4d6<=2: 3, 1, 1, 4; Hits: 2
14L G40 Degrasse (Allies +12) vs Shin Ji (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 carrier moved from 62 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in Java
Battle in CelebesNon Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 33 Sea Zone to 19 Sea Zone
3 fighters moved from Caroline Islands to Philippines
1 infantry moved from Malaya to Shan StatePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
2 infantry moved from Algeria to Tunisia
French take Tunisia from Italians
1 destroyer moved from 91 Sea Zone to 92 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
Tunisia : 2 infantry
92 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 50 / 67
Russians : 30 / 41
Japanese : 34 / 76
Americans : 59 / 84
Chinese : 11 / 13
British : 28 / 28
UK_Pacific : 10 / 0
Italians : 16 / 22
ANZAC : 17 / 28
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 carrier, 1 destroyer, 2 fighters, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk
1 artillery moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk
10 armour, 3 infantry and 4 mech_infantrys moved from Eastern Poland to Belarus
1 mech_infantry moved from Novgorod to Archangel
2 mech_infantrys moved from Novgorod to Belarus
9 armour moved from Belarus to Archangel
5 mech_infantrys moved from Germany to Eastern PolandCombat - Germans
Battle in Archangel
Germans attack with 9 armour and 1 mech_infantry
Russians defend with 1 armour and 1 mech_infantry
Germans win, taking Archangel from Russians with 9 armour and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Smolensk
Germans attack with 1 artillery and 4 infantry
Russians defend with 1 aaGun and 2 infantry
Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 3 infantry
Casualties for Russians: 1 aaGun and 2 infantryNon Combat Move - Germans
1 infantry moved from Greece to BulgariaPlace Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone
2 fighters placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
Germans collect 44 PUs (8 lost to blockades); end with 45 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Ulaanbaatar to Amur
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Central Mongolia to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
3 infantry moved from Volgograd to Caucasus
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
2 fighters and 1 tactical_bomber moved from Bryansk to Smolensk
3 infantry moved from Bryansk to SmolenskCombat - Russians
Battle in Amur
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Amur, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits
Russians roll dice for 2 infantry in Amur, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Amur, round 3 : 0/1 hits
Russians roll dice for 2 infantry in Amur, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Amur, round 4 : 0/1 hits
Russians roll dice for 2 infantry in Amur, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Amur, round 5 : 0/1 hits
Russians roll dice for 2 infantry in Amur, round 6 : 0/2 hits
Japanese roll dice for 1 infantry in Amur, round 6 : 1/1 hits
1 infantry owned by the Russians lost in Amur
1 infantry owned by the Russians retreated to Ulaanbaatar
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/6 hits
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 3 : 1/5 hits
Germans roll dice for 1 artillery in Smolensk, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Smolensk to Russia
3 aaGuns moved from Bryansk to Russia
1 artillery moved from Bryansk to Ukraine
9 artilleries and 37 infantry moved from Bryansk to Russia
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to VologdaPlace Units - Russians
1 infantry placed in Volgograd
1 armour, 3 artilleries, 4 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUsTerritory Summary for Russians :
Jehol : 1 infantry
Manchuria : 1 infantry
Hopei : 1 infantry
Chahar : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag, 1 infantry
Tsagaan Olom : 1 flag
Bryansk : 1 infantry
Russia : 3 aaGuns, 1 airfield, 1 armour, 15 artilleries, 1 factory_major, 2 fighters, 46 infantry, 2 mech_infantrys and 1 tactical_bomber
Ukraine : 1 artillery, 1 factory_minor and 1 infantry
Western Ukraine : 1 infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor and 1 infantry
Caucasus : 3 infantry
Smolensk : 1 infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 cruiser
Iraq : 1 flag
Northwest Persia : 1 flag
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 51 / 60
Russians : 31 / 34
Japanese : 29 / 76
Americans : 59 / 84
Chinese : 16 / 13
British : 28 / 28
UK_Pacific : 10 / 0
Italians : 14 / 22
ANZAC : 17 / 28
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 1 times
Average roll : 3.483
Median : 4.000
Variance : 1.536
Standard Deviation : 1.239
Total rolls : 29Japanese Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Germans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Russians Combat
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 1 times
Average roll : 3.762
Median : 4.000
Variance : 1.550
Standard Deviation : 1.245
Total rolls : 21 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 armour, 2 fighters and 8 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 armour moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kwangtung to Kwangsi
3 armour moved from Kwangtung to Hunan
3 armour and 2 mech_infantrys moved from Kiangsu to Hunan
1 mech_infantry moved from Shantung to Jehol
1 armour moved from Shantung to Jehol
3 armour moved from Shantung to Hunan
1 tactical_bomber moved from Shantung to Hunan
1 fighter moved from 37 Sea Zone to 44 Sea Zone
1 submarine moved from 37 Sea Zone to 43 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from Kwangtung to Hunan
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from RussiansCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 9
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer and 1 transport
Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Kwangsi
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Hunan
Japanese attack with 9 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 5 artilleries and 8 infantry
Japanese win, taking Hunan from Chinese with 4 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 5 armour and 2 mech_infantrys
Casualties for Chinese: 5 artilleries and 8 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Hunan to Kwangtung
1 fighter moved from Hunan to Kwangtung
1 fighter moved from 37 Sea Zone to India
1 tactical_bomber moved from 37 Sea Zone to India
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to India
1 fighter moved from 44 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 37 Sea Zone to 39 Sea ZonePlace Units - Japanese
2 fighters placed in Japan
1 armour and 2 mech_infantrys placed in Shantung
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in Kwangtung
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 20
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,1,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1,2,5,6,2,5,6,1,2,6,6,4,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,3,6,5,3,5,3
Japanese collect 13 PUs (20 lost to blockades); end with 13 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers; Remaining resources: 2 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Korea to 6 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 bomber moved from Ulaanbaatar to Japan
3 artilleries moved from 6 Sea Zone to Japan
2 mech_infantrys moved from 6 Sea Zone to Japan
4 infantry moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
4 fighters moved from 19 Sea Zone to Japan
2 cruisers moved from 19 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 6 Sea Zone from Japanese
1 submarine moved from 20 Sea Zone to 37 Sea Zone
Americans take 20 Sea Zone from Japanese
1 destroyer moved from 20 Sea Zone to 43 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
1 bomber moved from Gibraltar to Southern Italy
1 bomber moved from Gibraltar to Northern Italy -
Scramble and kamikaze orders for sea zone 6?
You might be able to strike the adjacent sea zone as well, where there are ships sitting around, if so then let me know if you want to use any there. I’m not sure but I think since those ships aren’t combat moving they aren’t a valid target.
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Let’s see what happens. Full scramble.
3 Kamis on the BB
1 Kami on each Cruiser
1 Kami on the Dst.Maybe I’ll get lucky. Probably not. But maybe.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers; Remaining resources: 2 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Korea to 6 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 bomber moved from Ulaanbaatar to Japan
3 artilleries moved from 6 Sea Zone to Japan
2 mech_infantrys moved from 6 Sea Zone to Japan
4 infantry moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
4 fighters moved from 19 Sea Zone to Japan
2 cruisers moved from 19 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 6 Sea Zone from Japanese
1 submarine moved from 20 Sea Zone to 37 Sea Zone
Americans take 20 Sea Zone from Japanese
1 destroyer moved from 20 Sea Zone to 43 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
1 bomber moved from Gibraltar to Southern Italy
1 bomber moved from Gibraltar to Northern ItalyCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Japanese scrambles to create a battle in territory 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 4,3,6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers, 1 submarine and 5 transports
Japanese defend with 3 fighters
1 submarine owned by the Americans Submerged
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers and 5 transports in 6 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 3 fighters in 6 Sea Zone, round 2 : 2/3 hits
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
1 fighter owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers and 5 transports in 6 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 2 fighters in 6 Sea Zone, round 3 : 1/2 hits
1 carrier owned by the Americans and 1 fighter owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 2 cruisers and 5 transports in 6 Sea Zone, round 4 : 1/3 hits
Japanese roll dice for 1 fighter in 6 Sea Zone, round 4 : 1/1 hits
1 cruiser owned by the Americans and 1 fighter owned by the Japanese lost in 6 Sea Zone
Americans win with 1 battleship, 1 cruiser and 5 transports remaining. Battle score for attacker is 2
Casualties for Japanese: 3 fighters
Casualties for Americans: 1 carrier and 1 cruiser
Strategic bombing raid in Southern Italy
AA fire in Southern Italy : 0/1 hits
Bombing raid in Southern Italy rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern Italy causes 6 damage total.
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits
Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Northern Italy causes 5 damage total.
Battle in Japan
Americans attack with 3 artilleries, 1 bomber, 5 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 7 infantry
AA fire in Japan : 1/7 hits
1 fighter owned by the Americans lost in Japan
Americans roll dice for 3 artilleries, 1 bomber, 4 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Japan, round 2 : 7/15 hits
Japanese roll dice for 3 aaGuns and 7 infantry in Japan, round 2 : 4/7 hits
4 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 4 infantry owned by the Americans lost in Japan
Americans roll dice for 3 artilleries, 1 bomber, 4 fighters, 2 mech_infantrys and 1 tactical_bomber in Japan, round 3 : 4/11 hits
Japanese roll dice for 3 infantry in Japan, round 3 : 2/3 hits
2 mech_infantrys owned by the Americans and 3 infantry owned by the Japanese lost in Japan
Americans captures 18PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 3 artilleries, 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 3 aaGuns and 7 infantry
Casualties for Americans: 1 fighter, 4 infantry and 2 mech_infantrys
Battle in Sicily
Battle in Norway
Battle in 43 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 43 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 43 Sea Zone
Americans roll dice for 1 destroyer in 43 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 43 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 5 : 0/1 hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
Americans win, taking Sicily from Italians, taking Norway from Germans, taking 43 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 37 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 37 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 37 Sea Zone
Japanese win with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese could not land and were killedNon Combat Move - Americans
1 bomber moved from Japan to Korea
4 fighters moved from Japan to 19 Sea Zone
1 tactical_bomber moved from Japan to Korea
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Northern Italy to Tunisia
1 bomber moved from Southern Italy to Tunisia
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
2 carriers and 1 destroyer placed in 101 Sea Zone
2 fighters and 2 tactical_bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 70 PUs; end with 90 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 115 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Korea : 1 flag, 1 bomber and 1 tactical_bomber
Japan : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 1 harbour
Borneo : 1 flag, 1 armour
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 2 artilleries, 1 harbour, 5 infantry and 1 mech_infantry
Midway : 1 airfield
43 Sea Zone : 1 flag, 1 destroyer
26 Sea Zone : 2 transports
20 Sea Zone : 1 flag
19 Sea Zone : 1 flag, 2 carriers, 4 fighters and 1 submarine
6 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 1 submarine and 5 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 tactical_bombers
Morocco : 3 artilleries and 3 infantry
Tunisia : 2 bombers
Norway : 1 flag, 1 infantry and 1 mech_infantry
Sicily : 1 flag, 1 artillery and 1 infantry
125 Sea Zone : 1 transport
95 Sea Zone : 1 transport
93 Sea Zone : 1 submarine
101 Sea Zone : 2 carriers and 1 destroyer
91 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 48 / 60
Russians : 30 / 34
Japanese : 25 / 0
Americans : 70 / 115
Chinese : 13 / 13
British : 28 / 28
UK_Pacific : 10 / 0
Italians : 14 / 22
ANZAC : 17 / 28
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 24 times
2 was rolled 22 times
3 was rolled 20 times
4 was rolled 17 times
5 was rolled 24 times
6 was rolled 15 times
Average roll : 3.328
Median : 3.000
Variance : 0.579
Standard Deviation : 0.761
Total rolls : 122Null / Other
1 was rolled 8 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 11 times
6 was rolled 5 times
Average roll : 3.381
Median : 3.000
Variance : 0.927
Standard Deviation : 0.963
Total rolls : 42Japanese Combat
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 10 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.194
Median : 3.000
Variance : 1.086
Standard Deviation : 1.042
Total rolls : 36Italians Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 8 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 11 times
6 was rolled 5 times
Average roll : 3.381
Median : 3.000
Variance : 0.927
Standard Deviation : 0.963
Total rolls : 42 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hopei to Kweichow
1 infantry moved from Hopei to ChaharCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Szechwan to HopeiPlace Units - Chinese
2 infantry placed in Manchuria
1 infantry placed in Yunnan
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 14 PUs; end with 15 PUs totalTerritory Summary for Chinese :
Manchuria : 2 infantry
Yunnan : 1 infantry
Kweichow : 1 infantry
Hopei : 1 fighter and 1 infantry
Chahar : 1 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 48 / 60
Russians : 30 / 34
Japanese : 24 / 0
Americans : 70 / 115
Chinese : 14 / 15
British : 28 / 28
UK_Pacific : 10 / 0
Italians : 14 / 22
ANZAC : 17 / 28
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 24 times
2 was rolled 22 times
3 was rolled 20 times
4 was rolled 17 times
5 was rolled 24 times
6 was rolled 15 times
Average roll : 3.328
Median : 3.000
Variance : 0.579
Standard Deviation : 0.761
Total rolls : 122Null / Other
1 was rolled 8 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 11 times
6 was rolled 5 times
Average roll : 3.381
Median : 3.000
Variance : 0.927
Standard Deviation : 0.963
Total rolls : 42Japanese Combat
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 10 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.194
Median : 3.000
Variance : 1.086
Standard Deviation : 1.042
Total rolls : 36Italians Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 8 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 11 times
6 was rolled 5 times
Average roll : 3.381
Median : 3.000
Variance : 0.927
Standard Deviation : 0.963
Total rolls : 42 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - British
1 submarine moved from 92 Sea Zone to 97 Sea Zone
3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
1 infantry moved from Shan State to French Indo ChinaCombat - British
Battle in Trans-Jordan
British attack with 1 armour and 2 mech_infantrys
Italians defend with 1 armour and 1 artillery
British roll dice for 1 armour and 2 mech_infantrys in Trans-Jordan, round 2 : 1/3 hits
Italians roll dice for 1 armour and 1 artillery in Trans-Jordan, round 2 : 0/2 hits
1 artillery owned by the Italians lost in Trans-Jordan
British roll dice for 1 armour and 2 mech_infantrys in Trans-Jordan, round 3 : 2/3 hits
Italians roll dice for 1 armour in Trans-Jordan, round 3 : 0/1 hits
1 armour owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Italians: 1 armour and 1 artilleryNon Combat Move - British
1 fighter moved from Burma to PersiaPlace Units - British
1 armour, 1 fighter and 1 mech_infantry placed in Persia
1 transport placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2,4,4,6,4
British collect 28 PUs (1 lost to blockades); end with 29 PUs totalTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Siam : 1 flag
Burma : 2 aaGuns, 1 artillery and 7 infantry
Malaya : 1 harbour
French Indo China : 1 flag, 1 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Trans-Jordan : 1 armour and 2 mech_infantrys
Gibraltar : 1 aaGun, 1 airfield, 1 armour, 2 fighters, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 9 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 2 armour, 1 artillery, 1 infantry and 4 mech_infantrys
Ethiopia : 1 flag
106 Sea Zone : 1 transport
Eire : 1 flag
97 Sea Zone : 1 submarine
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag
Persia : 1 flag, 1 armour, 1 factory_minor, 2 fighters and 1 mech_infantryProduction/PUs Summary :
Germans : 48 / 60
Russians : 30 / 34
Japanese : 24 / 0
Americans : 70 / 115
Chinese : 14 / 15
British : 29 / 29
UK_Pacific : 10 / 0
Italians : 13 / 22
ANZAC : 17 / 28
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 20 times
2 was rolled 16 times
3 was rolled 15 times
4 was rolled 25 times
5 was rolled 13 times
6 was rolled 17 times
Average roll : 3.434
Median : 4.000
Variance : 0.895
Standard Deviation : 0.946
Total rolls : 106Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 5 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 2.100
Standard Deviation : 1.449
Total rolls : 11Japanese Combat
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 10 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.194
Median : 3.000
Variance : 1.086
Standard Deviation : 1.042
Total rolls : 36British Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 5 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 2.100
Standard Deviation : 1.449
Total rolls : 11Americans Combat
1 was rolled 8 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 11 times
6 was rolled 5 times
Average roll : 3.381
Median : 3.000
Variance : 0.927
Standard Deviation : 0.963
Total rolls : 42 -
Yea, that’s game. I was hoping for a miracle, and I didn’t get one. :)
Good game! I have learned some important lessons from this one.
First - never poke the bear.
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I was surprised when you moved your Japanese fleet out of position to knock out India.
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I honestly have no idea what I was thinking there.