@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
14L G40 DeadTom (Axis) vs MagicQ (Allies+13) LL
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Scramble?
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Huh, Are you inspired by wheatbear? He is a firm believer of G1 buy nothing. :roll:
No scramble. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy nothing; Remaining resources: 30 PUs;Combat Move - Germans
1 submarine moved from 108 Sea Zone to 91 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 armour moved from Greater Southern Germany to Southern France
2 mech_infantrys moved from Western Germany to Southern France
1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
2 armour moved from Greater Southern Germany to France
1 fighter moved from Slovakia Hungary to Southern France
1 tactical_bomber moved from Germany to Southern France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 infantry moved from Romania to Yugoslavia
2 infantry moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to Yugoslavia
2 bombers moved from Germany to 110 Sea ZoneCombat - Germans
Battle in France
Germans attack with 5 armour, 3 artilleries, 7 infantry and 2 mech_infantrys
French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 5 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 24
Casualties for Germans: 2 artilleries and 7 infantry
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in Southern France
Germans attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern France from French with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Battle in 91 Sea Zone
Germans attack with 2 submarines
British defend with 1 cruiser
British win with 1 cruiser remaining. Battle score for attacker is -12
Casualties for Germans: 2 submarines
Battle in 110 Sea Zone
Germans attack with 1 battleship, 2 bombers, 4 fighters and 3 tactical_bombers
French defend with 1 cruiser; British defend with 1 battleship and 1 cruiser
Germans win with 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Germans: 1 battleship
Casualties for French: 1 cruiser
Casualties for British: 1 battleship and 1 cruiser
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer and 1 transport
Battle in Yugoslavia
Germans attack with 3 armour, 2 artilleries, 9 infantry and 1 tactical_bomber
Neutral_Allies defend with 5 infantry
8 infantry owned by the Germans, 3 armour owned by the Germans and 2 artilleries owned by the Germans retreated to Romania
Neutral_Allies win with 1 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 1 infantry
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
1 fighter moved from Southern France to Northern Italy
2 bombers, 4 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
2 infantry moved from Denmark to Western Germany
1 tactical_bomber moved from Yugoslavia to Southern Italy
1 tactical_bomber moved from Southern France to Northern Italy
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 submarine moved from 124 Sea Zone to 112 Sea Zone
1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone
3 aaGuns, 3 artilleries and 11 infantry moved from Germany to PolandTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
Germans collect 37 PUs (3 lost to blockades); end with 86 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 96 PUs -
Huh, Are you inspired by wheatbear? He is a firm believer of G1 buy nothing. :roll:
No scramble.I might be plagiarizing him a bit. I saw his openers and they seemed interesting, so I decided to give it a whirl. I’ll probably crash and burn, but it worth a shot 8-)
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I have not played as allies for a long time. Certainly not faced G1 buying nothing before. I still don’t get it why not buy anything G1. Pls allow me a bit more time to study how to counter it.
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My understanding is that it gives the Germans more flexibility with turn 2 options. I can buy mostly ground for Barbarossa, transports for sea lion, or carriers and transports in the med (since I have the south France factory). Building a carrier and transports or destroyer/sub would limit me against Russia and make it harder to get in the med (although not impossible). Building ground turn 1 would further limit my options.
Besides, you’ve seen me play Germany before. I just want to give you something to throw you off your game :-P
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By the way, take all the time you want. I’m rather busy the next two days.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Russians
Russians buy 3 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Karelia to Novgorod
3 infantry moved from Vyborg to Novgorod
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from Russia to Novgorod
1 artillery and 6 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Belarus
3 infantry moved from Baltic States to Belarus
2 infantry moved from Eastern Poland to Belarus
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Bessarabia to Ukraine
3 infantry moved from Ukraine to Bryansk
2 infantry moved from Caucasus to Rostov
1 mech_infantry moved from Volgograd to Turkmenistan
1 armour moved from Volgograd to Bryansk
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Russia to BryanskNon Combat Move - Russians
6 infantry moved from Buryatia to Yakut S.S.R.
2 aaGuns and 6 infantry moved from Sakha to Buryatia
6 infantry moved from Amur to Buryatia
2 aaGuns moved from Russia to Bryansk
2 aaGuns moved from Novgorod to Belarus
1 cruiser moved from 115 Sea Zone to 114 Sea ZonePlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
2 artilleries and 1 infantry placed in Novgorod
4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
My understanding is that it gives the Germans more flexibility with turn 2 options. I can buy mostly ground for Barbarossa, transports for sea lion, or carriers and transports in the med (since I have the south France factory). Building a carrier and transports or destroyer/sub would limit me against Russia and make it harder to get in the med (although not impossible). Building ground turn 1 would further limit my options.
Besides, you’ve seen me play Germany before. I just want to give you something to throw you off your game :-P
Thanks!
It’s really been a long time since Garg’s tournament. As far as I can remember you prefer fleets buy G1 such as 1 ac 1 sub 1 dd then. I still do that.
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edit Cruiser back to sz115 pls
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 1 artillery and 3 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
2 bombers moved from Japan to Yunnan
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
1 fighter moved from Formosa to Hunan
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 1 artillery and 3 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
2 bombers moved from Japan to Yunnan
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
1 fighter moved from Formosa to Hunan
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to SiberiaCombat - Japanese
Battle in Siberia
Battle in Hunan
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Siberia from Russians, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantryNon Combat Move - Japanese
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
1 artillery and 3 infantry moved from Kiangsu to Kiangsi
1 artillery and 2 infantry moved from Shantung to Anhwe
1 artillery and 1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Manchuria to Anhwe
2 carriers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 20 Sea Zone to 19 Sea Zone
3 infantry moved from Manchuria to Jehol
4 infantry moved from Korea to Manchuria
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 battleship and 1 cruiser moved from 6 Sea Zone to 20 Sea Zone
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from Korea to 36 Sea Zone
1 fighter moved from 36 Sea Zone to Kwangsi
2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
1 fighter moved from Okinawa to Kwangsi
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Manchuria to JeholPlace Units - Japanese
3 transports placed in 6 Sea Zone
1 artillery placed in JapanTurn Complete - Japanese
Japanese collect 31 PUs; end with 32 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 114 Sea Zone: 1 cruiser
EDIT: Adding units owned by Russians to 115 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode -
I going to have to get a feel for this game again. My experience has been limited and its been over a year since I’ve played G40 :|
Still, its nice to be back in the commander’s chair again 8-)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan
1 fighter and 2 infantry moved from Szechwan to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan
1 fighter and 2 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
4 infantry moved from Szechwan to Shensi
2 infantry moved from Suiyuyan to Shensi
1 fighter moved from Yunnan to ShensiPlace Units - Chinese
4 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Combat Move - British
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 fighter moved from Scotland to 106 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from Alexandria to Tobruk
1 mech_infantry moved from Egypt to Tobruk
1 fighter moved from Malta to Tobruk
1 bomber and 1 fighter moved from United Kingdom to 97 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia -
No doubt you are solid low luck player.
scramble?
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wait! i will change UK’s move.
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:x :roll:
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Sorry, seems fine. Go on. I am hesitating whether it is necessary to buy 9 inf.