2d6<=3: 4, 4; Hits: 0
2d6<=1: 5, 4; Hits: 0
1d6<=4: 2; Hits: 1
14L G40 Mrcunego (Allies +11) vs Shin Ji (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 4 destroyers, 2 fighters and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 bomber moved from Japan to 35 Sea Zone
2 bombers moved from Japan to 26 Sea Zone
1 fighter moved from 6 Sea Zone to 26 Sea Zone
4 artilleries and 4 infantry moved from French Indo China to 36 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 36 Sea Zone to 39 Sea Zone
1 destroyer moved from 36 Sea Zone to 39 Sea Zone
8 armour and 12 mech_infantrys moved from Burma to India
4 artilleries and 4 infantry moved from 39 Sea Zone to India
4 fighters and 4 tactical_bombers moved from Yunnan to India
2 battleships and 1 cruiser moved from 36 Sea Zone to 39 Sea Zone
1 cruiser moved from 36 Sea Zone to 42 Sea Zone
1 armour moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 mech_infantry moved from Sakha to Soviet Far East
Japanese take Soviet Far East from RussiansCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 cruiser
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 26 Sea Zone
Japanese attack with 2 bombers and 1 fighter
Americans defend with 3 destroyers, 4 submarines and 1 transport
4 submarines owned by the Americans Submerged
Japanese win with 2 bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 1 fighter
Casualties for Americans: 3 destroyers and 1 transport
Battle in 39 Sea Zone
Japanese attack with 2 battleships, 1 cruiser, 1 destroyer and 4 transports
British defend with 1 submarine
Japanese win, taking 39 Sea Zone from Neutral with 2 battleships, 1 cruiser, 1 destroyer and 4 transports remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in India
Japanese attack with 8 armour, 4 artilleries, 4 fighters, 4 infantry, 12 mech_infantrys and 4 tactical_bombers
British defend with 3 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour, 22 infantry and 3 mech_infantrys; UK_Pacific defend with 1 factory_major
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 3 armour, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 5 armour, 4 artilleries, 1 fighter, 4 infantry and 12 mech_infantrys
Casualties for British: 3 aaGuns, 1 artillery, 3 fighters, 22 infantry and 3 mech_infantrysNon Combat Move - Japanese
3 fighters and 4 tactical_bombers moved from India to Shan State
2 armour and 4 mech_infantrys moved from Hunan to Burma
2 armour and 1 mech_infantry moved from Malaya to Burma
2 armour and 1 mech_infantry moved from French Indo China to Burma
3 mech_infantrys moved from Kiangsu to Hunan
3 mech_infantrys moved from Shantung to Hunan
1 mech_infantry moved from Jehol to Hunan
3 mech_infantrys moved from Korea to Jehol
1 armour moved from Siberia to Manchuria
1 bomber moved from 35 Sea Zone to Caroline Islands
2 bombers moved from 26 Sea Zone to Marshall Islands
1 aaGun moved from Korea to ManchuriaPlace Units - Japanese
3 destroyers, 2 fighters and 3 submarines placed in 6 Sea Zone
Japanese undo move 1.
1 destroyer and 1 submarine placed in 37 Sea Zone
3 destroyers, 2 fighters and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,6
Japanese collect 65 PUs; end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Caroline Islands: 1 bomber
EDIT: Adding units owned by Japanese to Shan State: 1 bomber
EDIT: Turning off Edit Mode -
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I changed where the bomber landed, that’s all. Realized you had a transport that could reach.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 7 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Southern France
1 fighter moved from 110 Sea Zone to Southern FranceCombat - Americans
Battle in 42 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 cruiser
Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 cruiser in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 42 Sea Zone, round 3 : 1/2 hits
1 cruiser owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in Southern France
Americans attack with 2 fighters and 2 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 1/4 hits
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits
1 infantry owned by the Italians lost in Southern France
Americans roll dice for 2 fighters and 2 infantry in Southern France, round 3 : 1/4 hits
Italians roll dice for 1 artillery in Southern France, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Americans
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Gibraltar to 110 Sea Zone
2 fighters moved from Southern France to Normandy Bordeaux
4 submarines moved from 16 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from Queensland to Hawaiian Islands
2 destroyers moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea ZonePlace Units - Americans
3 infantry placed in Normandy Bordeaux
4 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
2 carriers and 2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
13 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter and 1 infantry moved from Shensi to KansuPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - British
British converts factory_major into different units
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Normandy Bordeaux to France
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
British take Northern Italy from Italians
1 fighter moved from United Kingdom to Holland Belgium
1 bomber moved from Egypt to France
1 fighter moved from Normandy Bordeaux to Holland Belgium
4 fighters moved from Normandy Bordeaux to FranceCombat - British
Battle in Holland Belgium
British attack with 2 fighters and 2 infantry
Germans defend with 2 mech_infantrys
British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits
British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/4 hits
Germans roll dice for 2 mech_infantrys in Holland Belgium, round 2 : 0/2 hits
2 mech_infantrys owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in France
British attack with 1 bomber, 4 fighters and 2 infantry
Germans defend with 1 airfield, 5 artilleries and 1 factory_minor
British roll dice for 1 bomber, 4 fighters and 2 infantry in France, round 2 : 3/7 hits
Germans roll dice for 5 artilleries in France, round 2 : 1/5 hits
1 infantry owned by the British and 3 artilleries owned by the Germans lost in France
1 infantry owned by the British retreated to Normandy Bordeaux
Germans win with 2 artilleries remaining. Battle score for attacker is 9
Casualties for Germans: 3 artilleries
Casualties for British: 1 infantryNon Combat Move - British
1 bomber moved from France to Normandy Bordeaux
4 fighters moved from France to Normandy Bordeaux
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Gibraltar to Normandy Bordeaux
1 aaGun, 1 armour, 1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Eastern Persia to West India
1 submarine moved from 41 Sea Zone to 43 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
2 mech_infantrys moved from Eastern Persia to Northwest Persia
1 mech_infantry moved from Iraq to EgyptPlace Units - British
3 infantry placed in Egypt
1 artillery, 1 fighter and 6 infantry placed in United KingdomTurn Complete - British
British collect 40 PUs; end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 artillery and 3 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 93 Sea Zone
1 artillery and 3 infantry moved from 93 Sea Zone to Southern France
1 fighter moved from 95 Sea Zone to Southern France
1 fighter moved from 95 Sea Zone to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
2 fighters moved from Southern Italy to RomaniaCombat - Italians
Battle in Romania
Italians attack with 2 fighters
Russians defend with 1 armour
Italians win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Russians: 1 armour
Casualties for Italians: 1 fighter
Battle in Northern Italy
Italians attack with 2 fighters and 2 infantry
British defend with 1 factory_minor and 1 mech_infantry
Italians win with 2 fighters remaining. Battle score for attacker is -2
Casualties for British: 1 mech_infantry
Casualties for Italians: 2 infantry
Battle in Southern France
Italians attack with 1 artillery, 1 fighter and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Southern France from Americans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 3 submarines and 1 transport moved from 95 Sea Zone to 93 Sea Zone
2 fighters moved from Northern Italy to 93 Sea Zone
1 fighter moved from Southern France to Southern Italy
1 fighter moved from Romania to GreecePlace Units - Italians
1 armour, 1 fighter and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 8 PUs; end with 8 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 3 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - ANZAC
Battle in Dutch New GuineaNon Combat Move - ANZAC
2 fighters moved from Queensland to 26 Sea ZonePlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Baltic States to Novgorod
1 bomber moved from Western Germany to Novgorod
1 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
1 bomber moved from Western Germany to Eastern Poland
1 bomber, 2 fighters, 3 mech_infantrys and 1 tactical_bomber moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Novgorod
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
retreated to Novgorod
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 armour
Germans win, taking Eastern Poland from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Holland Belgium
Germans attack with 1 bomber, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 1 bomber, 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Northern Italy from British to Italians
EDIT: Removing units owned by Germans from Denmark: 1 mech_infantry
EDIT: Adding units owned by Germans to Northern Italy: 1 mech_infantry
EDIT: Turning off Edit Mode
1 bomber, 2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 bomber moved from Eastern Poland to Western Germany
1 bomber moved from Novgorod to Germany
1 aaGun, 3 artilleries and 9 infantry moved from Baltic States to Poland
10 armour and 4 mech_infantrys moved from Baltic States to Germany
9 mech_infantrys moved from Western Germany to DenmarkPlace Units - Germans
1 mech_infantry placed in France
1 armour and 9 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 35 PUs; end with 35 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 6 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
11 artilleries and 36 infantry moved from Belarus to Eastern Poland
3 mech_infantrys moved from Urals to Yenisey
1 bomber moved from Russia to YeniseyCombat - Russians
Battle in Eastern Poland
Russians attack with 11 artilleries and 36 infantry
Germans defend with 2 infantry
Russians roll dice for 11 artilleries and 36 infantry in Eastern Poland, round 2 : 7/47 hits
Germans roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 11 artilleries and 36 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Yenisey
Russians attack with 1 bomber and 3 mech_infantrys
Japanese defend with 1 armour
Russians roll dice for 1 bomber and 3 mech_infantrys in Yenisey, round 2 : 2/4 hits
Japanese roll dice for 1 armour in Yenisey, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 mech_infantry owned by the Russians lost in Yenisey
Russians win, taking Yenisey from Japanese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
1 bomber moved from Yenisey to Vologda
3 artilleries and 7 infantry moved from Bessarabia to Romania
1 armour and 1 mech_infantry moved from Ukraine to Romania
1 armour and 5 mech_infantrys moved from Western Ukraine to Romania
3 fighters and 1 tactical_bomber moved from Bryansk to Romania
5 infantry moved from Ukraine to Bessarabia
2 artilleries and 1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Eastern Poland
2 aaGuns, 1 artillery and 6 infantry moved from Western Ukraine to Eastern Poland
2 aaGuns moved from Belarus to Eastern Poland
3 infantry moved from Russia to Bryansk
1 infantry moved from Caucasus to Northwest Persia
1 armour moved from Karelia to Belarus
1 infantry moved from Karelia to Novgorod
4 artilleries moved from Finland to Karelia
2 armour and 5 mech_infantrys moved from Russia to KazakhstanPlace Units - Russians
3 armour placed in Novgorod
3 armour placed in Ukraine
1 fighter and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 41 PUs; end with 41 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 61 PUs -
Hang on - I see what’s off. I forgot to actually move the tanks off the Transports! If you don’t mind, I’ll roll it here.
4 tanks attacking
Rolls: 4@3; Total Hits: 04@3: (4, 6, 6, 5)
2 Inf defending
Rolls: 2@2; Total Hits: 02@2: (5, 4)
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Seriously? I knew I should have bought American.
Rolls: 4@3; Total Hits: 24@3: (3, 2, 6, 5)
Rolls: 2@2; Total Hits: 12@2: (1, 6)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 artilleries, 6 infantry, 4 submarines and 3 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 bomber moved from Marshall Islands to 45 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 bomber moved from Marshall Islands to 43 Sea Zone
3 armour moved from India to 39 Sea Zone
3 armour and 4 transports moved from 39 Sea Zone to 38 Sea Zone
1 armour moved from Burma to 38 Sea Zone
5 armour and 6 mech_infantrys moved from Burma to West India
1 armour and 1 transport moved from 38 Sea Zone to 42 Sea Zone
1 armour and 1 transport moved from 38 Sea Zone to 42 Sea Zone
1 armour and 1 transport moved from 38 Sea Zone to 42 Sea Zone
1 armour and 1 transport moved from 38 Sea Zone to 42 Sea Zone
2 battleships and 1 cruiser moved from 39 Sea Zone to 42 Sea Zone
1 bomber moved from Caroline Islands to Japan
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Shan State to Chahar
3 mech_infantrys moved from Jehol to Chahar
7 mech_infantrys moved from Hunan to Chahar
1 armour moved from Manchuria to Chahar
1 mech_infantry moved from Soviet Far East to Amur
3 fighters and 3 tactical_bombers moved from Shan State to KiangsuCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in West India
Japanese attack with 5 armour and 6 mech_infantrys
British defend with 1 mech_infantry
Japanese win, taking West India from UK_Pacific with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in 43 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
British defend with 1 submarine
Japanese win, taking 43 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 4 armour, 2 battleships, 1 cruiser, 1 destroyer, 1 submarine and 4 transports
Americans defend with 2 submarines
Japanese win, taking 42 Sea Zone from Americans with 2 battleships, 1 cruiser, 1 destroyer and 4 transports remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Casualties for Americans: 2 submarinesNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Java: 2 infantry
EDIT: Changing ownership of Java from ANZAC to Japanese
EDIT: Adding units owned by Japanese to Java: 3 armour
EDIT: Removing units owned by Japanese from 42 Sea Zone: 4 armour and 4 transports
EDIT: Adding units owned by Japanese to 42 Sea Zone: 4 transports
EDIT: Turning off Edit Mode
1 bomber moved from 43 Sea Zone to Borneo
1 bomber moved from 45 Sea Zone to Paulau Island
1 aaGun moved from Manchuria to JeholPlace Units - Japanese
3 infantry placed in India
3 artilleries and 3 infantry placed in Japan
1 submarine and 3 transports placed in 6 Sea Zone
3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 69 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 2 fighters, 5 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 110 Sea Zone to 92 Sea Zone
2 infantry moved from Normandy Bordeaux to France
2 fighters moved from Normandy Bordeaux to FranceCombat - Americans
Battle in 92 Sea Zone
Americans attack with 1 fighter and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in France
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 mech_infantry
Americans roll dice for 2 fighters and 2 infantry in France, round 2 : 2/4 hits
Germans roll dice for 2 artilleries and 1 mech_infantry in France, round 2 : 1/3 hits
1 infantry owned by the Americans, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in France
1 infantry owned by the Americans retreated to Normandy Bordeaux
Germans win with 1 artillery remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 fighters moved from France to Normandy Bordeaux
1 artillery, 6 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 6 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 6 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 92 Sea Zone to 91 Sea Zone
2 destroyers and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
2 carriers and 2 destroyers moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 transport placed in 101 Sea Zone
3 infantry placed in Normandy Bordeaux
1 artillery and 1 infantry placed in Eastern United States
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
2 fighters and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
12 infantry moved from Suiyuyan to Shensi
1 fighter and 2 infantry moved from Kansu to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 fighter, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from Normandy Bordeaux to Southern France
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from Normandy Bordeaux to Holland Belgium
4 fighters moved from Normandy Bordeaux to Southern FranceCombat - British
Battle in Holland Belgium
British attack with 1 bomber, 4 fighters and 2 infantry
Germans defend with 3 mech_infantrys
British roll dice for 1 bomber, 4 fighters and 2 infantry in Holland Belgium, round 2 : 3/7 hits
Germans roll dice for 3 mech_infantrys in Holland Belgium, round 2 : 0/3 hits
3 mech_infantrys owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 3 mech_infantrys
Battle in Southern France
British attack with 4 fighters and 3 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 4 fighters and 3 infantry in Southern France, round 2 : 4/7 hits
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits
1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Southern France
British win, taking Southern France from Italians with 4 fighters and 3 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - British
1 fighter moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to United Kingdom
1 bomber and 2 fighters moved from Holland Belgium to Normandy Bordeaux
4 fighters moved from Southern France to Normandy Bordeaux
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
6 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 artillery and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Northwest Persia to Eastern PersiaPlace Units - British
3 infantry placed in Egypt
1 fighter, 6 infantry and 2 mech_infantrys placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4,4,6,5,4,6,1,4,1,4,2,6,3,5,2
British collect 36 PUs (3 lost to blockades); end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 armour, 2 fighters and 1 mech_infantry moved from Southern Italy to Southern France
2 fighters moved from 93 Sea Zone to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 1 armour, 4 fighters and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour and 3 infantry
Italians win, taking Southern France from British with 1 armour and 4 fighters remaining. Battle score for attacker is 5
Casualties for British: 3 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Southern France to 95 Sea Zone
1 fighter moved from Southern France to 95 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 submarines and 3 transports moved from 93 Sea Zone to 95 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
2 fighters moved from Southern France to Southern Italy
1 fighter moved from Greece to Southern ItalyPlace Units - Italians
3 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 6 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from 26 Sea Zone to Queensland
1 infantry moved from Queensland to New South Wales
1 fighter moved from Queensland to New South Wales
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French