@simon33 Sorry. Travelling. Will continue on Sunday or Monday.
Re Nornandy. Yes, sorry, I wanted to write a note (that you edit it) with a savegame but forgot.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 1 armour
Americans defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 armour in Northern Italy, round 2 : 0/1 hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits
Italians roll dice for 1 armour in Northern Italy, round 3 : 1/1 hits
Americans roll dice for 1 infantry in Northern Italy, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in Northern Italy
Americans win with no units remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Americans: 1 infantry
Non Combat Move - Italians
Place Units - Italians
1 artillery and 2 infantry placed in Rostov
2 infantry and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Territory Summary for Italians :
Cyprus : 1 flag, 1 infantry
Southern Italy : 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Rostov : 1 flag, 2 aaGuns, 1 artillery, 1 factory_minor and 2 infantry
Eastern Poland : 1 flag
Tambov : 1 flag
93 Sea Zone : 1 flag
99 Sea Zone : 1 flag
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 62 / 84
Russians : 12 / 10
Japanese : 19 / 26
Americans : 66 / 91
Chinese : 17 / 22
British : 35 / 35
UK_Pacific : 18 / 18
Italians : 10 / 15
ANZAC : 21 / 31
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Manchuria to Amur
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
ANZAC take 20 Sea Zone from Japanese
ANZAC take 19 Sea Zone from Japanese
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Northwest Persia to Caucasus
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Manchuria to Amur
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
ANZAC take 20 Sea Zone from Japanese
ANZAC take 19 Sea Zone from Japanese
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Northwest Persia to Caucasus
Combat - ANZAC
Battle in Jehol
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Jehol, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Jehol, round 4 : 2/2 hits
Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Jehol
ANZAC win, taking Jehol from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
2 destroyers moved from 54 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
1 tactical_bomber placed in Queensland
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Territory Summary for ANZAC :
Jehol : 1 artillery and 1 infantry
Borneo : 1 infantry and 1 mech_infantry
Queensland : 1 airfield, 1 factory_minor, 1 harbour and 1 tactical_bomber
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor and 1 harbour
Amur : 1 artillery and 1 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag, 1 artillery and 1 infantry
33 Sea Zone : 1 artillery, 2 destroyers, 1 infantry and 1 transport
36 Sea Zone : 1 submarine
20 Sea Zone : 1 flag
22 Sea Zone : 1 flag
19 Sea Zone : 1 flag, 2 submarines
6 Sea Zone : 1 flag, 1 cruiser and 1 destroyer
54 Sea Zone : 1 destroyer and 1 submarine
62 Sea Zone : 1 submarine
Caucasus : 2 infantry
Production/PUs Summary :
Germans : 62 / 84
Russians : 12 / 10
Japanese : 18 / 26
Americans : 66 / 91
Chinese : 18 / 22
British : 35 / 35
UK_Pacific : 18 / 18
Italians : 10 / 15
ANZAC : 21 / 31
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9
Japanese Combat
4 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 4.500
Standard Deviation : 2.121
Total rolls : 3
ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Combat Move - French
Non Combat Move - French
2 infantry moved from Northwest Persia to Caucasus
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Caucasus : 2 infantry
Production/PUs Summary :
Germans : 62 / 84
Russians : 12 / 10
Japanese : 18 / 26
Americans : 66 / 91
Chinese : 18 / 22
British : 35 / 35
UK_Pacific : 18 / 18
Italians : 10 / 15
ANZAC : 21 / 31
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9
Japanese Combat
4 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 4.500
Standard Deviation : 2.121
Total rolls : 3
ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 battleship, 1 bomber, 1 destroyer, 1 fighter, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers moved from Western Germany to Russia
2 infantry moved from Ukraine to Bryansk
3 infantry moved from Belarus to Bryansk
6 artilleries and 27 infantry moved from Tambov to Russia
3 mech_infantrys moved from Ukraine to Caucasus
1 armour and 2 mech_infantrys moved from Volgograd to Caucasus
2 fighters and 2 tactical_bombers moved from Tambov to Caucasus
1 armour and 1 mech_infantry moved from Tambov to Caucasus
1 armour and 3 mech_infantrys moved from Tambov to Vologda
5 armour and 9 mech_infantrys moved from Tambov to Russia
1 infantry moved from Archangel to Vologda
1 infantry moved from Southern Italy to Northern Italy
Italians take Northern Italy from Americans
3 infantry moved from France to Southern France
1 tactical_bomber moved from Western Germany to 95 Sea Zone
1 tactical_bomber moved from Western Germany to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to Southern France
1 carrier, 1 cruiser, 2 destroyers and 1 fighter moved from 113 Sea Zone to 112 Sea Zone
Combat - Germans
Battle in 93 Sea Zone
Germans attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 93 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 95 Sea Zone
Germans attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 95 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 112 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 2 destroyers and 1 fighter
Americans defend with 1 submarine
Germans roll dice for 1 carrier, 1 cruiser, 2 destroyers and 1 fighter in 112 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 112 Sea Zone
Germans win with 1 carrier, 1 cruiser, 2 destroyers and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Russia
Germans attack with 5 armour, 6 artilleries, 3 bombers, 27 infantry and 9 mech_infantrys
Russians defend with 4 aaGuns, 1 airfield, 1 armour, 6 artilleries, 1 factory_major, 1 fighter, 24 infantry and 1 tactical_bomber
AA fire in Russia : 0/3 hits
Germans roll dice for 5 armour, 6 artilleries, 3 bombers, 27 infantry and 9 mech_infantrys in Russia, round 2 : 18/50 hits
Russians roll dice for 4 aaGuns, 1 armour, 6 artilleries, 1 fighter, 24 infantry and 1 tactical_bomber in Russia, round 2 : 13/33 hits
14 infantry owned by the Russians, 13 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
Germans roll dice for 5 armour, 6 artilleries, 3 bombers, 14 infantry and 9 mech_infantrys in Russia, round 3 : 14/37 hits
Russians roll dice for 1 armour, 6 artilleries, 1 fighter, 10 infantry and 1 tactical_bomber in Russia, round 3 : 5/19 hits
10 infantry owned by the Russians, 5 infantry owned by the Germans and 4 artilleries owned by the Russians lost in Russia
Germans roll dice for 5 armour, 6 artilleries, 3 bombers, 9 infantry and 9 mech_infantrys in Russia, round 4 : 10/32 hits
Russians roll dice for 1 armour, 2 artilleries, 1 fighter and 1 tactical_bomber in Russia, round 4 : 4/5 hits
1 tactical_bomber owned by the Russians, 1 armour owned by the Russians, 4 infantry owned by the Germans, 2 artilleries owned by the Russians and 1 fighter owned by the Russians lost in Russia
Germans captures 10PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 5 armour, 6 artilleries, 3 bombers, 5 infantry and 9 mech_infantrys remaining. Battle score for attacker is 77
Casualties for Germans: 22 infantry
Casualties for Russians: 4 aaGuns, 1 armour, 6 artilleries, 1 fighter, 24 infantry and 1 tactical_bomber
Battle in Vologda
Germans attack with 1 armour, 1 infantry and 3 mech_infantrys
Russians defend with 1 armour and 1 artillery
Germans roll dice for 1 armour, 1 infantry and 3 mech_infantrys in Vologda, round 2 : 2/5 hits
Russians roll dice for 1 armour and 1 artillery in Vologda, round 2 : 0/2 hits
1 armour owned by the Russians and 1 artillery owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour and 1 artillery
Battle in Bryansk
Germans attack with 5 infantry
Russians defend with 1 artillery
Germans roll dice for 5 infantry in Bryansk, round 2 : 1/5 hits
Russians roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 5 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Caucasus
Germans attack with 2 armour, 2 fighters, 6 mech_infantrys and 2 tactical_bombers
ANZAC defend with 2 infantry; French defend with 2 infantry; British defend with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
Germans roll dice for 2 armour, 2 fighters, 6 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 3/12 hits
Russians roll dice for 2 armour, 1 artillery, 5 infantry and 1 mech_infantry in Caucasus, round 2 : 4/9 hits
1 infantry owned by the French, 2 infantry owned by the ANZAC and 4 mech_infantrys owned by the Germans lost in Caucasus
Germans roll dice for 2 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 3 : 3/8 hits
Russians roll dice for 2 armour, 1 artillery, 2 infantry and 1 mech_infantry in Caucasus, round 3 : 1/6 hits
1 infantry owned by the British, 1 infantry owned by the French, 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
Germans roll dice for 2 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Caucasus, round 4 : 3/7 hits
Russians roll dice for 2 armour and 1 artillery in Caucasus, round 4 : 0/3 hits
2 armour owned by the British and 1 artillery owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 2 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for ANZAC: 2 infantry
Casualties for Germans: 5 mech_infantrys
Casualties for French: 2 infantry
Casualties for British: 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
Battle in Southern France
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Southern France, round 2 : 1/5 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Southern France to Western Germany
1 infantry moved from Finland to Norway
1 infantry moved from Western Germany to 113 Sea Zone
2 transports moved from 113 Sea Zone to 114 Sea Zone
2 infantry moved from Poland to 114 Sea Zone
2 infantry and 2 transports moved from 114 Sea Zone to 112 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
3 infantry moved from 112 Sea Zone to Norway
1 armour and 1 mech_infantry moved from Southern Italy to Western Germany
1 tactical_bomber moved from 93 Sea Zone to Southern Italy
1 tactical_bomber moved from 95 Sea Zone to Southern Italy
1 mech_infantry moved from Greece to Yugoslavia
1 mech_infantry moved from Bulgaria to Northern Italy
1 armour moved from Buryatia to Yakut S.S.R.
1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R.
3 bombers moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Caucasus to Tambov
1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
Place Units - Germans
1 battleship, 1 destroyer, 1 fighter and 1 submarine placed in 112 Sea Zone
1 armour and 2 mech_infantrys placed in Ukraine
1 bomber placed in Western Germany
1 armour and 2 mech_infantrys placed in Volgograd
Turn Complete - Germans
Germans collect 72 PUs; end with 82 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUs
Territory Summary for Germans :
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Yakut S.S.R. : 1 flag, 1 armour and 1 mech_infantry
Timguska : 1 flag
Kazakhstan : 1 flag
Buryatia : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 1 mech_infantry and 1 tactical_bomber
Germany : 1 factory_major
Norway : 1 artillery, 1 factory_minor and 4 infantry
Northern Italy : 1 infantry and 1 mech_infantry
Southern Italy : 2 aaGuns and 2 tactical_bombers
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 5 infantry
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 5 armour, 6 artilleries, 1 factory_minor, 5 infantry and 9 mech_infantrys
Tambov : 4 aaGuns, 3 bombers, 1 fighter and 1 tactical_bomber
Ukraine : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Western Ukraine : 1 flag
Novosibirsk : 1 flag
Vologda : 1 flag, 1 armour, 1 infantry and 3 mech_infantrys
Volgograd : 1 flag, 1 armour, 1 factory_minor, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 2 armour and 1 mech_infantry
Samara : 1 flag
112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 3 transports
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 mech_infantry
Finland : 1 flag
Production/PUs Summary :
Germans : 72 / 107
Russians : 5 / 0
Japanese : 18 / 26
Americans : 59 / 91
Chinese : 18 / 22
British : 35 / 35
UK_Pacific : 18 / 18
Italians : 14 / 15
ANZAC : 21 / 31
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Combat Move - Russians
1 artillery moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Smolensk to Archangel
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
1 infantry and 1 mech_infantry moved from Shantung to Jehol
1 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
1 mech_infantry moved from French Indo China to Kwangsi
2 fighters and 2 tactical_bombers moved from French Indo China to Kwangsi
2 fighters and 2 tactical_bombers moved from French Indo China to Kwangtung
1 bomber moved from Shantung to Anhwe
2 fighters and 1 tactical_bomber moved from Shantung to Jehol
2 bombers moved from French Indo China to Anhwe
1 tactical_bomber moved from French Indo China to Anhwe
Combat - Japanese
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers
UK_Pacific defend with 1 harbour; Americans defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Kwangtung, round 2 : 1/5 hits
UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 1/1 hits
1 mech_infantry owned by the Americans and 1 fighter owned by the Japanese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 mech_infantry
Battle in Kwangsi
Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
Americans defend with 1 infantry
Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Kwangsi, round 2 : 3/5 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Kwangsi
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Kiangsi
Japanese attack with 1 artillery and 2 infantry
British defend with 1 artillery and 1 mech_infantry
Japanese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 0/3 hits
Chinese roll dice for 1 artillery and 1 mech_infantry in Kiangsi, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 0/2 hits
Chinese roll dice for 1 artillery and 1 mech_infantry in Kiangsi, round 3 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 4 : 1/2 hits
Chinese roll dice for 1 artillery and 1 mech_infantry in Kiangsi, round 4 : 0/2 hits
1 mech_infantry owned by the British lost in Kiangsi
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 5 : 0/2 hits
Chinese roll dice for 1 artillery in Kiangsi, round 5 : 1/1 hits
1 infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 artillery in Kiangsi, round 6 : 1/1 hits
Chinese roll dice for 1 artillery in Kiangsi, round 6 : 0/1 hits
1 artillery owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery remaining. Battle score for attacker is 2
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 1 mech_infantry
Battle in Anhwe
Japanese attack with 3 bombers, 2 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 3 bombers, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/6 hits
Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits
2 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 3 bombers, 2 infantry and 1 tactical_bomber in Anhwe, round 3 : 0/6 hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Anhwe
Japanese roll dice for 3 bombers, 1 infantry and 1 tactical_bomber in Anhwe, round 4 : 3/5 hits
Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 3 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Jehol
Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Jehol, round 2 : 2/5 hits
Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 0/2 hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Jehol
Japanese win, taking Jehol from Chinese with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Jehol to Japan
2 battleships, 2 carriers, 1 cruiser, 2 tactical_bombers and 2 transports moved from 37 Sea Zone to 36 Sea Zone
2 fighters moved from Kwangsi to 36 Sea Zone
1 fighter and 2 tactical_bombers moved from Kwangtung to French Indo China
2 tactical_bombers moved from Kwangsi to French Indo China
3 bombers and 1 tactical_bomber moved from Anhwe to Kiangsu
Place Units - Japanese
3 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Shantung
1 infantry and 1 mech_infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2,2,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,6,1,2,1,6,3,2,1,1,1,6,3,2,2,2,5,2,2
Japanese collect 12 PUs (13 lost to blockades); end with 12 PUs total
Territory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Kiangsu : 1 flag, 3 bombers, 1 factory_minor, 3 infantry and 1 tactical_bomber
Kiangsi : 1 flag, 1 artillery
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
Jehol : 1 flag, 1 infantry and 1 mech_infantry
Anhwe : 1 flag, 1 infantry
Shan State : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 artillery and 1 harbour
French Indo China : 1 flag, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry, 1 mech_infantry and 4 tactical_bombers
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 2 transports
20 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 70 / 107
Russians : 7 / 0
Japanese : 25 / 12
Americans : 59 / 91
Chinese : 15 / 22
British : 35 / 35
UK_Pacific : 14 / 18
Italians : 14 / 15
ANZAC : 21 / 31
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 infantry moved from Burma to Shan State
7 fighters moved from 6 Sea Zone to Kiangsu
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 infantry moved from Burma to Shan State
7 fighters moved from 6 Sea Zone to Kiangsu
Combat - Americans
Battle in Shan State
Americans attack with 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Shan State
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Battle in Kiangsu
Americans attack with 7 fighters
Japanese defend with 3 bombers, 1 factory_minor, 3 infantry and 1 tactical_bomber
Americans roll dice for 7 fighters in Kiangsu, round 2 : 2/7 hits
Japanese roll dice for 3 bombers, 3 infantry and 1 tactical_bomber in Kiangsu, round 2 : 3/7 hits
3 fighters owned by the Americans and 2 bombers owned by the Japanese lost in Kiangsu
Americans roll dice for 4 fighters in Kiangsu, round 3 : 3/4 hits
Japanese roll dice for 1 bomber, 3 infantry and 1 tactical_bomber in Kiangsu, round 3 : 2/5 hits
2 fighters owned by the Americans and 3 infantry owned by the Japanese lost in Kiangsu
Americans roll dice for 2 fighters in Kiangsu, round 4 : 1/2 hits
Japanese roll dice for 1 bomber and 1 tactical_bomber in Kiangsu, round 4 : 2/2 hits
2 fighters owned by the Americans and 1 bomber owned by the Japanese lost in Kiangsu
Japanese win, taking Normandy Bordeaux from Germans with 1 tactical_bomber remaining. Battle score for attacker is -25
Casualties for Japanese: 3 bombers and 3 infantry
Casualties for Americans: 7 fighters
Battle in Holland Belgium
Non Combat Move - Americans
2 fighters moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 fighters moved from 10 Sea Zone to 6 Sea Zone
2 submarines moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 3 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 carrier and 3 transports placed in 101 Sea Zone
1 armour, 1 artillery and 1 mech_infantry placed in Eastern United States
1 destroyer and 2 fighters placed in 10 Sea Zone
1 factory_minor placed in Korea
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Korea : 1 flag, 1 artillery, 1 factory_minor and 3 infantry
Philippines : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
42 Sea Zone : 1 flag
10 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
7 Sea Zone : 2 submarines
6 Sea Zone : 5 carriers, 4 fighters, 2 submarines and 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Morocco : 1 flag, 3 artilleries and 3 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Algeria : 1 flag
Holland Belgium : 1 flag, 1 infantry
106 Sea Zone : 1 flag
101 Sea Zone : 1 carrier and 3 transports
Brazil : 1 flag, 1 infantry
91 Sea Zone : 1 cruiser, 2 submarines and 2 transports
110 Sea Zone : 1 destroyer and 1 transport
105 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 65 / 107
Russians : 7 / 0
Japanese : 25 / 12
Americans : 64 / 89
Chinese : 15 / 22
British : 35 / 35
UK_Pacific : 14 / 18
Italians : 14 / 15
ANZAC : 21 / 31
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.138
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 29
Japanese Combat
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 1 times
Average roll : 2.600
Median : 3.000
Variance : 2.214
Standard Deviation : 1.488
Total rolls : 15
Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.714
Median : 4.000
Variance : 0.154
Standard Deviation : 0.392
Total rolls : 14
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 artillery and 1 infantry placed in Shensi
1 infantry placed in Chahar
2 infantry placed in Hopei
2 infantry placed in Kweichow
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,2,5,1,4,5,2,3,1,6,3
Chinese collect 14 PUs (1 lost to blockades); end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
Territory Summary for Chinese :
Shensi : 3 artilleries and 3 infantry
Kweichow : 2 infantry
Kansu : 2 infantry
Hopei : 2 infantry
Tsinghai : 2 infantry
Chahar : 2 infantry
Sikang : 2 infantry
Production/PUs Summary :
Germans : 65 / 107
Russians : 7 / 0
Japanese : 25 / 12
Americans : 64 / 89
Chinese : 15 / 20
British : 35 / 35
UK_Pacific : 14 / 18
Italians : 14 / 15
ANZAC : 21 / 31
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 18 times
2 was rolled 10 times
3 was rolled 10 times
4 was rolled 15 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 3.000
Median : 3.000
Variance : 1.723
Standard Deviation : 1.313
Total rolls : 66
Null / Other
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 2.808
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 26
Japanese Combat
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 2.808
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 26
Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.714
Median : 4.000
Variance : 0.154
Standard Deviation : 0.392
Total rolls : 14
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Combat Move - British
2 infantry moved from Burma to Shan State
1 fighter moved from Burma to Shan State
2 artilleries and 3 infantry moved from Northwest Persia to Caucasus
1 artillery and 1 infantry moved from Iraq to Northwest Persia
3 armour moved from Iraq to Caucasus
3 armour moved from Persia to Caucasus
1 armour moved from Eastern Persia to Kazakhstan
British take Kazakhstan from Germans
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Purchase Units - British
British buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Burma to Shan State
1 fighter moved from Burma to Shan State
2 artilleries and 3 infantry moved from Northwest Persia to Caucasus
1 artillery and 1 infantry moved from Iraq to Northwest Persia
3 armour moved from Iraq to Caucasus
3 armour moved from Persia to Caucasus
1 armour moved from Eastern Persia to Kazakhstan
British take Kazakhstan from Germans
Combat - British
Battle in Caucasus
British attack with 6 armour, 2 artilleries and 3 infantry
Germans defend with 2 armour and 1 mech_infantry
British win, taking Caucasus from Germans with 6 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 16
Casualties for Germans: 2 armour and 1 mech_infantry
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 armour and 1 mech_infantry moved from Burma to Yunnan
2 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
4 armour moved from India to Yunnan
3 armour moved from West India to India
1 aaGun moved from Burma to India
1 armour moved from Eastern Persia to India
1 fighter moved from Shan State to India
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
3 armour moved from Union of South Africa to Belgian Congo
2 armour and 1 mech_infantry moved from Malaya to Yunnan
2 aaGuns and 1 artillery moved from Hunan to Yunnan
1 aaGun and 2 infantry moved from Scotland to United Kingdom
Place Units - British
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Union of South Africa
5 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs total
Place Units - UK_Pacific
3 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in India change ownership: 3 armour
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 mech_infantry moved from Southern Italy to Northern Italy
Place Units - Italians
3 infantry placed in Rostov
1 armour placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Territory Summary for Italians :
Cyprus : 1 flag, 1 infantry
Northern Italy : 1 armour, 1 factory_minor and 1 mech_infantry
Southern Italy : 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Rostov : 1 flag, 2 aaGuns, 1 artillery, 1 factory_minor and 5 infantry
Eastern Poland : 1 flag
Tambov : 1 flag
93 Sea Zone : 1 flag
99 Sea Zone : 1 flag
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 62 / 107
Russians : 7 / 0
Japanese : 24 / 12
Americans : 64 / 89
Chinese : 15 / 20
British : 38 / 38
UK_Pacific : 15 / 15
Italians : 14 / 19
ANZAC : 21 / 31
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 5 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from Amur to Buryatia
ANZAC take Buryatia from Germans
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 5 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from Amur to Buryatia
ANZAC take Buryatia from Germans
Combat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
ANZAC roll dice for 2 submarines in 20 Sea Zone, round 2 : 0/2 hits
ANZAC win with 2 submarines remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from Queensland to Caroline Islands
Place Units - ANZAC
3 submarines placed in 54 Sea Zone
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Territory Summary for ANZAC :
Caroline Islands : 1 tactical_bomber
Korea : 1 artillery and 1 infantry
Borneo : 1 infantry and 1 mech_infantry
Queensland : 1 airfield, 1 factory_minor and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor and 1 harbour
Amur : 1 artillery
Buryatia : 1 flag, 1 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag, 1 artillery and 1 infantry
33 Sea Zone : 2 submarines
35 Sea Zone : 1 destroyer
20 Sea Zone : 1 flag, 2 submarines
22 Sea Zone : 1 flag
19 Sea Zone : 1 flag, 1 destroyer and 1 submarine
6 Sea Zone : 1 flag, 1 cruiser, 2 destroyers and 1 transport
54 Sea Zone : 3 submarines
62 Sea Zone : 2 submarines
Production/PUs Summary :
Germans : 61 / 107
Russians : 7 / 0
Japanese : 24 / 12
Americans : 64 / 89
Chinese : 15 / 20
British : 38 / 38
UK_Pacific : 15 / 15
Italians : 14 / 19
ANZAC : 22 / 33
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
ANZAC Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 61 / 107
Russians : 7 / 0
Japanese : 24 / 12
Americans : 64 / 89
Chinese : 15 / 20
British : 38 / 38
UK_Pacific : 15 / 15
Italians : 14 / 19
ANZAC : 22 / 33
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
ANZAC Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to Caucasus
1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus
3 bombers, 1 fighter and 1 tactical_bomber moved from Tambov to Caucasus
1 armour and 2 mech_infantrys moved from Volgograd to Caucasus
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
2 tactical_bombers moved from Southern Italy to Caucasus
3 infantry moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Holland Belgium
1 armour moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Holland Belgium
1 armour and 1 mech_infantry moved from Russia to Smolensk
Germans take Smolensk from Russians
1 armour and 1 mech_infantry moved from Smolensk to Belarus
2 infantry moved from Bryansk to Belarus
1 infantry moved from Vologda to Archangel
1 armour and 3 mech_infantrys moved from Russia to Kazakhstan
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 112 Sea Zone to 105 Sea Zone
1 fighter moved from 112 Sea Zone to 110 Sea Zone
3 armour and 5 mech_infantrys moved from Russia to Kazakhstan
1 armour and 3 mech_infantrys moved from Vologda to Archangel
Combat - Germans
Battle in 105 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 105 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 110 Sea Zone
Germans attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 fighter in 110 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 110 Sea Zone
1 transport owned by the Americans lost in 110 Sea Zone
Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits
Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Caucasus
Germans attack with 2 armour, 4 bombers, 2 fighters, 4 mech_infantrys and 4 tactical_bombers
British defend with 6 armour, 2 artilleries and 3 infantry
Germans roll dice for 2 armour, 4 bombers, 2 fighters, 4 mech_infantrys and 4 tactical_bombers in Caucasus, round 2 : 7/16 hits
British roll dice for 6 armour, 2 artilleries and 3 infantry in Caucasus, round 2 : 5/11 hits
3 infantry owned by the British, 2 armour owned by the British, 1 armour owned by the Germans, 2 artilleries owned by the British and 4 mech_infantrys owned by the Germans lost in Caucasus
Germans roll dice for 1 armour, 4 bombers, 2 fighters and 4 tactical_bombers in Caucasus, round 3 : 5/11 hits
British roll dice for 4 armour in Caucasus, round 3 : 2/4 hits
4 armour owned by the British, 1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans lost in Caucasus
Germans win, taking Caucasus from British with 1 armour, 4 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
Casualties for British: 6 armour, 2 artilleries and 3 infantry
Battle in Kazakhstan
Germans attack with 4 armour and 8 mech_infantrys
British defend with 1 armour
Germans roll dice for 4 armour and 8 mech_infantrys in Kazakhstan, round 2 : 1/12 hits
British roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits
1 armour owned by the British and 1 mech_infantry owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from British with 4 armour and 7 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour
Battle in Belarus
Germans attack with 1 armour, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Belarus, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Belarus, round 3 : 2/4 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 armour, 1 infantry and 3 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour, 1 infantry and 3 mech_infantrys in Archangel, round 2 : 1/5 hits
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 armour and 3 mech_infantrys in Archangel, round 3 : 2/4 hits
Russians roll dice for 1 artillery in Archangel, round 3 : 1/1 hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Holland Belgium
Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 fighter and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 0/4 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 3 : 1/3 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Germans
1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 105 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Holland Belgium to Western Germany
1 mech_infantry moved from Yugoslavia to Southern Italy
1 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy
1 fighter moved from Normandy Bordeaux to Southern Italy
4 bombers, 1 fighter and 3 tactical_bombers moved from Caucasus to Volgograd
4 aaGuns moved from Tambov to Volgograd
6 artilleries and 5 infantry moved from Russia to Tambov
3 infantry moved from Bryansk to Rostov
Place Units - Germans
1 carrier, 1 destroyer, 2 fighters and 2 submarines placed in 112 Sea Zone
1 bomber placed in Western Germany
1 armour and 2 mech_infantrys placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
1 armour and 2 mech_infantrys placed in Russia
Germans undo move 5.
1 armour and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 72 PUs; end with 73 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
Territory Summary for Germans :
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Yakut S.S.R. : 1 flag, 1 armour and 1 mech_infantry
Timguska : 1 flag
Kazakhstan : 1 flag, 4 armour and 7 mech_infantrys
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 harbour, 2 mech_infantrys and 1 tactical_bomber
Germany : 1 factory_major
Norway : 1 artillery, 1 factory_minor and 4 infantry
Holland Belgium : 1 armour and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 fighter, 1 infantry and 2 mech_infantrys
Belarus : 1 flag, 1 armour, 1 infantry and 1 mech_infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 3 infantry
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 armour and 2 mech_infantrys
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield and 1 factory_minor
Tambov : 6 artilleries and 5 infantry
Ukraine : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Western Ukraine : 1 flag
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 4 aaGuns, 1 artillery, 4 bombers, 1 factory_minor, 1 fighter, 2 infantry and 3 tactical_bombers
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 1 armour
Smolensk : 1 flag
Samara : 1 flag
112 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 4 fighters, 2 submarines and 3 transports
Bulgaria : 1 flag
Greece : 1 flag
Finland : 1 flag
110 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 72 / 98
Russians : 4 / 0
Japanese : 24 / 12
Americans : 59 / 89
Chinese : 15 / 20
British : 35 / 38
UK_Pacific : 15 / 15
Italians : 14 / 19
ANZAC : 22 / 33
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 109 Sea Zone to 91 Sea Zone
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 units repaired.
1 infantry moved from French Indo China to Shan State
1 mech_infantry moved from French Indo China to 36 Sea Zone
1 mech_infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 mech_infantry moved from 37 Sea Zone to Malaya
1 fighter and 4 tactical_bombers moved from French Indo China to Shan State
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Malaya
1 artillery moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
1 artillery moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
1 mech_infantry moved from Jehol to Hopei
1 infantry moved from Anhwe to Hopei
1 tactical_bomber moved from Kiangsu to Hopei
Combat - Japanese
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 4 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 fighter, 1 infantry and 4 tactical_bombers in Shan State, round 2 : 3/6 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits
2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Malaya
Battle in Hopei
Japanese attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 0/3 hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Hopei
Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Hopei, round 3 : 1/2 hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits
1 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Hopei, round 4 : 1/2 hits
Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Malaya from UK_Pacific, taking Hopei from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
2 battleships, 2 carriers and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Malaya to 37 Sea Zone
1 fighter and 4 tactical_bombers moved from Shan State to Kwangtung
1 tactical_bomber moved from Hopei to Shantung
Place Units - Japanese
2 infantry placed in Japan
Japanese undo move 1.
3 infantry placed in Shantung
1 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6,6,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,2,2,6,1,2,4,6,6,2,4,3,3,4
Japanese collect 22 PUs (12 lost to blockades); end with 22 PUs total
Territory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 flag, 1 artillery, 1 factory_minor, 5 infantry and 1 tactical_bomber
Kwangsi : 1 flag, 1 artillery
Kiangsu : 1 flag, 1 factory_minor and 1 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag, 1 infantry
Hunan : 1 flag, 1 artillery
Hopei : 1 flag, 1 mech_infantry
Anhwe : 1 flag
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour and 1 mech_infantry
Kwangtung : 1 flag, 1 fighter, 1 harbour and 4 tactical_bombers
French Indo China : 1 flag, 1 factory_minor and 1 harbour
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 2 battleships, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 2 transports
Production/PUs Summary :
Germans : 72 / 98
Russians : 4 / 0
Japanese : 34 / 22
Americans : 59 / 89
Chinese : 9 / 20
British : 35 / 38
UK_Pacific : 11 / 15
Italians : 14 / 19
ANZAC : 22 / 33
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 armour, 1 cruiser, 1 destroyer, 3 fighters, 1 harbour and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 artillery moved from 93 Sea Zone to Southern France
1 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 artillery moved from 105 Sea Zone to Normandy Bordeaux
1 cruiser moved from 91 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
2 infantry moved from Korea to Manchuria
4 fighters moved from 6 Sea Zone to Manchuria