@Avner Still need your email to put into the game to get dice rolls
14L G40 DeadTom (Axis) vs MagicQ (Allies+13) LL
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Germans
1 tactical_bomber moved from Southern Italy to Southern France
1 fighter moved from 97 Sea Zone to Southern France
2 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 infantry moved from Bryansk to Rostov
2 infantry moved from Bryansk to Ukraine
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Archangel
Germans take Archangel from Russians
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 bomber moved from Western Germany to SmolenskCombat - Germans
Germans creates battle in territory 97 Sea Zone
Battle in Southern France
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking 97 Sea Zone from British, taking Southern France from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Ukraine
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 fighters and 3 tactical_bombers moved from Bryansk to Syria
1 fighter moved from Ukraine to Syria
1 tactical_bomber moved from Ukraine to 99 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 99 Sea Zone to Syria
1 carrier moved from 97 Sea Zone to 99 Sea Zone
1 aaGun moved from Northern Italy to Southern Italy
1 mech_infantry moved from Western Germany to Southern Italy
1 infantry moved from Denmark to Western Germany
1 tactical_bomber moved from Southern France to 112 Sea Zone
1 fighter moved from Southern France to Western Germany
1 aaGun and 1 infantry moved from Germany to Western Germany
1 artillery and 2 infantry moved from Western Germany to Northern Italy
10 artilleries and 9 infantry moved from Western Germany to France
3 mech_infantrys moved from Germany to Western Germany
14 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Smolensk to Eastern Poland
3 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Western Ukraine to Bryansk
1 submarine moved from 127 Sea Zone to 112 Sea ZonePlace Units - Germans
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 112 Sea Zone
1 fighter placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 48 PUs; end with 49 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 airfield and 4 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Rostov
2 infantry moved from Volgograd to Rostov
2 infantry moved from Volgograd to Caucasus
1 tactical_bomber moved from Persia to Caucasus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 airfield and 4 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Rostov
2 infantry moved from Volgograd to Rostov
2 infantry moved from Volgograd to Caucasus
1 tactical_bomber moved from Persia to CaucasusCombat - Russians
Battle in Tambov
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Caucasus from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Rostov from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Rostov to Eastern Persia
1 tactical_bomber moved from Caucasus to Eastern Persia
1 mech_infantry moved from Iraq to Eastern Persia
1 mech_infantry moved from Iraq to Egypt
1 fighter moved from Kansu to Eastern Persia
2 aaGuns and 6 infantry moved from Kazakhstan to Samara
6 infantry moved from Kansu to Shensi
4 infantry moved from Central Mongolia to Buyant-Uhaa
2 infantry moved from Timguska to Novosibirsk
4 armour and 10 mech_infantrys moved from Volgograd to Northwest Persia
1 artillery and 1 infantry moved from Volgograd to Samara
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 cruiser moved from 113 Sea Zone to 114 Sea Zone
1 submarine moved from 113 Sea Zone to 115 Sea Zone
5 infantry moved from Russia to Samara
2 infantry moved from Russia to Samara
4 infantry moved from Russia to SamaraPlace Units - Russians
1 airfield placed in Volgograd
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 25 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 28 PUs -
What’s the rule on neutrals? Can you fly over them as long as you attack them on the same turn?
-
I think once I DOW neutrals I can fly over but I am not too sure.
-
I’m not sure if this is where to ask, but can I get a rules clarification?
Under what circumstances can you fly over neutrals? Can you fly over in combat move if you attack them the same turn?
You cannot fly over and past them in combat. You can only fly over and past them in noncom, and only if you attacked the specific territory you want to fly over. The planes flying over need not have been part of the attack. Clear?
Were you aware of this?
-
What if USA DOW neutrals, can UK fly across to attack?
-
I’ll ask. If you need to, you can change your Russia turn.
-
I’m waiting for an answer in the rules thread, but I’m pretty sure the DOW on true neutrals is just a TripleA mechanic and is not part of the actual rules. You can change Russia’s turn if you have to, but your purchase and combats that you already rolled for must remain the same.
-
When I say DOW neutrals, I mean to attack some neutral land units. It doesn’t make sense if you DOW on neutrals and not attack them. I am not sure about same turn but I am pretty sure if USA attacks, all neutrals turn, then UK can fly across any neutrals land to attack.
-
The DOW on true neutrals is just a TripleA thing, right? Does that have any affect at all if you DOW on a prior turn, but don’t actually attack anything? If you attack a territory on an earlier turn, can you fly over it freely?
tripleA handles the neutrals completely wrong - don’t trust anything it does. you can only fly over a neutral territory that you actually attacked. on the turn you attack any neutral, the rest of the neutrals, for all intents and purposes i believe, become like pro-the other side-neutrals. the one(s) you actually attack become friendly to the other side, meaning they can land aircraft there immediately, unless you took the territory of course.
-
The neutral status wouldn’t change. It’s still a pro-axis neutral if you attack it previously, subject to all the limitations that that implies. You can’t fly over pro-axis neutrals even if you had previously attacked them and failed.
-
-
It seems that that discussion is about Mongolia which has different rules.
-
c) You CAN fly over a neutral that has been attacked previously, because it is actually no longer a neutral even if it was not conquered. It has joined the opposing side. You can do this in the non-combat move immediately following the attack.
Sounds like if I attack Afganistan with USA fig in moscow, then UK air can fly over no matter what.
-
Bold are saying the same thing.
-
Ok, sorry, I’m not that familiar with the rules. That makes sense.
-
Ok, you are right. I’ll post Japan this evening when I’m home from work.
-
I was not familiar too. Actually I have never attacked neutrals before. This could be first time. :-)
-
It should be fun :-D
This game is getting a little crazy :mrgreen: