No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 artillery moved from Archangel to Belarus
1 infantry moved from Smolensk to Belarus
2 fighters and 1 tactical_bomber moved from Smolensk to Belarus
1 armour and 1 mech_infantry moved from Amur to Soviet Far East
Russians take Siberia from Japanese
Russians take Soviet Far East from Japanese
1 armour and 1 mech_infantry moved from Amur to Dzavhan
Russians take Ulaanbaatar from Japanese
Russians take Dzavhan from Japanese
Combat - Russians
Battle in Belarus
Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Belarus to Smolensk
1 infantry moved from Russia to Bryansk
1 aaGun moved from Samara to Russia
1 artillery and 5 infantry moved from Russia to Smolensk
2 artilleries moved from Yenisey to Timguska
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
2 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 5 aaGuns and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 48 PUs;
Combat Move - Japanese
Combat - Japanese
Japanese creates battle in territory 10 Sea Zone
Battle in 10 Sea Zone
Japanese attack with 1 submarine
Americans defend with 2 destroyers
Americans win with 2 destroyers remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 1 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 submarine moved from 35 Sea Zone to 6 Sea Zone
Place Units - Japanese
5 aaGuns and 5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 17 PUs; end with 65 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 6 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
4 bombers and 2 fighters moved from Western United States to 1 Sea Zone
5 bombers moved from Egypt to Romania
Combat - Americans
Battle in Romania
Americans attack with 5 bombers
Germans defend with 3 armour, 1 bomber and 1 factory_minor
Americans win with 3 bombers remaining. Battle score for attacker is 6
Casualties for Germans: 3 armour and 1 bomber
Casualties for Americans: 2 bombers
Battle in 1 Sea Zone
Americans attack with 4 bombers, 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans win, taking 1 Sea Zone from Neutral with 4 bombers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
2 fighters moved from 1 Sea Zone to Western United States
4 bombers moved from 1 Sea Zone to Korea
28 bombers moved from Jehol to Russia
3 bombers moved from Romania to Turkey
Place Units - Americans
6 bombers placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 1 armour, 3 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 3 PUs;
Combat Move - British
1 artillery and 3 infantry moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 42 Sea Zone to 43 Sea Zone
1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber moved from 43 Sea Zone to Borneo
Combat - British
Battle in Borneo
British attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Borneo from Japanese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Borneo to 43 Sea Zone
1 armour and 2 mech_infantrys moved from Manchuria to Korea
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Iraq to Turkey
3 armour and 5 mech_infantrys moved from Eastern Persia to Iraq
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
2 armour and 3 mech_infantrys moved from India to Eastern Persia
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
1 artillery and 2 infantry placed in Turkey
1 artillery and 2 infantry placed in Iraq
1 artillery and 2 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 44 PUs; end with 45 PUs total
Place Units - UK_Pacific
2 armour and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 26 PUs; end with 29 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 34 PUs
Some Units in India change ownership: 2 armour and 3 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 aaGun, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 8 infantry moved from Albania to Greece
1 fighter moved from Southern Italy to Greece
Non Combat Move - Italians
Place Units - Italians
1 aaGun, 1 artillery and 1 infantry placed in Greece
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5
Italians collect 11 PUs (2 lost to blockades); end with 11 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 airfield, 1 factory_minor and 1 harbour; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 armour moved from Manchuria to Central Mongolia
ANZAC take Buyant-Uhaa from Japanese
ANZAC take Central Mongolia from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
1 artillery and 3 infantry moved from Manchuria to Korea
5 bombers, 2 fighters and 1 tactical_bomber moved from Jehol to Korea
Place Units - ANZAC
1 airfield, 1 factory_minor and 1 harbour placed in Korea
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,6
ANZAC collect 11 PUs (5 lost to blockades); end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Combat - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 aaGuns, 4 armour, 4 artilleries and 5 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
2 artilleries and 2 infantry moved from Novgorod to Belarus
1 artillery and 2 infantry moved from Novgorod to Archangel
1 carrier, 1 cruiser, 2 destroyers and 3 transports moved from 115 Sea Zone to 113 Sea Zone
5 infantry moved from Germany to Poland
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Bessarabia to Western Ukraine
3 armour moved from Yugoslavia to Greece
Combat - Germans
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Belarus from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
1 aaGun moved from Bessarabia to Romania
1 aaGun and 1 artillery moved from Bessarabia to Romania
Place Units - Germans
1 aaGun and 1 infantry placed in Novgorod
3 armour placed in Romania
1 aaGun, 1 armour and 1 infantry placed in Yugoslavia
4 artilleries and 3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4
Germans collect 53 PUs (3 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Bryansk to Western Ukraine
2 artilleries and 3 infantry moved from Ukraine to Western Ukraine
1 artillery and 2 infantry moved from Smolensk to Archangel
2 fighters and 1 tactical_bomber moved from Smolensk to Archangel
4 artilleries and 9 infantry moved from Smolensk to Belarus
Combat - Russians
Battle in Archangel
Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win, taking Archangel from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Russians attack with 4 artilleries and 9 infantry
Germans defend with 2 artilleries and 1 infantry
Russians win, taking Belarus from Germans with 4 artilleries and 7 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Russians attack with 2 artilleries and 4 infantry
Germans defend with 1 artillery
Russians win, taking Western Ukraine from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
2 artilleries and 5 infantry moved from Russia to Smolensk
2 aaGuns moved from Smolensk to Belarus
2 artilleries moved from Timguska to Novosibirsk
1 armour and 1 mech_infantry moved from Dzavhan to Timguska
1 armour and 1 mech_infantry moved from Soviet Far East to Amur
2 fighters and 1 tactical_bomber moved from Archangel to Russia
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
3 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 5 bombers; Remaining resources: 6 SuicideAttackTokens; 5 PUs;
Combat Move - Japanese
1 fighter moved from Japan to Philippines
Non Combat Move - Japanese
Place Units - Japanese
5 bombers placed in Japan
Turn Complete - Japanese
Japanese collect 13 PUs; end with 18 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 7 bombers; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from Turkey to Romania
6 bombers moved from Russia to Romania
22 bombers moved from Russia to Novgorod
4 bombers moved from Korea to Guam
Combat - Americans
Battle in Guam
Americans attack with 4 bombers
Japanese defend with 1 airfield and 2 infantry
Americans win with 3 bombers remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 bomber
Battle in Romania
Americans attack with 9 bombers
Germans defend with 2 aaGuns, 3 armour, 1 artillery and 1 factory_minor
Americans win with 7 bombers remaining. Battle score for attacker is 8
Casualties for Germans: 2 aaGuns, 3 armour and 1 artillery
Casualties for Americans: 2 bombers
Battle in Novgorod
Americans attack with 22 bombers
Germans defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 15 infantry
Americans win with 16 bombers remaining. Battle score for attacker is -22
Casualties for Germans: 1 aaGun and 15 infantry
Casualties for Americans: 6 bombers
Non Combat Move - Americans
16 bombers moved from Novgorod to Russia
3 bombers moved from Romania to Russia
4 bombers moved from Romania to Turkey
3 bombers moved from Guam to Kiangsu
1 destroyer moved from 1 Sea Zone to 10 Sea Zone
3 fighters moved from Hawaiian Islands to Korea
2 fighters moved from Western United States to Hawaiian Islands
6 bombers moved from Western United States to United Kingdom
Place Units - Americans
7 bombers placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 1 armour, 3 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 2 infantry moved from Borneo to 43 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 43 Sea Zone to 21 Sea Zone
1 artillery and 2 infantry moved from 21 Sea Zone to Guam
Combat - British
Battle in Guam
Non Combat Move - British
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 21 Sea Zone
4 armour, 2 artilleries, 4 infantry and 6 mech_infantrys moved from Iraq to Turkey
2 armour and 3 mech_infantrys moved from Eastern Persia to Iraq
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
2 armour and 3 mech_infantrys moved from India to Eastern Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
1 artillery and 2 infantry placed in Turkey
1 artillery and 2 infantry placed in Iraq
1 artillery and 2 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5
British collect 41 PUs (3 lost to blockades); end with 42 PUs total
Place Units - UK_Pacific
3 armour and 4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 26 PUs; end with 26 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs
Some Units in India change ownership: 3 armour and 4 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
4 fighters moved from Greece to Bessarabia
1 fighter moved from Southern Italy to Greece
Combat - Italians
Battle in Bessarabia
Italians attack with 4 fighters
Russians defend with 1 infantry
Italians win with 4 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
4 fighters moved from Bessarabia to Greece
Place Units - Italians
3 infantry placed in Greece
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
Italians collect 13 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 13 PUs;
Combat Move - ANZAC
1 armour moved from Central Mongolia to Tsagaan Olom
ANZAC take Tsagaan Olom from Japanese
1 armour moved from Tsagaan Olom to Central Mongolia
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in Korea
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,6
ANZAC collect 13 PUs (3 lost to blockades); end with 26 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Korea: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by ANZAC to Guam: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - French
I concede. Well played with the bomber swarm. I didn’t recognize and adapt my tactics until too late in the game.
Thanks for the game, Whack! It was definitely different and a lot of fun. Let’s look for a rematch for next year’s league – that will be here before we know it! :)