battle in Novosibirsk
Italians attack with 1 artillery, 5 infantry and 1 mech_infantry
Americans defend with 2 armour
Italians roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Novosibirsk, round 2 : 3/7 hits
Americans roll dice for 2 armour in Novosibirsk, round 2 : 2/2 hits
2 armour owned by the Americans and 2 infantry owned by the Italians lost in Novosibirsk
Italians win, taking Novosibirsk from Americans with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Casualties for Americans: 2 armourNon Combat Move - Italians
1 fighter moved from Caucasus to Persia
1 artillery and 2 infantry moved from Rostov to Volgograd
1 armour moved from Ukraine to Volgograd
1 artillery and 1 infantry moved from Romania to BessarabiaPlace Units - Italians
1 infantry placed in Southern Italy
1 fighter placed in Southern Italy
1 artillery and 1 infantry placed in Caucasus
1 infantry and 1 mech_infantry placed in RostovTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,3
Italians collect 19 PUs (4 lost to blockades); end with 19 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for Italians :
Kazakhstan : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Trans-Jordan : 1 artillery and 2 infantry
Cyprus : 1 flag, 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 1 factory_minor
Southern Italy : 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 6 infantry
Rostov : 1 flag, 1 factory_minor, 1 infantry and 1 mech_infantry
Eastern Poland : 1 flag
Bessarabia : 1 artillery and 1 infantry
Tambov : 1 flag
Novosibirsk : 1 flag, 1 artillery, 3 infantry and 1 mech_infantry
Volgograd : 1 armour, 1 artillery and 2 infantry
Caucasus : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
99 Sea Zone : 1 flag
Iraq : 1 flag
Northwest Persia : 1 flag
Persia : 2 aaGuns, 1 fighter, 1 infantry and 1 mech_infantry
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 71 / 129
Russians : 4 / 0
Japanese : 8 / 6
Americans : 64 / 91
Chinese : 23 / 29
British : 24 / 0
UK_Pacific : 18 / 23
Italians : 23 / 28
ANZAC : 26 / 36
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 3 armour, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 44 Sea ZoneNon Combat Move - ANZAC
6 armour and 1 tactical_bomber moved from West India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
1 artillery and 2 infantry moved from India to West India
1 artillery and 2 infantry moved from Burma to India
3 armour moved from Burma to West India
3 armour moved from French Indo China to Burma
1 artillery moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Shan State
7 submarines moved from 72 Sea Zone to 70 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
3 submarines moved from 26 Sea Zone to 64 Sea Zone
3 submarines moved from 64 Sea Zone to 101 Sea Zone
1 cruiser and 2 destroyers moved from 6 Sea Zone to 26 Sea ZonePlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 infantry and 1 mech_infantry placed in Queensland
1 mech_infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 fighter
EDIT: Adding units owned by ANZAC to Shan State: 1 fighter
EDIT: Turning off Edit Mode
3 armour placed in French Indo ChinaTurn Complete - ANZAC
ANZAC collect 26 PUs; end with 26 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 19
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 20
Politics - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 125 PUs;
Germans buy 3 armour, 2 bombers, 1 destroyer, 1 fighter, 8 infantry, 6 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from United Kingdom to Scotland
Germans take Scotland from British
3 fighters moved from Normandy Bordeaux to 104 Sea Zone
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Americans
1 armour and 1 mech_infantry moved from Evenkiyskiy to Timguska
1 bomber and 1 tactical_bomber moved from Samara to Timguska
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
6 bombers moved from Western Germany to 104 Sea ZoneCombat - Germans
Battle in 104 Sea Zone
Germans attack with 6 bombers, 1 destroyer and 3 fighters
British defend with 1 destroyer
Germans roll dice for 6 bombers, 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 7/10 hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 104 Sea Zone
Germans win with 6 bombers, 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Timguska
Germans attack with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 armour
Germans roll dice for 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Timguska, round 2 : 3/4 hits
Americans roll dice for 1 armour in Timguska, round 2 : 0/1 hits
1 armour owned by the Americans lost in Timguska
Germans win, taking Timguska from Americans with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 armourNon Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Eire: 1 armour
EDIT: Changing ownership of Eire from British to Germans
EDIT: Turning off Edit Mode
1 bomber and 1 tactical_bomber moved from Timguska to Novosibirsk
2 artilleries and 2 infantry moved from Samara to Novosibirsk
1 infantry moved from Russia to Samara
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
1 mech_infantry moved from Urals to Novosibirsk
1 mech_infantry moved from Nenetsia to Evenkiyskiy
1 armour and 1 mech_infantry moved from Nenetsia to Novosibirsk
2 mech_infantrys moved from Novgorod to Vologda
1 armour and 3 mech_infantrys moved from Volgograd to Northwest Persia
1 armour and 3 mech_infantrys moved from Northwest Persia to Persia
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Persia
2 mech_infantrys moved from Trans-Jordan to Persia
2 aaGuns, 3 artilleries and 3 infantry moved from Trans-Jordan to Iraq
2 infantry moved from France to Normandy Bordeaux
6 bombers moved from 104 Sea Zone to United Kingdom
2 battleships, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters, 4 submarines and 8 transports moved from 110 Sea Zone to 109 Sea Zone
3 fighters moved from 104 Sea Zone to United KingdomPlace Units - Germans
1 destroyer and 1 submarine placed in 109 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber placed in Western Germany
3 infantry placed in Persia
1 armour, 1 infantry and 1 mech_infantry placed in Russia
2 infantry placed in Normandy Bordeaux
1 infantry placed in United Kingdom
Germans undo move 5.
1 armour and 2 mech_infantrys placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
3 infantry placed in Novgorod
Germans undo move 8.
Germans undo move 4.
3 infantry placed in Russia
1 armour and 2 mech_infantrys placed in Novgorod
1 infantry placed in Normandy BordeauxTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,5,5
Germans collect 73 PUs (2 lost to blockades); end with 73 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUsTerritory Summary for Germans :
Evenkiyskiy : 1 flag, 1 mech_infantry
Timguska : 1 flag, 1 armour and 1 mech_infantry
Trans-Jordan : 1 flag
Scotland : 1 flag, 1 airfield and 1 infantry
United Kingdom : 1 flag, 1 airfield, 1 armour, 2 artilleries, 6 bombers, 1 factory_minor, 3 fighters, 1 harbour, 4 infantry and 2 mech_infantrys
Normandy Bordeaux : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Syria : 1 flag
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
Germany : 1 factory_major
Norway : 1 factory_minor
Southern Italy : 2 aaGuns, 1 infantry and 5 mech_infantrys
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Ukraine : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Western Ukraine : 1 flag
Novosibirsk : 2 armour, 2 artilleries, 1 bomber, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
Vologda : 1 flag, 2 mech_infantrys
Volgograd : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Turkmenistan : 1 flag
Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag, 1 infantry
104 Sea Zone : 1 destroyer
Eire : 1 flag, 1 armour
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 2 battleships, 2 carriers, 2 cruisers, 5 destroyers, 4 fighters, 5 submarines and 8 transports
Greece : 1 flag
Iraq : 2 aaGuns, 3 artilleries and 3 infantry
Northwest Persia : 1 armour and 3 mech_infantrys
Persia : 1 flag, 2 aaGuns, 5 armour, 7 artilleries, 1 factory_minor, 1 fighter, 10 infantry, 13 mech_infantrys and 1 tactical_bomber
Finland : 1 flagProduction/PUs Summary :
Germans : 75 / 100
Russians : 4 / 0
Japanese : 8 / 6
Americans : 62 / 91
Chinese : 23 / 29
British : 22 / 0
UK_Pacific : 18 / 23
Italians : 23 / 28
ANZAC : 26 / 36
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 20
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 6 SuicideAttackTokens; 6 PUs;Combat Move - Japanese
3 fighters and 6 tactical_bombers moved from Japan to KoreaCombat - Japanese
Battle in Korea
Japanese attack with 3 fighters and 6 tactical_bombers
Americans defend with 3 armour, 1 factory_minor and 1 harbour
Japanese roll dice for 3 fighters and 6 tactical_bombers in Korea, round 2 : 2/9 hits
Americans roll dice for 3 armour in Korea, round 2 : 1/3 hits
2 armour owned by the Americans and 1 fighter owned by the Japanese lost in Korea
Japanese roll dice for 2 fighters and 6 tactical_bombers in Korea, round 3 : 3/8 hits
Americans roll dice for 1 armour in Korea, round 3 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 armour owned by the Americans lost in Korea
Japanese win with 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for Americans: 3 armourNon Combat Move - Japanese
2 fighters and 5 tactical_bombers moved from Korea to JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,2,1,3,4,1,2,6,3,4,2,3,6,1,1,1,2,1,2,1,6,6,3,1,3
Japanese collect 0 PUs (8 lost to blockades); end with 6 PUs totalTerritory Summary for Japanese :
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 11 infantry and 5 tactical_bombers
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
Persia : 2 fighters and 1 tactical_bomberProduction/PUs Summary :
Germans : 75 / 100
Russians : 4 / 0
Japanese : 8 / 6
Americans : 62 / 91
Chinese : 23 / 29
British : 22 / 0
UK_Pacific : 18 / 23
Italians : 23 / 28
ANZAC : 26 / 36
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 20
Purchase Units - Americans
Americans buy 3 armour, 1 artillery and 23 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 20
Purchase Units - Americans
Americans buy 3 armour, 1 artillery and 23 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Egypt to Trans-JordanCombat - Americans
Battle in Trans-Jordan
Americans attack with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
Americans win, taking Trans-Jordan from Germans with 2 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Americans
2 artilleries and 2 infantry moved from Alexandria to Egypt
1 artillery and 3 infantry moved from Tobruk to Alexandria
3 artilleries and 5 infantry moved from Tunisia to Libya
2 artilleries and 4 infantry moved from Algeria to Tunisia
1 armour, 1 artillery and 6 infantry moved from Morocco to Algeria
2 armour, 2 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 artilleries, 6 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour and 6 infantry moved from 91 Sea Zone to Morocco
2 artilleries moved from 91 Sea Zone to Morocco
4 transports moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo ChinaPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Yenisey: 3 armour
EDIT: Adding units owned by Americans to Buryatia: 3 armour
EDIT: Removing units owned by Americans from Buryatia: 3 armour
EDIT: Adding units owned by Americans to Korea: 3 armour
EDIT: Turning off Edit Mode
3 armour placed in Korea
1 artillery and 9 infantry placed in Eastern United States
10 infantry placed in Central United States
4 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 20
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
8 artilleries and 8 infantry moved from Hopei to ShensiPlace Units - Chinese
2 artilleries and 7 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 20
Combat Move - British
6 armour and 1 mech_infantry moved from Egypt to Iraq -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 20
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
6 armour and 1 mech_infantry moved from Egypt to IraqCombat - British
Battle in Iraq
British attack with 6 armour and 1 mech_infantry
Germans defend with 2 aaGuns, 3 artilleries and 3 infantry
British win, taking Iraq from Italians with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 2 aaGuns, 3 artilleries and 3 infantry
Casualties for British: 5 armour and 1 mech_infantryNon Combat Move - British
1 artillery and 4 infantry moved from Egypt to Trans-Jordan
3 armour moved from Belgian Congo to Egypt
1 cruiser moved from 91 Sea Zone to 108 Sea Zone
2 aaGuns, 2 artilleries and 5 infantry moved from West India to Eastern Persia
2 artilleries and 5 infantry moved from India to West IndiaPlace Units - UK_Pacific
2 artilleries and 5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 2 artilleries and 5 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 20
Purchase Units - Italians
Italians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter, 1 infantry and 1 mech_infantry moved from Persia to Iraq
1 mech_infantry moved from Novosibirsk to Yenisey
Italians take Yenisey from AmericansCombat - Italians
Battle in Iraq
Italians attack with 1 fighter, 1 infantry and 1 mech_infantry
British defend with 1 armour
Italians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Iraq, round 2 : 1/3 hits
British roll dice for 1 armour in Iraq, round 2 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Italians lost in Iraq
Italians win, taking Iraq from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Iraq to Persia
1 artillery and 1 infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Kazakhstan to Northwest Persia
1 armour moved from Volgograd to Northwest Persia
1 mech_infantry moved from Rostov to Northwest Persia
1 infantry moved from Kazakhstan to Turkmenistan
1 artillery moved from Kazakhstan to Caucasus
1 artillery and 2 infantry moved from Volgograd to Caucasus
1 infantry moved from Rostov to Caucasus
1 artillery and 1 infantry moved from Bessarabia to Ukraine
1 artillery and 3 infantry moved from Novosibirsk to Timguska
2 fighters moved from Southern Italy to PersiaPlace Units - Italians
3 infantry placed in Caucasus
3 infantry placed in Rostov
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,3,5
Italians collect 16 PUs (8 lost to blockades); end with 16 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for Italians :
Yenisey : 1 flag, 1 mech_infantry
Timguska : 1 artillery and 3 infantry
Kazakhstan : 1 flag
Cyprus : 1 flag, 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 1 factory_minor
Southern Italy : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
Rostov : 1 flag, 1 factory_minor and 3 infantry
Eastern Poland : 1 flag
Tambov : 1 flag
Ukraine : 1 artillery and 1 infantry
Novosibirsk : 1 flag
Turkmenistan : 1 infantry
Caucasus : 1 flag, 2 artilleries, 1 factory_minor and 6 infantry
99 Sea Zone : 1 flag
Iraq : 1 flag, 1 mech_infantry
Northwest Persia : 1 flag, 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Persia : 2 aaGuns and 3 fighters
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 74 / 100
Russians : 4 / 0
Japanese : 8 / 6
Americans : 62 / 88
Chinese : 23 / 29
British : 22 / 0
UK_Pacific : 18 / 23
Italians : 24 / 25
ANZAC : 26 / 36
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 4 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 armour, 1 artillery and 2 infantry moved from West India to Eastern Persia
1 artillery and 2 infantry moved from India to West India
3 armour moved from Burma to India
1 artillery and 2 infantry moved from Shan State to Burma
1 armour moved from Shan State to India
1 fighter moved from Shan State to Eastern Persia
3 armour moved from French Indo China to Burma
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 transports moved from 37 Sea Zone to 42 Sea Zone
2 transports moved from 42 Sea Zone to 54 Sea Zone
1 mech_infantry moved from New South Wales to Queensland
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
3 submarines moved from 64 Sea Zone to 89 Sea Zone
7 submarines moved from 70 Sea Zone to 83 Sea Zone
1 cruiser and 3 destroyers moved from 26 Sea Zone to 64 Sea ZonePlace Units - ANZAC
3 armour placed in French Indo China
1 armour and 2 infantry placed in Queensland
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 26 PUs; end with 26 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 20
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 21
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 carriers, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys moved from United Kingdom to 109 Sea Zone
1 armour moved from Eire to 109 Sea Zone
1 infantry moved from Scotland to 109 Sea Zone
2 armour, 2 artilleries, 5 infantry, 2 mech_infantrys and 7 transports moved from 109 Sea Zone to 110 Sea Zone
3 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 armour, 2 artilleries, 8 infantry, 2 mech_infantrys and 7 transports moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
2 battleships, 2 cruisers, 5 destroyers, 4 fighters and 5 submarines moved from 109 Sea Zone to 91 Sea Zone
2 bombers moved from United Kingdom to Morocco
2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
1 bomber and 1 fighter moved from United Kingdom to 108 Sea Zone
3 bombers and 2 fighters moved from United Kingdom to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 1 artillery, 6 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 armour and 3 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Persia to Trans-Jordan
3 mech_infantrys moved from Persia to Trans-Jordan
1 armour and 1 mech_infantry moved from Persia to Trans-Jordan
1 bomber moved from Novosibirsk to Trans-JordanCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 armour, 1 artillery, 2 battleships, 5 bombers, 2 cruisers, 6 destroyers, 7 fighters, 5 submarines, 1 tactical_bomber and 7 transports
ANZAC defend with 3 submarines; British defend with 2 battleships and 1 cruiser; Americans defend with 5 carriers, 2 cruisers, 10 fighters and 5 transports
Germans roll dice for 5 submarines in 91 Sea Zone, round 2 : 3/5 hits
Units damaged: 3 carriers owned by the Americans
Germans roll dice for 2 battleships, 5 bombers, 2 cruisers, 6 destroyers, 7 fighters, 1 tactical_bomber and 7 transports in 91 Sea Zone, round 2 : 7/23 hits
Units damaged: 2 carriers owned by the Americans and 2 battleships owned by the British
Americans roll dice for 3 submarines in 91 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Germans
Americans roll dice for 10 fighters in 91 Sea Zone, round 2 : 4/10 hits
Units damaged: 1 battleship owned by the Germans
Americans roll dice for 2 battleships, 5 carriers, 3 cruisers and 5 transports in 91 Sea Zone, round 2 : 5/10 hits
3 destroyers owned by the Germans, 3 submarines owned by the ANZAC and 5 submarines owned by the Germans lost in 91 Sea Zone
Germans roll dice for 2 battleships, 5 bombers, 2 cruisers, 3 destroyers, 7 fighters, 1 tactical_bomber and 7 transports in 91 Sea Zone, round 3 : 10/20 hits
Americans roll dice for 2 battleships, 5 carriers, 3 cruisers, 10 fighters and 5 transports in 91 Sea Zone, round 3 : 11/20 hits
2 fighters owned by the Americans, 1 cruiser owned by the British, 5 carriers owned by the Americans, 1 tactical_bomber owned by the Germans, 2 cruisers owned by the Americans, 3 destroyers owned by the Germans and 7 fighters owned by the Germans lost in 91 Sea Zone
Germans roll dice for 2 battleships, 5 bombers, 2 cruisers and 7 transports in 91 Sea Zone, round 4 : 6/9 hits
Americans roll dice for 2 battleships, 8 fighters and 5 transports in 91 Sea Zone, round 4 : 3/10 hits
6 fighters owned by the Americans, 1 bomber owned by the Germans and 2 cruisers owned by the Germans lost in 91 Sea Zone
Germans roll dice for 2 battleships, 4 bombers and 7 transports in 91 Sea Zone, round 5 : 6/6 hits
Americans roll dice for 2 battleships, 2 fighters and 5 transports in 91 Sea Zone, round 5 : 3/4 hits
2 fighters owned by the Americans, 1 bomber owned by the Germans, 2 transports owned by the Americans, 2 battleships owned by the British and 2 battleships owned by the Germans lost in 91 Sea Zone
3 transports owned by the Americans lost in 91 Sea Zone
Germans win with 3 bombers and 7 transports remaining. Battle score for attacker is 62
Casualties for ANZAC: 3 submarines
Casualties for Germans: 2 battleships, 2 bombers, 2 cruisers, 6 destroyers, 7 fighters, 5 submarines and 1 tactical_bomber
Casualties for British: 2 battleships and 1 cruiser
Casualties for Americans: 5 carriers, 2 cruisers, 10 fighters and 5 transports
Battle in Gibraltar
Battle in Morocco
Germans attack with 1 armour, 1 artillery, 2 bombers, 6 infantry and 2 mech_infantrys
Americans defend with 2 armour, 2 artilleries and 6 infantry
Germans roll dice for 1 armour, 1 artillery, 2 bombers, 6 infantry and 2 mech_infantrys in Morocco, round 2 : 4/12 hits
Americans roll dice for 2 armour, 2 artilleries and 6 infantry in Morocco, round 2 : 6/10 hits
6 infantry owned by the Germans and 4 infantry owned by the Americans lost in Morocco
Germans roll dice for 1 armour, 1 artillery, 2 bombers and 2 mech_infantrys in Morocco, round 3 : 4/6 hits
Americans roll dice for 2 armour, 2 artilleries and 2 infantry in Morocco, round 3 : 2/6 hits
2 artilleries owned by the Americans, 2 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Morocco
Germans roll dice for 1 armour, 1 artillery and 2 bombers in Morocco, round 4 : 4/4 hits
Americans roll dice for 2 armour in Morocco, round 4 : 0/2 hits
2 armour owned by the Americans lost in Morocco
Germans win, taking Gibraltar from British, taking Morocco from Americans with 1 armour, 1 artillery and 2 bombers remaining. Battle score for attacker is 12
Casualties for Germans: 6 infantry and 2 mech_infantrys
Casualties for Americans: 2 armour, 2 artilleries and 6 infantry
Battle in 108 Sea Zone
Germans attack with 1 bomber and 1 fighter
British defend with 1 cruiser
Germans roll dice for 1 bomber and 1 fighter in 108 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 cruiser in 108 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the British lost in 108 Sea Zone
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Trans-Jordan
Germans attack with 2 armour, 1 bomber, 1 fighter, 7 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery and 4 infantry; Americans defend with 2 armour and 1 artillery
Germans roll dice for 2 armour, 1 bomber, 1 fighter, 7 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 2 : 3/12 hits
Americans roll dice for 2 armour, 2 artilleries and 4 infantry in Trans-Jordan, round 2 : 3/8 hits
3 infantry owned by the British and 3 mech_infantrys owned by the Germans lost in Trans-Jordan
Germans roll dice for 2 armour, 1 bomber, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 3 : 3/9 hits
Americans roll dice for 2 armour, 2 artilleries and 1 infantry in Trans-Jordan, round 3 : 2/5 hits
1 infantry owned by the British, 1 artillery owned by the Americans, 1 artillery owned by the British and 2 mech_infantrys owned by the Germans lost in Trans-Jordan
Germans roll dice for 2 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 4 : 2/7 hits
Americans roll dice for 2 armour in Trans-Jordan, round 4 : 2/2 hits
2 armour owned by the Americans and 2 mech_infantrys owned by the Germans lost in Trans-Jordan
Germans win, taking Trans-Jordan from Americans with 2 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 7 mech_infantrys
Casualties for British: 1 artillery and 4 infantry
Casualties for Americans: 2 armour and 1 artilleryNon Combat Move - Germans
1 bomber and 1 fighter moved from 108 Sea Zone to United Kingdom
2 bombers moved from Morocco to Southern France
3 bombers moved from 91 Sea Zone to United Kingdom
5 mech_infantrys moved from Southern Italy to Yugoslavia
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Persia
1 bomber moved from Trans-Jordan to Iraq
1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
2 mech_infantrys moved from Ukraine to Caucasus
1 armour moved from Ukraine to Caucasus
2 armour, 2 artilleries, 2 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Novosibirsk to Timguska
2 mech_infantrys moved from Vologda to Timguska
3 armour, 4 mech_infantrys and 1 tactical_bomber moved from Timguska to Yenisey
1 mech_infantry moved from Evenkiyskiy to Yenisey
1 armour and 2 mech_infantrys moved from Novgorod to Vologda
1 infantry moved from Samara to Novosibirsk
3 infantry moved from Russia to SamaraPlace Units - Germans
3 carriers placed in 109 Sea Zone
3 mech_infantrys placed in Persia
1 armour and 2 mech_infantrys placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 2 infantry placed in RussiaTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,5,2
Germans collect 74 PUs (2 lost to blockades); end with 74 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUsTerritory Summary for Germans :
Evenkiyskiy : 1 flag
Yenisey : 3 armour, 5 mech_infantrys and 1 tactical_bomber
Timguska : 1 flag, 2 artilleries, 2 infantry and 2 mech_infantrys
Trans-Jordan : 1 flag, 2 armour
Gibraltar : 1 flag, 1 airfield, 1 harbour and 2 infantry
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 1 airfield, 4 bombers, 1 factory_minor, 1 fighter and 1 harbour
Morocco : 1 flag, 1 armour and 1 artillery
Normandy Bordeaux : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Southern France : 2 bombers
Syria : 1 flag
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Germany : 1 factory_major
Norway : 1 factory_minor
Southern Italy : 2 aaGuns and 1 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 2 infantry
Ukraine : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Western Ukraine : 1 flag
Novosibirsk : 1 infantry
Vologda : 1 flag, 1 armour and 2 mech_infantrys
Volgograd : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Turkmenistan : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 armour and 2 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag, 3 infantry
Eire : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 5 carriers and 1 transport
Greece : 1 flag
Iraq : 1 bomber
Northwest Persia : 1 armour and 2 mech_infantrys
Persia : 1 flag, 2 aaGuns, 4 armour, 7 artilleries, 1 factory_minor, 1 fighter, 10 infantry, 12 mech_infantrys and 1 tactical_bomber
Yugoslavia : 5 mech_infantrys
91 Sea Zone : 1 armour, 1 artillery and 7 transports
Finland : 1 flagProduction/PUs Summary :
Germans : 76 / 101
Russians : 4 / 0
Japanese : 8 / 6
Americans : 60 / 88
Chinese : 23 / 29
British : 22 / 0
UK_Pacific : 18 / 23
Italians : 24 / 25
ANZAC : 26 / 36
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Place Units - Japanese
2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,3,2,2,5,6,1,1,4,5,4,3,5,3,4,3,2,1,1,3,5,3,1,5,6,5
Japanese collect 0 PUs (8 lost to blockades); end with 0 PUs totalTerritory Summary for Japanese :
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 13 infantry and 5 tactical_bombers
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
Persia : 2 fighters and 1 tactical_bomberProduction/PUs Summary :
Germans : 76 / 101
Russians : 4 / 0
Japanese : 8 / 0
Americans : 60 / 88
Chinese : 23 / 29
British : 22 / 0
UK_Pacific : 18 / 23
Italians : 24 / 25
ANZAC : 26 / 36
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0