Cow vs me1945 (+17 allies)

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Suiyuyan to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Sikang to Szechwan
                1 fighter moved from Tsinghai to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 :  2/2 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Tsinghai
                1 infantry moved from Tsinghai to Shensi

    Place Units - Chinese
                1 infantry placed in Suiyuyan
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Suiyuyan : 1 artillery and 1 infantry
        Hopei : 1 infantry
        Tsinghai : 2 artilleries, 1 fighter and 9 infantry
        Szechwan : 1 infantry
        Chahar : 1 infantry

    Production/PUs Summary :

    Germans : 44 / 49
        Russians : 32 / 32
        Japanese : 57 / 77
        Americans : 55 / 74
        Chinese : 8 / 8
        British : 24 / 34
        UK_Pacific : 2 / 0
        Italians : 22 / 26
        ANZAC : 10 / 16
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 21 20 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British buy 2 artilleries, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 1 PUs;

    Combat Move - British
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
                2 infantry moved from 125 Sea Zone to Norway
                2 fighters moved from Belarus to 127 Sea Zone
                2 infantry moved from Tanganyika Territory to Belgian Congo

    Combat - British
                Battle in Belgian Congo
                    British attack with 2 infantry
                    Italians defend with 1 infantry
                        British roll dice for 2 infantry in Belgian Congo, round 2 :  1/2 hits
                        Italians roll dice for 1 infantry in Belgian Congo, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Belgian Congo
                    British win, taking Belgian Congo from Italians with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in 127 Sea Zone
                    British attack with 2 fighters
                    Germans defend with 1 cruiser and 1 transport
                        British roll dice for 2 fighters in 127 Sea Zone, round 2 :  2/2 hits
                        Germans roll dice for 1 cruiser and 1 transport in 127 Sea Zone, round 2 :  0/1 hits
                        1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 127 Sea Zone
                    British win with 2 fighters remaining. Battle score for attacker is 19
                    Casualties for Germans: 1 cruiser and 1 transport
                Battle in Norway

    Non Combat Move - British
                2 fighters moved from 127 Sea Zone to Belarus
                1 fighter moved from Ukraine to 97 Sea Zone
                3 aaGuns, 1 artillery and 15 infantry moved from West India to Eastern Persia
                1 mech_infantry moved from West India to Eastern Persia
                2 artilleries and 1 infantry moved from Algeria to Tunisia
                1 destroyer moved from 72 Sea Zone to 80 Sea Zone
                1 cruiser moved from 83 Sea Zone to 91 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 110 Sea Zone to 125 Sea Zone
                1 infantry moved from United Kingdom to Scotland
                1 aaGun moved from United Kingdom to Scotland
                1 mech_infantry moved from United Kingdom to Scotland
                1 fighter moved from Ukraine to Belarus

    Place Units - British
                1 artillery placed in Union of South Africa
                1 destroyer and 1 transport placed in 109 Sea Zone
                1 fighter placed in United Kingdom
                1 artillery placed in United Kingdom
                British undo move 1.
                1 artillery placed in United Kingdom

    Turn Complete - British
                British collect 28 PUs; end with 29 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    Belgian Congo : 2 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 aaGun, 1 airfield, 1 infantry and 1 mech_infantry
        Malta : 1 aaGun
        United Kingdom : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters and 1 harbour
        Tunisia : 2 artilleries and 1 infantry
        Norway : 1 flag, 2 infantry
        Belarus : 3 fighters
        125 Sea Zone : 1 carrier, 1 destroyer and 1 transport
        80 Sea Zone : 1 destroyer
        109 Sea Zone : 1 destroyer and 1 transport
        97 Sea Zone : 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 transports
        Eastern Persia : 1 flag, 3 aaGuns, 1 artillery, 15 infantry, 1 mech_infantry and 1 tactical_bomber
        Persia : 1 flag
        98 Sea Zone : 1 flag
        91 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 41 / 49
        Russians : 32 / 32
        Japanese : 57 / 77
        Americans : 55 / 74
        Chinese : 8 / 8
        British : 28 / 29
        UK_Pacific : 2 / 0
        Italians : 21 / 26
        ANZAC : 10 / 16
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    sz33: 4 US  planes on 2 ACs.

  • TripleA

    I believe my sub can defend against your sub.

  • TripleA

    It is highly worth the risk of 6 ipc for a chance to destroy 20 ipc worth of units. I will be rolling it out on the forum right now.

    First to hit wins. Hit on same sequence mutual destruction.

    Japan rolls
    DiceRolling 20d6:
    (1, 1, 1, 1, 1, 2, 2, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 6, 6, 6)  
    usa rolls
    DiceRolling 20d6:
    (1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 6)

  • TripleA

    Are these rolls random? or not lol

  • TripleA

    @_@  I typed dice 20d6 and put it between two colons.

  • 21 20 18 17 16 15 14 13

    I have one edit for UK NCM. UK DD moves to sz 109, not 125. Let me know, if you believe it is late after your sz6 rolls.

  • 21 20 18 17 16 15 14 13

    @Cow:

    I believe my sub can defend against your sub.

    I actually disagree with this.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
                EDIT: Removing units owned by Americans from 6 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                1 armour moved from Trans-Jordan to Syria
                      Italians take Syria from French
                1 armour moved from Bessarabia to Belarus
                1 bomber moved from Southern Italy to Belarus
                3 fighters moved from Western Germany to Belarus

    Combat - Italians
                Battle in Belarus
                    Italians attack with 1 armour, 1 bomber and 3 fighters
                    British defend with 3 fighters; Russians defend with 3 aaGuns, 2 armour, 5 artilleries, 2 fighters, 40 infantry, 15 mech_infantrys and 1 tactical_bomber; Americans defend with 2 fighters
                    Russians win with 3 aaGuns, 2 armour, 5 artilleries, 7 fighters, 38 infantry, 15 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -42
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 1 armour, 1 bomber and 3 fighters

    Non Combat Move - Italians
                1 armour moved from Syria to Iraq
                      Italians take Iraq from Neutral_Axis
                2 artilleries, 5 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
                1 artillery moved from Holland Belgium to Western Germany
                1 aaGun and 2 infantry moved from Normandy Bordeaux to France
                3 infantry moved from Southern France to France
                2 infantry moved from Northern Italy to Western Germany
                1 infantry moved from Northern Italy to Western Germany

    Place Units - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Egypt: 1 artillery and 4 infantry
                EDIT: Adding units owned by Italians to Trans-Jordan: 1 artillery and 4 infantry
                EDIT: Turning off Edit Mode
                1 artillery and 2 infantry placed in Egypt
                1 artillery and 2 infantry placed in Southern France
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,2,5,3,1,2,4,4
                Italians collect 16 PUs (8 lost to blockades); end with 16 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs

  • TripleA

    Subs can defend against transports unloading. Pretty common method to defend london.

    You can edit the losses on Russia. I attacked it with Italy got 2 hits. If you want to drop aa gun instead. your call really.

  • 21 20 18 17 16 15 14 13

    You forgot 1PU to add to US bank - Convoy Blockade Damage in 6

  • TripleA

    You can do that. Forgot about that lol.

    Is this dice really random?

    Test

    :roll 20d6:

  • TripleA

    DiceRolling 20d6:
    (1, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 5, 5, 5, 6, 6, 6, 6, 6)

  • TripleA

    Dude these dice are not random, it always starts out with 1s.

    How do we get random dice? I need to roll out that battle on sz 6.

  • TripleA

    All the initial rolls are 1s followed by 2 3 4 5 6…. it is really not random to know my first roll is a hit!

    DiceRolling 20d6:
    (1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6)

    DiceRolling 20d6:
    (1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 4, 5, 5, 6)

    DiceRolling 20d6:
    (1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 6)

  • TripleA

    ah I have to do it in smaller increments.

    here we go

    DiceRolling 2d6:
    (2, 5)  
    japan

    DiceRolling 2d6:
    (1, 6)  
    usa

  • TripleA

    Ah you got it. :D

  • TripleA

    Still I do not really trust these forum dice as being random.  There are some pretty obvious patterns to them.

    The first roll will always be low, which is stupid. Especially for infantry vs infantry or sub vs sub battles.

    look at it

    :roll 2d6:
    :roll 2d6:
    :roll 2d6:

  • TripleA

    DiceRolling 2d6:
    (3, 6)  
    DiceRolling 2d6:
    (4, 5)  
    DiceRolling 2d6:
    (5, 6)

    am I doin something wrong? Replace roll with dice and that is what I type.

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