@simon33 Vive La France!
Dawgoneit +12 Allies -VS- Soul Axis
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 armour, 1 cruiser, 1 destroyer, 3 fighters, 1 harbour and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 artillery moved from 93 Sea Zone to Southern France
1 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 artillery moved from 105 Sea Zone to Normandy Bordeaux
1 cruiser moved from 91 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
2 infantry moved from Korea to Manchuria
4 fighters moved from 6 Sea Zone to Manchuria -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 armour, 1 cruiser, 1 destroyer, 3 fighters, 1 harbour and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 artillery moved from 93 Sea Zone to Southern France
1 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 artillery moved from 105 Sea Zone to Normandy Bordeaux
1 cruiser moved from 91 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
2 infantry moved from Korea to Manchuria
4 fighters moved from 6 Sea Zone to ManchuriaCombat - Americans
Battle in Southern France
Battle in Normandy Bordeaux
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Southern France from Germans, taking Normandy Bordeaux from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Kiangsu
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 factory_minor and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsu
Americans win, taking Kiangsu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Manchuria
Americans attack with 4 fighters and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 4 fighters and 2 infantry in Manchuria, round 2 : 1/6 hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Americans
4 fighters moved from Manchuria to 6 Sea Zone
2 fighters moved from 10 Sea Zone to 6 Sea Zone
2 submarines moved from 7 Sea Zone to 19 Sea Zone
1 transport moved from 6 Sea Zone to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 carrier moved from 10 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 2 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Western United States to Central United StatesPlace Units - Americans
3 armour and 1 harbour placed in Korea
1 cruiser, 1 destroyer and 1 submarine placed in 101 Sea Zone
1 fighter placed in Western United States
2 fighters placed in Eastern United States
Americans undo move 3.
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Korea : 1 flag, 3 armour, 1 factory_minor and 1 harbour
Kiangsu : 1 artillery and 1 infantry
Manchuria : 2 infantry
Philippines : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
42 Sea Zone : 1 flag
19 Sea Zone : 2 submarines and 1 transport
7 Sea Zone : 1 destroyer
8 Sea Zone : 1 transport
6 Sea Zone : 5 carriers, 6 fighters and 2 submarines
Central United States : 1 factory_major and 1 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 1 mech_infantry
Morocco : 1 flag, 1 armour, 2 artilleries and 2 infantry
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Algeria : 1 flag, 1 artillery and 1 infantry
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
106 Sea Zone : 1 flag
89 Sea Zone : 1 carrier
93 Sea Zone : 2 submarines and 1 transport
101 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine
Brazil : 1 flag, 1 infantry
91 Sea Zone : 1 carrier and 3 transports
105 Sea Zone : 1 cruiser and 1 transportProduction/PUs Summary :
Germans : 67 / 98
Russians : 4 / 0
Japanese : 28 / 22
Americans : 64 / 89
Chinese : 15 / 20
British : 35 / 38
UK_Pacific : 11 / 15
Italians : 14 / 19
ANZAC : 22 / 33
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 4.267
Median : 5.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15Japanese Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.091
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
1 artillery and 1 infantry moved from Shensi to Hopei
2 infantry moved from Kweichow to Hunan -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
1 artillery and 1 infantry moved from Shensi to Hopei
2 infantry moved from Kweichow to HunanCombat - Chinese
Battle in Hopei
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Hunan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits
Japanese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Sikang to Shensi
2 infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to ShensiPlace Units - Chinese
2 artilleries and 2 infantry placed in Shensi
1 infantry placed in Hunan
1 infantry placed in Shensi
Chinese undo move 3.
1 infantry placed in Tsinghai
Chinese undo move 2.
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUsTerritory Summary for Chinese :
Jehol : 1 infantry
Shensi : 4 artilleries and 9 infantry
Hunan : 1 infantry
Kansu : 1 infantry
Hopei : 1 artillery
Tsinghai : 1 infantry
Sikang : 1 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 67 / 98
Russians : 4 / 0
Japanese : 24 / 22
Americans : 64 / 89
Chinese : 19 / 25
British : 35 / 38
UK_Pacific : 11 / 15
Italians : 14 / 19
ANZAC : 22 / 33
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.522
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 23Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 2.800
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Germans Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 2 times
2 was rolled 2 times
5 was rolled 1 times
Average roll : 2.200
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.091
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Combat Move - British
1 infantry moved from Northwest Persia to Caucasus
1 artillery moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 armour moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery and 2 infantry moved from Yunnan to Kwangsi
4 armour moved from India to Shan State
8 armour and 3 mech_infantrys moved from Yunnan to Shan State
1 fighter moved from India to Shan State -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Purchase Units - British
British buy 3 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Northwest Persia to Caucasus
1 artillery moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 armour moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery and 2 infantry moved from Yunnan to Kwangsi
4 armour moved from India to Shan State
8 armour and 3 mech_infantrys moved from Yunnan to Shan State
1 fighter moved from India to Shan StateCombat - British
Battle in Caucasus
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 armour
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 1/3 hits
Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in Kwangsi
British attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
British roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Shan State
British attack with 12 armour, 1 fighter and 3 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 12 armour, 1 fighter and 3 mech_infantrys in Shan State, round 2 : 7/16 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 12 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
1 fighter moved from Shan State to India
1 aaGun moved from Yunnan to Shan State
1 aaGun moved from Yunnan to Kwangsi
2 infantry moved from Persia to Northwest Persia
1 artillery moved from Persia to Northwest Persia
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
2 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Trans-Jordan to Iraq
3 armour moved from Belgian Congo to Egypt
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 91 Sea Zone to 110 Sea ZonePlace Units - British
3 armour placed in Persia
1 artillery and 2 infantry placed in Union of South Africa
1 artillery and 2 infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUs totalPlace Units - UK_Pacific
2 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,6,5,2,6,5,6,4,4,4
UK_Pacific collect 10 PUs (2 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 2 armour and 1 infantryTerritory Summary for British and UK_Pacific :
Kwangsi : 1 aaGun, 1 artillery and 2 infantry
Kiangsi : 1 armour
Siam : 1 flag
Shan State : 1 aaGun, 12 armour and 2 mech_infantrys
India : 1 aaGun, 1 airfield, 5 armour, 1 factory_upgrade, 1 fighter, 1 harbour and 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor and 1 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 armour and 1 harbour
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 16 infantry and 1 mech_infantry
Rhodesia : 1 artillery and 2 infantry
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Caucasus : 1 flag, 1 artillery and 1 mech_infantry
Eire : 1 flag
109 Sea Zone : 1 flag
97 Sea Zone : 1 flag
Iraq : 1 flag, 2 armour, 1 infantry and 1 mech_infantry
Eastern Persia : 1 flag, 1 armour and 1 mech_infantry
Northwest Persia : 1 flag, 1 artillery and 2 infantry
Persia : 1 flag, 3 armour and 1 factory_minor
98 Sea Zone : 1 flag
91 Sea Zone : 2 battleships, 2 cruisers and 1 destroyer
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 65 / 98
Russians : 4 / 0
Japanese : 21 / 22
Americans : 64 / 89
Chinese : 21 / 25
British : 37 / 37
UK_Pacific : 12 / 10
Italians : 14 / 19
ANZAC : 22 / 33
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 15 times
3 was rolled 10 times
4 was rolled 13 times
5 was rolled 15 times
6 was rolled 14 times
Average roll : 3.649
Median : 4.000
Variance : 0.408
Standard Deviation : 0.639
Total rolls : 77Null / Other
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.722
Median : 4.000
Variance : 0.353
Standard Deviation : 0.594
Total rolls : 18Japanese Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.722
Median : 4.000
Variance : 0.353
Standard Deviation : 0.594
Total rolls : 18Germans Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3British Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.591
Median : 4.000
Variance : 0.476
Standard Deviation : 0.690
Total rolls : 22Chinese Combat
1 was rolled 2 times
2 was rolled 2 times
5 was rolled 1 times
Average roll : 2.200
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.091
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 5 infantry moved from Rostov to Caucasus
1 armour and 1 mech_infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in Caucasus
Italians attack with 1 artillery and 5 infantry
British defend with 1 artillery and 1 mech_infantry
Italians roll dice for 1 artillery and 5 infantry in Caucasus, round 2 : 1/6 hits
British roll dice for 1 artillery and 1 mech_infantry in Caucasus, round 2 : 1/2 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Caucasus
Italians roll dice for 1 artillery and 4 infantry in Caucasus, round 3 : 1/5 hits
British roll dice for 1 artillery in Caucasus, round 3 : 1/1 hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Caucasus
Italians win, taking Caucasus from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 2
Casualties for British: 1 artillery and 1 mech_infantry
Casualties for Italians: 2 infantry
Battle in Southern France
Italians attack with 1 armour and 1 mech_infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Southern France, round 2 : 1/2 hits
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Southern France
Italians roll dice for 1 armour in Southern France, round 3 : 1/1 hits
Americans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 armour remaining. Battle score for attacker is 3
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
2 aaGuns moved from Rostov to CaucasusPlace Units - Italians
2 infantry placed in Rostov
1 artillery and 2 infantry placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,2,5
Italians collect 16 PUs (3 lost to blockades); end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for Italians :
Cyprus : 1 flag, 1 infantry
Southern France : 1 flag, 1 armour, 1 factory_minor and 1 harbour
Northern Italy : 1 artillery, 1 factory_minor and 2 infantry
Southern Italy : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Rostov : 1 flag, 1 factory_minor and 2 infantry
Eastern Poland : 1 flag
Tambov : 1 flag
Caucasus : 1 flag, 2 aaGuns, 1 artillery and 3 infantry
93 Sea Zone : 1 flag
99 Sea Zone : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 65 / 98
Russians : 4 / 0
Japanese : 21 / 22
Americans : 61 / 89
Chinese : 21 / 25
British : 35 / 37
UK_Pacific : 12 / 10
Italians : 19 / 21
ANZAC : 22 / 33
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 infantry and 5 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from Korea to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from Amur to Buryatia -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 infantry and 5 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from Korea to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from Amur to BuryatiaCombat - ANZAC
ANZAC creates battle in territory 35 Sea Zone
Battle in French Indo ChinaNon Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 42 Sea Zone
3 submarines moved from 54 Sea Zone to 42 Sea Zone
2 submarines moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Caroline Islands to Kwangsi
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 19 Sea Zone to 36 Sea ZonePlace Units - ANZAC
3 submarines placed in 54 Sea Zone
2 submarines placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 24 PUs; end with 24 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 fighter, 4 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Kazakhstan to Eastern Persia
Germans take Turkmenistan from Russians
1 bomber moved from Volgograd to Eastern Persia
3 mech_infantrys moved from Kazakhstan to Northwest Persia
1 fighter moved from Volgograd to Northwest Persia
3 tactical_bombers moved from Volgograd to Northwest Persia
1 bomber moved from Volgograd to Eastern Persia
1 fighter moved from Southern Italy to 93 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 bomber moved from Western Germany to 105 Sea Zone
2 fighters moved from 112 Sea Zone to Normandy Bordeaux
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 armour and 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from 112 Sea Zone to 105 Sea ZoneCombat - Germans
Battle in 93 Sea Zone
Germans attack with 1 fighter
Americans defend with 2 submarines and 1 transport
2 submarines owned by the Americans Submerged
1 transport owned by the Americans lost in 93 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 105 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 submarine
Americans defend with 1 cruiser and 1 transport
Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 1 fighter in 105 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 cruiser and 1 transport in 105 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Americans and 1 submarine owned by the Germans lost in 105 Sea Zone
1 transport owned by the Americans lost in 105 Sea Zone
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 13
Casualties for Germans: 1 submarine
Casualties for Americans: 1 cruiser and 1 transport
Battle in 110 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Eastern Persia
Germans attack with 1 armour, 2 bombers and 1 mech_infantry
British defend with 1 armour and 1 mech_infantry
Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Eastern Persia, round 2 : 3/4 hits
British roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 2 : 2/2 hits
1 armour owned by the British, 1 armour owned by the Germans, 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Eastern Persia
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Northwest Persia
Germans attack with 1 fighter, 3 mech_infantrys and 3 tactical_bombers
British defend with 1 artillery and 2 infantry
Germans roll dice for 1 fighter, 3 mech_infantrys and 3 tactical_bombers in Northwest Persia, round 2 : 2/7 hits
British roll dice for 1 artillery and 2 infantry in Northwest Persia, round 2 : 3/3 hits
2 infantry owned by the British and 3 mech_infantrys owned by the Germans lost in Northwest Persia
retreated to Northwest Persia
British win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Germans: 3 mech_infantrys
Casualties for British: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour, 2 fighters and 1 mech_infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 2 fighters and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/4 hits
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 artillery owned by the Americans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Germans
2 fighters moved from Normandy Bordeaux to 112 Sea Zone
1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 105 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 bomber moved from 105 Sea Zone to Western Germany
1 fighter moved from 93 Sea Zone to Southern Italy
1 artillery and 4 infantry moved from Norway to 112 Sea Zone
1 artillery and 4 infantry moved from 112 Sea Zone to Western Germany
1 infantry moved from Belarus to Baltic States
1 armour and 1 mech_infantry moved from Belarus to Rostov
1 armour and 2 mech_infantrys moved from Archangel to Bryansk
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
3 infantry moved from Rostov to Caucasus
1 fighter and 3 tactical_bombers moved from Northwest Persia to Caucasus
3 armour and 3 mech_infantrys moved from Kazakhstan to Caucasus
2 infantry moved from Volgograd to Caucasus
1 artillery moved from Volgograd to Caucasus
4 aaGuns moved from Volgograd to Caucasus
6 artilleries and 5 infantry moved from Tambov to Volgograd
2 bombers moved from Volgograd to Western Germany
2 bombers moved from Eastern Persia to CaucasusPlace Units - Germans
1 artillery and 2 infantry placed in France
2 infantry and 1 mech_infantry placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Russia
1 cruiser, 1 destroyer and 1 submarine placed in 112 Sea Zone
1 armour, 1 fighter and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 67 PUs; end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUsTerritory Summary for Germans :
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Yakut S.S.R. : 1 flag, 1 armour and 1 mech_infantry
Timguska : 1 flag
Kazakhstan : 1 flag
Normandy Bordeaux : 1 flag, 1 armour, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Western Germany : 1 airfield, 2 armour, 1 artillery, 3 bombers, 1 factory_major, 1 fighter, 1 harbour, 4 infantry, 4 mech_infantrys and 1 tactical_bomber
Germany : 1 factory_major
Norway : 1 factory_minor
Southern Italy : 2 aaGuns, 1 fighter, 1 infantry and 2 mech_infantrys
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag, 1 infantry
Bryansk : 1 flag, 1 armour and 2 mech_infantrys
Rostov : 1 armour and 1 mech_infantry
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 2 mech_infantrys
Ukraine : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Western Ukraine : 1 flag
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 6 artilleries, 1 factory_minor, 7 infantry and 1 mech_infantry
Turkmenistan : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 4 aaGuns, 4 armour, 1 artillery, 2 bombers, 1 fighter, 5 infantry, 5 mech_infantrys and 3 tactical_bombers
Smolensk : 1 flag
Samara : 1 flag
112 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 4 fighters, 2 submarines and 3 transports
Bulgaria : 1 flag
Greece : 1 flag
Finland : 1 flag
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 67 / 92
Russians : 4 / 0
Japanese : 19 / 22
Americans : 59 / 89
Chinese : 21 / 25
British : 35 / 37
UK_Pacific : 12 / 10
Italians : 19 / 21
ANZAC : 24 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 91 Sea Zone to 93 Sea ZoneTurn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from Japan to 19 Sea Zone
2 infantry moved from Shantung to Kiangsu
1 tactical_bomber moved from Shantung to Kiangsu
1 fighter and 4 tactical_bombers moved from Kwangtung to KiangsuCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 submarines and 1 transport
2 submarines owned by the Americans Submerged
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kiangsu
Japanese attack with 1 fighter, 2 infantry and 5 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 5 tactical_bombers in Kiangsu, round 2 : 3/8 hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/2 hits
1 artillery owned by the Americans, 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 fighter, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Japanese
1 mech_infantry moved from Malaya to 37 Sea Zone
2 battleships, 2 carriers, 1 cruiser, 2 fighters, 1 mech_infantry, 2 tactical_bombers and 2 transports moved from 37 Sea Zone to 79 Sea Zone
1 fighter moved from 19 Sea Zone to Japan
1 tactical_bomber moved from Kiangsu to Japan
1 fighter and 4 tactical_bombers moved from Kiangsu to ShantungPlace Units - Japanese
3 infantry placed in Shantung
Japanese undo move 1.
1 artillery and 2 infantry placed in Shantung
4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2,6,1,6,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,5,6,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,6,3,2,1,4,6,5,6,4,6,2,6,4,6,2,5,2
Japanese collect 8 PUs (14 lost to blockades); end with 8 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 flag, 2 artilleries, 1 factory_minor, 1 fighter, 5 infantry and 4 tactical_bombers
Kiangsu : 1 flag, 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 2 tactical_bombers
Malaya : 1 flag, 1 harbour
Kwangtung : 1 flag, 1 harbour
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag
79 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 2 fighters, 1 mech_infantry, 2 tactical_bombers and 2 transportsProduction/PUs Summary :
Germans : 67 / 92
Russians : 4 / 0
Japanese : 22 / 8
Americans : 59 / 89
Chinese : 18 / 25
British : 35 / 37
UK_Pacific : 12 / 10
Italians : 19 / 21
ANZAC : 24 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Purchase Units - Americans
Americans buy 4 armour, 1 artillery, 1 destroyer, 4 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 armour moved from Korea to Buryatia
1 transport moved from 8 Sea Zone to 10 Sea Zone
1 destroyer moved from 7 Sea Zone to 6 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Purchase Units - Americans
Americans buy 4 armour, 1 artillery, 1 destroyer, 4 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 armour moved from Korea to Buryatia
1 transport moved from 8 Sea Zone to 10 Sea Zone
1 destroyer moved from 7 Sea Zone to 6 Sea ZoneCombat - Americans
Americans creates battle in territory 93 Sea ZoneNon Combat Move - Americans
1 artillery and 1 infantry moved from Algeria to Tunisia
1 armour moved from Morocco to Tunisia
2 artilleries and 2 infantry moved from Morocco to Algeria
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 89 Sea Zone to 91 Sea Zone
3 fighters moved from Eastern United States to 91 Sea ZonePlace Units - Americans
1 fighter placed in Eastern United States
1 destroyer and 1 transport placed in 101 Sea Zone
Americans undo move 2.
1 destroyer placed in 101 Sea Zone
1 transport placed in 6 Sea Zone
Americans undo move 3.
3 armour placed in Korea
3 fighters placed in Western United States
1 armour, 1 artillery and 2 infantry placed in Eastern United States
1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hunan to AnhweNon Combat Move - Chinese
Place Units - Chinese
4 artilleries and 3 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Combat Move - British
1 mech_infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 armour moved from Kiangsi to Kiangsu
1 fighter moved from India to Persia
3 armour moved from India to Eastern Persia
2 armour, 1 infantry and 1 mech_infantry moved from Iraq to Persia
3 armour moved from Egypt to Iraq
1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
1 armour moved from Shan State to Malaya -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Purchase Units - British
British buy 3 armour, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 armour moved from Kiangsi to Kiangsu
1 fighter moved from India to Persia
3 armour moved from India to Eastern Persia
2 armour, 1 infantry and 1 mech_infantry moved from Iraq to Persia
3 armour moved from Egypt to Iraq
1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
1 armour moved from Shan State to MalayaCombat - British
Battle in Kiangsu
British attack with 1 armour
Japanese defend with 1 infantry
British win, taking Kiangsu from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
11 armour and 1 mech_infantry moved from Shan State to Hunan
1 aaGun moved from Shan State to YunnanPlace Units - British
1 destroyer placed in 110 Sea Zone
3 armour placed in Persia
1 infantry and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 35 PUs totalPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 1 fighter
EDIT: Adding units owned by UK_Pacific to India: 1 fighter
EDIT: Removing units owned by British from Hunan: 3 armour
EDIT: Adding units owned by UK_Pacific to India: 3 armour
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 factory_minor and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Caucasus to Northwest PersiaCombat - Italians
Battle in Northwest Persia
Italians attack with 1 artillery and 3 infantry
British defend with 1 artillery
Italians roll dice for 1 artillery and 3 infantry in Northwest Persia, round 2 : 1/4 hits
British roll dice for 1 artillery in Northwest Persia, round 2 : 0/1 hits
1 artillery owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Italians
2 infantry moved from Rostov to Caucasus
2 aaGuns moved from Caucasus to Northwest Persia
1 infantry moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 armour moved from Southern France to Normandy BordeauxPlace Units - Italians
1 factory_minor placed in Caucasus
3 infantry placed in RostovTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3,6,1,4,6
Italians collect 16 PUs (3 lost to blockades); end with 16 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for Italians :
Cyprus : 1 flag, 1 infantry
Normandy Bordeaux : 1 armour
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Northern Italy : 1 factory_minor
Southern Italy : 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Rostov : 1 flag, 1 factory_minor and 3 infantry
Eastern Poland : 1 flag
Tambov : 1 flag
Caucasus : 1 flag, 1 factory_minor and 2 infantry
99 Sea Zone : 1 flag
Northwest Persia : 1 flag, 2 aaGuns, 1 artillery and 3 infantry
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 67 / 92
Russians : 4 / 0
Japanese : 13 / 8
Americans : 59 / 84
Chinese : 21 / 24
British : 35 / 35
UK_Pacific : 18 / 23
Italians : 19 / 23
ANZAC : 24 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
sorry I have been real busy. I will get to our game soon.