4d6<=2: 3, 1, 1, 4; Hits: 2
14L G40 Mrcunego (Allies +11) vs Shin Ji (Axis)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 1 artillery, 4 fighters and 3 infantry moved from New South Wales to Queensland
1 infantry moved from Trans-Jordan to EgyptPlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 fighter moved from Morocco to 92 Sea ZoneCombat - French
Battle in 92 Sea Zone
French attack with 1 fighter
Italians defend with 2 transports
2 transports owned by the Italians lost in 92 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 2 transportsNon Combat Move - French
1 fighter moved from 92 Sea Zone to Morocco
3 infantry moved from Algeria to Morocco
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial AfricaTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 armour moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Eastern Poland
1 armour moved from Eastern Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Eastern Poland
3 armour, 3 artilleries, 14 infantry and 6 mech_infantrys moved from Eastern Poland to Western Ukraine
6 armour, 2 artilleries, 5 infantry and 4 mech_infantrys moved from Bessarabia to Western Ukraine
2 armour moved from Romania to Western Ukraine
5 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel
1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
3 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
2 infantry moved from Greece to BulgariaCombat - Germans
Battle in Archangel
Battle in 91 Sea Zone
Germans attack with 3 bombers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
British defend with 2 destroyers, 2 fighters and 1 transport; Americans defend with 1 carrier, 1 cruiser and 1 destroyer
Units damaged: 1 carrier owned by the Americans
Germans win, taking Archangel from Russians with 3 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 53
Casualties for Germans: 1 cruiser, 1 destroyer and 1 submarine
Casualties for British: 2 destroyers, 2 fighters and 1 transport
Casualties for Americans: 1 carrier, 1 cruiser and 1 destroyerNon Combat Move - Germans
3 bombers, 2 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
3 aaGuns moved from Northern Italy to Southern Italy
2 aaGuns moved from Eastern Poland to Western UkrainePlace Units - Germans
1 infantry placed in France
3 bombers and 4 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries, 1 bomber and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
5 infantry moved from Timguska to Kansu
1 mech_infantry moved from Caucasus to Iraq
1 armour and 1 mech_infantry moved from Northwest Persia to Iraq
1 tactical_bomber moved from Volgograd to Iraq
1 armour moved from Novgorod to Finland
Russians take Finland from Germans
3 artilleries and 5 infantry moved from Novgorod to Karelia
1 artillery moved from Novgorod to Karelia
1 infantry moved from Novgorod to Belarus
Russians take Belarus from Germans
1 artillery and 10 infantry moved from Novgorod to Archangel
1 infantry moved from Rostov to Ukraine
1 infantry moved from Bryansk to Ukraine
2 fighters moved from Volgograd to UkraineCombat - Russians
Battle in Archangel
Russians attack with 1 artillery and 10 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 10 infantry in Archangel, round 2 : 1/11 hits
Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 artillery and 10 infantry in Archangel, round 3 : 3/11 hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 10 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Ukraine
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Ukraine, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 2 fighters and 1 infantry in Ukraine, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits
Russians roll dice for 2 fighters and 1 infantry in Ukraine, round 4 : 0/3 hits
Germans roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits
Russians roll dice for 2 fighters and 1 infantry in Ukraine, round 5 : 1/3 hits
Germans roll dice for 1 infantry in Ukraine, round 5 : 1/1 hits
1 infantry owned by the Germans and 1 fighter owned by the Russians lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 fighter and 1 infantry
Battle in Karelia
Russians attack with 4 artilleries and 5 infantry
Germans defend with 5 infantry
Russians roll dice for 4 artilleries and 5 infantry in Karelia, round 2 : 3/9 hits
Germans roll dice for 5 infantry in Karelia, round 2 : 2/5 hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Karelia
Russians roll dice for 4 artilleries and 3 infantry in Karelia, round 3 : 2/7 hits
Germans roll dice for 2 infantry in Karelia, round 3 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 4 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 5 infantry
Casualties for Russians: 3 infantry
Battle in Kansu
Russians attack with 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 5 infantry in Kansu, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iraq
Russians attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
Neutral_Axis defend with 2 infantry
Russians roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 1/4 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 2 : 1/2 hits
1 infantry owned by the Neutral_Axis and 1 mech_infantry owned by the Russians lost in Iraq
Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 1/3 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits
1 infantry owned by the Neutral_Axis and 1 mech_infantry owned by the Russians lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Neutral_Axis: 2 infantry
Casualties for Russians: 2 mech_infantrys
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 tactical_bomber moved from Iraq to Northwest Persia
1 fighter moved from Ukraine to Russia
10 infantry moved from Bryansk to Russia
2 aaGuns, 6 artilleries and 16 infantry moved from Bryansk to Russia
2 aaGuns moved from Novgorod to Archangel
1 infantry moved from Timguska to NovosibirskPlace Units - Russians
2 artilleries, 1 bomber and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 109 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 125 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 4 armour, 2 factory_minors, 1 fighter and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 fighters moved from Japan to 33 Sea Zone
2 bombers moved from Caroline Islands to 33 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone
1 armour and 2 mech_infantrys moved from Shantung to Kweichow
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to 33 Sea Zone
3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
1 infantry moved from Shan State to Yunnan
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 artillery moved from 56 Sea Zone to Western Australia
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 56 Sea Zone
1 artillery moved from 56 Sea Zone to Western Australia
2 artilleries and 1 infantry moved from Java to 42 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 42 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
2 artilleries moved from 56 Sea Zone to Western AustraliaCombat - Japanese
Battle in Western Australia
Battle in Kweichow
Japanese attack with 2 armour and 4 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Western Australia from ANZAC, taking Kweichow from Chinese with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 3 fighters, 3 infantry, 2 mech_infantrys and 3 tactical_bombers
Chinese defend with 7 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 3 infantry and 1 mech_infantry
Casualties for Chinese: 7 infantry
Battle in 33 Sea Zone
Japanese attack with 2 bombers, 1 carrier, 1 destroyer, 4 fighters and 2 tactical_bombers
Americans defend with 1 carrier and 2 fighters
Units damaged: 1 carrier owned by the Japanese
Japanese win with 2 bombers, 1 carrier, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 carrier and 2 fightersNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 carrier
EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
2 bombers moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
2 battleships, 1 carrier, 2 cruisers and 1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
3 fighters and 3 tactical_bombers moved from Yunnan to Siam
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 aaGun and 7 infantry moved from Manchuria to JeholPlace Units - Japanese
2 armour and 1 mech_infantry placed in Shantung
2 armour and 1 mech_infantry placed in Kiangsu
1 factory_minor placed in French Indo China
1 factory_minor placed in Malaya
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 destroyers, 2 fighters, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 bomber moved from Queensland to 35 Sea Zone
1 fighter moved from Morocco to Gibraltar
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 armour and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar -
scramble orders?
-
No scramble off Japan. 1 vs 2 is not my scene. I keep forgetting you can do that with a AC off LA.
-
In Gibraltar, lose the Inf and Art before the Bombers.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 destroyers, 2 fighters, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 bomber moved from Queensland to 35 Sea Zone
1 fighter moved from Morocco to Gibraltar
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 armour and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in Korea
Battle in 35 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win, taking Korea from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Gibraltar
Americans attack with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
Germans defend with 3 bombers, 2 fighters and 1 tactical_bomber; Italians defend with 1 artillery, 1 harbour and 2 infantry
Americans roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/5 hits
Italians roll dice for 1 artillery, 3 bombers, 2 fighters, 2 infantry and 1 tactical_bomber in Gibraltar, round 2 : 2/9 hits
2 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Gibraltar, round 3 : 1/3 hits
Italians roll dice for 1 artillery, 3 bombers, 2 fighters, 2 infantry and 1 tactical_bomber in Gibraltar, round 3 : 1/9 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 armour and 1 fighter in Gibraltar, round 4 : 2/2 hits
Italians roll dice for 1 artillery, 3 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in Gibraltar, round 4 : 5/8 hits
1 fighter owned by the Americans, 1 artillery owned by the Italians, 1 armour owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians win with 3 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -16
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 1 armour, 1 fighter, 2 infantry and 1 mech_infantryNon Combat Move - Americans
1 fighter moved from Eastern United States to Morocco
2 fighters moved from 6 Sea Zone to 7 Sea Zone
1 carrier moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 bomber moved from 35 Sea Zone to Guam
1 fighter moved from Queensland to New South Wales
1 fighter moved from Hawaiian Islands to New Zealand
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 mech_infantry moved from Central United States to Western United StatesPlace Units - Americans
1 transport placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 armour, 1 artillery and 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 2/4 hits
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Yunnan, round 2 : 1/3 hits
1 infantry owned by the Chinese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits
Japanese roll dice for 1 armour in Yunnan, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 1/2 hits
Japanese roll dice for 1 armour in Yunnan, round 4 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour, 1 artillery and 1 mech_infantry
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Sikang
4 infantry moved from Shensi to SikangPlace Units - Chinese
4 infantry placed in SikangTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;Combat Move - British
1 fighter moved from United Kingdom to Gibraltar
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone
1 armour and 1 artillery moved from Morocco to 92 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
1 battleship and 2 cruisers moved from 98 Sea Zone to 92 Sea ZoneCombat - British
Battle in Gibraltar
British attack with 1 armour, 1 artillery, 1 fighter and 4 infantry
Germans defend with 3 bombers, 2 fighters and 1 tactical_bomber; Italians defend with 1 harbour
British roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 1/3 hits
British roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Gibraltar, round 2 : 3/7 hits
Italians roll dice for 3 bombers, 2 fighters and 1 tactical_bomber in Gibraltar, round 2 : 2/6 hits
2 infantry owned by the British, 3 bombers owned by the Germans and 1 tactical_bomber owned by the Germans lost in Gibraltar
British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Gibraltar, round 3 : 1/5 hits
Italians roll dice for 2 fighters in Gibraltar, round 3 : 1/2 hits
1 infantry owned by the British and 1 fighter owned by the Germans lost in Gibraltar
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 4 : 2/4 hits
Italians roll dice for 1 fighter in Gibraltar, round 4 : 1/1 hits
1 infantry owned by the British and 1 fighter owned by the Germans lost in Gibraltar
British win, taking Gibraltar from Italians with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 55
Casualties for Germans: 3 bombers, 2 fighters and 1 tactical_bomber
Casualties for British: 4 infantryNon Combat Move - British
1 fighter moved from Gibraltar to 92 Sea Zone
2 carriers and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
3 fighters moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from 98 Sea Zone to Egypt
2 infantry moved from Kenya to Anglo Egyptian Sudan
2 infantry moved from Brazil to British Guiana
1 submarine moved from 106 Sea Zone to 91 Sea Zone
16 infantry moved from India to Burma
3 aaGuns, 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from India to BurmaPlace Units - British
1 armour and 1 infantry placed in Egypt
1 submarine placed in 81 Sea Zone
1 transport placed in 106 Sea Zone
1 artillery and 1 infantry placed in Quebec
1 fighter placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Eastern Poland to Bryansk
Italians take Bryansk from Russians
1 armour moved from Eastern Poland to Bryansk
2 infantry moved from Eastern Poland to BelarusCombat - Italians
Battle in Belarus
Italians attack with 2 infantry
Russians defend with 1 infantry
1 infantry owned by the Italians retreated to Eastern Poland
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantryNon Combat Move - Italians
Place Units - Italians
1 destroyer and 2 submarines placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 5 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to 54 Sea Zone
4 fighters moved from Queensland to 54 Sea ZoneCombat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 5 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 54 Sea Zone
ANZAC win with 5 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
5 fighters moved from 54 Sea Zone to New South Wales
2 aaGuns, 1 artillery and 3 infantry moved from Queensland to New South Wales
2 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from Morocco to ScotlandTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour and 4 bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Western Germany to 91 Sea Zone
2 bombers moved from Western Germany to Russia
2 armour moved from Eastern Poland to Ukraine
1 mech_infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from RussiansCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber
British defend with 1 submarine and 1 transport; Americans defend with 2 transports
1 submarine owned by the British Submerged
Germans win with 1 bomber remaining. Battle score for attacker is 21
Casualties for British: 1 transport
Casualties for Americans: 2 transports
Air Battle in Russia
Germans attacks with 2 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Battle in Ukraine
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from Russia to Bryansk
2 aaGuns, 11 armour, 5 artilleries, 19 infantry and 8 mech_infantrys moved from Western Ukraine to Bryansk
2 infantry moved from Bulgaria to Romania
1 transport moved from 127 Sea Zone to 126 Sea Zone
1 bomber moved from 91 Sea Zone to Normandy BordeauxPlace Units - Germans
1 armour and 4 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Germans collect 43 PUs (3 lost to blockades); end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair 0 damage on 1 factory_major; Remaining resources: 41 PUs;
Russians buy 1 armour, 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Finland to Norway
Russians take Norway from Germans
1 armour moved from Norway to Finland
1 submarine moved from 125 Sea Zone to 126 Sea Zone
1 infantry moved from Belarus to Eastern Poland
1 bomber moved from Russia to Eastern PolandCombat - Russians
Battle in Eastern Poland
Russians attack with 1 bomber and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 1 bomber and 1 infantry in Eastern Poland, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Eastern Poland
retreated to Eastern Poland
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in 126 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 126 Sea Zone
Russians roll dice for 1 submarine in 126 Sea Zone, round 2 : 0/1 hits
Russians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - Russians
3 infantry moved from Archangel to Belarus
1 bomber moved from Eastern Poland to Russia
2 aaGuns, 1 artillery and 7 infantry moved from Archangel to Vologda
1 infantry moved from Novosibirsk to Vologda
5 infantry moved from Kansu to Tsinghai
1 tactical_bomber moved from Northwest Persia to Russia
1 armour moved from Iraq to Egypt
2 aaGuns and 12 infantry moved from Buryatia to AmurPlace Units - Russians
1 armour, 1 artillery, 1 fighter and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 harbour and 11 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from Japan to 6 Sea Zone
2 bombers moved from Caroline Islands to Guam
1 infantry moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
1 infantry moved from Western Australia to Northern Territory
Japanese take Northern Territory from ANZACCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Guam
Japanese attack with 2 bombers
Americans defend with 1 airfield and 1 bomber
Japanese win with 2 bombers remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomberNon Combat Move - Japanese
2 bombers moved from Guam to Philippines
1 carrier moved from 33 Sea Zone to 42 Sea Zone
1 carrier moved from 56 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 56 Sea Zone to Western Australia
3 fighters and 3 tactical_bombers moved from Siam to Western Australia
4 artilleries moved from Western Australia to 56 Sea Zone
4 artilleries and 4 transports moved from 56 Sea Zone to 42 Sea Zone
4 artilleries moved from 42 Sea Zone to Java
2 battleships and 2 cruisers moved from 56 Sea Zone to 42 Sea Zone
1 fighter moved from 33 Sea Zone to Western Australia
1 tactical_bomber moved from 33 Sea Zone to Western Australia
2 fighters and 1 tactical_bomber moved from Caroline Islands to Western Australia
2 armour and 4 mech_infantrys moved from Kweichow to French Indo China
2 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
1 aaGun and 7 infantry moved from Jehol to Manchuria
2 armour and 1 mech_infantry moved from Shantung to Manchuria
1 fighter moved from 6 Sea Zone to JapanPlace Units - Japanese
1 harbour placed in Java
1 armour and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in ShantungTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
2 fighters moved from 7 Sea Zone to Korea
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 carrier and 2 destroyers moved from 7 Sea Zone to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
2 destroyers, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from New Zealand to New South Wales
1 mech_infantry moved from Central United States to 101 Sea Zone
1 destroyer, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 destroyer and 2 submarines placed in 10 Sea Zone
1 carrier and 1 transport placed in 101 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Eastern United States
1 factory_minor placed in KoreaTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 8 infantry moved from Sikang to SzechwanPlace Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total