@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
Cow vs me1945 (+17 allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Norway to 112 Sea Zone
1 artillery, 1 cruiser and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
5 infantry moved from Bulgaria to Romania
8 infantry moved from Karelia to Novgorod
1 artillery moved from 127 Sea Zone to Novgorod
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 bomber moved from Baltic States to Russia
14 armour, 3 artilleries, 2 fighters, 14 infantry, 6 mech_infantrys and 3 tactical_bombers moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
1 mech_infantry moved from Germany to Baltic States
3 mech_infantrys moved from Poland to Novgorod
1 mech_infantry moved from Western Germany to Poland
4 armour and 5 mech_infantrys moved from Germany to Romania
2 fighters and 3 tactical_bombers moved from Novgorod to BessarabiaCombat - Germans
Germans creates battle in territory 125 Sea Zone
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.Non Combat Move - Germans
1 bomber moved from Russia to Bessarabia
1 fighter moved from Western Germany to Bessarabia
2 artilleries moved from France to Western Germany
1 aaGun moved from Germany to Western GermanyPlace Units - Germans
5 armour and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,5,2,2,6,1,1,4
Germans collect 39 PUs (7 lost to blockades); end with 39 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs -
Base Race? DO IT. :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians repair 4 damage on 1 factory_major; Remaining resources: 32 PUs;
Russians buy 1 artillery and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 125 Sea Zone to 127 Sea Zone
1 infantry moved from Belarus to Eastern Poland
1 artillery moved from Belarus to Eastern Poland
1 fighter moved from Ukraine to Eastern Poland
1 infantry moved from Ukraine to Western Ukraine
1 fighter moved from Ukraine to Western Ukraine
1 tactical_bomber moved from Ukraine to Eastern Poland
1 infantry moved from Ukraine to Western UkraineCombat - Russians
Battle in 127 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser and 1 transport
Russians roll dice for 1 submarine in 127 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser and 1 transport in 127 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 127 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 cruiser and 1 transport in 127 Sea Zone, round 3 : 0/1 hits
Russians roll dice for 1 submarine in 127 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 cruiser and 1 transport in 127 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Russians lost in 127 Sea Zone
Germans win with 1 cruiser and 1 transport remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Eastern Poland
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 infantry
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/4 hits
Italians roll dice for 1 armour and 1 infantry in Eastern Poland, round 2 : 2/2 hits
1 infantry owned by the Russians, 1 artillery owned by the Russians, 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Eastern Poland
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Italians: 1 armour and 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 3 : 3/3 hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus
1 fighter moved from Western Ukraine to Belarus
2 armour and 7 mech_infantrys moved from Ukraine to Belarus
5 mech_infantrys moved from Russia to Belarus
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 aaGun moved from Ukraine to Bryansk
2 infantry moved from Timguska to Kansu
1 infantry moved from Timguska to Urals
3 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Buryatia to AmurPlace Units - Russians
1 artillery and 1 mech_infantry placed in Volgograd
6 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs totalTerritory Summary for Russians :
Kansu : 2 infantry
Amur : 2 aaGuns and 12 infantry
Belarus : 3 aaGuns, 2 armour, 5 artilleries, 2 fighters, 40 infantry, 15 mech_infantrys and 1 tactical_bomber
Bryansk : 1 aaGun and 1 infantry
Urals : 1 infantry
Russia : 1 airfield, 1 factory_major and 6 mech_infantrys
Ukraine : 1 factory_minor
Western Ukraine : 2 infantry
Novosibirsk : 3 infantry
Volgograd : 1 artillery, 1 factory_minor and 1 mech_infantry
Smolensk : 1 infantry
114 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 44 / 49
Russians : 32 / 32
Japanese : 57 / 65
Americans : 54 / 81
Chinese : 6 / 6
British : 24 / 34
UK_Pacific : 5 / 5
Italians : 22 / 26
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 destroyers, 2 factory_minors, 1 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Burma to India
1 mech_infantry moved from Shan State to India
2 fighters and 2 tactical_bombers moved from French Indo China to India
4 fighters moved from 37 Sea Zone to Philippines
2 fighters moved from French Indo China to Philippines
1 fighter and 1 tactical_bomber moved from French Indo China to India
3 carriers and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
2 battleships, 1 cruiser, 3 destroyers and 2 submarines moved from 36 Sea Zone to 35 Sea Zone
3 infantry moved from Shan State to 37 Sea Zone
3 infantry and 4 transports moved from 37 Sea Zone to 35 Sea Zone
3 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 41 Sea Zone to 36 Sea Zone
1 transport moved from 38 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
1 armour, 4 artilleries and 3 infantry moved from Shan State to Burma
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Yunnan to Burma
1 fighter moved from Japan to French Indo China
2 tactical_bombers moved from 37 Sea Zone to French Indo China
2 bombers moved from French Indo China to BessarabiaCombat - Japanese
Battle in India
Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
British defend with 1 airfield, 1 harbour and 2 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 2 submarines and 4 transports
Americans defend with 1 transport
Japanese win with 2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 2 submarines and 4 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 6 fighters and 3 infantry
Americans defend with 1 airfield, 1 artillery and 1 harbour
Japanese win, taking Philippines from Americans with 6 fighters and 3 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Japanese
6 fighters moved from Philippines to 35 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
3 fighters and 3 tactical_bombers moved from India to YunnanPlace Units - Japanese
1 factory_minor placed in Malaya
1 factory_minor placed in Kwangtung
3 destroyers placed in 36 Sea Zone
1 submarine placed in 6 Sea Zone
2 artilleries and 1 infantry placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4
Japanese collect 62 PUs (1 lost to blockades); end with 67 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 mech_infantry moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Caroline Islands to ManchuriaCombat - Americans
Strategic bombing raid in Manchuria
AA fire in Manchuria : 0/1 hits
Bombing raid in Manchuria rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Manchuria causes 6 damage total.
Battle in Korea
Battle in 125 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking Korea from Japanese, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 artillery moved from 109 Sea Zone to United Kingdom
1 infantry moved from 109 Sea Zone to United Kingdom
1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 armour moved from Tunisia to Morocco
2 fighters moved from 97 Sea Zone to Belarus
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 110 Sea Zone
1 fighter moved from Gibraltar to 97 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Midway
1 tactical_bomber moved from Wake Island to Caroline Islands
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 mech_infantry moved from Western United States to Central United States
1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Manchuria to Siberia
1 fighter moved from Caroline Islands to MidwayPlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 fighter placed in Western United States
1 bomber and 1 fighter placed in Eastern United States
1 transport placed in 101 Sea Zone
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6
Americans collect 54 PUs (1 lost to blockades); end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 2 tactical_bombers
Korea : 1 flag, 1 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield and 2 fighters
Siberia : 1 bomber
33 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 submarine
34 Sea Zone : 1 destroyer
26 Sea Zone : 1 carrier, 1 destroyer, 1 infantry and 1 transport
20 Sea Zone : 1 destroyer
21 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier, 2 destroyers and 1 transport
6 Sea Zone : 1 flag, 1 submarine and 1 transport
Central United States : 1 aaGun, 1 factory_major and 1 mech_infantry
Eastern United States : 1 airfield, 1 bomber, 1 factory_major, 1 fighter and 1 harbour
British Guiana : 1 infantry
United Kingdom : 1 artillery and 1 infantry
Morocco : 1 armour and 1 mech_infantry
Belarus : 2 fighters
125 Sea Zone : 1 flag, 1 destroyer
109 Sea Zone : 1 transport
97 Sea Zone : 1 fighter
101 Sea Zone : 1 transport
Brazil : 1 flag
91 Sea Zone : 1 infantry, 1 submarine and 2 transports
110 Sea Zone : 2 fightersProduction/PUs Summary :
Germans : 44 / 49
Russians : 32 / 32
Japanese : 60 / 77
Americans : 55 / 74
Chinese : 5 / 6
British : 24 / 34
UK_Pacific : 2 / 0
Italians : 22 / 26
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Sikang to Szechwan
1 fighter moved from Tsinghai to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to Tsinghai
1 infantry moved from Tsinghai to ShensiPlace Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Suiyuyan : 1 artillery and 1 infantry
Hopei : 1 infantry
Tsinghai : 2 artilleries, 1 fighter and 9 infantry
Szechwan : 1 infantry
Chahar : 1 infantryProduction/PUs Summary :
Germans : 44 / 49
Russians : 32 / 32
Japanese : 57 / 77
Americans : 55 / 74
Chinese : 8 / 8
British : 24 / 34
UK_Pacific : 2 / 0
Italians : 22 / 26
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 2 artilleries, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 1 PUs;Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
2 fighters moved from Belarus to 127 Sea Zone
2 infantry moved from Tanganyika Territory to Belgian CongoCombat - British
Battle in Belgian Congo
British attack with 2 infantry
Italians defend with 1 infantry
British roll dice for 2 infantry in Belgian Congo, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 127 Sea Zone
British attack with 2 fighters
Germans defend with 1 cruiser and 1 transport
British roll dice for 2 fighters in 127 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 cruiser and 1 transport in 127 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 127 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 19
Casualties for Germans: 1 cruiser and 1 transport
Battle in NorwayNon Combat Move - British
2 fighters moved from 127 Sea Zone to Belarus
1 fighter moved from Ukraine to 97 Sea Zone
3 aaGuns, 1 artillery and 15 infantry moved from West India to Eastern Persia
1 mech_infantry moved from West India to Eastern Persia
2 artilleries and 1 infantry moved from Algeria to Tunisia
1 destroyer moved from 72 Sea Zone to 80 Sea Zone
1 cruiser moved from 83 Sea Zone to 91 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
1 mech_infantry moved from United Kingdom to Scotland
1 fighter moved from Ukraine to BelarusPlace Units - British
1 artillery placed in Union of South Africa
1 destroyer and 1 transport placed in 109 Sea Zone
1 fighter placed in United Kingdom
1 artillery placed in United Kingdom
British undo move 1.
1 artillery placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 29 PUs totalTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Belgian Congo : 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 aaGun, 1 airfield, 1 infantry and 1 mech_infantry
Malta : 1 aaGun
United Kingdom : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters and 1 harbour
Tunisia : 2 artilleries and 1 infantry
Norway : 1 flag, 2 infantry
Belarus : 3 fighters
125 Sea Zone : 1 carrier, 1 destroyer and 1 transport
80 Sea Zone : 1 destroyer
109 Sea Zone : 1 destroyer and 1 transport
97 Sea Zone : 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 transports
Eastern Persia : 1 flag, 3 aaGuns, 1 artillery, 15 infantry, 1 mech_infantry and 1 tactical_bomber
Persia : 1 flag
98 Sea Zone : 1 flag
91 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 41 / 49
Russians : 32 / 32
Japanese : 57 / 77
Americans : 55 / 74
Chinese : 8 / 8
British : 28 / 29
UK_Pacific : 2 / 0
Italians : 21 / 26
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
sz33: 4 US planes on 2 ACs.
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I believe my sub can defend against your sub.
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It is highly worth the risk of 6 ipc for a chance to destroy 20 ipc worth of units. I will be rolling it out on the forum right now.
First to hit wins. Hit on same sequence mutual destruction.
Japan rolls
Rolling 20d6:
(1, 1, 1, 1, 1, 2, 2, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 6, 6, 6)
usa rolls
Rolling 20d6:
(1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 6) -
Are these rolls random? or not lol
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@_@ I typed dice 20d6 and put it between two colons.
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I have one edit for UK NCM. UK DD moves to sz 109, not 125. Let me know, if you believe it is late after your sz6 rolls.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 armour moved from Trans-Jordan to Syria
Italians take Syria from French
1 armour moved from Bessarabia to Belarus
1 bomber moved from Southern Italy to Belarus
3 fighters moved from Western Germany to BelarusCombat - Italians
Battle in Belarus
Italians attack with 1 armour, 1 bomber and 3 fighters
British defend with 3 fighters; Russians defend with 3 aaGuns, 2 armour, 5 artilleries, 2 fighters, 40 infantry, 15 mech_infantrys and 1 tactical_bomber; Americans defend with 2 fighters
Russians win with 3 aaGuns, 2 armour, 5 artilleries, 7 fighters, 38 infantry, 15 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -42
Casualties for Russians: 2 infantry
Casualties for Italians: 1 armour, 1 bomber and 3 fightersNon Combat Move - Italians
1 armour moved from Syria to Iraq
Italians take Iraq from Neutral_Axis
2 artilleries, 5 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
1 artillery moved from Holland Belgium to Western Germany
1 aaGun and 2 infantry moved from Normandy Bordeaux to France
3 infantry moved from Southern France to France
2 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Egypt: 1 artillery and 4 infantry
EDIT: Adding units owned by Italians to Trans-Jordan: 1 artillery and 4 infantry
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Egypt
1 artillery and 2 infantry placed in Southern France
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,2,5,3,1,2,4,4
Italians collect 16 PUs (8 lost to blockades); end with 16 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
Subs can defend against transports unloading. Pretty common method to defend london.
You can edit the losses on Russia. I attacked it with Italy got 2 hits. If you want to drop aa gun instead. your call really.
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You forgot 1PU to add to US bank - Convoy Blockade Damage in 6
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You can do that. Forgot about that lol.
Is this dice really random?
Test
:roll 20d6:
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Rolling 20d6:
(1, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 5, 5, 5, 6, 6, 6, 6, 6) -
Dude these dice are not random, it always starts out with 1s.
How do we get random dice? I need to roll out that battle on sz 6.





