@Muscleape:
1. Espionage If an enemy has lost half of its original IPC income since the start of the game that power surrenders and is now out of the war. Any conquered territories still belong to the power that conquered them. Any contested territories remain contested until the war is finally over. Each side must leave at least one infantry in the contested territory until the game is over.
2. Late War Bombers your fighters can now act as bombers range 4 spaces to attack enemy capitol. On a roll of 2 or less your enemy loses 1 IPC on the chart. Immune to interceptors tech.
Regarding 1, there are a couple of things that I’m puzzled about. First, this sounds more like a modified victory condition rather than a tech. Second, I can’t figure out in what way the situation you describe (essentially, the surrender of a country) has any relationship to espionnage, which is the process of obtaining secret information by covert means. Perhaps what you what in mind is actually “Regime Change Through Subversion”, or something along those lines: using political agents to try to stir up dissent in an enemy country in the hope that the population will rise up and depose its rulers and replace them with a new faction which will then take the country out of the war. It’s roughly what happened in the case of Russia (when Germany helped Lenin get from Switzerland to Russia), and similar to what Germany attempted in Ireland. In the situation you describe, however, regime change isn’t achieved by subversion, it’s achieved by depletion of IPCs (which is the result of military conquest of territory).
Regarding 2, I’m a bit perplexed about the “your fighters can now act as bombers” concept. If you’re referring to WWI aircraft themselves, I don’t believe that there was such a thing as a fighter-bomber in WWI. If an airplane of that time had the flight range and the bomb-carrying capacity to be bomber, then it would be a bomber rather than a fighter because the required size and weight would make it too slow and unmaneuverable to be a fighter. If you’re referring to the sculpts – in other words, to the fact that the game has fighter pieces but no bomber pieces – this raises a few questions. First, does the conversion of a country’s fighters into bombers mean that the country ceases to have fighters? If so, what effect does this have on the game? If not, how can you and your opponenets tell the two types of units apart, since they’re depicted by the same sculpt? Second, why is this differential use of the same sculpts even necessary, since you also have a “Zeppelins Strike” rule that allows strategic bombardment yet which doesn’t seem to require representation by any kind of sculpt? (Perhaps I’m misunderstanding something about the Zeppelin rule.)