Dawgoneit +12 Allies -VS- Soul Axis


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Shantung to Kiangsu
                      Japanese take Kiangsu from Chinese
                1 infantry moved from Shantung to Jehol
                1 tactical_bomber moved from Shantung to 19 Sea Zone
                3 fighters and 5 tactical_bombers moved from Shantung to Jehol

    Combat - Japanese
                Battle in 19 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport; Americans defend with 2 submarines
                    2 submarines owned by the Americans Submerged
                        Japanese roll dice for 1 tactical_bomber in 19 Sea Zone, round 2 :  0/1 hits
                        1 transport owned by the ANZAC lost in 19 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Jehol
                    Japanese attack with 3 fighters, 1 infantry and 5 tactical_bombers
                    Americans defend with 2 infantry
                        Japanese roll dice for 3 fighters, 1 infantry and 5 tactical_bombers in Jehol, round 2 :  6/9 hits
                        Chinese roll dice for 2 infantry in Jehol, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Jehol
                    Japanese win with 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Japanese
                3 fighters and 5 tactical_bombers moved from Jehol to Japan
                1 tactical_bomber moved from 19 Sea Zone to Japan

    Place Units - Japanese
                1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5,5,4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,3,5,5,1,6,3,6,4,3,2,2,2,6,2,2,4,6,4,5,1,5,3
                Japanese collect 6 PUs (8 lost to blockades); end with 6 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 80 Sea Zone: 2 fighters and 1 tactical_bomber
                EDIT: Adding units owned by Japanese to Persia: 2 fighters and 1 tactical_bomber
                EDIT: Turning off Edit Mode

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Shantung : 1 flag, 2 artilleries, 1 factory_minor and 4 infantry
        Kiangsu : 1 flag, 1 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 11 infantry and 6 tactical_bombers
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        80 Sea Zone : 2 battleships, 2 carriers, 1 cruiser and 2 transports
        Persia : 2 fighters and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 69 / 96
        Russians : 4 / 0
        Japanese : 14 / 6
        Americans : 61 / 86
        Chinese : 18 / 27
        British : 30 / 31
        UK_Pacific : 18 / 23
        Italians : 21 / 20
        ANZAC : 26 / 36
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • feel free to manually move the russian sub… it couldn’t do anything to change the japanese turn.


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 2 armour, 4 artilleries, 1 carrier, 2 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                2 infantry moved from 17 Sea Zone to Iwo Jima
                9 fighters moved from 6 Sea Zone to Iwo Jima


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 2 armour, 4 artilleries, 1 carrier, 2 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                2 infantry moved from 17 Sea Zone to Iwo Jima
                9 fighters moved from 6 Sea Zone to Iwo Jima

    Combat - Americans
                Battle in Iwo Jima
                    Americans attack with 9 fighters and 2 infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Iwo Jima from Japanese with 9 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                9 fighters moved from Iwo Jima to 6 Sea Zone
                3 armour moved from Korea to Buryatia
                1 armour moved from Yenisey to Yakut S.S.R.
                5 armour moved from Buryatia to Yakut S.S.R.
                1 armour moved from Tunisia to Tobruk
                1 artillery and 1 infantry moved from Tunisia to Libya
                2 artilleries and 2 infantry moved from Algeria to Tunisia
                1 armour moved from Morocco to Tunisia
                1 mech_infantry moved from Morocco to Tunisia
                1 artillery and 3 infantry moved from Morocco to Algeria
                1 destroyer moved from 101 Sea Zone to 103 Sea Zone
                1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                3 transports moved from 91 Sea Zone to 101 Sea Zone
                1 submarine moved from 93 Sea Zone to 91 Sea Zone
                2 submarines moved from 19 Sea Zone to 36 Sea Zone
                1 submarine moved from 6 Sea Zone to 36 Sea Zone
                1 submarine moved from 17 Sea Zone to 6 Sea Zone

    Place Units - Americans
                1 carrier placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                2 armour, 2 artilleries and 4 infantry placed in Eastern United States
                1 transport placed in 10 Sea Zone
                Americans undo move 3.
                Americans undo move 3.
                2 armour and 1 artillery placed in Korea
                3 artilleries and 5 infantry placed in Eastern United States
                1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 16

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                4 artilleries moved from Anhwe to Shantung
                2 artilleries moved from Anhwe to Shantung
                1 artillery moved from Anhwe to Kiangsu
                3 infantry moved from Anhwe to Kiangsu
                1 artillery and 8 infantry moved from Anhwe to Shantung


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 16

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                4 artilleries moved from Anhwe to Shantung
                2 artilleries moved from Anhwe to Shantung
                1 artillery moved from Anhwe to Kiangsu
                3 infantry moved from Anhwe to Kiangsu
                1 artillery and 8 infantry moved from Anhwe to Shantung

    Combat - Chinese
                Battle in Kiangsu
                    Chinese attack with 1 artillery and 3 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kiangsu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Shantung
                    Chinese attack with 7 artilleries and 8 infantry
                    Japanese defend with 2 artilleries, 1 factory_minor and 4 infantry
                    Chinese win, taking Shantung from Japanese with 7 artilleries and 6 infantry remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 artilleries and 4 infantry
                    Casualties for Chinese: 2 infantry
                Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung

    Non Combat Move - Chinese

    Place Units - Chinese
                3 artilleries and 5 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 16

    Purchase Units - British
                British repair 9 damage on 1 factory_major; Remaining resources: 24 PUs;
                British buy 2 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British

    Non Combat Move - British
                1 aaGun and 1 infantry moved from West India to Eastern Persia
                2 mech_infantrys moved from India to Eastern Persia
                2 armour moved from India to Eastern Persia
                1 infantry moved from India to West India
                1 armour and 1 mech_infantry moved from Burma to West India
                1 aaGun moved from Szechwan to Yunnan
                1 artillery and 1 infantry moved from Yunnan to Szechwan
                8 armour and 1 mech_infantry moved from Anhwe to Shensi
                1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 artillery and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                2 mech_infantrys moved from Belgian Congo to Egypt
                1 infantry moved from Rhodesia to Belgian Congo
                1 infantry moved from Union of South Africa to Rhodesia
                1 armour moved from Union of South Africa to Belgian Congo

    Place Units - British
                1 destroyer placed in 110 Sea Zone
                2 armour and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total

    Place Units - UK_Pacific
                2 armour, 1 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
                Some Units in India change ownership: 2 armour, 1 infantry and 2 mech_infantrys


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 16

    Purchase Units - Italians
                Italians buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                2 infantry moved from Northwest Persia to Persia
                1 artillery and 2 infantry moved from Iraq to Trans-Jordan
                2 aaGuns moved from Iraq to Persia
                1 infantry moved from Iraq to Persia
                1 artillery and 3 infantry moved from Caucasus to Kazakhstan
                3 infantry moved from Rostov to Volgograd
                1 mech_infantry moved from Caucasus to Persia
                1 infantry moved from Caucasus to Northwest Persia

    Place Units - Italians
                1 artillery and 2 infantry placed in Caucasus
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to Northern Italy: 1 armour, 1 artillery and 1 infantry
                EDIT: Removing units owned by Italians from Southern France: 1 artillery and 1 infantry
                EDIT: Removing units owned by Italians from Normandy Bordeaux: 1 armour
                EDIT: Turning off Edit Mode
                2 infantry and 1 mech_infantry placed in Rostov

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,6,6
                Italians collect 17 PUs (4 lost to blockades); end with 17 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs

    Territory Summary for Italians :

    Kazakhstan : 1 artillery and 3 infantry
        Trans-Jordan : 1 artillery and 2 infantry
        Cyprus : 1 flag, 1 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Northern Italy : 1 armour, 1 artillery, 1 factory_minor and 1 infantry
        Southern Italy : 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
        Rostov : 1 flag, 1 factory_minor, 2 infantry and 1 mech_infantry
        Eastern Poland : 1 flag
        Tambov : 1 flag
        Volgograd : 3 infantry
        Caucasus : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        99 Sea Zone : 1 flag
        Iraq : 1 flag
        Northwest Persia : 1 flag, 1 infantry
        Persia : 2 aaGuns, 3 infantry and 1 mech_infantry
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 69 / 96
        Russians : 4 / 0
        Japanese : 8 / 6
        Americans : 62 / 87
        Chinese : 23 / 29
        British : 30 / 30
        UK_Pacific : 18 / 23
        Italians : 21 / 26
        ANZAC : 26 / 36
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 16

    Purchase Units - ANZAC
                ANZAC buy 3 armour and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 armour moved from Szechwan to Kazakhstan
                1 artillery moved from Szechwan to Sikang
                1 tactical_bomber moved from Shan State to Eastern Persia


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 16

    Combat Move - French


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 16

    Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 17

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 1 bomber, 1 fighter, 6 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Trans-Jordan to Egypt
                1 mech_infantry moved from Syria to Egypt
                5 bombers and 2 tactical_bombers moved from Iraq to Egypt
                1 fighter moved from Southern Italy to Egypt
                1 submarine moved from 104 Sea Zone to 103 Sea Zone
                2 fighters moved from Western Germany to 110 Sea Zone
                1 fighter moved from 104 Sea Zone to 110 Sea Zone
                1 submarine moved from 104 Sea Zone to 110 Sea Zone
                3 fighters moved from 104 Sea Zone to 103 Sea Zone
                1 bomber moved from Western Germany to United Kingdom

    Combat - Germans
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom :  0/1 hits
                    Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 6 damage total.
                Battle in 110 Sea Zone
                    Germans attack with 3 fighters and 1 submarine
                    British defend with 1 destroyer
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
                    Germans win with 3 fighters remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in 103 Sea Zone
                    Germans attack with 3 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 103 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 103 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 103 Sea Zone
                    Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Egypt
                    Germans attack with 1 armour, 5 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers
                    British defend with 1 artillery, 1 harbour, 2 infantry and 2 mech_infantrys
                        Germans roll dice for 1 armour, 5 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Egypt, round 2 :  5/10 hits
                        British roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Egypt, round 2 :  1/5 hits
                        2 infantry owned by the British, 2 mech_infantrys owned by the British, 1 artillery owned by the British and 1 mech_infantry owned by the Germans lost in Egypt
                    Germans win, taking Egypt from British with 1 armour, 5 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 artillery, 2 infantry and 2 mech_infantrys

    Non Combat Move - Germans
                1 armour and 2 mech_infantrys moved from Caucasus to Persia
                3 artilleries and 3 infantry moved from Northwest Persia to Iraq
                1 armour, 3 artilleries, 4 infantry and 2 mech_infantrys moved from Northwest Persia to Persia
                1 mech_infantry moved from Volgograd to Northwest Persia
                1 armour and 2 mech_infantrys moved from Ukraine to Volgograd
                2 armour and 1 mech_infantry moved from Russia to Novosibirsk
                1 armour and 1 mech_infantry moved from Timguska to Novosibirsk
                1 armour and 2 mech_infantrys moved from Evenkiyskiy to Novosibirsk
                2 mech_infantrys moved from Novgorod to Vologda
                1 infantry moved from Germany to Western Germany
                1 bomber moved from United Kingdom to Western Germany
                1 fighter moved from 110 Sea Zone to 104 Sea Zone
                3 fighters moved from 103 Sea Zone to 104 Sea Zone
                2 fighters moved from 110 Sea Zone to Western Germany
                2 battleships, 2 carriers, 2 cruisers, 5 destroyers, 4 fighters and 2 submarines moved from 104 Sea Zone to 110 Sea Zone
                3 infantry moved from France to Normandy Bordeaux
                1 fighter moved from Egypt to Trans-Jordan
                5 bombers moved from Egypt to Persia
                2 tactical_bombers moved from Egypt to Iraq

    Place Units - Germans
                2 submarines placed in 110 Sea Zone
                1 bomber and 1 fighter placed in Western Germany
                1 artillery and 2 infantry placed in Volgograd
                1 artillery and 2 infantry placed in Persia
                1 armour and 2 mech_infantrys placed in Ukraine
                1 armour, 1 infantry and 1 mech_infantry placed in Russia
                3 mech_infantrys placed in Novgorod
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,6,4
                Germans collect 69 PUs (2 lost to blockades); end with 69 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 81 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs

    Territory Summary for Germans :

    Evenkiyskiy : 1 flag
        Timguska : 1 flag
        Kazakhstan : 1 flag
        Trans-Jordan : 1 flag, 1 fighter
        Egypt : 1 flag, 1 armour and 1 harbour
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 6 infantry
        Syria : 1 flag
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 airfield, 3 armour, 2 artilleries, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
        Germany : 1 factory_major
        Norway : 1 factory_minor
        Southern Italy : 2 aaGuns, 1 armour, 1 infantry and 6 mech_infantrys
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag
        Nenetsia : 1 flag
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
        Ukraine : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        Western Ukraine : 1 flag
        Novosibirsk : 1 flag, 5 armour and 6 mech_infantrys
        Vologda : 1 flag, 2 mech_infantrys
        Volgograd : 1 flag, 1 armour, 2 artilleries, 1 factory_minor, 3 infantry and 2 mech_infantrys
        Turkmenistan : 1 flag
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Smolensk : 1 flag
        Samara : 1 flag
        113 Sea Zone : 6 transports
        Bulgaria : 1 flag
        Greece : 1 flag
        Iraq : 4 aaGuns, 3 artilleries, 3 infantry and 2 tactical_bombers
        Northwest Persia : 1 mech_infantry
        Persia : 1 flag, 4 armour, 5 artilleries, 5 bombers, 1 factory_minor, 6 infantry and 8 mech_infantrys
        103 Sea Zone : 1 submarine
        Finland : 1 flag
        110 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 5 destroyers, 4 fighters and 4 submarines

    Production/PUs Summary :

    Germans : 71 / 101
        Russians : 4 / 0
        Japanese : 8 / 6
        Americans : 62 / 87
        Chinese : 23 / 29
        British : 28 / 30
        UK_Pacific : 18 / 23
        Italians : 21 / 26
        ANZAC : 26 / 36
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 17

    Purchase Units - Japanese
                Japanese buy nothing; Remaining resources: 6 SuicideAttackTokens; 6 PUs;

    Combat Move - Japanese

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,4,2,5,3,5,5,5,6,1,5,5,1,5,4,6,1,1,3,4,3,3,4
                Japanese collect 0 PUs (8 lost to blockades); end with 6 PUs total

    Territory Summary for Japanese :

    Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 11 infantry and 6 tactical_bombers
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        80 Sea Zone : 2 battleships, 2 carriers, 1 cruiser and 2 transports
        Persia : 2 fighters and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 71 / 101
        Russians : 4 / 0
        Japanese : 8 / 6
        Americans : 62 / 87
        Chinese : 23 / 29
        British : 28 / 30
        UK_Pacific : 18 / 23
        Italians : 21 / 26
        ANZAC : 26 / 36
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 3 armour, 2 artilleries, 1 cruiser, 2 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 fighters moved from 101 Sea Zone to 103 Sea Zone
                1 destroyer moved from 91 Sea Zone to 103 Sea Zone
                6 fighters moved from 91 Sea Zone to 103 Sea Zone
                1 armour moved from Tobruk to Egypt
                1 armour moved from Yakut S.S.R. to Evenkiyskiy
                      Americans take Evenkiyskiy from Germans
                1 armour moved from Yakut S.S.R. to Timguska
                      Americans take Timguska from Germans
                2 infantry moved from Iwo Jima to 17 Sea Zone
                2 infantry and 1 transport moved from 17 Sea Zone to 22 Sea Zone
                2 infantry moved from 22 Sea Zone to Marianas


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 3 armour, 2 artilleries, 1 cruiser, 2 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 fighters moved from 101 Sea Zone to 103 Sea Zone
                1 destroyer moved from 91 Sea Zone to 103 Sea Zone
                6 fighters moved from 91 Sea Zone to 103 Sea Zone
                1 armour moved from Tobruk to Egypt
                1 armour moved from Yakut S.S.R. to Evenkiyskiy
                      Americans take Evenkiyskiy from Germans
                1 armour moved from Yakut S.S.R. to Timguska
                      Americans take Timguska from Germans
                2 infantry moved from Iwo Jima to 17 Sea Zone
                2 infantry and 1 transport moved from 17 Sea Zone to 22 Sea Zone
                2 infantry moved from 22 Sea Zone to Marianas

    Combat - Americans
                Battle in 103 Sea Zone
                    Americans attack with 1 destroyer and 8 fighters
                    Germans defend with 1 submarine
                        Americans roll dice for 1 destroyer and 8 fighters in 103 Sea Zone, round 2 :  7/9 hits
                        Germans roll dice for 1 submarine in 103 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 103 Sea Zone
                    Americans win with 1 destroyer and 8 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Marianas
                Battle in Egypt
                    Americans attack with 1 armour
                    Germans defend with 1 armour and 1 harbour
                        Americans roll dice for 1 armour in Egypt, round 2 :  0/1 hits
                        Germans roll dice for 1 armour in Egypt, round 2 :  0/1 hits
                        Americans roll dice for 1 armour in Egypt, round 3 :  1/1 hits
                        Germans roll dice for 1 armour in Egypt, round 3 :  0/1 hits
                        1 armour owned by the Germans lost in Egypt
                    Americans win, taking Marianas from Japanese, taking Egypt from Germans with 1 armour remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from Libya to Tobruk
                1 armour moved from Tunisia to Tobruk
                1 mech_infantry moved from Tunisia to Tobruk
                2 artilleries and 2 infantry moved from Tunisia to Libya
                1 artillery and 3 infantry moved from Algeria to Tunisia
                3 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
                3 artilleries, 1 carrier, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                3 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
                8 fighters moved from 103 Sea Zone to 91 Sea Zone
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                4 armour moved from Yakut S.S.R. to Yenisey
                3 armour moved from Buryatia to Yenisey
                2 armour moved from Korea to Jehol
                1 artillery moved from Korea to Manchuria
                3 submarines moved from 36 Sea Zone to 6 Sea Zone

    Place Units - Americans
                1 cruiser, 2 destroyers and 3 transports placed in 101 Sea Zone
                3 armour placed in Korea
                2 artilleries and 4 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 64 PUs; end with 64 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Iwo Jima : 1 flag
        Korea : 1 flag, 3 armour, 1 factory_minor and 1 harbour
        Jehol : 2 armour
        Marianas : 1 flag, 2 infantry
        Manchuria : 1 artillery
        Philippines : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Evenkiyskiy : 1 flag, 1 armour
        Yenisey : 1 flag, 7 armour
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag, 1 armour
        42 Sea Zone : 1 flag
        22 Sea Zone : 1 transport
        10 Sea Zone : 1 transport
        6 Sea Zone : 5 carriers, 1 destroyer, 9 fighters and 4 submarines
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 4 infantry
        Egypt : 1 armour
        Morocco : 1 flag, 3 artilleries and 5 infantry
        Algeria : 1 flag
        Tunisia : 1 artillery and 3 infantry
        Tobruk : 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
        Libya : 2 artilleries and 2 infantry
        104 Sea Zone : 1 destroyer
        106 Sea Zone : 1 flag
        93 Sea Zone : 1 flag
        97 Sea Zone : 2 submarines
        101 Sea Zone : 1 cruiser, 2 destroyers and 3 transports
        Brazil : 1 flag, 1 infantry
        103 Sea Zone : 1 destroyer
        91 Sea Zone : 4 carriers, 1 cruiser, 1 destroyer, 8 fighters, 2 submarines and 4 transports

    Production/PUs Summary :

    Germans : 67 / 101
        Russians : 4 / 0
        Japanese : 8 / 6
        Americans : 64 / 89
        Chinese : 23 / 29
        British : 30 / 30
        UK_Pacific : 18 / 23
        Italians : 21 / 26
        ANZAC : 26 / 36
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.929
            Median : 2.500
            Variance : 0.923
            Standard Deviation : 0.961
            Total rolls : 14

    Germans Combat
                2 was rolled 1 times
                4 was rolled 2 times
            Average roll : 3.333
            Median : 4.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Americans Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.818
            Median : 2.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 17

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                5 artilleries and 3 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Territory Summary for Chinese :

    Shantung : 7 artilleries and 6 infantry
        Kiangsu : 1 artillery and 2 infantry
        Shensi : 12 artilleries and 16 infantry
        Kansu : 1 infantry
        Tsinghai : 1 infantry
        Sikang : 1 infantry

    Production/PUs Summary :

    Germans : 67 / 101
        Russians : 4 / 0
        Japanese : 8 / 6
        Americans : 64 / 89
        Chinese : 23 / 29
        British : 30 / 30
        UK_Pacific : 18 / 23
        Italians : 21 / 26
        ANZAC : 26 / 36
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.929
            Median : 2.500
            Variance : 0.923
            Standard Deviation : 0.961
            Total rolls : 14

    Germans Combat
                2 was rolled 1 times
                4 was rolled 2 times
            Average roll : 3.333
            Median : 4.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Americans Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.818
            Median : 2.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 17

    Combat Move - British
                1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 armour and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Rhodesia to Belgian Congo
                2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                8 armour, 1 infantry and 3 mech_infantrys moved from Eastern Persia to West India
                2 armour, 1 infantry and 2 mech_infantrys moved from India to West India
                8 armour and 1 mech_infantry moved from Shensi to Novosibirsk
                1 artillery and 1 infantry moved from Szechwan to Sikang


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 17

    Purchase Units - British
                British repair 3 damage on 1 factory_major; Remaining resources: 18 PUs;
                British buy 3 armour; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 armour and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Rhodesia to Belgian Congo
                2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                8 armour, 1 infantry and 3 mech_infantrys moved from Eastern Persia to West India
                2 armour, 1 infantry and 2 mech_infantrys moved from India to West India
                8 armour and 1 mech_infantry moved from Shensi to Novosibirsk
                1 artillery and 1 infantry moved from Szechwan to Sikang

    Combat - British
                Battle in Novosibirsk
                    British attack with 8 armour and 1 mech_infantry
                    Germans defend with 5 armour and 6 mech_infantrys
                        British roll dice for 8 armour and 1 mech_infantry in Novosibirsk, round 2 :  5/9 hits
                        Germans roll dice for 5 armour and 6 mech_infantrys in Novosibirsk, round 2 :  2/11 hits
                        1 armour owned by the British, 1 mech_infantry owned by the British and 5 mech_infantrys owned by the Germans lost in Novosibirsk
                        British roll dice for 7 armour in Novosibirsk, round 3 :  3/7 hits
                        Germans roll dice for 5 armour and 1 mech_infantry in Novosibirsk, round 3 :  2/6 hits
                        2 armour owned by the British, 2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Novosibirsk
                        British roll dice for 5 armour in Novosibirsk, round 4 :  1/5 hits
                        Germans roll dice for 3 armour in Novosibirsk, round 4 :  1/3 hits
                        1 armour owned by the British and 1 armour owned by the Germans lost in Novosibirsk
                        British roll dice for 4 armour in Novosibirsk, round 5 :  2/4 hits
                        Germans roll dice for 2 armour in Novosibirsk, round 5 :  0/2 hits
                        2 armour owned by the Germans lost in Novosibirsk
                    British win, taking Novosibirsk from Germans with 4 armour remaining. Battle score for attacker is 26
                    Casualties for Germans: 5 armour and 6 mech_infantrys
                    Casualties for British: 4 armour and 1 mech_infantry

    Non Combat Move - British
                1 infantry moved from Kwangtung to Kwangsi
                2 aaGuns moved from Yunnan to Burma

    Place Units - British
                3 armour placed in Union of South Africa

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                2 artilleries and 5 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
                Some Units in India change ownership: 2 artilleries and 5 infantry

    Territory Summary for British and UK_Pacific :

    Kwangsi : 1 infantry
        Siam : 1 flag
        Sikang : 1 artillery and 1 infantry
        Burma : 2 aaGuns
        India : 1 airfield, 2 artilleries, 1 factory_upgrade, 1 harbour and 5 infantry
        Malaya : 1 harbour
        Kwangtung : 1 harbour
        West India : 11 armour, 3 infantry and 6 mech_infantrys
        Belgian Congo : 2 armour, 1 infantry and 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor and 1 infantry
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 artillery, 1 harbour and 2 infantry
        Union of South Africa : 3 armour, 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 16 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 infantry
        Tunisia : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Novosibirsk : 1 flag, 4 armour
        Eire : 1 flag
        109 Sea Zone : 1 flag
        97 Sea Zone : 1 flag
        Eastern Persia : 1 flag, 1 aaGun
        98 Sea Zone : 1 flag
        91 Sea Zone : 2 battleships, 2 cruisers and 1 destroyer

    Production/PUs Summary :

    Germans : 66 / 101
        Russians : 4 / 0
        Japanese : 8 / 6
        Americans : 64 / 89
        Chinese : 23 / 29
        British : 31 / 31
        UK_Pacific : 18 / 23
        Italians : 21 / 26
        ANZAC : 26 / 36
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 12 times
                3 was rolled 7 times
                4 was rolled 16 times
                5 was rolled 11 times
                6 was rolled 8 times
            Average roll : 3.590
            Median : 4.000
            Variance : 1.050
            Standard Deviation : 1.025
            Total rolls : 61

    Germans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 7 times
                5 was rolled 8 times
                6 was rolled 3 times
            Average roll : 4.040
            Median : 4.000
            Variance : 1.458
            Standard Deviation : 1.208
            Total rolls : 25

    British Combat
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 2 times
                4 was rolled 8 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.480
            Median : 4.000
            Variance : 1.208
            Standard Deviation : 1.099
            Total rolls : 25

    Americans Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.818
            Median : 2.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 17

    Purchase Units - Italians
                Italians buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 infantry and 1 mech_infantry moved from Persia to Eastern Persia

    Combat - Italians
                Battle in Eastern Persia
                    Italians attack with 3 infantry and 1 mech_infantry
                    ANZAC defend with 1 tactical_bomber; British defend with 1 aaGun
                        Italians roll dice for 3 infantry and 1 mech_infantry in Eastern Persia, round 2 :  0/4 hits
                        British roll dice for 1 aaGun and 1 tactical_bomber in Eastern Persia, round 2 :  1/1 hits
                        1 infantry owned by the Italians lost in Eastern Persia
                        Italians roll dice for 2 infantry and 1 mech_infantry in Eastern Persia, round 3 :  0/3 hits
                        British roll dice for 1 aaGun and 1 tactical_bomber in Eastern Persia, round 3 :  0/1 hits
                        Italians roll dice for 2 infantry and 1 mech_infantry in Eastern Persia, round 4 :  0/3 hits
                        British roll dice for 1 aaGun and 1 tactical_bomber in Eastern Persia, round 4 :  1/1 hits
                        1 infantry owned by the Italians lost in Eastern Persia
                        Italians roll dice for 1 infantry and 1 mech_infantry in Eastern Persia, round 5 :  0/2 hits
                        British roll dice for 1 aaGun and 1 tactical_bomber in Eastern Persia, round 5 :  0/1 hits
                        Italians roll dice for 1 infantry and 1 mech_infantry in Eastern Persia, round 6 :  0/2 hits
                        British roll dice for 1 aaGun and 1 tactical_bomber in Eastern Persia, round 6 :  1/1 hits
                        1 infantry owned by the Italians lost in Eastern Persia
                    1 mech_infantry owned by the Italians retreated to Persia
                    British win with 1 aaGun and 1 tactical_bomber remaining. Battle score for attacker is -9
                    Casualties for Italians: 3 infantry

    Non Combat Move - Italians
                1 infantry moved from Northwest Persia to Persia
                1 artillery and 2 infantry moved from Caucasus to Volgograd
                2 infantry and 1 mech_infantry moved from Rostov to Volgograd
                1 armour moved from Northern Italy to Romania
                1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
                3 infantry and 1 mech_infantry moved from Volgograd to Samara

    Place Units - Italians
                1 artillery, 1 fighter and 1 infantry placed in Caucasus
                3 infantry placed in Rostov

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,1,4
                Italians collect 18 PUs (3 lost to blockades); end with 18 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 artillery and 2 infantry
        Cyprus : 1 flag, 1 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Romania : 1 armour
        Northern Italy : 1 factory_minor
        Southern Italy : 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
        Rostov : 1 flag, 1 factory_minor and 3 infantry
        Eastern Poland : 1 flag
        Tambov : 1 flag
        Volgograd : 1 artillery and 4 infantry
        Caucasus : 1 flag, 1 artillery, 1 factory_minor, 1 fighter and 1 infantry
        Samara : 3 infantry and 1 mech_infantry
        99 Sea Zone : 1 flag
        Iraq : 1 flag
        Northwest Persia : 1 flag
        Persia : 2 aaGuns, 1 infantry and 1 mech_infantry
        Yugoslavia : 1 flag, 1 artillery and 1 infantry

    Production/PUs Summary :

    Germans : 66 / 101
        Russians : 4 / 0
        Japanese : 8 / 6
        Americans : 64 / 89
        Chinese : 23 / 29
        British : 31 / 31
        UK_Pacific : 18 / 23
        Italians : 21 / 27
        ANZAC : 26 / 36
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 17

    Purchase Units - ANZAC
                ANZAC buy 3 armour and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                5 submarines moved from 75 Sea Zone to 80 Sea Zone
                1 destroyer moved from 79 Sea Zone to 80 Sea Zone
                3 submarines moved from 39 Sea Zone to 80 Sea Zone
                1 artillery moved from Sikang to Kazakhstan
                      ANZAC take Kazakhstan from Germans

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