Dawgoneit +12 Allies -VS- Soul Axis


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 17

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                5 artilleries and 3 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Territory Summary for Chinese :

    Shantung : 7 artilleries and 6 infantry
        Kiangsu : 1 artillery and 2 infantry
        Shensi : 12 artilleries and 16 infantry
        Kansu : 1 infantry
        Tsinghai : 1 infantry
        Sikang : 1 infantry

    Production/PUs Summary :

    Germans : 67 / 101
        Russians : 4 / 0
        Japanese : 8 / 6
        Americans : 64 / 89
        Chinese : 23 / 29
        British : 30 / 30
        UK_Pacific : 18 / 23
        Italians : 21 / 26
        ANZAC : 26 / 36
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.929
            Median : 2.500
            Variance : 0.923
            Standard Deviation : 0.961
            Total rolls : 14

    Germans Combat
                2 was rolled 1 times
                4 was rolled 2 times
            Average roll : 3.333
            Median : 4.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Americans Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.818
            Median : 2.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 17

    Combat Move - British
                1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 armour and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Rhodesia to Belgian Congo
                2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                8 armour, 1 infantry and 3 mech_infantrys moved from Eastern Persia to West India
                2 armour, 1 infantry and 2 mech_infantrys moved from India to West India
                8 armour and 1 mech_infantry moved from Shensi to Novosibirsk
                1 artillery and 1 infantry moved from Szechwan to Sikang


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 17

    Purchase Units - British
                British repair 3 damage on 1 factory_major; Remaining resources: 18 PUs;
                British buy 3 armour; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 armour and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Rhodesia to Belgian Congo
                2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                8 armour, 1 infantry and 3 mech_infantrys moved from Eastern Persia to West India
                2 armour, 1 infantry and 2 mech_infantrys moved from India to West India
                8 armour and 1 mech_infantry moved from Shensi to Novosibirsk
                1 artillery and 1 infantry moved from Szechwan to Sikang

    Combat - British
                Battle in Novosibirsk
                    British attack with 8 armour and 1 mech_infantry
                    Germans defend with 5 armour and 6 mech_infantrys
                        British roll dice for 8 armour and 1 mech_infantry in Novosibirsk, round 2 :  5/9 hits
                        Germans roll dice for 5 armour and 6 mech_infantrys in Novosibirsk, round 2 :  2/11 hits
                        1 armour owned by the British, 1 mech_infantry owned by the British and 5 mech_infantrys owned by the Germans lost in Novosibirsk
                        British roll dice for 7 armour in Novosibirsk, round 3 :  3/7 hits
                        Germans roll dice for 5 armour and 1 mech_infantry in Novosibirsk, round 3 :  2/6 hits
                        2 armour owned by the British, 2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Novosibirsk
                        British roll dice for 5 armour in Novosibirsk, round 4 :  1/5 hits
                        Germans roll dice for 3 armour in Novosibirsk, round 4 :  1/3 hits
                        1 armour owned by the British and 1 armour owned by the Germans lost in Novosibirsk
                        British roll dice for 4 armour in Novosibirsk, round 5 :  2/4 hits
                        Germans roll dice for 2 armour in Novosibirsk, round 5 :  0/2 hits
                        2 armour owned by the Germans lost in Novosibirsk
                    British win, taking Novosibirsk from Germans with 4 armour remaining. Battle score for attacker is 26
                    Casualties for Germans: 5 armour and 6 mech_infantrys
                    Casualties for British: 4 armour and 1 mech_infantry

    Non Combat Move - British
                1 infantry moved from Kwangtung to Kwangsi
                2 aaGuns moved from Yunnan to Burma

    Place Units - British
                3 armour placed in Union of South Africa

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                2 artilleries and 5 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
                Some Units in India change ownership: 2 artilleries and 5 infantry

    Territory Summary for British and UK_Pacific :

    Kwangsi : 1 infantry
        Siam : 1 flag
        Sikang : 1 artillery and 1 infantry
        Burma : 2 aaGuns
        India : 1 airfield, 2 artilleries, 1 factory_upgrade, 1 harbour and 5 infantry
        Malaya : 1 harbour
        Kwangtung : 1 harbour
        West India : 11 armour, 3 infantry and 6 mech_infantrys
        Belgian Congo : 2 armour, 1 infantry and 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor and 1 infantry
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 artillery, 1 harbour and 2 infantry
        Union of South Africa : 3 armour, 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 16 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 infantry
        Tunisia : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Novosibirsk : 1 flag, 4 armour
        Eire : 1 flag
        109 Sea Zone : 1 flag
        97 Sea Zone : 1 flag
        Eastern Persia : 1 flag, 1 aaGun
        98 Sea Zone : 1 flag
        91 Sea Zone : 2 battleships, 2 cruisers and 1 destroyer

    Production/PUs Summary :

    Germans : 66 / 101
        Russians : 4 / 0
        Japanese : 8 / 6
        Americans : 64 / 89
        Chinese : 23 / 29
        British : 31 / 31
        UK_Pacific : 18 / 23
        Italians : 21 / 26
        ANZAC : 26 / 36
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 12 times
                3 was rolled 7 times
                4 was rolled 16 times
                5 was rolled 11 times
                6 was rolled 8 times
            Average roll : 3.590
            Median : 4.000
            Variance : 1.050
            Standard Deviation : 1.025
            Total rolls : 61

    Germans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 7 times
                5 was rolled 8 times
                6 was rolled 3 times
            Average roll : 4.040
            Median : 4.000
            Variance : 1.458
            Standard Deviation : 1.208
            Total rolls : 25

    British Combat
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 2 times
                4 was rolled 8 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.480
            Median : 4.000
            Variance : 1.208
            Standard Deviation : 1.099
            Total rolls : 25

    Americans Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.818
            Median : 2.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 17

    Purchase Units - Italians
                Italians buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 infantry and 1 mech_infantry moved from Persia to Eastern Persia

    Combat - Italians
                Battle in Eastern Persia
                    Italians attack with 3 infantry and 1 mech_infantry
                    ANZAC defend with 1 tactical_bomber; British defend with 1 aaGun
                        Italians roll dice for 3 infantry and 1 mech_infantry in Eastern Persia, round 2 :  0/4 hits
                        British roll dice for 1 aaGun and 1 tactical_bomber in Eastern Persia, round 2 :  1/1 hits
                        1 infantry owned by the Italians lost in Eastern Persia
                        Italians roll dice for 2 infantry and 1 mech_infantry in Eastern Persia, round 3 :  0/3 hits
                        British roll dice for 1 aaGun and 1 tactical_bomber in Eastern Persia, round 3 :  0/1 hits
                        Italians roll dice for 2 infantry and 1 mech_infantry in Eastern Persia, round 4 :  0/3 hits
                        British roll dice for 1 aaGun and 1 tactical_bomber in Eastern Persia, round 4 :  1/1 hits
                        1 infantry owned by the Italians lost in Eastern Persia
                        Italians roll dice for 1 infantry and 1 mech_infantry in Eastern Persia, round 5 :  0/2 hits
                        British roll dice for 1 aaGun and 1 tactical_bomber in Eastern Persia, round 5 :  0/1 hits
                        Italians roll dice for 1 infantry and 1 mech_infantry in Eastern Persia, round 6 :  0/2 hits
                        British roll dice for 1 aaGun and 1 tactical_bomber in Eastern Persia, round 6 :  1/1 hits
                        1 infantry owned by the Italians lost in Eastern Persia
                    1 mech_infantry owned by the Italians retreated to Persia
                    British win with 1 aaGun and 1 tactical_bomber remaining. Battle score for attacker is -9
                    Casualties for Italians: 3 infantry

    Non Combat Move - Italians
                1 infantry moved from Northwest Persia to Persia
                1 artillery and 2 infantry moved from Caucasus to Volgograd
                2 infantry and 1 mech_infantry moved from Rostov to Volgograd
                1 armour moved from Northern Italy to Romania
                1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
                3 infantry and 1 mech_infantry moved from Volgograd to Samara

    Place Units - Italians
                1 artillery, 1 fighter and 1 infantry placed in Caucasus
                3 infantry placed in Rostov

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,1,4
                Italians collect 18 PUs (3 lost to blockades); end with 18 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 artillery and 2 infantry
        Cyprus : 1 flag, 1 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Romania : 1 armour
        Northern Italy : 1 factory_minor
        Southern Italy : 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
        Rostov : 1 flag, 1 factory_minor and 3 infantry
        Eastern Poland : 1 flag
        Tambov : 1 flag
        Volgograd : 1 artillery and 4 infantry
        Caucasus : 1 flag, 1 artillery, 1 factory_minor, 1 fighter and 1 infantry
        Samara : 3 infantry and 1 mech_infantry
        99 Sea Zone : 1 flag
        Iraq : 1 flag
        Northwest Persia : 1 flag
        Persia : 2 aaGuns, 1 infantry and 1 mech_infantry
        Yugoslavia : 1 flag, 1 artillery and 1 infantry

    Production/PUs Summary :

    Germans : 66 / 101
        Russians : 4 / 0
        Japanese : 8 / 6
        Americans : 64 / 89
        Chinese : 23 / 29
        British : 31 / 31
        UK_Pacific : 18 / 23
        Italians : 21 / 27
        ANZAC : 26 / 36
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 17

    Purchase Units - ANZAC
                ANZAC buy 3 armour and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                5 submarines moved from 75 Sea Zone to 80 Sea Zone
                1 destroyer moved from 79 Sea Zone to 80 Sea Zone
                3 submarines moved from 39 Sea Zone to 80 Sea Zone
                1 artillery moved from Sikang to Kazakhstan
                      ANZAC take Kazakhstan from Germans


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 17

    Purchase Units - ANZAC
                ANZAC buy 3 armour and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                5 submarines moved from 75 Sea Zone to 80 Sea Zone
                1 destroyer moved from 79 Sea Zone to 80 Sea Zone
                3 submarines moved from 39 Sea Zone to 80 Sea Zone
                1 artillery moved from Sikang to Kazakhstan
                      ANZAC take Kazakhstan from Germans

    Combat - ANZAC
                Battle in 80 Sea Zone
                    ANZAC attack with 1 destroyer and 8 submarines
                    Japanese defend with 2 battleships, 2 carriers, 1 cruiser and 2 transports
                    ANZAC win, taking 80 Sea Zone from Neutral with 7 submarines remaining. Battle score for attacker is 84
                    Casualties for Japanese: 2 battleships, 2 carriers, 1 cruiser and 2 transports
                    Casualties for ANZAC: 1 destroyer and 1 submarine

    Non Combat Move - ANZAC
                1 destroyer moved from 38 Sea Zone to 37 Sea Zone
                1 transport moved from 37 Sea Zone to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 mech_infantry moved from Borneo to 43 Sea Zone
                1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 artillery moved from Sumatra to 41 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery and 2 infantry moved from Shan State to Burma
                3 armour moved from French Indo China to Burma
                3 armour moved from Szechwan to Burma
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
                1 infantry, 1 mech_infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                1 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
                1 tactical_bomber moved from Eastern Persia to West India
                3 submarines moved from 54 Sea Zone to 26 Sea Zone

    Place Units - ANZAC
                3 armour placed in French Indo China
                3 submarines placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 27 PUs; end with 27 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 17

    Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 18

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 3 artilleries, 1 bomber, 1 destroyer, 3 infantry, 7 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Volgograd to Kazakhstan
                1 infantry moved from Persia to Eastern Persia
                1 submarine moved from 110 Sea Zone to 108 Sea Zone
                      Germans take 109 Sea Zone from British
                1 submarine moved from 108 Sea Zone to 103 Sea Zone
                2 bombers moved from Western Germany to United Kingdom
                3 fighters moved from Western Germany to 104 Sea Zone
                2 artilleries and 4 infantry moved from Western Germany to 113 Sea Zone
                2 armour moved from Western Germany to 113 Sea Zone
                2 infantry moved from Western Germany to 113 Sea Zone
                1 armour moved from Western Germany to 113 Sea Zone
                1 infantry moved from Western Germany to 113 Sea Zone
                3 armour, 2 artilleries, 7 infantry and 6 transports moved from 113 Sea Zone to 110 Sea Zone
                3 armour, 2 artilleries and 7 infantry moved from 110 Sea Zone to United Kingdom
                3 fighters moved from 110 Sea Zone to 103 Sea Zone
                1 fighter moved from 110 Sea Zone to 104 Sea Zone
                1 tactical_bomber moved from Iraq to Kazakhstan
                1 infantry moved from Volgograd to Kazakhstan
                2 mech_infantrys moved from Vologda to Novosibirsk
                1 armour and 1 mech_infantry moved from Russia to Novosibirsk
                1 armour and 2 mech_infantrys moved from Volgograd to Novosibirsk
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone
                1 bomber moved from Persia to Novosibirsk

    Combat - Germans
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom :  1/2 hits
                    1 bomber killed by AA
                    Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 4 damage total.
                Battle in 104 Sea Zone
                    Germans attack with 1 destroyer and 4 fighters
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 2 :  3/5 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 104 Sea Zone
                    Germans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 103 Sea Zone
                    Germans attack with 3 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 103 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 3 fighters in 103 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 destroyer in 103 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 103 Sea Zone
                    Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in United Kingdom
                    Germans attack with 3 armour, 2 artilleries and 7 infantry
                    French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 16 infantry and 1 mech_infantry
                        Germans roll dice for 2 battleships and 2 cruisers in United Kingdom, round 2 :  4/4 hits
                        Germans roll dice for 3 armour, 2 artilleries and 7 infantry in United Kingdom, round 2 :  3/12 hits
                        British roll dice for 5 aaGuns, 3 artilleries, 18 infantry and 1 mech_infantry in United Kingdom, round 2 :  6/22 hits
                        2 infantry owned by the French, 6 infantry owned by the Germans and 5 aaGuns owned by the British lost in United Kingdom
                        Germans roll dice for 3 armour, 2 artilleries and 1 infantry in United Kingdom, round 3 :  3/6 hits
                        British roll dice for 3 artilleries, 16 infantry and 1 mech_infantry in United Kingdom, round 3 :  5/20 hits
                        3 infantry owned by the British, 1 infantry owned by the Germans, 2 armour owned by the Germans and 2 artilleries owned by the Germans lost in United Kingdom
                        Germans roll dice for 1 armour in United Kingdom, round 4 :  1/1 hits
                        British roll dice for 3 artilleries, 13 infantry and 1 mech_infantry in United Kingdom, round 4 :  3/17 hits
                        1 infantry owned by the British and 1 armour owned by the Germans lost in United Kingdom
                    British win with 3 artilleries, 12 infantry and 1 mech_infantry remaining. Battle score for attacker is -4
                    Casualties for Germans: 3 armour, 2 artilleries and 7 infantry
                    Casualties for French: 2 infantry
                    Casualties for British: 5 aaGuns and 4 infantry
                Battle in Eastern Persia
                    Germans attack with 1 infantry
                    British defend with 1 aaGun
                        1 aaGun owned by the British lost in Eastern Persia
                    Germans win, taking Eastern Persia from British with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for British: 1 aaGun
                Battle in Kazakhstan
                    Germans attack with 2 infantry and 1 tactical_bomber
                    ANZAC defend with 1 artillery
                        Germans roll dice for 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 :  1/3 hits
                        ANZAC roll dice for 1 artillery in Kazakhstan, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 artillery owned by the ANZAC lost in Kazakhstan
                    Germans win, taking Kazakhstan from ANZAC with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for ANZAC: 1 artillery
                    Casualties for Germans: 1 infantry
                Battle in Novosibirsk
                    Germans attack with 2 armour, 1 bomber and 5 mech_infantrys
                    British defend with 4 armour
                        Germans roll dice for 2 armour, 1 bomber and 5 mech_infantrys in Novosibirsk, round 2 :  1/8 hits
                        British roll dice for 4 armour in Novosibirsk, round 2 :  2/4 hits
                        1 armour owned by the British and 2 mech_infantrys owned by the Germans lost in Novosibirsk
                        Germans roll dice for 2 armour, 1 bomber and 3 mech_infantrys in Novosibirsk, round 3 :  0/6 hits
                        British roll dice for 3 armour in Novosibirsk, round 3 :  1/3 hits
                        1 mech_infantry owned by the Germans lost in Novosibirsk
                        Germans roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Novosibirsk, round 4 :  3/5 hits
                        British roll dice for 3 armour in Novosibirsk, round 4 :  1/3 hits
                        3 armour owned by the British and 1 mech_infantry owned by the Germans lost in Novosibirsk
                    Germans win, taking Novosibirsk from British with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 4 mech_infantrys
                    Casualties for British: 4 armour

    Non Combat Move - Germans
                1 bomber moved from Novosibirsk to Russia
                1 infantry moved from Russia to Samara
                2 artilleries and 1 infantry moved from Volgograd to Samara
                1 tactical_bomber moved from Kazakhstan to Samara
                1 armour and 2 mech_infantrys moved from Ukraine to Russia
                3 mech_infantrys moved from Novgorod to Vologda
                1 mech_infantry moved from Northwest Persia to Volgograd
                3 artilleries and 3 infantry moved from Iraq to Trans-Jordan
                1 tactical_bomber moved from Iraq to Trans-Jordan
                2 aaGuns moved from Iraq to Trans-Jordan
                2 aaGuns moved from Iraq to Persia
                4 bombers moved from Persia to Western Germany
                3 fighters moved from 103 Sea Zone to 110 Sea Zone
                1 fighter moved from 104 Sea Zone to 110 Sea Zone
                3 fighters moved from 104 Sea Zone to Normandy Bordeaux
                1 armour and 1 mech_infantry moved from Southern Italy to Western Germany
                1 bomber moved from United Kingdom to Western Germany

    Place Units - Germans
                1 bomber placed in Western Germany
                1 armour and 2 mech_infantrys placed in Russia
                3 infantry placed in Western Germany
                2 artilleries placed in Western Germany
                1 armour and 2 mech_infantrys placed in Volgograd
                1 artillery and 2 mech_infantrys placed in Persia
                1 destroyer and 1 submarine placed in 110 Sea Zone
                2 transports placed in 113 Sea Zone
                1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3,2,5,6,2,4,1,5,2,4,4,5,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,5,2
                Germans collect 63 PUs (4 lost to blockades); end with 63 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs

    Territory Summary for Germans :

    Kazakhstan : 1 flag, 1 infantry
        Trans-Jordan : 1 flag, 2 aaGuns, 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
        Normandy Bordeaux : 1 flag, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry
        Syria : 1 flag
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 airfield, 1 armour, 2 artilleries, 6 bombers, 1 factory_major, 1 harbour, 4 infantry and 2 mech_infantrys
        Germany : 1 factory_major
        Norway : 1 factory_minor
        Southern Italy : 2 aaGuns, 1 infantry and 5 mech_infantrys
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag
        Nenetsia : 1 flag
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield, 2 armour, 1 bomber, 1 factory_minor and 4 mech_infantrys
        Ukraine : 1 flag, 1 factory_minor
        Western Ukraine : 1 flag
        Novosibirsk : 1 flag, 2 armour and 1 mech_infantry
        Vologda : 1 flag, 3 mech_infantrys
        Volgograd : 1 flag, 1 armour, 1 factory_minor and 3 mech_infantrys
        Turkmenistan : 1 flag
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Smolensk : 1 flag
        Samara : 1 flag, 2 artilleries, 2 infantry and 1 tactical_bomber
        113 Sea Zone : 2 transports
        104 Sea Zone : 1 destroyer
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag
        Greece : 1 flag
        Eastern Persia : 1 flag, 1 infantry
        Persia : 1 flag, 2 aaGuns, 4 armour, 6 artilleries, 1 factory_minor, 5 infantry and 10 mech_infantrys
        103 Sea Zone : 1 submarine
        Finland : 1 flag
        110 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 5 destroyers, 4 fighters, 4 submarines and 6 transports

    Production/PUs Summary :

    Germans : 67 / 90
        Russians : 4 / 0
        Japanese : 8 / 6
        Americans : 64 / 89
        Chinese : 23 / 29
        British : 30 / 31
        UK_Pacific : 18 / 23
        Italians : 21 / 27
        ANZAC : 26 / 37
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 18

    Purchase Units - Japanese
                Japanese buy nothing; Remaining resources: 6 SuicideAttackTokens; 6 PUs;

    Combat Move - Japanese

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,3,6,2,4,4,3,6,6,6,3,2,6,6,5,5,3,6,5,3,6,2,5,5,5,2,3,3,5
                Japanese collect 0 PUs (8 lost to blockades); end with 6 PUs total

    Territory Summary for Japanese :

    Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 11 infantry and 6 tactical_bombers
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        Persia : 2 fighters and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 67 / 90
        Russians : 4 / 0
        Japanese : 8 / 6
        Americans : 64 / 89
        Chinese : 23 / 29
        British : 30 / 31
        UK_Pacific : 18 / 23
        Italians : 21 / 27
        ANZAC : 26 / 37
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 18

    Purchase Units - Americans
                Americans buy 4 armour, 1 artillery, 1 carrier, 2 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Evenkiyskiy to Nenetsia
                      Americans take Urals from Germans
                      Americans take Nenetsia from Germans
                1 armour moved from Yenisey to Urals
                6 armour moved from Yenisey to Kansu
                1 submarine moved from 91 Sea Zone to 104 Sea Zone
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                2 fighters moved from 91 Sea Zone to 104 Sea Zone
                1 submarine moved from 91 Sea Zone to 103 Sea Zone
                1 destroyer moved from 101 Sea Zone to 103 Sea Zone
                2 fighters moved from 91 Sea Zone to 103 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 18

    Purchase Units - Americans
                Americans buy 4 armour, 1 artillery, 1 carrier, 2 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Evenkiyskiy to Nenetsia
                      Americans take Urals from Germans
                      Americans take Nenetsia from Germans
                1 armour moved from Yenisey to Urals
                6 armour moved from Yenisey to Kansu
                1 submarine moved from 91 Sea Zone to 104 Sea Zone
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                2 fighters moved from 91 Sea Zone to 104 Sea Zone
                1 submarine moved from 91 Sea Zone to 103 Sea Zone
                1 destroyer moved from 101 Sea Zone to 103 Sea Zone
                2 fighters moved from 91 Sea Zone to 103 Sea Zone

    Combat - Americans
                Battle in 103 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 1 submarine
                    Germans defend with 1 submarine
                        Americans roll dice for 1 submarine in 103 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Germans lost in 103 Sea Zone
                    Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 :  2/3 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                2 fighters moved from 104 Sea Zone to 91 Sea Zone
                2 fighters moved from 103 Sea Zone to 91 Sea Zone
                2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                4 transports moved from 91 Sea Zone to 101 Sea Zone
                2 artilleries, 1 cruiser, 1 destroyer, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour moved from Tobruk to Egypt
                1 mech_infantry moved from Tobruk to Egypt
                1 artillery and 1 infantry moved from Tobruk to Alexandria
                2 artilleries and 2 infantry moved from Libya to Tobruk
                1 artillery and 3 infantry moved from Tunisia to Libya
                3 artilleries and 5 infantry moved from Morocco to Algeria
                2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
                2 armour moved from Jehol to Suiyuyan
                3 armour moved from Korea to Buryatia
                1 artillery moved from Manchuria to Jehol
                1 transport moved from 10 Sea Zone to 89 Sea Zone

    Place Units - Americans
                3 armour, 1 artillery and 6 infantry placed in Eastern United States
                1 carrier and 1 transport placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                Americans undo move 1.
                3 armour placed in Korea
                1 armour, 1 artillery and 6 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 65 PUs; end with 65 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Iwo Jima : 1 flag
        Korea : 1 flag, 3 armour, 1 factory_minor and 1 harbour
        Jehol : 1 artillery
        Marianas : 1 flag, 2 infantry
        Suiyuyan : 2 armour
        Kansu : 6 armour
        Philippines : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag, 1 armour
        Buryatia : 3 armour
        42 Sea Zone : 1 flag
        22 Sea Zone : 1 transport
        6 Sea Zone : 5 carriers, 1 destroyer, 9 fighters and 4 submarines
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 6 infantry
        Alexandria : 1 artillery and 1 infantry
        Egypt : 2 armour and 1 mech_infantry
        Morocco : 1 flag, 2 artilleries and 4 infantry
        Algeria : 1 flag, 3 artilleries and 5 infantry
        Tobruk : 2 artilleries and 2 infantry
        Libya : 1 artillery and 3 infantry
        Nenetsia : 1 flag, 1 armour
        Urals : 1 flag, 1 armour
        104 Sea Zone : 1 destroyer
        106 Sea Zone : 1 flag
        89 Sea Zone : 1 transport
        93 Sea Zone : 1 flag
        97 Sea Zone : 2 submarines
        101 Sea Zone : 1 carrier, 2 fighters and 5 transports
        Brazil : 1 flag, 1 infantry
        103 Sea Zone : 1 destroyer and 1 submarine
        91 Sea Zone : 4 carriers, 2 cruisers, 1 destroyer, 8 fighters and 3 transports

    Production/PUs Summary :

    Germans : 66 / 90
        Russians : 4 / 0
        Japanese : 8 / 6
        Americans : 65 / 90
        Chinese : 23 / 29
        British : 30 / 31
        UK_Pacific : 18 / 23
        Italians : 21 / 27
        ANZAC : 26 / 37
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.500
            Median : 2.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Germans Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.600
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 18

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                7 artilleries and 6 infantry moved from Shantung to Anhwe
                1 artillery and 2 infantry moved from Kiangsu to Anhwe

    Place Units - Chinese
                5 artilleries and 3 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Territory Summary for Chinese :

    Shensi : 17 artilleries and 19 infantry
        Kansu : 1 infantry
        Tsinghai : 1 infantry
        Sikang : 1 infantry
        Anhwe : 8 artilleries and 8 infantry

    Production/PUs Summary :

    Germans : 66 / 90
        Russians : 4 / 0
        Japanese : 8 / 6
        Americans : 65 / 90
        Chinese : 23 / 29
        British : 30 / 31
        UK_Pacific : 18 / 23
        Italians : 21 / 27
        ANZAC : 26 / 37
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.500
            Median : 2.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Germans Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.600
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 18

    Combat Move - British
                1 artillery and 1 infantry moved from Sikang to Kazakhstan


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 18

    Purchase Units - British
                British repair 4 damage on 1 factory_major; Remaining resources: 28 PUs;
                British buy 3 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Sikang to Kazakhstan

    Combat - British
                Battle in Kazakhstan
                    British attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                        British roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Kazakhstan, round 2 :  0/1 hits
                        British roll dice for 1 artillery and 1 infantry in Kazakhstan, round 3 :  0/2 hits
                        Germans roll dice for 1 infantry in Kazakhstan, round 3 :  1/1 hits
                        1 infantry owned by the British lost in Kazakhstan
                        British roll dice for 1 artillery in Kazakhstan, round 4 :  1/1 hits
                        Germans roll dice for 1 infantry in Kazakhstan, round 4 :  0/1 hits
                        1 infantry owned by the Germans lost in Kazakhstan
                    British win, taking Kazakhstan from Germans with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                2 armour, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                2 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                3 armour moved from Union of South Africa to Belgian Congo
                2 artilleries and 5 infantry moved from India to West India
                1 infantry moved from Kwangsi to Yunnan
                2 aaGuns moved from Burma to India

    Place Units - British
                3 armour placed in Union of South Africa
                1 artillery and 2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                2 artilleries and 5 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
                Some Units in India change ownership: 2 artilleries and 5 infantry

    Territory Summary for British and UK_Pacific :

    Siam : 1 flag
        Yunnan : 1 infantry
        India : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_upgrade, 1 harbour and 5 infantry
        Malaya : 1 harbour
        Kwangtung : 1 harbour
        Kazakhstan : 1 flag, 1 artillery
        West India : 11 armour, 2 artilleries, 8 infantry and 6 mech_infantrys
        Belgian Congo : 3 armour
        Iceland : 1 airfield
        Quebec : 1 factory_minor and 1 infantry
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 3 armour, 1 artillery, 1 harbour, 3 infantry and 1 mech_infantry
        Union of South Africa : 3 armour, 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 1 airfield, 4 artilleries, 1 factory_major, 1 harbour, 14 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 infantry
        Tunisia : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Eire : 1 flag
        97 Sea Zone : 1 flag
        98 Sea Zone : 1 flag
        91 Sea Zone : 2 battleships, 2 cruisers and 1 destroyer

    Production/PUs Summary :

    Germans : 65 / 90
        Russians : 4 / 0
        Japanese : 8 / 6
        Americans : 65 / 90
        Chinese : 23 / 29
        British : 31 / 31
        UK_Pacific : 18 / 23
        Italians : 21 / 27
        ANZAC : 26 / 37
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.071
            Median : 3.000
            Variance : 0.769
            Standard Deviation : 0.877
            Total rolls : 14

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
            Average roll : 2.250
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    British Combat
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.200
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.600
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 18

    Purchase Units - Italians
                Italians buy 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Volgograd to Kazakhstan
                1 fighter moved from Caucasus to Kazakhstan

    Combat - Italians
                Battle in Kazakhstan
                    Italians attack with 1 fighter and 2 infantry
                    British defend with 1 artillery
                        Italians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 2 :  0/3 hits
                        British roll dice for 1 artillery in Kazakhstan, round 2 :  0/1 hits
                        Italians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 3 :  1/3 hits
                        British roll dice for 1 artillery in Kazakhstan, round 3 :  0/1 hits
                        1 artillery owned by the British lost in Kazakhstan
                    Italians win, taking Kazakhstan from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery

    Non Combat Move - Italians
                1 infantry moved from Volgograd to Samara
                2 infantry moved from Rostov to Volgograd
                1 artillery and 1 infantry moved from Volgograd to Samara
                1 fighter moved from Kazakhstan to Samara
                1 infantry moved from Rostov to Caucasus
                1 armour moved from Romania to Ukraine
                1 artillery and 1 infantry moved from Yugoslavia to Romania
                1 fighter moved from Samara to Caucasus

    Place Units - Italians
                1 fighter placed in Southern Italy
                1 infantry and 1 mech_infantry placed in Caucasus
                1 artillery and 2 infantry placed in Rostov

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1,2,5,2,1,4,6,1,1,4,6,5,3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,4,5
                Italians collect 18 PUs (4 lost to blockades); end with 18 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs

    Territory Summary for Italians :

    Kazakhstan : 1 flag, 2 infantry
        Trans-Jordan : 1 artillery and 2 infantry
        Cyprus : 1 flag, 1 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Romania : 1 artillery and 1 infantry
        Northern Italy : 1 factory_minor
        Southern Italy : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
        Rostov : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        Eastern Poland : 1 flag
        Tambov : 1 flag
        Ukraine : 1 armour
        Volgograd : 2 infantry
        Caucasus : 1 flag, 1 artillery, 1 factory_minor, 1 fighter, 3 infantry and 1 mech_infantry
        Samara : 1 artillery, 5 infantry and 1 mech_infantry
        99 Sea Zone : 1 flag
        Iraq : 1 flag
        Northwest Persia : 1 flag
        Persia : 2 aaGuns, 1 infantry and 1 mech_infantry
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 65 / 90
        Russians : 4 / 0
        Japanese : 8 / 6
        Americans : 65 / 90
        Chinese : 23 / 29
        British : 30 / 31
        UK_Pacific : 18 / 23
        Italians : 22 / 27
        ANZAC : 26 / 37
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 18

    Purchase Units - ANZAC
                ANZAC buy 4 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                6 armour moved from Burma to West India
                1 artillery and 2 infantry moved from Burma to India
                1 mech_infantry moved from Shan State to India
                1 artillery and 2 infantry moved from Shan State to Burma
                3 armour moved from French Indo China to Burma
                1 destroyer and 1 transport moved from 37 Sea Zone to 54 Sea Zone
                3 submarines moved from 54 Sea Zone to 26 Sea Zone
                3 submarines moved from 26 Sea Zone to 64 Sea Zone
                7 submarines moved from 80 Sea Zone to 72 Sea Zone

    Place Units - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 transport
                EDIT: Adding units owned by ANZAC to 44 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                3 armour placed in French Indo China
                1 armour, 1 fighter and 1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 26 PUs; end with 26 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs

    Territory Summary for ANZAC :

    Formosa : 1 flag
        Okinawa : 1 flag, 1 infantry
        Burma : 3 armour, 1 artillery and 2 infantry
        India : 1 artillery, 2 infantry and 1 mech_infantry
        Queensland : 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
        Buryatia : 1 flag
        French Indo China : 1 flag, 3 armour, 1 factory_minor and 1 harbour
        Celebes : 1 flag, 1 artillery and 1 infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag, 1 infantry
        Sumatra : 1 flag
        44 Sea Zone : 1 transport
        37 Sea Zone : 1 flag
        35 Sea Zone : 1 flag
        26 Sea Zone : 3 submarines
        20 Sea Zone : 1 flag
        22 Sea Zone : 1 flag
        19 Sea Zone : 1 flag
        6 Sea Zone : 1 flag, 1 cruiser and 2 destroyers
        54 Sea Zone : 1 destroyer and 1 transport
        West India : 6 armour and 1 tactical_bomber
        80 Sea Zone : 1 flag
        64 Sea Zone : 3 submarines
        72 Sea Zone : 7 submarines

    Production/PUs Summary :

    Germans : 65 / 90
        Russians : 4 / 0
        Japanese : 8 / 6
        Americans : 65 / 90
        Chinese : 23 / 29
        British : 30 / 31
        UK_Pacific : 18 / 23
        Italians : 22 / 27
        ANZAC : 26 / 36
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 19

    Politics - Germans


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 19

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 airfield, 2 armour, 1 artillery, 1 destroyer, 1 fighter, 5 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
                6 infantry moved from Normandy Bordeaux to 110 Sea Zone
                6 infantry and 6 transports moved from 110 Sea Zone to 112 Sea Zone
                1 armour, 2 infantry and 2 mech_infantrys moved from Western Germany to 112 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone
                1 armour, 8 infantry, 2 mech_infantrys and 6 transports moved from 112 Sea Zone to 110 Sea Zone
                2 artilleries, 10 infantry and 2 mech_infantrys moved from 110 Sea Zone to United Kingdom
                6 bombers moved from Western Germany to United Kingdom
                2 fighters moved from 110 Sea Zone to 103 Sea Zone
                1 destroyer moved from 110 Sea Zone to 108 Sea Zone
                1 destroyer moved from 108 Sea Zone to 103 Sea Zone
                1 submarine moved from 110 Sea Zone to 104 Sea Zone
                2 fighters moved from Normandy Bordeaux to 104 Sea Zone
                1 fighter moved from Normandy Bordeaux to United Kingdom
                2 fighters moved from 110 Sea Zone to United Kingdom
                2 mech_infantrys moved from Russia to Nenetsia
                1 armour moved from Russia to Nenetsia
                1 armour moved from Russia to Urals
                1 mech_infantry moved from Novosibirsk to Timguska
                1 tactical_bomber moved from Samara to Timguska
                1 bomber moved from Russia to Timguska
                1 mech_infantry moved from Vologda to Timguska
                2 mech_infantrys moved from Vologda to Urals
                1 mech_infantry moved from Russia to Urals
                1 armour moved from 110 Sea Zone to United Kingdom

    Combat - Germans
                Battle in United Kingdom
                    Germans attack with 1 armour, 2 artilleries, 6 bombers, 3 fighters, 10 infantry and 2 mech_infantrys
                    British defend with 1 airfield, 4 artilleries, 1 factory_major, 1 harbour, 14 infantry and 1 mech_infantry
                        Germans roll dice for 2 battleships and 2 cruisers in United Kingdom, round 2 :  3/4 hits
                        Germans roll dice for 1 armour, 2 artilleries, 6 bombers, 3 fighters, 10 infantry and 2 mech_infantrys in United Kingdom, round 2 :  10/24 hits
                        British roll dice for 4 artilleries, 14 infantry and 1 mech_infantry in United Kingdom, round 2 :  3/19 hits
                        13 infantry owned by the British and 3 infantry owned by the Germans lost in United Kingdom
                        Germans roll dice for 1 armour, 2 artilleries, 6 bombers, 3 fighters, 7 infantry and 2 mech_infantrys in United Kingdom, round 3 :  4/21 hits
                        British roll dice for 4 artilleries, 1 infantry and 1 mech_infantry in United Kingdom, round 3 :  2/6 hits
                        1 infantry owned by the British, 2 infantry owned by the Germans, 2 artilleries owned by the British and 1 mech_infantry owned by the British lost in United Kingdom
                        Germans roll dice for 1 armour, 2 artilleries, 6 bombers, 3 fighters, 5 infantry and 2 mech_infantrys in United Kingdom, round 4 :  6/19 hits
                        British roll dice for 2 artilleries in United Kingdom, round 4 :  1/2 hits
                        1 infantry owned by the Germans and 2 artilleries owned by the British lost in United Kingdom
                    Germans captures 31PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 1 armour, 2 artilleries, 6 bombers, 3 fighters, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 44
                    Casualties for Germans: 6 infantry
                    Casualties for British: 4 artilleries, 14 infantry and 1 mech_infantry
                Battle in 103 Sea Zone
                    Germans attack with 1 destroyer and 2 fighters
                    Americans defend with 1 destroyer and 1 submarine
                        Germans roll dice for 1 destroyer and 2 fighters in 103 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 submarine in 103 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 103 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans, 1 destroyer owned by the Germans and 1 fighter owned by the Germans lost in 103 Sea Zone
                        Germans roll dice for 1 fighter in 103 Sea Zone, round 3 :  1/1 hits
                        Americans roll dice for 1 destroyer in 103 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Americans lost in 103 Sea Zone
                    Germans win with 1 fighter remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 destroyer and 1 fighter
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in 104 Sea Zone
                    Germans attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 104 Sea Zone
                    Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Timguska
                    Germans attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber
                    Americans defend with 1 armour
                        Germans roll dice for 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Timguska, round 2 :  3/4 hits
                        Americans roll dice for 1 armour in Timguska, round 2 :  0/1 hits
                        1 armour owned by the Americans lost in Timguska
                    Germans win, taking Timguska from Americans with 1 bomber, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 armour
                Battle in Nenetsia
                    Germans attack with 1 armour and 2 mech_infantrys
                    Americans defend with 1 armour
                        Germans roll dice for 1 armour and 2 mech_infantrys in Nenetsia, round 2 :  2/3 hits
                        Americans roll dice for 1 armour in Nenetsia, round 2 :  0/1 hits
                        1 armour owned by the Americans lost in Nenetsia
                    Germans win, taking Nenetsia from Americans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 armour
                Battle in Urals
                    Germans attack with 1 armour and 3 mech_infantrys
                    Americans defend with 1 armour
                        Germans roll dice for 1 armour and 3 mech_infantrys in Urals, round 2 :  2/4 hits
                        Americans roll dice for 1 armour in Urals, round 2 :  1/1 hits
                        1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Urals
                    Germans win, taking Urals from Americans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Americans: 1 armour
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                2 fighters moved from 104 Sea Zone to 110 Sea Zone
                1 fighter moved from 103 Sea Zone to 110 Sea Zone
                2 fighters moved from United Kingdom to Normandy Bordeaux
                1 fighter moved from United Kingdom to 110 Sea Zone
                6 bombers moved from United Kingdom to Western Germany
                1 armour and 3 mech_infantrys moved from Volgograd to Northwest Persia
                1 mech_infantry moved from Russia to Volgograd
                1 bomber and 1 tactical_bomber moved from Timguska to Samara
                1 mech_infantry moved from Persia to Trans-Jordan
                1 mech_infantry moved from Persia to Trans-Jordan

    Place Units - Germans
                1 artillery and 2 infantry placed in Persia
                1 airfield placed in Normandy Bordeaux
                1 destroyer and 1 submarine placed in 110 Sea Zone
                1 fighter placed in Normandy Bordeaux
                1 armour and 2 mech_infantrys placed in Volgograd
                1 armour, 1 infantry and 1 mech_infantry placed in Russia
                2 mech_infantrys placed in Novgorod
                2 infantry placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,4,5
                Germans collect 71 PUs (2 lost to blockades); end with 102 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 107 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 109 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 114 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 129 PUs

    Territory Summary for Germans :

    Timguska : 1 flag, 2 mech_infantrys
        Trans-Jordan : 1 flag, 2 aaGuns, 3 artilleries, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
        United Kingdom : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 4 infantry and 2 mech_infantrys
        Normandy Bordeaux : 1 flag, 1 airfield, 1 factory_minor, 3 fighters and 1 harbour
        Syria : 1 flag
        France : 1 flag, 1 airfield, 1 factory_minor and 2 infantry
        Western Germany : 1 airfield, 6 bombers, 1 factory_major and 1 harbour
        Germany : 1 factory_major
        Norway : 1 factory_minor
        Southern Italy : 2 aaGuns, 1 infantry and 5 mech_infantrys
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag
        Nenetsia : 1 flag, 1 armour and 2 mech_infantrys
        Urals : 1 flag, 1 armour and 2 mech_infantrys
        Vyborg : 1 flag
        Archangel : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
        Ukraine : 1 flag, 1 factory_minor
        Western Ukraine : 1 flag
        Novosibirsk : 1 flag, 2 armour
        Vologda : 1 flag
        Volgograd : 1 flag, 1 armour, 1 factory_minor and 3 mech_infantrys
        Turkmenistan : 1 flag
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Smolensk : 1 flag
        Samara : 1 flag, 2 artilleries, 1 bomber, 2 infantry and 1 tactical_bomber
        104 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag
        Greece : 1 flag
        Eastern Persia : 1 flag, 1 infantry
        Northwest Persia : 1 armour and 3 mech_infantrys
        Persia : 1 flag, 2 aaGuns, 4 armour, 7 artilleries, 1 factory_minor, 7 infantry and 8 mech_infantrys
        Finland : 1 flag
        110 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 5 destroyers, 4 fighters, 4 submarines and 8 transports

    Production/PUs Summary :

    Germans : 73 / 129
        Russians : 4 / 0
        Japanese : 8 / 6
        Americans : 63 / 90
        Chinese : 23 / 29
        British : 24 / 0
        UK_Pacific : 18 / 23
        Italians : 22 / 27
        ANZAC : 26 / 36
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 19

    Combat Move - Russians

    Combat - Russians

    Turn Complete - Russians


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 19

    Purchase Units - Japanese
                Japanese buy nothing; Remaining resources: 6 SuicideAttackTokens; 6 PUs;

    Combat Move - Japanese

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,3,2,2,2,2,6,5,1,4,6,3,1,3,3,1,4,4,1,1,4,4,5,5,4,2,3,4,3
                Japanese collect 0 PUs (8 lost to blockades); end with 6 PUs total

    Territory Summary for Japanese :

    Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 11 infantry and 6 tactical_bombers
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        Persia : 2 fighters and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 73 / 129
        Russians : 4 / 0
        Japanese : 8 / 6
        Americans : 63 / 90
        Chinese : 23 / 29
        British : 24 / 0
        UK_Pacific : 18 / 23
        Italians : 22 / 27
        ANZAC : 26 / 36
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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