Game History
Round: 1 Purchase Units - British British buy 3 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 cruiser moved from SZ 29 to SZ 19 1 battleship moved from SZ 29 to SZ 28 1 infantry moved from British East Africa to German East Africa British take German East Africa from Germans 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from India to SZ 29 1 infantry moved from India to SZ 29 2 infantry and 1 transport moved from SZ 29 to SZ 26 2 infantry moved from SZ 26 to German East Africa 1 infantry moved from Rhodesia to Union of South Africa 1 transport moved from SZ 19 to SZ 27 1 infantry moved from Scotland to Yorkshire Combat - British British has abandoned SZ 9 to Germans British has abandoned SZ 17 to AustroHungarians Combat Move - British Trigger ChangeToRomeMine: Italians captures territory SZ 17 Trigger ChangeToLondonMine: British captures territory SZ 9 Place Units - British 3 artilleries, 1 fighter and 4 infantry placed in India Turn Complete - British British collect 30 PUs; end with 30 PUsG40 Cyanight(Axis) vs aequitas et veritas(Allies +12)
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Hey cyanight,
are you sure about your move?
Dutch New Guinea? -
That’s where I moved. I made a huge mistake on Germany’s turn by moving all my mech with the stack durinf combat move. I had none left to block your blitzers from Lenin so I was forced to use my bomber. In New Guinea it says you have a 3% chance. ??
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That’s where I moved. I made a huge mistake on Germany’s turn by moving all my mech with the stack durinf combat move. I had none left to block your blitzers from Lenin so I was forced to use my bomber. In New Guinea it says you have a 3% chance. ??
Of course, but I still have Anzak behind the U.S… whatever the U.S. might not sink ,Anzak will pick it up.
Let me know, since we are playing friendly. This is giving us the opportunity to develop our Strategies!
And for now I must say I learned allready a few more things to add to my Strat.
I will wait for your reply and do then my U.S. turn, :-). -
Sure go ahead, lets play it out. Let me choose casualties though please.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 54 Sea Zone to 45 Sea Zone
2 fighters moved from Queensland to 45 Sea Zone
2 bombers moved from Hawaiian Islands to 45 Sea Zone
1 artillery and 2 infantry moved from Normandy Bordeaux to France
2 fighters moved from 110 Sea Zone to France
1 bomber and 1 fighter moved from Gibraltar to France
1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from Algeria to TunisiaCombat - Americans
Battle in France
Americans attack with 1 artillery, 1 bomber, 3 fighters and 2 infantry
Germans defend with 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor and 5 infantry
retreated to France
Germans win with 1 aaGun, 3 artilleries and 5 infantry remaining. Battle score for attacker is -30
Casualties for Germans: 2 aaGuns
Casualties for Americans: 1 artillery, 3 fighters and 2 infantry
Battle in Tunisia
Americans attack with 1 infantry and 1 mech_infantry
Italians defend with 1 artillery
Americans win, taking Tunisia from Italians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 45 Sea Zone
Americans attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 8 transports -
First round ool please.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 54 Sea Zone to 45 Sea Zone
2 fighters moved from Queensland to 45 Sea Zone
2 bombers moved from Hawaiian Islands to 45 Sea Zone
1 artillery and 2 infantry moved from Normandy Bordeaux to France
2 fighters moved from 110 Sea Zone to France
1 bomber and 1 fighter moved from Gibraltar to France
1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from Algeria to TunisiaCombat - Americans
Battle in France
Americans attack with 1 artillery, 1 bomber, 3 fighters and 2 infantry
Germans defend with 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor and 5 infantry
retreated to France
Germans win with 1 aaGun, 3 artilleries and 5 infantry remaining. Battle score for attacker is -30
Casualties for Germans: 2 aaGuns
Casualties for Americans: 1 artillery, 3 fighters and 2 infantry
Battle in Tunisia
Americans attack with 1 infantry and 1 mech_infantry
Italians defend with 1 artillery
Americans win, taking Tunisia from Italians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 45 Sea Zone
Americans attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 8 transports
Units damaged: 2 battleships owned by the Japanese -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 54 Sea Zone to 45 Sea Zone
2 fighters moved from Queensland to 45 Sea Zone
2 bombers moved from Hawaiian Islands to 45 Sea Zone
1 artillery and 2 infantry moved from Normandy Bordeaux to France
2 fighters moved from 110 Sea Zone to France
1 bomber and 1 fighter moved from Gibraltar to France
1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from Algeria to TunisiaCombat - Americans
Battle in France
Americans attack with 1 artillery, 1 bomber, 3 fighters and 2 infantry
Germans defend with 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor and 5 infantry
retreated to France
Germans win with 1 aaGun, 3 artilleries and 5 infantry remaining. Battle score for attacker is -30
Casualties for Germans: 2 aaGuns
Casualties for Americans: 1 artillery, 3 fighters and 2 infantry
Battle in Tunisia
Americans attack with 1 infantry and 1 mech_infantry
Italians defend with 1 artillery
Americans win, taking Tunisia from Italians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 45 Sea Zone
Americans attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 8 transports
Units damaged: 2 battleships owned by the Japanese
Units damaged: 1 battleship owned by the Americans -
Select 2nd round ool please.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 54 Sea Zone to 45 Sea Zone
2 fighters moved from Queensland to 45 Sea Zone
2 bombers moved from Hawaiian Islands to 45 Sea Zone
1 artillery and 2 infantry moved from Normandy Bordeaux to France
2 fighters moved from 110 Sea Zone to France
1 bomber and 1 fighter moved from Gibraltar to France
1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from Algeria to TunisiaCombat - Americans
Battle in France
Americans attack with 1 artillery, 1 bomber, 3 fighters and 2 infantry
Germans defend with 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor and 5 infantry
retreated to France
Germans win with 1 aaGun, 3 artilleries and 5 infantry remaining. Battle score for attacker is -30
Casualties for Germans: 2 aaGuns
Casualties for Americans: 1 artillery, 3 fighters and 2 infantry
Battle in Tunisia
Americans attack with 1 infantry and 1 mech_infantry
Italians defend with 1 artillery
Americans win, taking Tunisia from Italians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 45 Sea Zone
Americans attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 8 transports
Units damaged: 2 battleships owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 carrier owned by the Japanese -
I accidently clicked past your casualty selection and the system selected. If your going to continue the system selected the best for you.
If you would rather have saved 2 bombers or something else you can edit.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 54 Sea Zone to 45 Sea Zone
2 fighters moved from Queensland to 45 Sea Zone
2 bombers moved from Hawaiian Islands to 45 Sea Zone
1 artillery and 2 infantry moved from Normandy Bordeaux to France
2 fighters moved from 110 Sea Zone to France
1 bomber and 1 fighter moved from Gibraltar to France
1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from Algeria to TunisiaCombat - Americans
Battle in France
Americans attack with 1 artillery, 1 bomber, 3 fighters and 2 infantry
Germans defend with 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor and 5 infantry
retreated to France
Germans win with 1 aaGun, 3 artilleries and 5 infantry remaining. Battle score for attacker is -30
Casualties for Germans: 2 aaGuns
Casualties for Americans: 1 artillery, 3 fighters and 2 infantry
Battle in Tunisia
Americans attack with 1 infantry and 1 mech_infantry
Italians defend with 1 artillery
Americans win, taking Tunisia from Italians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 45 Sea Zone
Americans attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 8 transports
Units damaged: 2 battleships owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 carrier owned by the Japanese -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 54 Sea Zone to 45 Sea Zone
2 fighters moved from Queensland to 45 Sea Zone
2 bombers moved from Hawaiian Islands to 45 Sea Zone
1 artillery and 2 infantry moved from Normandy Bordeaux to France
2 fighters moved from 110 Sea Zone to France
1 bomber and 1 fighter moved from Gibraltar to France
1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from Algeria to TunisiaCombat - Americans
Battle in France
Americans attack with 1 artillery, 1 bomber, 3 fighters and 2 infantry
Germans defend with 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor and 5 infantry
retreated to France
Germans win with 1 aaGun, 3 artilleries and 5 infantry remaining. Battle score for attacker is -30
Casualties for Germans: 2 aaGuns
Casualties for Americans: 1 artillery, 3 fighters and 2 infantry
Battle in Tunisia
Americans attack with 1 infantry and 1 mech_infantry
Italians defend with 1 artillery
Americans win, taking Tunisia from Italians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 45 Sea Zone
Americans attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 8 transports
Units damaged: 2 battleships owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 carrier owned by the Japanese
Japanese win with 2 battleships, 1 carrier, 1 fighter and 8 transports remaining. Battle score for attacker is -18
Casualties for Japanese: 2 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 submarine
Casualties for Americans: 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 submarineNon Combat Move - Americans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 54 Sea Zone to 45 Sea Zone
2 fighters moved from Queensland to 45 Sea Zone
2 bombers moved from Hawaiian Islands to 45 Sea Zone
1 artillery and 2 infantry moved from Normandy Bordeaux to France
2 fighters moved from 110 Sea Zone to France
1 bomber and 1 fighter moved from Gibraltar to France
1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from Algeria to TunisiaCombat - Americans
Battle in France
Americans attack with 1 artillery, 1 bomber, 3 fighters and 2 infantry
Germans defend with 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor and 5 infantry
retreated to France
Germans win with 1 aaGun, 3 artilleries and 5 infantry remaining. Battle score for attacker is -30
Casualties for Germans: 2 aaGuns
Casualties for Americans: 1 artillery, 3 fighters and 2 infantry
Battle in Tunisia
Americans attack with 1 infantry and 1 mech_infantry
Italians defend with 1 artillery
Americans win, taking Tunisia from Italians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 45 Sea Zone
Americans attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 8 transports
Units damaged: 2 battleships owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 carrier owned by the Japanese
Japanese win with 2 battleships, 1 carrier, 1 fighter and 8 transports remaining. Battle score for attacker is -18
Casualties for Japanese: 2 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 submarine
Casualties for Americans: 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 submarineNon Combat Move - Americans
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
2 artilleries moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from Western United States to Queensland
1 cruiser and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Queensland
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 armour moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from France to United KingdomPlace Units - Americans
1 battleship, 1 carrier and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 artillery and 2 infantry placed in Normandy Bordeaux
1 infantry placed in Brazil
Americans undo move 4.
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Tsinghai to Sikang
1 fighter moved from Kansu to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Kansu to Shensi
1 infantry moved from Kansu to Suiyuyan
1 fighter moved from Sikang to KansuPlace Units - Chinese
1 infantry placed in Shensi
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 aaGun and 8 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Italians
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from GermansCombat - British
Non Combat Move - British
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 infantry moved from 82 Sea Zone to French Equatorial Africa
1 artillery moved from 82 Sea Zone to French Equatorial Africa
1 aaGun, 1 artillery and 4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
3 infantry moved from Scotland to United Kingdom
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 bomber moved from Algeria to United Kingdom
1 fighter moved from French Equatorial Africa to Iraq
1 armour moved from Algeria to Tunisia
1 infantry moved from Algeria to Morocco
1 infantry moved from Iraq to Persia
1 cruiser and 2 destroyers moved from 81 Sea Zone to 80 Sea ZonePlace Units - British
2 infantry placed in Union of South Africa
1 aaGun and 6 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 airfield and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
1 bomber moved from Southern Italy to Southern France
3 fighters moved from Southern Italy to Southern France
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 armour moved from Belgian Congo to Kenya
Italians take Kenya from BritishCombat - Italians
Battle in Southern France
Italians attack with 1 bomber, 3 fighters and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from British with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Southern France to Southern Italy
3 fighters moved from Southern France to Southern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 artillery and 3 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 3 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Trans-Jordan
3 armour moved from Egypt to Trans-Jordan
1 fighter moved from Trans-Jordan to Northern ItalyPlace Units - Italians
1 airfield placed in Trans-Jordan
3 mech_infantrys placed in EgyptTurn Complete - Italians
Italians collect 19 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUsTerritory Summary for Italians :
Belgian Congo : 1 flag
Trans-Jordan : 1 flag, 1 airfield, 3 armour, 3 artilleries and 5 infantry
Alexandria : 1 flag
Egypt : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Kenya : 1 flag, 1 armour
Anglo Egyptian Sudan : 1 flag
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Northern Italy : 1 aaGun, 1 factory_major and 1 fighter
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 8 infantry
98 Sea Zone : 1 battleship, 2 cruisers and 2 transports -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber and 4 fighters moved from Queensland to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 45 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 bomber, 1 cruiser, 1 destroyer and 4 fighters
Japanese defend with 2 battleships, 1 carrier, 1 fighter and 8 transports -
Please select your ool.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber and 4 fighters moved from Queensland to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 45 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 bomber, 1 cruiser, 1 destroyer and 4 fighters
Japanese defend with 2 battleships, 1 carrier, 1 fighter and 8 transports